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1 | /*============================================================================= |
2 | Copyright (c) 2011 Eric Niebler | |
3 | Copyright (c) 2015 Kohei Takahashi | |
4 | ||
5 | Distributed under the Boost Software License, Version 1.0. (See accompanying | |
6 | file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) | |
7 | ==============================================================================*/ | |
8 | #if !defined(BOOST_FUSION_ACCUMULATE_FWD_HPP_INCLUDED) | |
9 | #define BOOST_FUSION_ACCUMULATE_FWD_HPP_INCLUDED | |
10 | ||
11 | #include <boost/fusion/support/config.hpp> | |
12 | ||
13 | namespace boost { namespace fusion | |
14 | { | |
15 | namespace result_of | |
16 | { | |
17 | template <typename Sequence, typename State, typename F> | |
18 | struct accumulate; | |
19 | } | |
20 | ||
21 | template <typename Sequence, typename State, typename F> | |
22 | BOOST_CONSTEXPR BOOST_FUSION_GPU_ENABLED | |
23 | inline typename result_of::accumulate<Sequence, State const, F>::type | |
24 | accumulate(Sequence& seq, State const& state, F f); | |
25 | ||
26 | template <typename Sequence, typename State, typename F> | |
27 | BOOST_CONSTEXPR BOOST_FUSION_GPU_ENABLED | |
28 | inline typename result_of::accumulate<Sequence const, State const, F>::type | |
29 | accumulate(Sequence const& seq, State const& state, F f); | |
30 | }} | |
31 | ||
32 | #endif | |
33 |