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UBUNTU: ubuntu: vbox -- update to 5.2.0-dfsg-2
[mirror_ubuntu-bionic-kernel.git] / ubuntu / vbox / vboxguest / PhysHeap.c
diff --git a/ubuntu/vbox/vboxguest/PhysHeap.c b/ubuntu/vbox/vboxguest/PhysHeap.c
deleted file mode 100644 (file)
index 7ba42a4..0000000
+++ /dev/null
@@ -1,636 +0,0 @@
-/* $Id: PhysHeap.cpp $ */
-/** @file
- * VBoxGuestLibR0 - Physical memory heap.
- */
-
-/*
- * Copyright (C) 2006-2016 Oracle Corporation
- *
- * This file is part of VirtualBox Open Source Edition (OSE), as
- * available from http://www.virtualbox.org. This file is free software;
- * you can redistribute it and/or modify it under the terms of the GNU
- * General Public License (GPL) as published by the Free Software
- * Foundation, in version 2 as it comes in the "COPYING" file of the
- * VirtualBox OSE distribution. VirtualBox OSE is distributed in the
- * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.
- *
- * The contents of this file may alternatively be used under the terms
- * of the Common Development and Distribution License Version 1.0
- * (CDDL) only, as it comes in the "COPYING.CDDL" file of the
- * VirtualBox OSE distribution, in which case the provisions of the
- * CDDL are applicable instead of those of the GPL.
- *
- * You may elect to license modified versions of this file under the
- * terms and conditions of either the GPL or the CDDL or both.
- */
-
-#include "VBGLInternal.h"
-
-#include <iprt/assert.h>
-#include <iprt/semaphore.h>
-#include <iprt/alloc.h>
-
-/* Physical memory heap consists of double linked list
- * of chunks. Memory blocks are allocated inside these chunks
- * and are members of Allocated and Free double linked lists.
- *
- * When allocating a block, we search in Free linked
- * list for a suitable free block. If there is no such block,
- * a new chunk is allocated and the new block is taken from
- * the new chunk as the only chunk-sized free block.
- * Allocated block is excluded from the Free list and goes to
- * Alloc list.
- *
- * When freeing block, we check the pointer and then
- * exclude block from Alloc list and move it to free list.
- *
- * For each chunk we maintain the allocated blocks counter.
- * if 2 (or more) entire chunks are free they are immediately
- * deallocated, so we always have at most 1 free chunk.
- *
- * When freeing blocks, two subsequent free blocks are always
- * merged together. Current implementation merges blocks only
- * when there is a block after the just freed one.
- *
- */
-
-#define VBGL_PH_ASSERT      Assert
-#define VBGL_PH_ASSERTMsg   AssertMsg
-
-// #define DUMPHEAP
-
-#ifdef DUMPHEAP
-# define VBGL_PH_dprintf(a) RTAssertMsg2Weak a
-#else
-# define VBGL_PH_dprintf(a)
-#endif
-
-/* Heap block signature */
-#define VBGL_PH_BLOCKSIGNATURE (0xADDBBBBB)
-
-
-/* Heap chunk signature */
-#define VBGL_PH_CHUNKSIGNATURE (0xADDCCCCC)
-/* Heap chunk allocation unit */
-#define VBGL_PH_CHUNKSIZE (0x10000)
-
-/* Heap block bit flags */
-#define VBGL_PH_BF_ALLOCATED (0x1)
-
-struct _VBGLPHYSHEAPBLOCK
-{
-    uint32_t u32Signature;
-
