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15<h1><img src="../../../../boost.png" alt="Boost logo" align=
16"middle" width="277" height="86">Boost.Flyweight Tutorial: Key-value flyweights</h1>
17
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19Basics
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25Configuring Boost.Flyweight
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28<hr>
29
30<h2>Contents</h2>
31
32<ul>
33 <li><a href="#key_value">Key-value flyweights</a>
34 <ul>
35 <li><a href="#key_extractor">Key extractors</a></li>
36 <li><a href="#requirements">Type requirements</a></li>
37 </ul>
38 </li>
39</ul>
40
41<h2><a name="key_value">Key-value flyweights</a></h2>
42
43<p>
44Continuing with our online game example, suppose we have a huge class for
45handling rendering textures:
46</p>
47
48<blockquote><pre>
49<span class=keyword>class</span> <span class=identifier>texture</span>
50<span class=special>{</span>
51<span class=keyword>public</span><span class=special>:</span>
52 <span class=identifier>texture</span><span class=special>(</span><span class=keyword>const</span> <span class=identifier>std</span><span class=special>::</span><span class=identifier>string</span><span class=special>&amp;</span> <span class=identifier>filename</span><span class=special>){/*</span> <span class=identifier>loads</span> <span class=identifier>texture</span> <span class=identifier>file</span> <span class=special>*/}</span>
53
54 <span class=keyword>const</span> <span class=identifier>std</span><span class=special>::</span><span class=identifier>string</span><span class=special>&amp;</span> <span class=identifier>get_filename</span><span class=special>()</span><span class=keyword>const</span><span class=special>;</span>
55
56 <span class=comment>// rest of the interface</span>
57<span class=special>};</span>
58</pre></blockquote>
59
60<p>
61and we decide to use <code>flyweight&lt;texture&gt;</code> to ease the
62manipulation of these objects. Now consider this seemingly innocent
63expression:
64</p>
65
66<blockquote><pre>
67<span class=identifier>flyweight</span><span class=special>&lt;</span><span class=identifier>texture</span><span class=special>&gt;</span> <span class=identifier>fw</span><span class=special>(</span><span class=string>&quot;grass.texture&quot;</span><span class=special>);</span>
68</pre></blockquote>
69
70<p>
71Note that in order to construct <code>fw</code> we are implicitly
72constructing a full grass texture object. The expression is mostly
73equivalent to
74</p>
75
76<blockquote><pre>
77<span class=identifier>flyweight</span><span class=special>&lt;</span><span class=identifier>texture</span><span class=special>&gt;</span> <span class=identifier>fw</span><span class=special>(</span><span class=identifier>texture</span><span class=special>(</span><span class=string>&quot;grass.texture&quot;</span><span class=special>));</span>
78</pre></blockquote>
79
80<p>
81This is unnaceptably costly: we are constructing a massive temporary
82object just to throw it away in most cases, since Boost.Flyweight most
83likely already has an internal equivalent object to which <code>fw</code>
84will be bound --value sharing is the key feature behind the flyweight
85pattern after all. In this particular example, texture filenames act
86as a <i>key</i> to the actual texture objects: two texture objects
87constructed from the same filename are equivalent. So, we would like
88for filenames to be used for texture lookup and somehow be sure that
89the costly texture construction is only performed when no equivalent
90value has been found.
91</p>
92
93<p>
94<code>flyweight&lt;T&gt;</code> makes this distinction between key and value
95blurry because it uses <code>T</code> both as the key type and
96its associated value type. When this is inefficient, as in our texture
97example, we can explicity specify both types using the
98<a href="../reference/key_value.html#key_value_construct"><code>key_value</code></a>
99construct:
100</p>
101
102<blockquote><pre>
103<span class=preprocessor>#include</span> <span class=special>&lt;</span><span class=identifier>boost</span><span class=special>/</span><span class=identifier>flyweight</span><span class=special>.</span><span class=identifier>hpp</span><span class=special>&gt;</span>
104<span class=preprocessor>#include</span> <span class=special>&lt;</span><span class=identifier>boost</span><span class=special>/</span><span class=identifier>flyweight</span><span class=special>/</span><span class=identifier>key_value</span><span class=special>.</span><span class=identifier>hpp</span><span class=special>&gt;</span>
105<span class=special>...</span>
106<span class=identifier>flyweight</span><span class=special>&lt;</span><span class=identifier>key_value</span><span class=special>&lt;</span><span class=identifier>std</span><span class=special>::</span><span class=identifier>string</span><span class=special>,</span><span class=identifier>texture</span><span class=special>&gt;</span> <span class=special>&gt;</span> <span class=identifier>fw</span><span class=special>(</span><span class=string>&quot;grass.texture&quot;</span><span class=special>);</span>
107</pre></blockquote>
108
109<p>
110So called <i>key-value flyweights</i> have then the form
111<code>flyweight&lt;key_value&lt;K,T&gt; &gt;</code>: the key type <code>K</code> is
112used to do the internal lookup for the associated values of type <code>T</code>. Key-value
113flyweights guarantee that <code>T</code> values are not constructed except when
114no other equivalent value exists; such construction is done from the associated
115<code>K</code> value.
116</p>
117
118<h3><a name="key_extractor">Key extractors</a></h3>
119
120<p>
121Besides the key-based semantics on construction time, key-value flyweights
122behave much the same as regular flyweights, although some differences persist.
