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EA
1/*
2 * Copyright © 2014 Broadcom
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24#include <linux/module.h>
25#include <linux/platform_device.h>
001bdb55 26#include <linux/pm_runtime.h>
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EA
27#include <linux/device.h>
28#include <linux/io.h>
174cd4b1 29#include <linux/sched/signal.h>
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EA
30
31#include "uapi/drm/vc4_drm.h"
32#include "vc4_drv.h"
33#include "vc4_regs.h"
34#include "vc4_trace.h"
35
36static void
37vc4_queue_hangcheck(struct drm_device *dev)
38{
39 struct vc4_dev *vc4 = to_vc4_dev(dev);
40
41 mod_timer(&vc4->hangcheck.timer,
42 round_jiffies_up(jiffies + msecs_to_jiffies(100)));
43}
44
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EA
45struct vc4_hang_state {
46 struct drm_vc4_get_hang_state user_state;
47
48 u32 bo_count;
49 struct drm_gem_object **bo;
50};
51
52static void
53vc4_free_hang_state(struct drm_device *dev, struct vc4_hang_state *state)
54{
55 unsigned int i;
56
21461365 57 for (i = 0; i < state->user_state.bo_count; i++)
db369729 58 drm_gem_object_unreference_unlocked(state->bo[i]);
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EA
59
60 kfree(state);
61}
62
63int
64vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
65 struct drm_file *file_priv)
66{
67 struct drm_vc4_get_hang_state *get_state = data;
68 struct drm_vc4_get_hang_state_bo *bo_state;
69 struct vc4_hang_state *kernel_state;
70 struct drm_vc4_get_hang_state *state;
71 struct vc4_dev *vc4 = to_vc4_dev(dev);
72 unsigned long irqflags;
73 u32 i;
65c4777d 74 int ret = 0;
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EA
75
76 spin_lock_irqsave(&vc4->job_lock, irqflags);
77 kernel_state = vc4->hang_state;
78 if (!kernel_state) {
79 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
80 return -ENOENT;
81 }
82 state = &kernel_state->user_state;
83
84 /* If the user's array isn't big enough, just return the
85 * required array size.
86 */
87 if (get_state->bo_count < state->bo_count) {
88 get_state->bo_count = state->bo_count;
89 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
90 return 0;
91 }
92
93 vc4->hang_state = NULL;
94 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
95
96 /* Save the user's BO pointer, so we don't stomp it with the memcpy. */
97 state->bo = get_state->bo;
98 memcpy(get_state, state, sizeof(*state));
99
100 bo_state = kcalloc(state->bo_count, sizeof(*bo_state), GFP_KERNEL);
101 if (!bo_state) {
102 ret = -ENOMEM;
103 goto err_free;
104 }
105
106 for (i = 0; i < state->bo_count; i++) {
107 struct vc4_bo *vc4_bo = to_vc4_bo(kernel_state->bo[i]);
108 u32 handle;
109
110 ret = drm_gem_handle_create(file_priv, kernel_state->bo[i],
111 &handle);
112
113 if (ret) {
114 state->bo_count = i - 1;
115 goto err;
116 }
117 bo_state[i].handle = handle;
118 bo_state[i].paddr = vc4_bo->base.paddr;
119 bo_state[i].size = vc4_bo->base.base.size;
120 }
121
65c4777d
DC
122 if (copy_to_user((void __user *)(uintptr_t)get_state->bo,
123 bo_state,
124 state->bo_count * sizeof(*bo_state)))
125 ret = -EFAULT;
126
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EA
127 kfree(bo_state);
128
129err_free:
130
131 vc4_free_hang_state(dev, kernel_state);
132
133err:
134 return ret;
135}
136
137static void
138vc4_save_hang_state(struct drm_device *dev)
139{
140 struct vc4_dev *vc4 = to_vc4_dev(dev);
141 struct drm_vc4_get_hang_state *state;
142 struct vc4_hang_state *kernel_state;
ca26d28b 143 struct vc4_exec_info *exec[2];
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EA
144 struct vc4_bo *bo;
145 unsigned long irqflags;
ca26d28b 146 unsigned int i, j, unref_list_count, prev_idx;
21461365 147