-    /* Size of user data in the block. Does not include the block header. */
-    uint32_t cbDataSize;
-
-    uint32_t fu32Flags;
-
-    struct _VBGLPHYSHEAPBLOCK *pNext;
-    struct _VBGLPHYSHEAPBLOCK *pPrev;
-
-    struct _VBGLPHYSHEAPCHUNK *pChunk;
-};
-
-struct _VBGLPHYSHEAPCHUNK
-{
-    uint32_t u32Signature;
-
-    /* Size of the chunk. Includes the chunk header. */
-    uint32_t cbSize;
-
-    /* Physical address of the chunk */
-    uint32_t physAddr;
-
-    /* Number of allocated blocks in the chunk */
-    int32_t cAllocatedBlocks;
-
-    struct _VBGLPHYSHEAPCHUNK *pNext;
-    struct _VBGLPHYSHEAPCHUNK *pPrev;
-};
-
-
-#ifndef DUMPHEAP
-#define dumpheap(a)
-#else
-void dumpheap (char *point)
-{
-   VBGL_PH_dprintf(("VBGL_PH dump at '%s'\n", point));
-
-   VBGL_PH_dprintf(("Chunks:\n"));
-
-   VBGLPHYSHEAPCHUNK *pChunk = g_vbgldata.pChunkHead;
-
-   while (pChunk)
-   {
-       VBGL_PH_dprintf(("%p: pNext = %p, pPrev = %p, sign = %08X, size = %8d, allocated = %8d, phys = %08X\n",
-                        pChunk, pChunk->pNext, pChunk->pPrev, pChunk->u32Signature, pChunk->cbSize, pChunk->cAllocatedBlocks, pChunk->physAddr));
-
-       pChunk = pChunk->pNext;
-   }
-
-   VBGL_PH_dprintf(("Allocated blocks:\n"));
-
-   VBGLPHYSHEAPBLOCK *pBlock = g_vbgldata.pAllocBlocksHead;
-
-   while (pBlock)
-   {
-       VBGL_PH_dprintf(("%p: pNext = %p, pPrev = %p, sign = %08X, size = %8d, flags = %08X, pChunk = %p\n",
-                        pBlock, pBlock->pNext, pBlock->pPrev, pBlock->u32Signature, pBlock->cbDataSize, pBlock->fu32Flags, pBlock->pChunk));
-
-       pBlock = pBlock->pNext;
-   }
-
-   VBGL_PH_dprintf(("Free blocks:\n"));
-
-   pBlock = g_vbgldata.pFreeBlocksHead;
-
-   while (pBlock)
-   {
-       VBGL_PH_dprintf(("%p: pNext = %p, pPrev = %p, sign = %08X, size = %8d, flags = %08X, pChunk = %p\n",
-                        pBlock, pBlock->pNext, pBlock->pPrev, pBlock->u32Signature, pBlock->cbDataSize, pBlock->fu32Flags, pBlock->pChunk));
-
-       pBlock = pBlock->pNext;
-   }
-
-   VBGL_PH_dprintf(("VBGL_PH dump at '%s' done\n", point));
-}
-#endif
-
-
-DECLINLINE(void *) vbglPhysHeapBlock2Data (VBGLPHYSHEAPBLOCK *pBlock)
-{
-    return (void *)(pBlock? (char *)pBlock + sizeof (VBGLPHYSHEAPBLOCK): NULL);
-}
-
-DECLINLINE(VBGLPHYSHEAPBLOCK *) vbglPhysHeapData2Block (void *p)
-{
-    VBGLPHYSHEAPBLOCK *pBlock = (VBGLPHYSHEAPBLOCK *)(p? (char *)p - sizeof (VBGLPHYSHEAPBLOCK): NULL);
-
-    VBGL_PH_ASSERTMsg(pBlock == NULL || pBlock->u32Signature == VBGL_PH_BLOCKSIGNATURE,
-                     ("pBlock->u32Signature = %08X\n", pBlock->u32Signature));
-
-    return pBlock;
-}
-
-DECLINLINE(int) vbglPhysHeapEnter (void)
-{
-    int rc = RTSemFastMutexRequest(g_vbgldata.mutexHeap);
-
-    VBGL_PH_ASSERTMsg(RT_SUCCESS(rc),
-                     ("Failed to request heap mutex, rc = %Rrc\n", rc));
-
-    return rc;
-}
-
-DECLINLINE(void) vbglPhysHeapLeave (void)
-{
-    RTSemFastMutexRelease(g_vbgldata.mutexHeap);
-}
-
-
-static void vbglPhysHeapInitBlock (VBGLPHYSHEAPBLOCK *pBlock, VBGLPHYSHEAPCHUNK *pChunk, uint32_t cbDataSize)
-{
-    VBGL_PH_ASSERT(pBlock != NULL);