123Consider the following code, which poses no problems with regular
124flyweights:
125</p>
126
127<blockquote><pre>
128<span class=keyword>const</span> <span class=identifier>texture</span><span class=special>&amp;</span> <span class=identifier>get_texture</span><span class=special>(</span><span class=keyword>const</span> <span class=identifier>object</span><span class=special>&amp;);</span>
129<span class=special>...</span>
130<span class=identifier>flyweight</span><span class=special>&lt;</span><span class=identifier>key_value</span><span class=special>&lt;</span><span class=identifier>std</span><span class=special>::</span><span class=identifier>string</span><span class=special>,</span><span class=identifier>texture</span><span class=special>&gt;</span> <span class=special>&gt;</span> <span class=identifier>fw</span><span class=special>;</span>
131<span class=special>...</span>
132<span class=identifier>fw</span><span class=special>=</span><span class=identifier>get_texture</span><span class=special>(</span><span class=identifier>obj</span><span class=special>);</span>
133</pre></blockquote>
134
135<p>
136The assignment cannot possibly work, because a key of type <code>std::string</code>
137is needed to do the internal lookup whereas we are passing a full texture object.
138Indeed, the code produces a compilation error similar to this:
139</p>
140
141<blockquote><pre>
142error: 'boost::mpl::assertion_failed' : cannot convert parameter 1 from
143'boost::mpl::failed ************(__thiscall boost::flyweights::detail::
144regular_key_value&lt;Key,Value&gt;::rep_type::no_key_from_value_failure::
145<b>NO_KEY_FROM_VALUE_CONVERSION_PROVIDED</b>::* ***********)(std::string,texture)'
146to 'boost::mpl::assert&lt;false&gt;::type'...
147</pre></blockquote>
148
149<p>
150It turns out that we can make the assignment work if only we provide a means
151to retrieve the key from the value. This is not always possible, but in
152our particular example the texture class does store the filename used for
153construction, as indicated by the <code>texture::get_filename</code>
154member function. We take advantage of this by specifying a
155suitable <a href="../reference/key_value.html#key_extractor"><i>key
156extractor</i></a> as part of the flyweight type definition:
157</p>
158
159<blockquote><pre>
160<span class=keyword>struct</span> <span class=identifier>texture_filename_extractor</span>
161<span class=special>{</span>
162 <span class=keyword>const</span> <span class=identifier>std</span><span class=special>::</span><span class=identifier>string</span><span class=special>&amp;</span> <span class=keyword>operator</span><span class=special>()(</span><span class=keyword>const</span> <span class=identifier>texture</span><span class=special>&amp;</span> <span class=identifier>x</span><span class=special>)</span><span class=keyword>const</span>
163 <span class=special>{</span>
164 <span class=keyword>return</span> <span class=identifier>x</span><span class=special>.</span><span class=identifier>get_filename</span><span class=special>();</span>
165 <span class=special>}</span>
166<span class=special>};</span>
167
168<span class=identifier>flyweight</span><span class=special>&lt;</span><span class=identifier>key_value</span><span class=special>&lt;</span><span class=identifier>std</span><span class=special>::</span><span class=identifier>string</span><span class=special>,</span><span class=identifier>texture</span><span class=special>,</span><span class=identifier>texture_filename_extractor</span><span class=special>&gt;</span> <span class=special>&gt;</span> <span class=identifier>fw</span><span class=special>;</span>
169<span class=special>...</span>
170<span class=identifier>fw</span><span class=special>=</span><span class=identifier>get_texture</span><span class=special>(</span><span class=identifier>obj</span><span class=special>);</span> <span class=comment>// OK now</span>
171</pre></blockquote>
172
173<p>
174The specification of a key extractor in the
175definition of a key-value flyweight results in internal space optimizations,
176as the keys need not be stored along the values but are retrieved from
177them instead. So, it is always a good idea to provide a key extractor when
178possible even if your program does not contain assignment statements like
179the one above.
180</p>
181
182<p>
183Examples <a href="../examples.html#example2">2</a> and
184<a href="../examples.html#example5">5</a>
185of the examples section make use of key-value flyweights.
186</p>
187
188<h3><a name="requirements">Type requirements</a></h3>
189
190<p>
191Many of the requirements imposed on <code>T</code> for
192<a href="basics.html#requirements">regular flyweights</a> move to the key
193type in the case of a key-value <code>flyweight&lt;key_value&lt;K,T&gt; &gt;</code>.
194Now it is <code>K</code> that must be
195<a href="http://www.sgi.com/tech/stl/Assignable.html"><code>Assignable</code></a>,
196<a href="http://www.sgi.com/tech/stl/EqualityComparable.html"><code>Equality
197Comparable</code></a> and interoperate with
198<a href="../../../functional/hash/index.html">Boost.Hash</a>, where equality and
199hash compatibility are requirements imposed by the default internal factory of
200Boost.Flyweight and can change if this factory is further configured or replaced
201by the user. The only requisite retained on <code>T</code> is that it must be
202constructible from <code>K</code>; only in the case that a flyweight is directly
203assigned a <code>T</code> object is also <code>T</code> required to be
204<a href="http://www.sgi.com/tech/stl/Assignable.html"><code>Assignable</code></a>.
205To serialize objects of type <code>flyweight&lt;key_value&lt;K,T&gt; &gt;</code>
206only <code>K</code> needs to be serializable.
207</p>
208
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221<br>
222
223<p>Revised September 1st 2014</p>
224
225<p>&copy; Copyright 2006-2014 Joaqu&iacute;n M L&oacute;pez Mu&ntilde;oz.
226Distributed under the Boost Software
227License, Version 1.0. (See accompanying file <a href="../../../../LICENSE_1_0.txt">
228LICENSE_1_0.txt</a> or copy at <a href="http://www.boost.org/LICENSE_1_0.txt">
229http://www.boost.org/LICENSE_1_0.txt</a>)
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