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10<title>THE BOOST MPL LIBRARY: Dimensional Analysis</title>
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17<div class="section" id="dimensional-analysis">
18<h1><a class="toc-backref" href="./tutorial-metafunctions.html#id41" name="dimensional-analysis">Dimensional Analysis</a></h1>
19<p>The first rule of doing physical calculations
20on paper is that the numbers being manipulated don't stand alone:
21most quantities have attached <em>dimensions</em>, to be ignored at our
22peril. As computations become more complex, keeping track of
23dimensions is what keeps us from inadvertently assigning a mass to
24what should be a length or adding acceleration to velocity — it
25establishes a type system for numbers.</p>
26<p>Manual checking of types is tedious, and as a result, it's also
27error-prone. When human beings become bored, their attention
28wanders and they tend to make mistakes. Doesn't type checking seem
29like the sort of job a computer might be good at, though? If we
30could establish a framework of C++ types for dimensions and
31quantities, we might be able to catch errors in formulae before
32they cause serious problems in the real world.</p>
33<p>Preventing quantities with different dimensions from interoperating
34isn't hard; we could simply represent dimensions as classes that
35only work with dimensions of the same type. What makes this
36problem interesting is that different dimensions <em>can</em> be combined,
37via multiplication or division, to produce arbitrarily complex new
38dimensions. For example, take Newton's law, which relates force to
39mass and acceleration:</p>
40<blockquote>
41<em>F</em> = <em>ma</em></blockquote>
42<p>Since mass and acceleration have different dimensions, the
43dimensions of force must somehow capture their combination. In
44fact, the dimensions of acceleration are already just such a
45composite, a change in velocity over time:</p>
46<blockquote>
47<em>dv</em>/<em>dt</em></blockquote>
48<p>Since velocity is just change in distance (<em>l</em>) over time (<em>t</em>),
49the fundamental dimensions of acceleration are:</p>
50<blockquote>
51(<em>l</em>/<em>t</em>)/<em>t</em> = <em>l</em>/<em>t</em><sup>2</sup></blockquote>
52<p>And indeed, acceleration is commonly measured in &quot;meters per second
53squared.&quot; It follows that the dimensions of force must be:</p>
54<blockquote>
55<em>ml</em>/<em>t</em><sup>2</sup></blockquote>
56<!-- @litre_translator.line_offset -= 7 -->
57<p>and force is commonly measured in kg(m/s<sup>2</sup>), or
58&quot;kilogram-meters per second squared.&quot; When multiplying quantities
59of mass and acceleration, we multiply their dimensions as well and
60carry the result along, which helps us to ensure that the result is
61meaningful. The formal name for this bookkeeping is <strong>dimensional
62analysis</strong>, and our next task will be to implement its rules in the C++
63type system. John Barton and Lee Nackman were the first to show
64how to do this in their seminal book, <em>Scientific and Engineering
65C++</em> <a class="citation-reference" href="#bn94" id="id5" name="id5">[BN94]</a>. We will recast their approach here in
66metaprogramming terms.</p>
67<table class="citation" frame="void" id="bn94" rules="none">
68<colgroup><col class="label" /><col /></colgroup>
69<tbody valign="top">
70<tr><td class="label"><a class="fn-backref" href="#id5" name="bn94">[BN94]</a></td><td>John J. Barton and Lee R. Nackman. <em>Scientific and
71Engineering C++: an Introduction with Advanced Techniques and
72Examples.</em> Reading, MA: Addison Wesley. ISBN
730-201-53393-6. 1994.</td></tr>
74</tbody>
75</table>
76<ul class="toc simple" id="outline">
77<li><a class="reference" href="./representing-dimensions.html" id="id42" name="id42">Representing Dimensions</a></li>
78<li><a class="reference" href="./representing-quantities.html" id="id43" name="id43">Representing Quantities</a></li>
79<li><a class="reference" href="./implementing-addition-and.html" id="id44" name="id44">Implementing Addition and Subtraction</a></li>
80<li><a class="reference" href="./implementing.html" id="id45" name="id45">Implementing Multiplication</a></li>
81<li><a class="reference" href="./implementing-division.html" id="id46" name="id46">Implementing Division</a></li>
82</ul>
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