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1<?xml version="1.0" encoding="utf-8"?>
2<!DOCTYPE section PUBLIC "-//Boost//DTD BoostBook XML V1.0//EN"
3 "http://www.boost.org/tools/boostbook/dtd/boostbook.dtd">
4<!--
5Copyright Douglas Gregor 2001-2004
6Copyright Frank Mori Hess 2007-2009
7
8Distributed under the Boost Software License, Version 1.0. (See accompanying
9file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
10-->
11<section last-revision="$Date: 2007-06-12 14:01:23 -0400 (Tue, 12 Jun 2007) $" id="signals2.rationale">
12 <title>Design Rationale</title>
13
14 <using-namespace name="boost::signals2"/>
15 <using-namespace name="boost"/>
16 <using-class name="boost::signals2::signal"/>
17
18 <section>
19 <title>User-level Connection Management</title>
20
21 <para> Users need to have fine control over the connection of
22 signals to slots and their eventual disconnection. The primary approach
23 taken by Boost.Signals2 is to return a
24 <code><classname>signals2::connection</classname></code> object that enables
25 connected/disconnected query, manual disconnection, and an
26 automatic disconnection on destruction mode (<classname>signals2::scoped_connection</classname>).
27 In addition, two other interfaces are supported by the
28 <methodname alt="signal::disconnect">signal::disconnect</methodname> overloaded method:</para>
29
30 <itemizedlist>
31 <listitem>
32 <para><emphasis role="bold">Pass slot to
33 disconnect</emphasis>: in this interface model, the
34 disconnection of a slot connected with
35 <code>sig.<methodname>connect</methodname>(typeof(sig)::slot_type(slot_func))</code> is
36 performed via
37 <code>sig.<methodname>disconnect</methodname>(slot_func)</code>. Internally,
38 a linear search using slot comparison is performed and the
39 slot, if found, is removed from the list. Unfortunately,
40 querying connectedness ends up as a
41 linear-time operation.</para>
42 </listitem>
43
44 <listitem>
45 <para><emphasis role="bold">Pass a token to
46 disconnect</emphasis>: this approach identifies slots with a
47 token that is easily comparable (e.g., a string), enabling
48 slots to be arbitrary function objects. While this approach is
49 essentially equivalent to the connection approach taken by Boost.Signals2,
50 it is possibly more error-prone for several reasons:</para>
51
52 <itemizedlist>
53 <listitem>
54 <para>Connections and disconnections must be paired, so
55 the problem becomes similar to the problems incurred when
56 pairing <code>new</code> and <code>delete</code> for
57 dynamic memory allocation. While errors of this sort would
58 not be catastrophic for a signals and slots
59 implementation, their detection is generally
60 nontrivial.</para>
61 </listitem>
62
63 <listitem>
64 <para>If tokens are not unique, two slots may have
65 the same name and be indistinguishable. In
66 environments where many connections will be made
67 dynamically, name generation becomes an additional task
68 for the user.</para>
69 </listitem>
70 </itemizedlist>
71
72 <para> This type of interface is supported in Boost.Signals2
73 via the slot grouping mechanism, and the overload of
74 <methodname alt="signal::disconnect">signal::disconnect</methodname>
75 which takes an argument of the signal's <code>Group</code> type.</para>
76 </listitem>
77 </itemizedlist>
78 </section>
79
80 <section>
81 <title>Automatic Connection Management</title>
82
83 <para>Automatic connection management in Signals2
84 depends on the use of <classname>boost::shared_ptr</classname> to
85 manage the lifetimes of tracked objects. This is differs from
86 the original Boost.Signals library, which instead relied on derivation
87 from the <code><classname>boost::signals::trackable</classname></code> class.
88 The library would be
89 notified of an object's destruction by the
90 <code><classname>boost::signals::trackable</classname></code> destructor.
91 </para>
92 <para>Unfortunately, the <code><classname>boost::signals::trackable</classname></code>
93 scheme cannot be made thread safe due
94 to destructor ordering. The destructor of an class derived from
95 <code><classname>boost::signals::trackable</classname></code> will always be
96 called before the destructor of the base <code><classname>boost::signals::trackable</classname></code>
97 class. However, for thread-safety the connection between the signal and object
98 needs to be disconnected before the object runs its destructors.
99 Otherwise, if an object being destroyed
100 in one thread is connected to a signal concurrently
101 invoking in another thread, the signal may call into
102 a partially destroyed object.
103 </para>
104 <para>We solve this problem by requiring that tracked objects be
105 managed by <classname>shared_ptr</classname>. Slots keep a
106 <classname>weak_ptr</classname> to every object the slot depends
107 on. Connections to a slot are disconnected when any of its tracked
108 <classname>weak_ptr</classname>s expire. Additionally, signals
109 create their own temporary <classname>shared_ptr</classname>s to
110 all of a slot's tracked objects prior to invoking the slot. This
111 insures none of the tracked objects destruct in mid-invocation.
