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3 Copyright (c) Jeremy Siek 2000
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9<Head>
10<Title>Boost Graph Library: Using Property Maps</Title>
11<BODY BGCOLOR="#ffffff" LINK="#0000ee" TEXT="#000000" VLINK="#551a8b"
12 ALINK="#ff0000">
13<IMG SRC="../../../boost.png"
14 ALT="C++ Boost" width="277" height="86">
15
16<BR Clear>
17
18
19<H1><A NAME="sec:property-maps"></A>
20Property Maps
21</H1>
22
23<P>
24The main link between the abstract mathematical nature of graphs and
25the concrete problems they are used to solve is the properties that
26are attached to the vertices and edges of a graph, things like
27distance, capacity, weight, color, etc. There are many ways to attach
28properties to graph in terms of data-structure implementation, but
29graph algorithms should not have to deal with the implementation
30details of the properties. The <I>property map</I> interface
31defined in Section <A
32HREF="../../property_map/doc/property_map.html">Property
33Map Concepts</A> provides a generic method for accessing
34properties from graphs. This is the interface used in the BGL
35algorithms to access properties.
36
37<P>
38
39<H2>Property Map Interface</H2>
40
41<P>
42The property map interface specifies that each property is
43accessed using a separate property map object. In the following
44example we show an implementation of the <TT>relax()</TT> function used
45inside of Dijkstra's shortest paths algorithm. In this function, we
46need to access the weight property of an edge, and the distance
47property of a vertex. We write <TT>relax()</TT> as a template function
48so that it can be used in many difference situations. Two of the
49arguments to the function, <TT>weight</TT> and <TT>distance</TT>, are the
50property map objects. In general, BGL algorithms explicitly pass
51property map objects for every property that a function will
52need. The property map interface defines several functions, two
53of which we use here: <TT>get()</TT> and <TT>put()</TT>. The <TT>get()</TT>
54function takes a property map object, such as <TT>distance</TT> and
55a <I>key</I> object. In the case of the distance property we are using
56the vertex objects <TT>u</TT> and <TT>v</TT> as keys. The <TT>get()</TT>
57function then returns the property value for the vertex.
58
59<P>
60<PRE>
61 template &lt;class Edge, class Graph,
62 class WeightPropertyMap,
63 class DistancePropertyMap&gt;
64 bool relax(Edge e, const Graph&amp; g,
65 WeightPropertyMap weight,
66 DistancePropertyMap distance)
67 {
68 typedef typename graph_traits&lt;Graph&gt;::vertex_descriptor Vertex;
69 Vertex u = source(e,g), v = target(e,g);
70 if ( get(distance, u) + get(weight, e) &lt; get(distance, v)) {
71 put(distance, v, get(distance, u) + get(weight, e));
72 return true;
73 } else
74 return false;
75 }
76</PRE>
77
78The function <TT>get()</TT> returns a copy of the property value. There
79is a third function in the property map interface, <TT>at()</TT>,
80that returns a reference to the property value (a const reference if
81the map is not mutable).
82
83<P>
84Similar to the <TT>iterator_traits</TT> class of the STL, there is a
85<TT>property_traits</TT> class that can be used to deduce the types
86associated with a property map type: the key and value types, and
87the property map category (which is used to tell whether the
88map is readable, writeable, or both). In the <TT>relax()</TT>
89function we could have used <TT>property_traits</TT> to declare local
90variables of the distance property type.
91
92<P>
93<PRE>
94 {
95 typedef typename graph_traits&lt;Graph&gt;::vertex_descriptor Vertex;
96 Vertex u = source(e,g), v = target(e,g);
97 typename property_traits&lt;DistancePropertyMap&gt;::value_type
98 du, dv; // local variables of the distance property type
99 du = get(distance, u);
100 dv = get(distance, v);
101 if (du + get(weight, e) &lt; dv) {
102 put(distance, v, du + get(weight, e));
103 return true;
104 } else
105 return false;
106 }
107</PRE>
108
109<P>
110There are two kinds of graph properties: interior and exterior.
111
112<P>
113<DL>
114<DT><STRONG>Interior Properties</STRONG></DT>
115<DD>are stored ``inside'' the graph object
116in some way, and the lifetime of the property value objects is the
117same as that of the graph object.
118
119<P>
120</DD>
121<DT><STRONG>Exterior Properties</STRONG></DT>
122<DD>are stored ``outside'' of the graph
123object and the lifetime of the property value objects is independent
124of the graph. This is useful for properties that are only needed
125temporarily, perhaps for the duration of a particular algorithm such
126as the color property used in <TT>breadth_first_search()</TT>. When
127using exterior properties with a BGL algorithm a property map
128object for the exterior property must be passed as an argument to the
129algorithm.