7e5082fb 148 kernel_state = kcalloc(1, sizeof(*kernel_state), GFP_KERNEL);
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EA
149 if (!kernel_state)
150 return;
151
152 state = &kernel_state->user_state;
153
154 spin_lock_irqsave(&vc4->job_lock, irqflags);
ca26d28b
VG
155 exec[0] = vc4_first_bin_job(vc4);
156 exec[1] = vc4_first_render_job(vc4);
157 if (!exec[0] && !exec[1]) {
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EA
158 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
159 return;
160 }
161
ca26d28b
VG
162 /* Get the bos from both binner and renderer into hang state. */
163 state->bo_count = 0;
164 for (i = 0; i < 2; i++) {
165 if (!exec[i])
166 continue;
167
168 unref_list_count = 0;
169 list_for_each_entry(bo, &exec[i]->unref_list, unref_head)
170 unref_list_count++;
171 state->bo_count += exec[i]->bo_count + unref_list_count;
172 }
173
174 kernel_state->bo = kcalloc(state->bo_count,
175 sizeof(*kernel_state->bo), GFP_ATOMIC);
21461365 176
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EA
177 if (!kernel_state->bo) {
178 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
179 return;
180 }
181
ca26d28b
VG
182 prev_idx = 0;
183 for (i = 0; i < 2; i++) {
184 if (!exec[i])
185 continue;
21461365 186
ca26d28b
VG
187 for (j = 0; j < exec[i]->bo_count; j++) {
188 drm_gem_object_reference(&exec[i]->bo[j]->base);
189 kernel_state->bo[j + prev_idx] = &exec[i]->bo[j]->base;
190 }
191
192 list_for_each_entry(bo, &exec[i]->unref_list, unref_head) {
193 drm_gem_object_reference(&bo->base.base);
194 kernel_state->bo[j + prev_idx] = &bo->base.base;
195 j++;
196 }
197 prev_idx = j + 1;
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EA
198 }
199
ca26d28b
VG
200 if (exec[0])
201 state->start_bin = exec[0]->ct0ca;
202 if (exec[1])
203 state->start_render = exec[1]->ct1ca;
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EA
204
205 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
206
207 state->ct0ca = V3D_READ(V3D_CTNCA(0));
208 state->ct0ea = V3D_READ(V3D_CTNEA(0));
209
210 state->ct1ca = V3D_READ(V3D_CTNCA(1));
211 state->ct1ea = V3D_READ(V3D_CTNEA(1));
212
213 state->ct0cs = V3D_READ(V3D_CTNCS(0));
214 state->ct1cs = V3D_READ(V3D_CTNCS(1));
215
216 state->ct0ra0 = V3D_READ(V3D_CT00RA0);
217 state->ct1ra0 = V3D_READ(V3D_CT01RA0);
218
219 state->bpca = V3D_READ(V3D_BPCA);
220 state->bpcs = V3D_READ(V3D_BPCS);
221 state->bpoa = V3D_READ(V3D_BPOA);
222 state->bpos = V3D_READ(V3D_BPOS);
223
224 state->vpmbase = V3D_READ(V3D_VPMBASE);
225
226 state->dbge = V3D_READ(V3D_DBGE);
227 state->fdbgo = V3D_READ(V3D_FDBGO);
228 state->fdbgb = V3D_READ(V3D_FDBGB);
229 state->fdbgr = V3D_READ(V3D_FDBGR);
230 state->fdbgs = V3D_READ(V3D_FDBGS);
231 state->errstat = V3D_READ(V3D_ERRSTAT);
232
233 spin_lock_irqsave(&vc4->job_lock, irqflags);
234 if (vc4->hang_state) {
235 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
236 vc4_free_hang_state(dev, kernel_state);
237 } else {
238 vc4->hang_state = kernel_state;
239 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
240 }
241}
242
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243static void
244vc4_reset(struct drm_device *dev)
245{
246 struct vc4_dev *vc4 = to_vc4_dev(dev);
247
248 DRM_INFO("Resetting GPU.\n");
36cb6253
EA
249
250 mutex_lock(&vc4->power_lock);
251 if (vc4->power_refcount) {
252 /* Power the device off and back on the by dropping the
253 * reference on runtime PM.
254 */
255 pm_runtime_put_sync_suspend(&vc4->v3d->pdev->dev);
256 pm_runtime_get_sync(&vc4->v3d->pdev->dev);
257 }
258 mutex_unlock(&vc4->power_lock);
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EA
259
260 vc4_irq_reset(dev);
261
262 /* Rearm the hangcheck -- another job might have been waiting
263 * for our hung one to get kicked off, and vc4_irq_reset()
264 * would have started it.