-    VBGL_PH_ASSERT(pChunk != NULL);
-
-    pBlock->u32Signature = VBGL_PH_BLOCKSIGNATURE;
-    pBlock->cbDataSize   = cbDataSize;
-    pBlock->fu32Flags    = 0;
-    pBlock->pNext        = NULL;
-    pBlock->pPrev        = NULL;
-    pBlock->pChunk       = pChunk;
-}
-
-
-static void vbglPhysHeapInsertBlock (VBGLPHYSHEAPBLOCK *pInsertAfter, VBGLPHYSHEAPBLOCK *pBlock)
-{
-    VBGL_PH_ASSERTMsg(pBlock->pNext == NULL,
-                     ("pBlock->pNext = %p\n", pBlock->pNext));
-    VBGL_PH_ASSERTMsg(pBlock->pPrev == NULL,
-                     ("pBlock->pPrev = %p\n", pBlock->pPrev));
-
-    if (pInsertAfter)
-    {
-        pBlock->pNext = pInsertAfter->pNext;
-        pBlock->pPrev = pInsertAfter;
-
-        if (pInsertAfter->pNext)
-        {
-            pInsertAfter->pNext->pPrev = pBlock;
-        }
-
-        pInsertAfter->pNext = pBlock;
-    }
-    else
-    {
-        /* inserting to head of list */
-        pBlock->pPrev = NULL;
-
-        if (pBlock->fu32Flags & VBGL_PH_BF_ALLOCATED)
-        {
-            pBlock->pNext = g_vbgldata.pAllocBlocksHead;
-
-            if (g_vbgldata.pAllocBlocksHead)
-            {
-                g_vbgldata.pAllocBlocksHead->pPrev = pBlock;
-            }
-
-            g_vbgldata.pAllocBlocksHead = pBlock;
-        }
-        else
-        {
-            pBlock->pNext = g_vbgldata.pFreeBlocksHead;
-
-            if (g_vbgldata.pFreeBlocksHead)
-            {
-                g_vbgldata.pFreeBlocksHead->pPrev = pBlock;
-            }
-
-            g_vbgldata.pFreeBlocksHead = pBlock;
-        }
-    }
-}
-
-static void vbglPhysHeapExcludeBlock (VBGLPHYSHEAPBLOCK *pBlock)
-{
-    if (pBlock->pNext)
-    {
-        pBlock->pNext->pPrev = pBlock->pPrev;
-    }
-    else
-    {
-        /* this is tail of list but we do not maintain tails of block lists.
-         * so do nothing.
-         */
-        ;
-    }
-
-    if (pBlock->pPrev)
-    {
-        pBlock->pPrev->pNext = pBlock->pNext;
-    }
-    else
-    {
-        /* this is head of list but we do not maintain tails of block lists. */
-        if (pBlock->fu32Flags & VBGL_PH_BF_ALLOCATED)
-        {
-            g_vbgldata.pAllocBlocksHead = pBlock->pNext;
-        }
-        else
-        {
-            g_vbgldata.pFreeBlocksHead = pBlock->pNext;
-        }
-    }
-
-    pBlock->pNext = NULL;
-    pBlock->pPrev = NULL;
-}
-
-static VBGLPHYSHEAPBLOCK *vbglPhysHeapChunkAlloc (uint32_t cbSize)
-{
-    RTCCPHYS physAddr;
-    VBGLPHYSHEAPCHUNK *pChunk;
-    VBGLPHYSHEAPBLOCK *pBlock;
-    VBGL_PH_dprintf(("Allocating new chunk of size %d\n", cbSize));
-
-    /* Compute chunk size to allocate */
-    if (cbSize < VBGL_PH_CHUNKSIZE)
-    {
-        /* Includes case of block size 0 during initialization */
-        cbSize = VBGL_PH_CHUNKSIZE;
-    }
-    else
-    {
-        /* Round up to next chunk size, which must be power of 2 */
-        cbSize = (cbSize + (VBGL_PH_CHUNKSIZE - 1)) & ~(VBGL_PH_CHUNKSIZE - 1);
-    }
-
-    physAddr = 0;
-    /* This function allocates physical contiguous memory (below 4GB) according to the IPRT docs.