130</DD>
131</DL>
132
133<P>
134
135<H2><A NAME="sec:interior-properties"></A>
136Interior Properties
137</H2>
138
139<P>
140A graph type that supports interior property storage (such as
141<TT>adjacency_list</TT>) provides access to its property map
142objects through the interface defined in <a
143href="./PropertyGraph.html">PropertyGraph</a>. There is a function
144<TT>get(Property, g)</TT> that get property map objects from a
145graph. The first argument is the property type to specify which
146property you want to access and the second argument is the graph
147object. A graph type must document which properties (and therefore
148tags) it provides access to. The type of the property map depends on
149the type of graph and the property being mapped. A trait class is
150defined that provides a generic way to deduce the property map type:
151<TT>property_map</TT>. The following code shows how one can obtain the
152property map for the distance and weight properties of some graph
153type.
154
155<P>
156<PRE>
157 property_map&lt;Graph, vertex_distance_t&gt;::type d
158 = get(vertex_distance, g);
159
160 property_map&lt;Graph, edge_weight_t&gt;::type w
161 = get(edge_weight, g);
162</PRE>
163
164<P>
165In general, the BGL algorithms require all property maps needed
166by the algorithm to be explicitly passed to the algorithm. For
167example, the BGL Dijkstra's shortest paths algorithm requires four
168property maps: distance, weight, color, and vertex ID.
169
170<P>
171Often times some or all of the properties will be interior to the
172graph, so one would call Dijkstra's algorithm in the following way
173(given some graph <TT>g</TT> and source vertex <TT>src</TT>).
174
175<P>
176<PRE>
177 dijkstra_shortest_paths(g, src,
178 distance_map(get(vertex_distance, g)).
179 weight_map(get(edge_weight, g)).
180 color_map(get(vertex_color, g)).
181 vertex_index_map(get(vertex_index, g)));
182</PRE>
183
184<P>
185Since it is somewhat cumbersome to specify all of the property maps,
186BGL provides defaults that assume some of the properties are interior
187and can be accessed via <TT>get(Property, g)</TT> from the graph, or
188if the property map is only used internally, then the algorithm will
189create a property map for itself out of an array and using the graph's
190vertex index map as the offset into the array. Below we show a call to
191<TT>dijkstra_shortest_paths</TT> algorithm using all defaults for the
192named parameters. This call is equivalent to the previous call to
193Dijkstra's algorithm.
194
195<P>
196<PRE>
197 dijkstra_shortest_paths(g, src);
198</PRE>
199
200<P>
201The next question is: how do interior properties become attached to a
202graph object in the first place? This depends on the graph class that
203you are using. The <TT>adjacency_list</TT> graph class of BGL uses a
204property mechanism (see Section <A
205HREF="using_adjacency_list.html#sec:adjacency-list-properties">Internal
206Properties</A>) to allow an arbitrary number of properties to be
207stored on the edges and vertices of the graph.
208
209<P>
210
211<H2><A NAME="sec:exterior-properties"></A>
212Exterior Properties
213</H2>
214
215<P>
216In this section we will describe two methods for constructing exterior
217property maps, however there is an unlimited number of ways that
218one could create exterior properties for a graph.
219
220<P>
221The first method uses the adaptor class
222<TT>iterator_property_map</TT>. This
223class wraps a random access iterator, creating a property map out
224of it. The random access iterator must point to the beginning of a
225range of property values, and the length of the range must be the
226number of vertices or edges in the graph (depending on whether it is a
227vertex or edge property map). The adaptor must also be supplied
228with an ID property map, which will be used to map the vertex or
229edge descriptor to the offset of the property value (offset from the
230random access iterator). The ID property map will typically be an
231interior property map of the graph. The following example shows
232how the <TT>iterator_property_map</TT>
233can be used to create exterior property maps for the capacity and flow properties, which are stored in arrays. The arrays are
234indexed by edge ID. The edge ID is added to the graph using a property,
235and the values of the ID's are given when each edge is added to the
236graph. The complete source code for this example is in
237<TT>example/exterior_edge_properties.cpp</TT>. The
238<TT>print_network()</TT> function prints out the graph with
239the flow and capacity values.
240
241<P>
242<PRE>
243 typedef adjacency_list&lt;vecS, vecS, bidirectionalS,
244 no_property, property&lt;edge_index_t, std::size_t&gt; &gt; Graph;
245
246 const int num_vertices = 9;
247 Graph G(num_vertices);
248
249 int capacity_array[] = { 10, 20, 20, 20, 40, 40, 20, 20, 20, 10 };
250 int flow_array[] = { 8, 12, 12, 12, 12, 12, 16, 16, 16, 8 };
251
252 // Add edges to the graph, and assign each edge an ID number.
253 add_edge(0, 1, 0, G);
254 // ...