265 */
266 vc4_queue_hangcheck(dev);
267}
268
269static void
270vc4_reset_work(struct work_struct *work)
271{
272 struct vc4_dev *vc4 =
273 container_of(work, struct vc4_dev, hangcheck.reset_work);
274
21461365
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275 vc4_save_hang_state(vc4->dev);
276
d5b1a78a
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277 vc4_reset(vc4->dev);
278}
279
280static void
281vc4_hangcheck_elapsed(unsigned long data)
282{
283 struct drm_device *dev = (struct drm_device *)data;
284 struct vc4_dev *vc4 = to_vc4_dev(dev);
285 uint32_t ct0ca, ct1ca;
c4ce60dc 286 unsigned long irqflags;
ca26d28b 287 struct vc4_exec_info *bin_exec, *render_exec;
c4ce60dc
EA
288
289 spin_lock_irqsave(&vc4->job_lock, irqflags);
ca26d28b
VG
290
291 bin_exec = vc4_first_bin_job(vc4);
292 render_exec = vc4_first_render_job(vc4);
d5b1a78a
EA
293
294 /* If idle, we can stop watching for hangs. */
ca26d28b 295 if (!bin_exec && !render_exec) {
c4ce60dc 296 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
d5b1a78a 297 return;
c4ce60dc 298 }
d5b1a78a
EA
299
300 ct0ca = V3D_READ(V3D_CTNCA(0));
301 ct1ca = V3D_READ(V3D_CTNCA(1));
302
303 /* If we've made any progress in execution, rearm the timer
304 * and wait.
305 */
ca26d28b
VG
306 if ((bin_exec && ct0ca != bin_exec->last_ct0ca) ||
307 (render_exec && ct1ca != render_exec->last_ct1ca)) {
308 if (bin_exec)
309 bin_exec->last_ct0ca = ct0ca;
310 if (render_exec)
311 render_exec->last_ct1ca = ct1ca;
c4ce60dc 312 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
d5b1a78a
EA
313 vc4_queue_hangcheck(dev);
314 return;
315 }
316
c4ce60dc
EA
317 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
318
d5b1a78a
EA
319 /* We've gone too long with no progress, reset. This has to
320 * be done from a work struct, since resetting can sleep and
321 * this timer hook isn't allowed to.
322 */
323 schedule_work(&vc4->hangcheck.reset_work);
324}
325
326static void
327submit_cl(struct drm_device *dev, uint32_t thread, uint32_t start, uint32_t end)
328{
329 struct vc4_dev *vc4 = to_vc4_dev(dev);
330
331 /* Set the current and end address of the control list.
332 * Writing the end register is what starts the job.
333 */
334 V3D_WRITE(V3D_CTNCA(thread), start);
335 V3D_WRITE(V3D_CTNEA(thread), end);
336}
337
338int
339vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno, uint64_t timeout_ns,
340 bool interruptible)
341{
342 struct vc4_dev *vc4 = to_vc4_dev(dev);
343 int ret = 0;
344 unsigned long timeout_expire;
345 DEFINE_WAIT(wait);
346
347 if (vc4->finished_seqno >= seqno)
348 return 0;
349
350 if (timeout_ns == 0)
351 return -ETIME;
352
353 timeout_expire = jiffies + nsecs_to_jiffies(timeout_ns);
354
355 trace_vc4_wait_for_seqno_begin(dev, seqno, timeout_ns);
356 for (;;) {
357 prepare_to_wait(&vc4->job_wait_queue, &wait,
358 interruptible ? TASK_INTERRUPTIBLE :
359 TASK_UNINTERRUPTIBLE);
360
361 if (interruptible && signal_pending(current)) {
362 ret = -ERESTARTSYS;
363 break;
364 }
365
366 if (vc4->finished_seqno >= seqno)
367 break;
368
369 if (timeout_ns != ~0ull) {
370 if (time_after_eq(jiffies, timeout_expire)) {
371 ret = -ETIME;
372 break;
373 }
374 schedule_timeout(timeout_expire - jiffies);
375 } else {
376 schedule();
377 }
378 }
379
380 finish_wait(&vc4->job_wait_queue, &wait);
381 trace_vc4_wait_for_seqno_end(dev, seqno);
382
13cf8909 383 return ret;
d5b1a78a
EA
384}
385
386static void
387vc4_flush_caches(struct drm_device *dev)
388{
389 struct vc4_dev *vc4 = to_vc4_dev(dev);
390
391 /* Flush the GPU L2 caches. These caches sit on top of system
392 * L3 (the 128kb or so shared with the CPU), and are
393 * non-allocating in the L3.