-     * Address < 4G is required for the port IO.
-     */
-    pChunk = (VBGLPHYSHEAPCHUNK *)RTMemContAlloc (&physAddr, cbSize);
-
-    if (!pChunk)
-    {
-        LogRel(("vbglPhysHeapChunkAlloc: failed to alloc %u contiguous bytes.\n", cbSize));
-        return NULL;
-    }
-
-    AssertRelease(physAddr < _4G && physAddr + cbSize <= _4G);
-
-    pChunk->u32Signature     = VBGL_PH_CHUNKSIGNATURE;
-    pChunk->cbSize           = cbSize;
-    pChunk->physAddr         = (uint32_t)physAddr;
-    pChunk->cAllocatedBlocks = 0;
-    pChunk->pNext            = g_vbgldata.pChunkHead;
-    pChunk->pPrev            = NULL;
-
-    /* Initialize the free block, which now occupies entire chunk. */
-    pBlock = (VBGLPHYSHEAPBLOCK *)((char *)pChunk + sizeof (VBGLPHYSHEAPCHUNK));
-
-    vbglPhysHeapInitBlock (pBlock, pChunk, cbSize - sizeof (VBGLPHYSHEAPCHUNK) - sizeof (VBGLPHYSHEAPBLOCK));
-
-    vbglPhysHeapInsertBlock (NULL, pBlock);
-
-    g_vbgldata.pChunkHead = pChunk;
-
-    VBGL_PH_dprintf(("Allocated chunk %p, block = %p size=%x\n", pChunk, pBlock, cbSize));
-
-    return pBlock;
-}
-
-
-void vbglPhysHeapChunkDelete (VBGLPHYSHEAPCHUNK *pChunk)
-{
-    char *p;
-    VBGL_PH_ASSERT(pChunk != NULL);
-    VBGL_PH_ASSERTMsg(pChunk->u32Signature == VBGL_PH_CHUNKSIGNATURE,
-                     ("pChunk->u32Signature = %08X\n", pChunk->u32Signature));
-
-    VBGL_PH_dprintf(("Deleting chunk %p size %x\n", pChunk, pChunk->cbSize));
-
-    /* first scan the chunk and exclude all blocks from lists */
-
-    p = (char *)pChunk + sizeof (VBGLPHYSHEAPCHUNK);
-
-    while (p < (char *)pChunk + pChunk->cbSize)
-    {
-        VBGLPHYSHEAPBLOCK *pBlock = (VBGLPHYSHEAPBLOCK *)p;
-
-        p += pBlock->cbDataSize + sizeof (VBGLPHYSHEAPBLOCK);
-
-        vbglPhysHeapExcludeBlock (pBlock);
-    }
-
-    VBGL_PH_ASSERTMsg(p == (char *)pChunk + pChunk->cbSize,
-                      ("p = %p, (char *)pChunk + pChunk->cbSize = %p, pChunk->cbSize = %08X\n",
-                       p, (char *)pChunk + pChunk->cbSize, pChunk->cbSize));
-
-    /* Exclude chunk from the chunk list */
-    if (pChunk->pNext)
-    {
-        pChunk->pNext->pPrev = pChunk->pPrev;
-    }
-    else
-    {
-        /* we do not maintain tail */
-        ;
-    }
-
-    if (pChunk->pPrev)
-    {
-        pChunk->pPrev->pNext = pChunk->pNext;
-    }
-    else
-    {
-        /* the chunk was head */
-        g_vbgldata.pChunkHead = pChunk->pNext;
-    }
-
-    RTMemContFree (pChunk, pChunk->cbSize);
-}
-
-
-DECLVBGL(void *) VbglPhysHeapAlloc (uint32_t cbSize)
-{
-    VBGLPHYSHEAPBLOCK *pBlock, *iter;
-    int rc = vbglPhysHeapEnter ();
-
-    if (RT_FAILURE(rc))
-        return NULL;
-
-    dumpheap ("pre alloc");
-
-    pBlock = NULL;
-
-    /* If there are free blocks in the heap, look at them. */
-    iter = g_vbgldata.pFreeBlocksHead;
-
-    /* There will be not many blocks in the heap, so
-     * linear search would be fast enough.
