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1[/============================================================================
2 Boost.Geometry (aka GGL, Generic Geometry Library)
3
4 Copyright (c) 2009-2012 Barend Gehrels, Amsterdam, the Netherlands.
5 Copyright (c) 2009-2012 Mateusz Loskot, London, UK.
6 Copyright (c) 2009-2012 Bruno Lalande, Paris, France.
7
8 Use, modification and distribution is subject to the Boost Software License,
9 Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at
10 http://www.boost.org/LICENSE_1_0.txt)
11=============================================================================/]
12
13[def __this_function__ within]
14
15[heading_conformance_ogc __this_function__..Within]
16[note OGC defines within as completely within and not on the border. See the notes for within / on the border]
17
18[include reference/status/within_status.qbk]
19[note In this status matrix above: columns are types of first parameter
20 and rows are types of second parameter. So a point can be checked to be
21 within a polygon, but not vice versa.]
22
23[heading Notes]
24If a point is located exactly on the border of a geometry, the result depends on the strategy.
25The default strategy ([link geometry.reference.strategies.strategy_within_winding Winding (coordinate system agnostic)])
26returns false in that case.
27
28If a polygon has a reverse oriented (e.g. counterclockwise for a clockwise typed polygon), the result also depends on the strategy.
29The default strategy returns still true if a point is completely within the reversed polygon. There is a specific strategy which returns false in this case.
30
31[heading Complexity]
32Linear
33
34[heading See also]
35* [link geometry.reference.algorithms.covered_by covered_by]