394 */
395 V3D_WRITE(V3D_L2CACTL,
396 V3D_L2CACTL_L2CCLR);
397
398 V3D_WRITE(V3D_SLCACTL,
399 VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) |
400 VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC) |
401 VC4_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
402 VC4_SET_FIELD(0xf, V3D_SLCACTL_ICC));
403}
404
405/* Sets the registers for the next job to be actually be executed in
406 * the hardware.
407 *
408 * The job_lock should be held during this.
409 */
410void
ca26d28b 411vc4_submit_next_bin_job(struct drm_device *dev)
d5b1a78a
EA
412{
413 struct vc4_dev *vc4 = to_vc4_dev(dev);
ca26d28b 414 struct vc4_exec_info *exec;
d5b1a78a 415
ca26d28b
VG
416again:
417 exec = vc4_first_bin_job(vc4);
d5b1a78a
EA
418 if (!exec)
419 return;
420
421 vc4_flush_caches(dev);
422
ca26d28b
VG
423 /* Either put the job in the binner if it uses the binner, or
424 * immediately move it to the to-be-rendered queue.
425 */
426 if (exec->ct0ca != exec->ct0ea) {
d5b1a78a 427 submit_cl(dev, 0, exec->ct0ca, exec->ct0ea);
ca26d28b
VG
428 } else {
429 vc4_move_job_to_render(dev, exec);
430 goto again;
431 }
432}
433
434void
435vc4_submit_next_render_job(struct drm_device *dev)
436{
437 struct vc4_dev *vc4 = to_vc4_dev(dev);
438 struct vc4_exec_info *exec = vc4_first_render_job(vc4);
439
440 if (!exec)
441 return;
442
d5b1a78a
EA
443 submit_cl(dev, 1, exec->ct1ca, exec->ct1ea);
444}
445
ca26d28b
VG
446void
447vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec)
448{
449 struct vc4_dev *vc4 = to_vc4_dev(dev);
450 bool was_empty = list_empty(&vc4->render_job_list);
451
452 list_move_tail(&exec->head, &vc4->render_job_list);
453 if (was_empty)
454 vc4_submit_next_render_job(dev);
455}
456
d5b1a78a
EA
457static void
458vc4_update_bo_seqnos(struct vc4_exec_info *exec, uint64_t seqno)
459{
460 struct vc4_bo *bo;
461 unsigned i;
462
463 for (i = 0; i < exec->bo_count; i++) {
464 bo = to_vc4_bo(&exec->bo[i]->base);
465 bo->seqno = seqno;
466 }
467
468 list_for_each_entry(bo, &exec->unref_list, unref_head) {
469 bo->seqno = seqno;
470 }
7edabee0
EA
471
472 for (i = 0; i < exec->rcl_write_bo_count; i++) {
473 bo = to_vc4_bo(&exec->rcl_write_bo[i]->base);
474 bo->write_seqno = seqno;
475 }
d5b1a78a
EA
476}
477
478/* Queues a struct vc4_exec_info for execution. If no job is
479 * currently executing, then submits it.
480 *
481 * Unlike most GPUs, our hardware only handles one command list at a
482 * time. To queue multiple jobs at once, we'd need to edit the
483 * previous command list to have a jump to the new one at the end, and
484 * then bump the end address. That's a change for a later date,
485 * though.
486 */
487static void
488vc4_queue_submit(struct drm_device *dev, struct vc4_exec_info *exec)
489{
490 struct vc4_dev *vc4 = to_vc4_dev(dev);
491 uint64_t seqno;
492 unsigned long irqflags;
493
494 spin_lock_irqsave(&vc4->job_lock, irqflags);
495
496 seqno = ++vc4->emit_seqno;
497 exec->seqno = seqno;
498 vc4_update_bo_seqnos(exec, seqno);
499
ca26d28b 500 list_add_tail(&exec->head, &vc4->bin_job_list);
d5b1a78a
EA
501
502 /* If no job was executing, kick ours off. Otherwise, it'll
ca26d28b 503 * get started when the previous job's flush done interrupt
d5b1a78a
EA
504 * occurs.