-     */
-
-    while (iter)
-    {
-        if (iter->cbDataSize == cbSize)
-        {
-            /* exact match */
-            pBlock = iter;
-            break;
-        }
-
-        /* Looking for a free block with nearest size */
-        if (iter->cbDataSize > cbSize)
-        {
-            if (pBlock)
-            {
-                if (iter->cbDataSize < pBlock->cbDataSize)
-                {
-                    pBlock = iter;
-                }
-            }
-            else
-            {
-                pBlock = iter;
-            }
-        }
-
-        iter = iter->pNext;
-    }
-
-    if (!pBlock)
-    {
-        /* No free blocks, allocate a new chunk,
-         * the only free block of the chunk will
-         * be returned.
-         */
-        pBlock = vbglPhysHeapChunkAlloc (cbSize);
-    }
-
-    if (pBlock)
-    {
-        VBGL_PH_ASSERTMsg(pBlock->u32Signature == VBGL_PH_BLOCKSIGNATURE,
-                         ("pBlock = %p, pBlock->u32Signature = %08X\n", pBlock, pBlock->u32Signature));
-        VBGL_PH_ASSERTMsg((pBlock->fu32Flags & VBGL_PH_BF_ALLOCATED) == 0,
-                         ("pBlock = %p, pBlock->fu32Flags = %08X\n", pBlock, pBlock->fu32Flags));
-
-        /* We have a free block, either found or allocated. */
-
-        if (pBlock->cbDataSize > 2*(cbSize + sizeof (VBGLPHYSHEAPBLOCK)))
-        {
-            /* Data will occupy less than a half of the block,
-             * the block should be split.
-             */
-            iter = (VBGLPHYSHEAPBLOCK *)((char *)pBlock + sizeof (VBGLPHYSHEAPBLOCK) + cbSize);
-
-            /* Init the new 'iter' block, initialized blocks are always marked as free. */
-            vbglPhysHeapInitBlock (iter, pBlock->pChunk, pBlock->cbDataSize - cbSize - sizeof (VBGLPHYSHEAPBLOCK));
-
-            pBlock->cbDataSize = cbSize;
-
-            /* Insert the new 'iter' block after the 'pBlock' in the free list */
-            vbglPhysHeapInsertBlock (pBlock, iter);
-        }
-
-        /* Exclude pBlock from free list */
-        vbglPhysHeapExcludeBlock (pBlock);
-
-        /* Mark as allocated */
-        pBlock->fu32Flags |= VBGL_PH_BF_ALLOCATED;
-
-        /* Insert to allocated list */
-        vbglPhysHeapInsertBlock (NULL, pBlock);
-
-        /* Adjust the chunk allocated blocks counter */
-        pBlock->pChunk->cAllocatedBlocks++;
-    }
-
-    dumpheap ("post alloc");
-
-    vbglPhysHeapLeave ();
-    VBGL_PH_dprintf(("VbglPhysHeapAlloc %x size %x\n", vbglPhysHeapBlock2Data (pBlock), pBlock->cbDataSize));
-
-    return vbglPhysHeapBlock2Data (pBlock);
-}
-
-DECLVBGL(uint32_t) VbglPhysHeapGetPhysAddr (void *p)
-{
-    uint32_t physAddr = 0;
-    VBGLPHYSHEAPBLOCK *pBlock = vbglPhysHeapData2Block (p);
-
-    if (pBlock)
-    {
-        VBGL_PH_ASSERTMsg((pBlock->fu32Flags & VBGL_PH_BF_ALLOCATED) != 0,
-                         ("pBlock = %p, pBlock->fu32Flags = %08X\n", pBlock, pBlock->fu32Flags));
-
-        if (pBlock->fu32Flags & VBGL_PH_BF_ALLOCATED)
-            physAddr = pBlock->pChunk->physAddr + (uint32_t)((uintptr_t)p - (uintptr_t)pBlock->pChunk);
-    }
-
-    return physAddr;
-}
-
-DECLVBGL(void) VbglPhysHeapFree(void *p)
-{
-    VBGLPHYSHEAPBLOCK *pBlock;