255
256 typedef graph_traits&lt;Graph&gt;::edge_descriptor Edge;
257 typedef property_map&lt;Graph, edge_index_t&gt;::type EdgeID_Map;
258 EdgeID_Map edge_id = get(edge_index, G);
259
260 iterator_property_map
261 &lt;int*, int, int&amp;, EdgeID_Map&gt;
262 capacity(capacity_array, edge_id),
263 flow(flow_array, edge_id);
264
265 print_network(G, capacity, flow);
266</PRE>
267
268<P>
269The second method uses a pointer type (a pointer to an array of
270property values) as a property map. This requires the key type to
271be an integer so that it can be used as an offset to the pointer. The
272<TT>adjacency_list</TT> class with template parameter
273<TT>VertexList=vecS</TT> uses integers for vertex descriptors (indexed
274from zero to the number of vertices in the graph), so they are
275suitable as the key type for a pointer property map. When the
276<TT>VertexList</TT> is not <TT>vecS</TT>, then the vertex descriptor is
277not an integer, and cannot be used with a pointer property map.
278Instead the method described above of using a
279<TT>iterator_property_map</TT> with an ID
280property must be used. The <TT>edge_list</TT> class may also use an
281integer type for the vertex descriptor, depending on how the adapted
282edge iterator is defined. The example in
283<TT>example/bellman_ford.cpp</TT> shows <TT>edge_list</TT> being used
284with pointers as vertex property maps.
285
286<P>
287The reason that pointers can be used as property maps is that
288there are several overloaded functions and a specialization of
289<TT>property_traits</TT> in the header <a
290href="../../../boost/property_map/property_map.hpp"><TT>boost/property_map/property_map.hpp</TT></a>
291that implement the property map interface in terms of
292pointers. The definition of those functions is listed here.
293
294<P>
295<PRE>
296namespace boost {
297 template &lt;class T&gt;
298 struct property_traits&lt;T*&gt; {
299 typedef T value_type;
300 typedef ptrdiff_t key_type;
301 typedef lvalue_property_map_tag category;
302 };
303
304 template &lt;class T&gt;
305 void put(T* pa, std::ptrdiff_t key, const T&amp; value) { pa[key] = value; }
306
307 template &lt;class T&gt;
308 const T&amp; get(const T* pa, std::ptrdiff_t key) { return pa[key]; }
309
310 template &lt;class T&gt;
311 const T&amp; at(const T* pa, std::ptrdiff_t key) { return pa[key]; }
312
313 template &lt;class T&gt;
314 T&amp; at(T* pa, std::ptrdiff_t key) { return pa[key]; }
315}
316</PRE>
317
318<P>
319In the following example, we use an array to store names of cities for
320each vertex in the graph, and a <TT>std::vector</TT> to store vertex
321colors which will be needed in a call to
322<TT>breadth_first_search()</TT>. Since the iterator of a
323<TT>std::vector</TT> (obtained with a call to <TT>begin()</TT>) is a
324pointer, the pointer property map method also works for
325<TT>std::vector::iterator</TT>. The complete source code for this
326example is in <a
327href="../example/city_visitor.cpp"><TT>example/city_visitor.cpp</TT></a>.
328
329<P>
330<PRE>
331// Definition of city_visitor omitted...
332
333int main(int,char*[])
334{
335 enum { SanJose, SanFran, LA, SanDiego, Fresno, LosVegas, Reno,
336 Sacramento, SaltLake, Pheonix, N };
337
338 // An array of vertex name properties
339 std::string names[] = { &quot;San Jose&quot;, &quot;San Francisco&quot;, &quot;San Jose&quot;,
340 &quot;San Francisco&quot;, &quot;Los Angeles&quot;, &quot;San Diego&quot;,
341 &quot;Fresno&quot;, &quot;Los Vegas&quot;, &quot;Reno&quot;, &quot;Sacramento&quot;,
342 &quot;Salt Lake City&quot;, &quot;Pheonix&quot; };
343
344 // Specify all the connecting roads between cities.
345 typedef std::pair&lt;int,int&gt; E;
346 E edge_array[] = { E(Sacramento, Reno), ... };
347
348 // Specify the graph type.
349 typedef adjacency_list&lt;vecS, vecS, undirectedS&gt; Graph;
350 // Create the graph object, based on the edges in edge_array.
351 Graph G(N, edge_array, edge_array + sizeof(edge_array)/sizeof(E));
352
353 // DFS and BFS need to &quot;color&quot; the vertices.
354 // Here we use std::vector as exterior property storage.