505 */
ca26d28b
VG
506 if (vc4_first_bin_job(vc4) == exec) {
507 vc4_submit_next_bin_job(dev);
d5b1a78a
EA
508 vc4_queue_hangcheck(dev);
509 }
510
511 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
512}
513
514/**
515 * Looks up a bunch of GEM handles for BOs and stores the array for
516 * use in the command validator that actually writes relocated
517 * addresses pointing to them.
518 */
519static int
520vc4_cl_lookup_bos(struct drm_device *dev,
521 struct drm_file *file_priv,
522 struct vc4_exec_info *exec)
523{
524 struct drm_vc4_submit_cl *args = exec->args;
525 uint32_t *handles;
526 int ret = 0;
527 int i;
528
529 exec->bo_count = args->bo_handle_count;
530
531 if (!exec->bo_count) {
532 /* See comment on bo_index for why we have to check
533 * this.
534 */
535 DRM_ERROR("Rendering requires BOs to validate\n");
536 return -EINVAL;
537 }
538
ece7267d
EA
539 exec->bo = drm_calloc_large(exec->bo_count,
540 sizeof(struct drm_gem_cma_object *));
d5b1a78a
EA
541 if (!exec->bo) {
542 DRM_ERROR("Failed to allocate validated BO pointers\n");
543 return -ENOMEM;
544 }
545
546 handles = drm_malloc_ab(exec->bo_count, sizeof(uint32_t));
547 if (!handles) {
b2cdeb19 548 ret = -ENOMEM;
d5b1a78a
EA
549 DRM_ERROR("Failed to allocate incoming GEM handles\n");
550 goto fail;
551 }
552
b2cdeb19
DC
553 if (copy_from_user(handles,
554 (void __user *)(uintptr_t)args->bo_handles,
555 exec->bo_count * sizeof(uint32_t))) {
556 ret = -EFAULT;
d5b1a78a
EA
557 DRM_ERROR("Failed to copy in GEM handles\n");
558 goto fail;
559 }
560
561 spin_lock(&file_priv->table_lock);
562 for (i = 0; i < exec->bo_count; i++) {
563 struct drm_gem_object *bo = idr_find(&file_priv->object_idr,
564 handles[i]);
565 if (!bo) {
566 DRM_ERROR("Failed to look up GEM BO %d: %d\n",
567 i, handles[i]);
568 ret = -EINVAL;
569 spin_unlock(&file_priv->table_lock);
570 goto fail;
571 }
572 drm_gem_object_reference(bo);
573 exec->bo[i] = (struct drm_gem_cma_object *)bo;
574 }
575 spin_unlock(&file_priv->table_lock);
576
577fail:
d5fb46e0 578 drm_free_large(handles);
552416c1 579 return ret;
d5b1a78a
EA
580}
581
582static int
583vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec)
584{
585 struct drm_vc4_submit_cl *args = exec->args;
586 void *temp = NULL;
587 void *bin;
588 int ret = 0;
589 uint32_t bin_offset = 0;
590 uint32_t shader_rec_offset = roundup(bin_offset + args->bin_cl_size,
591 16);
592 uint32_t uniforms_offset = shader_rec_offset + args->shader_rec_size;
593 uint32_t exec_size = uniforms_offset + args->uniforms_size;
594 uint32_t temp_size = exec_size + (sizeof(struct vc4_shader_state) *
595 args->shader_rec_count);
596 struct vc4_bo *bo;
597
0f2ff82e
EA
598 if (shader_rec_offset < args->bin_cl_size ||
599 uniforms_offset < shader_rec_offset ||
d5b1a78a
EA
600 exec_size < uniforms_offset ||
601 args->shader_rec_count >= (UINT_MAX /
602 sizeof(struct vc4_shader_state)) ||
603 temp_size < exec_size) {
604 DRM_ERROR("overflow in exec arguments\n");
6b8ac638 605 ret = -EINVAL;
d5b1a78a
EA
606 goto fail;
607 }
608
609 /* Allocate space where we'll store the copied in user command lists
610 * and shader records.
