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1OBSOLETE
2
3// Boost.Geometry (aka GGL, Generic Geometry Library)
4//
5// Copyright (c) 2007-2012 Barend Gehrels, Amsterdam, the Netherlands.
6// Copyright (c) 2008-2012 Bruno Lalande, Paris, France.
7// Use, modification and distribution is subject to the Boost Software License,
8// Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at
9// http://www.boost.org/LICENSE_1_0.txt)
10//
11// Doxygen Examples, for main page
12
13#include <boost/tuple/tuple.hpp>
14
15#if defined(_MSC_VER)
16// We deliberately mix float/double's here so turn off warning
17//#pragma warning( disable : 4244 )
18#endif // defined(_MSC_VER)
19
20#include <boost/geometry/geometry.hpp>
21#include <boost/geometry/algorithms/overlaps.hpp>
22#include <boost/geometry/geometries/geometries.hpp>
23#include <boost/geometry/geometries/point_xy.hpp>
24#include <boost/geometry/geometries/register/point.hpp>
25
26
27// Small QRect simulations following http://doc.trolltech.com/4.4/qrect.html
28// Todo: once work the traits out further, would be nice if there is a real example of this.
29// However for the example it makes no difference, it will work any way.
30struct QPoint
31{
32 int x, y;
33 // In Qt these are methods but for example below it makes no difference
34};
35
36struct QRect
37{
38 int x, y, width, height;
39 QRect(int _x, int _y, int w, int h)
40 : x(_x), y(_y), width(w), height(h)
41 {}
42 // In Qt these are methods but that will work as well, requires changing traits below
43};
44
45
46// Would be get/set with x(),y(),setX(),setY()
47BOOST_GEOMETRY_REGISTER_POINT_2D(QPoint, int, cs::cartesian, x, y)
48
49
50// Register the QT rectangle. The macro(s) does not offer (yet) enough flexibility to do this in one line,
51// but the traits classes do their job perfectly.
52namespace boost { namespace geometry { namespace traits
53{
54
55template <> struct tag<QRect> { typedef box_tag type; };
56template <> struct point_type<QRect> { typedef QPoint type; };
57
58template <size_t C, size_t D>
59struct indexed_access<QRect, C, D>
60{
61 static inline int get(const QRect& qr)
62 {
63 // Would be: x(), y(), width(), height()
64 return C == min_corner && D == 0 ? qr.x
65 : C == min_corner && D == 1 ? qr.y
66 : C == max_corner && D == 0 ? qr.x + qr.width
67 : C == max_corner && D == 1 ? qr.y + qr.height
68 : 0;
69 }
70
71 static inline void set(QRect& qr, const int& value)
72 {
73 // Would be: setX, setY, setWidth, setHeight
74 if (C == min_corner && D == 0) qr.x = value;
75 else if (C == min_corner && D == 1) qr.y = value;
76 else if (C == max_corner && D == 0) qr.width = value - qr.x;
77 else if (C == max_corner && D == 1) qr.height = value - qr.y;
78 }
79};
80
81
82}}}
83
84
85void example_for_main_page()
86{
87 using namespace boost::geometry;
88
89 int a[2] = {1,1};
90 int b[2] = {2,3};
91 double d = distance(a, b);
92 std::cout << "Distance a-b is:" << d << std::endl;
93
94 ring_2d poly;
95 double points[][2] = {{2.0, 1.3}, {4.1, 3.0}, {5.3, 2.6}, {2.9, 0.7}, {2.0, 1.3}};
96 append(poly, points);
97 boost::tuple<double, double> p = boost::make_tuple(3.7, 2.0);
98 std::cout << "Point p is in polygon? " << (within(p, poly) ? "YES" : "NO") << std::endl;
99
100 std::cout << "Area: " << area(poly) << std::endl;
101
102 double d2 = distance(a, p);
103 std::cout << "Distance a-p is:" << d2 << std::endl;
104
105 /***
106 Now extension
107 point_ll_deg amsterdam, paris;
108 parse(amsterdam, "52 22 23 N", "4 53 32 E");
109 parse(paris, "48 52 0 N", "2 19 59 E");
110 std::cout << "Distance A'dam-Paris: " << distance(amsterdam, paris) / 1000.0 << " kilometers " << std::endl;
111 ***/
112
113 QRect r1(100, 200, 15, 15);
114 QRect r2(110, 210, 20, 20);
115 if (overlaps(r1, r2))
116 {
117 assign(r2, 200, 300, 220, 320);
118 }
119}
120
121
122void example_for_transform()
123{
124 using namespace boost::geometry;
125
126 typedef point<double, 3, cs::cartesian> XYZ;
127 typedef point<double, 3, cs::spherical<degree> > SPH;
128 XYZ p;
129
130 SPH sph1, sph2;
131 assign(sph1, 12.5, 41.90, 1.0);
132 // Go from spherical to Cartesian-3D:
133 transform(sph1, p);
134 // Go back from Cartesian 3D to spherical:
135 transform(p, sph2);
136
137 std::cout << dsv(p) << " <-> " << dsv(sph2) << std::endl;
138
139 typedef point_xy<double> XY;
140 typedef point_xy<int> PIXEL;
141 XY xy(50, 50);
142 strategy::transform::map_transformer<XY, PIXEL, false> map(0, 0, 100, 100, 1024, 768);
143 PIXEL pix;
144 transform(xy, pix, map);
145 std::cout << pix.x() << "," << pix.y() << std::endl;
146
147}
148
149
150int main(void)
151{
152 example_for_main_page();
153 example_for_transform();
154 return 0;
155}