112 </para>
113 <para>The new connection management scheme has the advantage of being
114 non-intrusive. Objects of any type may be tracked using the
115 <classname>shared_ptr</classname>/<classname>weak_ptr</classname> scheme. The old
116 <code><classname>boost::signals::trackable</classname></code>
117 scheme requires the tracked objects to be derived from the <code>trackable</code>
118 base class, which is not always practical when interacting
119 with classes from 3rd party libraries.
120 </para>
121 </section>
122
123 <section>
124 <title><code>optional_last_value</code> as the Default Combiner</title>
125 <para>
126 The default combiner for Boost.Signals2 has changed from the <code>last_value</code>
127 combiner used by default in the original Boost.Signals library.
128 This is because <code>last_value</code> requires that at least 1 slot be
129 connected to the signal when it is invoked (except for the <code>last_value&lt;void&gt;</code> specialization).
130 In a multi-threaded environment where signal invocations and slot connections
131 and disconnections may be happening concurrently, it is difficult
132 to fulfill this requirement. When using <classname>optional_last_value</classname>,
133 there is no requirement for slots to be connected when a signal
134 is invoked, since in that case the combiner may simply return an empty
135 <classname>boost::optional</classname>.
136 </para>
137 </section>
138 <section>
139 <title>Combiner Interface</title>
140
141 <para> The Combiner interface was chosen to mimic a call to an
142 algorithm in the C++ standard library. It is felt that by viewing
143 slot call results as merely a sequence of values accessed by input
144 iterators, the combiner interface would be most natural to a
145 proficient C++ programmer. Competing interface design generally
146 required the combiners to be constructed to conform to an
147 interface that would be customized for (and limited to) the
148 Signals2 library. While these interfaces are generally enable more
149 straighforward implementation of the signals &amp; slots
150 libraries, the combiners are unfortunately not reusable (either in
151 other signals &amp; slots libraries or within other generic
152 algorithms), and the learning curve is steepened slightly to learn
153 the specific combiner interface.</para>
154
155 <para> The Signals2 formulation of combiners is based on the
156 combiner using the "pull" mode of communication, instead of the
157 more complex "push" mechanism. With a "pull" mechanism, the
158 combiner's state can be kept on the stack and in the program
159 counter, because whenever new data is required (i.e., calling the
160 next slot to retrieve its return value), there is a simple
161 interface to retrieve that data immediately and without returning
162 from the combiner's code. Contrast this with the "push" mechanism,
163 where the combiner must keep all state in class members because
164 the combiner's routines will be invoked for each signal
165 called. Compare, for example, a combiner that returns the maximum
166 element from calling the slots. If the maximum element ever
167 exceeds 100, no more slots are to be called.</para>
168
169 <informaltable>
170 <tgroup cols="2" align="left">
171 <thead>
172 <row>
173 <entry><para>Pull</para></entry>
174 <entry><para>Push</para></entry>
175 </row>
176 </thead>
177 <tbody>
178 <row>
179 <entry>
180<programlisting>
181struct pull_max {
182 typedef int result_type;
183
184 template&lt;typename InputIterator&gt;
185 result_type operator()(InputIterator first,
186 InputIterator last)
187 {
188 if (first == last)
189 throw std::runtime_error("Empty!");
190
191 int max_value = *first++;
192 while(first != last &amp;&amp; *first &lt;= 100) {
193 if (*first &gt; max_value)
194 max_value = *first;
195 ++first;
196 }
197
198 return max_value;
199 }
200};
201</programlisting>
202</entry>
203 <entry>
204<programlisting>
205struct push_max {
206 typedef int result_type;
207
208 push_max() : max_value(), got_first(false) {}
209
210 // returns false when we want to stop
211 bool operator()(int result) {
212 if (result &gt; 100)
213 return false;
214
215 if (!got_first) {
216 got_first = true;
217 max_value = result;
218 return true;
219 }
220
221 if (result &gt; max_value)
222 max_value = result;
223
224 return true;
225 }
226
227 int get_value() const
228 {
229 if (!got_first)
230 throw std::runtime_error("Empty!");
231 return max_value;
232 }
233
234private:
235 int max_value;
236 bool got_first;
237};
238</programlisting>
239</entry>
240 </row>
241 </tbody>
242 </tgroup>
243 </informaltable>
244
245 <para>There are several points to note in these examples. The
246 "pull" version is a reusable function object that is based on an
247 input iterator sequence with an integer <code>value_type</code>,
248 and is very straightforward in design. The "push" model, on the
249 other hand, relies on an interface specific to the caller and is
250 not generally reusable. It also requires extra state values to
251 determine, for instance, if any elements have been
252 received. Though code quality and ease-of-use is generally
253 subjective, the "pull" model is clearly shorter and more reusable
254 and will often be construed as easier to write and understand,
255 even outside the context of a signals &amp; slots library.</para>
256