611 *
612 * We don't just copy directly into the BOs because we need to
613 * read the contents back for validation, and I think the
614 * bo->vaddr is uncached access.
615 */
ece7267d 616 temp = drm_malloc_ab(temp_size, 1);
d5b1a78a
EA
617 if (!temp) {
618 DRM_ERROR("Failed to allocate storage for copying "
619 "in bin/render CLs.\n");
620 ret = -ENOMEM;
621 goto fail;
622 }
623 bin = temp + bin_offset;
624 exec->shader_rec_u = temp + shader_rec_offset;
625 exec->uniforms_u = temp + uniforms_offset;
626 exec->shader_state = temp + exec_size;
627 exec->shader_state_size = args->shader_rec_count;
628
65c4777d
DC
629 if (copy_from_user(bin,
630 (void __user *)(uintptr_t)args->bin_cl,
631 args->bin_cl_size)) {
632 ret = -EFAULT;
d5b1a78a
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633 goto fail;
634 }
635
65c4777d
DC
636 if (copy_from_user(exec->shader_rec_u,
637 (void __user *)(uintptr_t)args->shader_rec,
638 args->shader_rec_size)) {
639 ret = -EFAULT;
d5b1a78a
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640 goto fail;
641 }
642
65c4777d
DC
643 if (copy_from_user(exec->uniforms_u,
644 (void __user *)(uintptr_t)args->uniforms,
645 args->uniforms_size)) {
646 ret = -EFAULT;
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647 goto fail;
648 }
649
650 bo = vc4_bo_create(dev, exec_size, true);
2c68f1fc 651 if (IS_ERR(bo)) {
d5b1a78a 652 DRM_ERROR("Couldn't allocate BO for binning\n");
2c68f1fc 653 ret = PTR_ERR(bo);
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EA
654 goto fail;
655 }
656 exec->exec_bo = &bo->base;
657
658 list_add_tail(&to_vc4_bo(&exec->exec_bo->base)->unref_head,
659 &exec->unref_list);
660
661 exec->ct0ca = exec->exec_bo->paddr + bin_offset;
662
663 exec->bin_u = bin;
664
665 exec->shader_rec_v = exec->exec_bo->vaddr + shader_rec_offset;
666 exec->shader_rec_p = exec->exec_bo->paddr + shader_rec_offset;
667 exec->shader_rec_size = args->shader_rec_size;
668
669 exec->uniforms_v = exec->exec_bo->vaddr + uniforms_offset;
670 exec->uniforms_p = exec->exec_bo->paddr + uniforms_offset;
671 exec->uniforms_size = args->uniforms_size;
672
673 ret = vc4_validate_bin_cl(dev,
674 exec->exec_bo->vaddr + bin_offset,
675 bin,
676 exec);
677 if (ret)
678 goto fail;
679
680 ret = vc4_validate_shader_recs(dev, exec);
7edabee0
EA
681 if (ret)
682 goto fail;
683
684 /* Block waiting on any previous rendering into the CS's VBO,
685 * IB, or textures, so that pixels are actually written by the
686 * time we try to read them.