-    VBGLPHYSHEAPBLOCK *pNeighbour;
-
-    int rc = vbglPhysHeapEnter ();
-    if (RT_FAILURE(rc))
-        return;
-
-    dumpheap ("pre free");
-
-    pBlock = vbglPhysHeapData2Block (p);
-
-    if (!pBlock)
-    {
-        vbglPhysHeapLeave ();
-        return;
-    }
-
-    VBGL_PH_ASSERTMsg((pBlock->fu32Flags & VBGL_PH_BF_ALLOCATED) != 0,
-                     ("pBlock = %p, pBlock->fu32Flags = %08X\n", pBlock, pBlock->fu32Flags));
-
-    /* Exclude from allocated list */
-    vbglPhysHeapExcludeBlock (pBlock);
-
-    dumpheap ("post exclude");
-
-    VBGL_PH_dprintf(("VbglPhysHeapFree %x size %x\n", p, pBlock->cbDataSize));
-
-    /* Mark as free */
-    pBlock->fu32Flags &= ~VBGL_PH_BF_ALLOCATED;
-
-    /* Insert to free list */
-    vbglPhysHeapInsertBlock (NULL, pBlock);
-
-    dumpheap ("post insert");
-
-    /* Adjust the chunk allocated blocks counter */
-    pBlock->pChunk->cAllocatedBlocks--;
-
-    VBGL_PH_ASSERT(pBlock->pChunk->cAllocatedBlocks >= 0);
-
-    /* Check if we can merge 2 free blocks. To simplify heap maintenance,
-     * we will look at block after the just freed one.
-     * This will not prevent us from detecting free memory chunks.
-     * Also in most cases blocks are deallocated in reverse allocation order
-     * and in that case the merging will work.
-     */
-
-    pNeighbour = (VBGLPHYSHEAPBLOCK *)((char *)p + pBlock->cbDataSize);
-
-    if ((char *)pNeighbour < (char *)pBlock->pChunk + pBlock->pChunk->cbSize
-        && (pNeighbour->fu32Flags & VBGL_PH_BF_ALLOCATED) == 0)
-    {
-        /* The next block is free as well. */
-
-        /* Adjust size of current memory block */
-        pBlock->cbDataSize += pNeighbour->cbDataSize + sizeof (VBGLPHYSHEAPBLOCK);
-
-        /* Exclude the next neighbour */
-        vbglPhysHeapExcludeBlock (pNeighbour);
-    }
-
-    dumpheap ("post merge");
-
-    /* now check if there are 2 or more free chunks */
-    if (pBlock->pChunk->cAllocatedBlocks == 0)
-    {
-        VBGLPHYSHEAPCHUNK *pChunk = g_vbgldata.pChunkHead;
-
-        uint32_t u32FreeChunks = 0;
-
-        while (pChunk)
-        {
-            if (pChunk->cAllocatedBlocks == 0)
-            {
-                u32FreeChunks++;
-            }
-
-            pChunk = pChunk->pNext;
-        }
-
-        if (u32FreeChunks > 1)
-        {
-            /* Delete current chunk, it will also exclude all free blocks
-             * remaining in the chunk from the free list, so the pBlock
-             * will also be invalid after this.
-             */
-            vbglPhysHeapChunkDelete (pBlock->pChunk);
-        }
-    }
-
-    dumpheap ("post free");
-
-    vbglPhysHeapLeave ();
-}
-
-DECLVBGL(int) VbglPhysHeapInit (void)
-{
-    int rc = VINF_SUCCESS;
-
-    /* Allocate the first chunk of the heap. */
-    VBGLPHYSHEAPBLOCK *pBlock = vbglPhysHeapChunkAlloc (0);
-
-    if (!pBlock)
-        rc = VERR_NO_MEMORY;
-
-    RTSemFastMutexCreate(&g_vbgldata.mutexHeap);
-
-    return rc;
-}
-
-DECLVBGL(void) VbglPhysHeapTerminate (void)
-{
-    while (g_vbgldata.pChunkHead)
-    {
-        vbglPhysHeapChunkDelete (g_vbgldata.pChunkHead);
-    }
-
-    RTSemFastMutexDestroy(g_vbgldata.mutexHeap);
-}
-