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15<h1><img src="../../../../boost.png" alt="Boost logo" align=
16"middle" width="277" height="86">Boost.Flyweight Tutorial</h1>
17
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19Index
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25Basics
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27
28<hr>
29
30<h2>Contents</h2>
31
32<ul>
33 <li><a href="#rationale">Rationale</a></li>
34 <li><a href="#namespace">Namespace</a></li>
35 <li><a href="#guide">Guide to the reader</a></li>
36 <li><a href="basics.html">Basics</a></li>
37 <li><a href="key_value.html">Key-value flyweights</a></li>
38 <li><a href="configuration.html">Configuring Boost.Flyweight</a></li>
39 <li><a href="extension.html">Extending Boost.Flyweight</a></li>
40 <li><a href="technical.html">Technical issues</a></li>
41 <li><a href="lambda_expressions.html">Annex: MPL Lambda expressions</a></li>
42</ul>
43
44<h2><a name="rationale">Rationale</a></h2>
45
46<span style="float:left;margin-right:20px;margin-bottom:20px">
47<p align="center">
48<img src="flyweight_rep.png"
49alt="representation of a flyweight scenario"
50width="424" height="320"><br>
51<b>Fig. 1: Representation of a flyweight scenario.</b>
52</p>
53</span>
54
55<p>
56Consider an application that has to manage large quantities of objects of
57moderate size, potentially requiring more memory than reasonably available.
58When these objects are <i>immutable</i>, i.e. they do not modify its internal
59state except maybe for reattaching to a new set of state data, and some
60additional conditions are met, a very convenient optimization technique known
61as the <i>flyweight pattern</i> can be introduced.
62</p>
63
64<p>
65Let us say there are <i>N</i> different objects living at a given time
66inside the application, globally taking <i>M</i> different values. If <i>N</i>
67is much greater than <i>M</i>, that is, there are many equivalent objects,
68we can eliminate the implicit redundancy by replacing the original objects with
69handle classes which refer to a common repository of shared value objects,
70as depicted in the figure. The handle objects or flyweights, which act as
71proxies for the actual values, typically occupy the size of a mere pointer.
72The larger the value classes, and the greater the <i>N</i>/<i>M</i> ratio,
73the more significant the memory savings achieved by this tecnhique. The
74classical example of application of the flyweight idiom is that of a word
75processor: each letter in the document carries a large wealth of
76information, such as its Unicode identifier, font, size, typesetting effects,
77etc., but given that the degree of letter repetition in a document is extremely
78high, implementing those letters as flyweight classes allows us to easily
79handle documents ranging in the hundreds of thousands of characters.
80</p>
81
82<p>
83Most presentations of the design pattern found in the literature do make a
84distinction between the flyweight <i>intrinsic information</i> (the constant
85data factored out into the repository) and <i>extrinsic</i>, mutable
86information, which is stored along with the flyweight objects or passed
87externally. This separation analysis can have some merit from the point of
88view of application design, but when it comes to implementation extrinsic
89information has no impact on the overall flyweight scheme. So,
90Boost.Flyweight assumes that the type onto which the library operates
91entirely consists of intrinsic information: this allows for a particularly
92appealing realization of the idiom in C++ in which
93<code>flyweight&lt;T&gt;</code> is an opaque type convertible to
94<code>const T&amp;</code>.
95</p>
96
97<p>
98The central repository of shared value objects is known as the <i>flyweight
99factory</i>. This component is able to locate and return a reference to an
100object with a given value, or insert the value if no copy was previously
101stored. Boost.Flyweight controls the interaction of flyweights with
102their factory transparently to the programmer, so that a casual user of the
103library need not even be concerned about the presence of such factory.
104Boost.Flyweight uses by default a factory based on a hashed container which
105is expected to be suitable for most situations. When this is not the case, it
106is possible to customize the factory or even replace it with another one of
107a different type, either provided by Boost.Flyweight or defined by the user.
108Other aspects of the implementation are also customizable and extendable.
109</p>
110
111<h2 clear="all" style="clear: all;">
112<a name="namespace">Namespace</a>
113</h2>
114
115<p>
116All the public types of Boost.Flyweight reside in namespace <code>::boost::flyweights</code>.
117Additionaly, the main class template <code>flyweight</code> is lifted to namespace
118<code>::boost</code> by means of a <code>using</code> declaration. For brevity of
119exposition, the fragments of code in the documentation are written as if the following
120directives were in effect:
121</p>
122
123<blockquote><pre>
124<span class=keyword>using</span> <span class=keyword>namespace</span> <span class=special>::</span><span class=identifier>boost</span><span class=special>;</span>
125<span class=keyword>using</span> <span class=keyword>namespace</span> <span class=special>::</span><span class=identifier>boost</span><span class=special>::</span><span class=identifier>flyweights</span><span class=special>;</span>
126</pre></blockquote>
127
128<h2><a name="guide">Guide to the reader</a></h2>
129
130<p>
131Although Boost.Flyweight features an extensive customization
132framework controlling many internal implementation aspects, the library is designed
133in such a way that most users need not be concerned about or
134even aware of the underlying complexity. Learning to use Boost.Flyweight
135as an off-the-shelf component can be acomplished merely by reading
136the <a href="basics.html">basics</a> section and skimming through the
137part on <a href="key_value.html">key-value flyweights</a>, the section on flyweight type
138<a href="configuration.html#tagging">tagging</a> and the discussion of some
139<a href="technical.html">technical issues</a>. The
140<a href="configuration.html">configuration</a> section teaches how to fine tune the
141different internal components of the library. Only very advanced usage
142scenarios will require implementing user-provided pluggable components:
143this is covered on the <a href="extension.html">extension</a> section.
144</p>
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157
158<br>
159
160<p>Revised August 13th 2008</p>
161
162<p>&copy; Copyright 2006-2008 Joaqu&iacute;n M L&oacute;pez Mu&ntilde;oz.
163Distributed under the Boost Software
164License, Version 1.0. (See accompanying file <a href="../../../../LICENSE_1_0.txt">
165LICENSE_1_0.txt</a> or copy at <a href="http://www.boost.org/LICENSE_1_0.txt">
166http://www.boost.org/LICENSE_1_0.txt</a>)
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