687 */
688 ret = vc4_wait_for_seqno(dev, exec->bin_dep_seqno, ~0ull, true);
d5b1a78a
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689
690fail:
ece7267d 691 drm_free_large(temp);
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692 return ret;
693}
694
695static void
696vc4_complete_exec(struct drm_device *dev, struct vc4_exec_info *exec)
697{
001bdb55 698 struct vc4_dev *vc4 = to_vc4_dev(dev);
d5b1a78a
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699 unsigned i;
700
d5b1a78a
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701 if (exec->bo) {
702 for (i = 0; i < exec->bo_count; i++)
db369729 703 drm_gem_object_unreference_unlocked(&exec->bo[i]->base);
ece7267d 704 drm_free_large(exec->bo);
d5b1a78a
EA
705 }
706
707 while (!list_empty(&exec->unref_list)) {
708 struct vc4_bo *bo = list_first_entry(&exec->unref_list,
709 struct vc4_bo, unref_head);
710 list_del(&bo->unref_head);
db369729 711 drm_gem_object_unreference_unlocked(&bo->base.base);
d5b1a78a 712 }
d5b1a78a 713
36cb6253 714 mutex_lock(&vc4->power_lock);
3a622346
EA
715 if (--vc4->power_refcount == 0) {
716 pm_runtime_mark_last_busy(&vc4->v3d->pdev->dev);
717 pm_runtime_put_autosuspend(&vc4->v3d->pdev->dev);
718 }
36cb6253 719 mutex_unlock(&vc4->power_lock);
001bdb55 720
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EA
721 kfree(exec);
722}
723
724void
725vc4_job_handle_completed(struct vc4_dev *vc4)
726{
727 unsigned long irqflags;
b501bacc 728 struct vc4_seqno_cb *cb, *cb_temp;
d5b1a78a
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729
730 spin_lock_irqsave(&vc4->job_lock, irqflags);
731 while (!list_empty(&vc4->job_done_list)) {
732 struct vc4_exec_info *exec =
733 list_first_entry(&vc4->job_done_list,
734 struct vc4_exec_info, head);
735 list_del(&exec->head);
736
737 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
738 vc4_complete_exec(vc4->dev, exec);
739 spin_lock_irqsave(&vc4->job_lock, irqflags);
740 }
b501bacc
EA
741
742 list_for_each_entry_safe(cb, cb_temp, &vc4->seqno_cb_list, work.entry) {
743 if (cb->seqno <= vc4->finished_seqno) {
744 list_del_init(&cb->work.entry);
745 schedule_work(&cb->work);
746 }
747 }
748
749 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
750}
751
752static void vc4_seqno_cb_work(struct work_struct *work)
753{
754 struct vc4_seqno_cb *cb = container_of(work, struct vc4_seqno_cb, work);
755
756 cb->func(cb);
757}
758
759int vc4_queue_seqno_cb(struct drm_device *dev,
760 struct vc4_seqno_cb *cb, uint64_t seqno,
761 void (*func)(struct vc4_seqno_cb *cb))
762{
763 struct vc4_dev *vc4 = to_vc4_dev(dev);
764 int ret = 0;
765 unsigned long irqflags;
766
767 cb->func = func;
768 INIT_WORK(&cb->work, vc4_seqno_cb_work);
769
770 spin_lock_irqsave(&vc4->job_lock, irqflags);
771 if (seqno > vc4->finished_seqno) {
772 cb->seqno = seqno;
773 list_add_tail(&cb->work.entry, &vc4->seqno_cb_list);
774 } else {
775 schedule_work(&cb->work);
776 }
d5b1a78a 777 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
b501bacc
EA
778
779 return ret;
d5b1a78a
EA
780}
781
782/* Scheduled when any job has been completed, this walks the list of
783 * jobs that had completed and unrefs their BOs and frees their exec
784 * structs.
785 */
786static void
787vc4_job_done_work(struct work_struct *work)
788{
789 struct vc4_dev *vc4 =
790 container_of(work, struct vc4_dev, job_done_work);
791
792 vc4_job_handle_completed(vc4);
793}
794
795static int
796vc4_wait_for_seqno_ioctl_helper(struct drm_device *dev,
797 uint64_t seqno,
798 uint64_t *timeout_ns)
799{
800 unsigned long start = jiffies;
801 int ret = vc4_wait_for_seqno(dev, seqno, *timeout_ns, true);
802
803 if ((ret == -EINTR || ret == -ERESTARTSYS) && *timeout_ns != ~0ull) {
804 uint64_t delta = jiffies_to_nsecs(jiffies - start);
805
806 if (*timeout_ns >= delta)
807 *timeout_ns -= delta;
808 }
809
810 return ret;
811}
812
813int
814vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
815 struct drm_file *file_priv)
816{
817 struct drm_vc4_wait_seqno *args = data;
818
819 return vc4_wait_for_seqno_ioctl_helper(dev, args->seqno,
820 &args->timeout_ns);
821}
822
823int
824vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
825 struct drm_file *file_priv)
826{
827 int ret;
828 struct drm_vc4_wait_bo *args = data;
829 struct drm_gem_object *gem_obj;
830 struct vc4_bo *bo;
831
e0015236
EA
832 if (args->pad != 0)
833 return -EINVAL;
834
a8ad0bd8 835 gem_obj = drm_gem_object_lookup(file_priv, args->handle);
d5b1a78a
EA
836 if (!gem_obj) {
837 DRM_ERROR("Failed to look up GEM BO %d\n", args->handle);
838 return -EINVAL;
839 }
840 bo = to_vc4_bo(gem_obj);
841
842 ret = vc4_wait_for_seqno_ioctl_helper(dev, bo->seqno,
843 &args->timeout_ns);
844
845 drm_gem_object_unreference_unlocked(gem_obj);
846 return ret;
847}
848
849/**
850 * Submits a command list to the VC4.