355 std::vector&lt;default_color_type&gt; colors(N);
356
357 cout &lt;&lt; &quot;*** Depth First ***&quot; &lt;&lt; endl;
358 depth_first_search(G, city_visitor(names), colors.begin());
359 cout &lt;&lt; endl;
360
361 // Get the source vertex
362 boost::graph_traits&lt;Graph&gt;::vertex_descriptor
363 s = vertex(SanJose, G);
364
365 cout &lt;&lt; &quot;*** Breadth First ***&quot; &lt;&lt; endl;
366 breadth_first_search(G, s, city_visitor(names), colors.begin());
367
368 return 0;
369}
370</PRE>
371
372<P>
373
374<H2><A NAME="sec:custom-exterior-property-maps"></A>
375Constructing an Exterior Property Map
376</H2>
377
378<P>
379Implementing your own exterior property maps is not very
380difficult. You simply need to overload the functions required by the
381<a href="property_map.html">property map concept</a>
382that you want your class to model. At most, this means overloading the
383<TT>put()</TT> and <TT>get()</TT> functions and implementing
384<TT>operator[]</TT>. Also, your property map class will need to have
385nested typedefs for all the types defined in <TT>property_traits</TT>,
386or you can create a specialization of <TT>property_traits</TT> for
387your new property map type.
388
389<P>
390The implementation of the
391<TT>iterator_property_map</TT> class
392serves as a good example for how to build and exterior property
393map. Here we present a simplified implementation of the
394<TT>iterator_property_map</TT> class
395which we will name <TT>iterator_pa</TT>.
396
397<P>
398We start with the definition of the <TT>iterator_map</TT> class
399itself. This adaptor class is templated on the adapted <TT>Iterator</TT>
400type and the ID property map. The job of the ID property map
401is to map the key object (which will typically be a vertex or edge
402descriptor) to an integer offset. The <TT>iterator_map</TT> class will
403need the three necessary typedefs for a property map:
404<TT>key_type</TT>, <TT>value_type</TT>, and <TT>category</TT>. We can use
405<TT>property_traits</TT> to find the key type of <TT>IDMap</TT>, and
406we can use <TT>iterator_traits</TT> to determine the value type of
407<TT>Iterator</TT>. We choose
408<TT>boost::lvalue_property_map_tag</TT> for the category
409since we plan on implementing the <TT>at()</TT> function.
410
411<P>
412<PRE>
413 template &lt;class Iterator, class IDMap&gt;
414 class iterator_map
415 {
416 public:
417 typedef typename boost::property_traits&lt;IDMap&gt;::key_type key_type;
418 typedef typename std::iterator_traits&lt;Iterator&gt;::value_type value_type;
419 typedef boost::lvalue_property_map_tag category;
420
421 iterator_map(Iterator i = Iterator(),
422 const IDMap&amp; id = IDMap())
423 : m_iter(i), m_id(id) { }
424 Iterator m_iter;
425 IDMap m_id;
426 };
427</PRE>
428
429<P>
430Next we implement the three property map functions, <TT>get()</TT>,
431<TT>put()</TT>, and <TT>at()</TT>. In each of the functions, the
432<TT>key</TT> object is converted to an integer offset using the
433<TT>m_id</TT> property map, and then that is used as an offset
434to the random access iterator <TT>m_iter</TT>.
435
436<P>
437<PRE>
438 template &lt;class Iter, class ID&gt;
439 typename std::iterator_traits&lt;Iter&gt;::value_type
440 get(const iterator_map&lt;Iter,ID&gt;&amp; i,
441 typename boost::property_traits&lt;ID&gt;::key_type key)
442 {
443 return i.m_iter[i.m_id[key]];
444 }
445 template &lt;class Iter, class ID&gt;
446 void
447 put(const iterator_map&lt;Iter,ID&gt;&amp; i,
448 typename boost::property_traits&lt;ID&gt;::key_type key,
449 const typename std::iterator_traits&lt;Iter&gt;::value_type&amp; value)
450 {
451 i.m_iter[i.m_id[key]] = value;
452 }
453 template &lt;class Iter, class ID&gt;
454 typename std::iterator_traits&lt;Iter&gt;::reference
455 at(const iterator_map&lt;Iter,ID&gt;&amp; i,
456 typename boost::property_traits&lt;ID&gt;::key_type key)
457 {
458 return i.m_iter[i.m_id[key]];
459 }
460</PRE>
461
462<P>
463That is it. The <TT>iterator_map</TT> class is complete and could be
464used just like the
465<TT>iterator_property_map</TT> in the
466previous section.
467
468<P>
469
470
471<br>
472<HR>
473<TABLE>
474<TR valign=top>
475<TD nowrap>Copyright &copy; 2000-2001</TD><TD>
476<A HREF="http://www.boost.org/people/jeremy_siek.htm">Jeremy Siek</A>, Indiana University (<A HREF="mailto:jsiek@osl.iu.edu">jsiek@osl.iu.edu</A>)
477</TD></TR></TABLE>
478
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