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14<h1>QVM: Quaternions, Vectors, Matrices</h1>
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16<!-- Copyright (c) 2008-2016 Emil Dotchevski and Reverge Studios, Inc. -->
17<!-- Distributed under the Boost Software License, Version 1.0. (See accompanying -->
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19<div class="RenoIncludeDIV"><div class="RenoAutoDIV"><h3>is_quat</h3>
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21<div class="RenoIncludeDIV"><p><span class="RenoEscape">&#35;<!--<wiki>`&#35;</wiki>--></span>include &lt;<span class="RenoLink"><a href="boost_qvm_quat_traits_hpp.html">boost/qvm/quat_traits.hpp</a></span>&gt;</p>
22<pre>namespace
23boost
24{
25 namespace
26 <span class="RenoLink"><a href="qvm.html">qvm</a></span>
27 {
28<span class="RenoIncludeSPAN"> template &lt;class T&gt;
29 struct <span class="RenoLink">is_quat</span>
30 {
31 static bool const value=/*unspecified*/;
32 };</span>
33 }
34}</pre>
35</div><p>This type template defines a compile-time boolean constant value which can be used to determine whether a type <i>T</i> is a quaternion type. For quaternion types, the <i><span class="RenoLink"><a href="quat_traits.html">quat_traits</a></span></i> template can be used to access their elements generically, or to obtain their scalar type.</p>
36</div><div class="RenoAutoDIV"><div class="RenoHR"><hr/></div>
37See also: <span class="RenoPageList"><a href="accessing_matrix_elements.html">Accessing Matrix Elements</a>&nbsp;| <a href="accessing_quaternion_elements.html">Accessing Quaternion Elements</a>&nbsp;| <a href="assign_quat_quat_.html">assign(quat,quat)</a>&nbsp;| <a href="boost_qvm_quat_traits_hpp.html">boost/qvm/quat_traits.hpp</a>&nbsp;| <a href="cmp_quat_quat_.html">cmp(quat,quat)</a>&nbsp;| <a href="conjugate.html">conjugate</a>&nbsp;| <a href="convert_to_quat_.html">convert_to(quat)</a>&nbsp;| <a href="deduce_quat.html">deduce_quat</a>&nbsp;| <a href="deduce_quat2.html">deduce_quat2</a>&nbsp;| <a href="dot_quat_quat_.html">dot(quat,quat)</a>&nbsp;| <a href="inverse_quat_.html">inverse(quat)</a>&nbsp;| <a href="mag_quat_.html">mag(quat)</a>&nbsp;| <a href="mag_sqr_quat_.html">mag_sqr(quat)</a>&nbsp;| <a href="normalize_quat_.html">normalize(quat)</a>&nbsp;| <a href="normalized_quat_.html">normalized(quat)</a>&nbsp;| <a href="operator_not_eq_quat_quat_.html">operator!=(quat,quat)</a>&nbsp;| <a href="operator_times_quat_quat_.html">operator*(quat,quat)</a>&nbsp;| <a href="operator_times_quat_scalar_.html">operator*(quat,scalar)</a>&nbsp;| <a href="operator_times_quat_vec_.html">operator*(quat,vec)</a>&nbsp;| <a href="operator_mul_eq_quat_quat_.html">operator*=(quat,quat)</a>&nbsp;| <a href="operator_mul_eq_quat_scalar_.html">operator*=(quat,scalar)</a>&nbsp;| <a href="operator_plus_quat_quat_.html">operator+(quat,quat)</a>&nbsp;| <a href="operator_add_quat_quat_.html">operator+=(quat,quat)</a>&nbsp;| <a href="operator_minus_quat_.html">operator-(quat)</a>&nbsp;| <a href="operator_minus_quat_quat_.html">operator-(quat,quat)</a>&nbsp;| <a href="operator_sub_eq_quat_quat_.html">operator-=(quat,quat)</a>&nbsp;| <a href="operator_over_quat_scalar_.html">operator/(quat,scalar)</a>&nbsp;| <a href="operator_div_eq_quat_scalar_.html">operator/=(quat,scalar)</a>&nbsp;| <a href="operator_eq_quat_quat_.html">operator==(quat,quat)</a>&nbsp;| <a href="qref.html">qref</a>&nbsp;| <a href="quat_traits.html">quat_traits</a>&nbsp;| <a href="rotate_quat_vec_scalar_.html">rotate(quat,vec,scalar)</a>&nbsp;| <a href="rotate_x_quat_scalar_.html">rotate_x(quat,scalar)</a>&nbsp;| <a href="rotate_y_quat_scalar_.html">rotate_y(quat,scalar)</a>&nbsp;| <a href="rotate_z_quat_scalar_.html">rotate_z(quat,scalar)</a>&nbsp;| <a href="scalar.html">scalar</a>&nbsp;| <a href="scalar_cast_quat_.html">scalar_cast(quat)</a>&nbsp;| <a href="set_identity_quat_.html">set_identity(quat)</a>&nbsp;| <a href="set_rot_quat_vec_scalar_.html">set_rot(quat,vec,scalar)</a>&nbsp;| <a href="set_rotx_quat_scalar_.html">set_rotx(quat,scalar)</a>&nbsp;| <a href="set_roty_quat_scalar_.html">set_roty(quat,scalar)</a>&nbsp;| <a href="set_rotz_quat_scalar_.html">set_rotz(quat,scalar)</a>&nbsp;| <a href="set_zero_quat_.html">set_zero(quat)</a>&nbsp;| <a href="slerp.html">slerp</a></span>
38</div>
39<!-- Copyright (c) 2008-2016 Emil Dotchevski and Reverge Studios, Inc. -->
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