851 *
852 * This is what is called batchbuffer emitting on other hardware.
853 */
854int
855vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
856 struct drm_file *file_priv)
857{
858 struct vc4_dev *vc4 = to_vc4_dev(dev);
859 struct drm_vc4_submit_cl *args = data;
860 struct vc4_exec_info *exec;
36cb6253 861 int ret = 0;
d5b1a78a
EA
862
863 if ((args->flags & ~VC4_SUBMIT_CL_USE_CLEAR_COLOR) != 0) {
864 DRM_ERROR("Unknown flags: 0x%02x\n", args->flags);
865 return -EINVAL;
866 }
867
868 exec = kcalloc(1, sizeof(*exec), GFP_KERNEL);
869 if (!exec) {
870 DRM_ERROR("malloc failure on exec struct\n");
871 return -ENOMEM;
872 }
873
36cb6253
EA
874 mutex_lock(&vc4->power_lock);
875 if (vc4->power_refcount++ == 0)
876 ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev);
877 mutex_unlock(&vc4->power_lock);
001bdb55
EA
878 if (ret < 0) {
879 kfree(exec);
880 return ret;
881 }
882
d5b1a78a
EA
883 exec->args = args;
884 INIT_LIST_HEAD(&exec->unref_list);
885
886 ret = vc4_cl_lookup_bos(dev, file_priv, exec);
887 if (ret)
888 goto fail;
889
890 if (exec->args->bin_cl_size != 0) {
891 ret = vc4_get_bcl(dev, exec);
892 if (ret)
893 goto fail;
894 } else {
895 exec->ct0ca = 0;
896 exec->ct0ea = 0;
897 }
898
899 ret = vc4_get_rcl(dev, exec);
900 if (ret)
901 goto fail;
902
903 /* Clear this out of the struct we'll be putting in the queue,
904 * since it's part of our stack.
905 */
906 exec->args = NULL;
907
908 vc4_queue_submit(dev, exec);
909
910 /* Return the seqno for our job. */
911 args->seqno = vc4->emit_seqno;
912
913 return 0;
914
915fail:
916 vc4_complete_exec(vc4->dev, exec);
917
918 return ret;
919}
920
921void
922vc4_gem_init(struct drm_device *dev)
923{
924 struct vc4_dev *vc4 = to_vc4_dev(dev);
925
ca26d28b
VG
926 INIT_LIST_HEAD(&vc4->bin_job_list);
927 INIT_LIST_HEAD(&vc4->render_job_list);
d5b1a78a 928 INIT_LIST_HEAD(&vc4->job_done_list);
b501bacc 929 INIT_LIST_HEAD(&vc4->seqno_cb_list);
d5b1a78a
EA
930 spin_lock_init(&vc4->job_lock);
931
932 INIT_WORK(&vc4->hangcheck.reset_work, vc4_reset_work);
933 setup_timer(&vc4->hangcheck.timer,
934 vc4_hangcheck_elapsed,
935 (unsigned long)dev);
936
937 INIT_WORK(&vc4->job_done_work, vc4_job_done_work);
36cb6253
EA
938
939 mutex_init(&vc4->power_lock);
d5b1a78a
EA
940}
941
942void
943vc4_gem_destroy(struct drm_device *dev)
944{
945 struct vc4_dev *vc4 = to_vc4_dev(dev);
946
947 /* Waiting for exec to finish would need to be done before
948 * unregistering V3D.
949 */
950 WARN_ON(vc4->emit_seqno != vc4->finished_seqno);
951
952 /* V3D should already have disabled its interrupt and cleared
953 * the overflow allocation registers. Now free the object.
954 */
955 if (vc4->overflow_mem) {
956 drm_gem_object_unreference_unlocked(&vc4->overflow_mem->base.base);
957 vc4->overflow_mem = NULL;
958 }
959
21461365
EA
960 if (vc4->hang_state)
961 vc4_free_hang_state(dev, vc4->hang_state);
def96527
EA
962
963 vc4_bo_cache_destroy(dev);
d5b1a78a 964}