257 <para> The cost of the "pull" combiner interface is paid in the
258 implementation of the Signals2 library itself. To correctly handle
259 slot disconnections during calls (e.g., when the dereference
260 operator is invoked), one must construct the iterator to skip over
261 disconnected slots. Additionally, the iterator must carry with it
262 the set of arguments to pass to each slot (although a reference to
263 a structure containing those arguments suffices), and must cache
264 the result of calling the slot so that multiple dereferences don't
265 result in multiple calls. This apparently requires a large degree
266 of overhead, though if one considers the entire process of
267 invoking slots one sees that the overhead is nearly equivalent to
268 that in the "push" model, but we have inverted the control
269 structures to make iteration and dereference complex (instead of
270 making combiner state-finding complex).</para>
271 </section>
272
273 <section>
274 <title>Connection Interfaces: += operator</title>
275
276 <para> Boost.Signals2 supports a connection syntax with the form
277 <code>sig.<methodname>connect</methodname>(slot)</code>, but a
278 more terse syntax <code>sig += slot</code> has been suggested (and
279 has been used by other signals &amp; slots implementations). There
280 are several reasons as to why this syntax has been
281 rejected:</para>
282
283 <itemizedlist>
284 <listitem>
285 <para><emphasis role="bold">It's unnecessary</emphasis>: the
286 connection syntax supplied by Boost.Signals2 is no less
287 powerful that that supplied by the <code>+=</code>
288 operator. The savings in typing (<code>connect()</code>
289 vs. <code>+=</code>) is essentially negligible. Furthermore,
290 one could argue that calling <code>connect()</code> is more
291 readable than an overload of <code>+=</code>.</para>
292 </listitem>
293 <listitem>
294 <para><emphasis role="bold">Ambiguous return type</emphasis>:
295 there is an ambiguity concerning the return value of the
296 <code>+=</code> operation: should it be a reference to the
297 signal itself, to enable <code>sig += slot1 += slot2</code>,
298 or should it return a
299 <code><classname>signals2::connection</classname></code> for the
300 newly-created signal/slot connection?</para>
301 </listitem>
302
303 <listitem>
304 <para><emphasis role="bold">Gateway to operators -=,
305 +</emphasis>: when one has added a connection operator
306 <code>+=</code>, it seems natural to have a disconnection
307 operator <code>-=</code>. However, this presents problems when
308 the library allows arbitrary function objects to implicitly
309 become slots, because slots are no longer comparable. <!--
310 (see the discussion on this topic in User-level Connection
311 Management). --></para>
312
313 <para> The second obvious addition when one has
314 <code>operator+=</code> would be to add a <code>+</code>
315 operator that supports addition of multiple slots, followed by
316 assignment to a signal. However, this would require
317 implementing <code>+</code> such that it can accept any two
318 function objects, which is technically infeasible.</para>
319 </listitem>
320 </itemizedlist>
321 </section>
322 <section>
323 <title>Signals2 Mutex Classes</title>
324 <para>
325 The Boost.Signals2 library provides 2 mutex classes: <classname>boost::signals2::mutex</classname>,
326 and <classname>boost::signals2::dummy_mutex</classname>. The motivation for providing
327 <classname>boost::signals2::mutex</classname> is simply that the <classname>boost::mutex</classname>
328 class provided by the Boost.Thread library currently requires linking to libboost_thread.
329 The <classname>boost::signals2::mutex</classname> class allows Signals2 to remain
330 a header-only library. You may still choose to use <classname>boost::mutex</classname>
331 if you wish, by specifying it as the <code>Mutex</code> template type for your signals.
332 </para>
333 <para>
334 The <classname>boost::signals2::dummy_mutex</classname> class is provided to allow
335 performance sensitive single-threaded applications to minimize overhead by avoiding unneeded
336 mutex locking.
337 </para>
338 </section>
339 <section>
340 <title>Comparison with other Signal/Slot implementations</title>
341
342 <section>
343 <title>libsigc++</title>
344
345 <para> <ulink
346 url="http://libsigc.sourceforge.net">libsigc++</ulink> is a C++
347 signals &amp; slots library that originally started as part of
348 an initiative to wrap the C interfaces to <ulink
349 url="http://www.gtk.org">GTK</ulink> libraries in C++, and has
350 grown to be a separate library maintained by Karl Nelson. There
351 are many similarities between libsigc++ and Boost.Signals2, and
352 indeed the original Boost.Signals was strongly influenced by
353 Karl Nelson and libsigc++. A cursory inspection of each library will find a
354 similar syntax for the construction of signals and in the use of
355 connections. There
356 are some major differences in design that separate these
357 libraries:</para>
358
359 <itemizedlist>
360 <listitem>
361 <para><emphasis role="bold">Slot definitions</emphasis>:
362 slots in libsigc++ are created using a set of primitives
363 defined by the library. These primitives allow binding of
364 objects (as part of the library), explicit adaptation from
365 the argument and return types of the signal to the argument
366 and return types of the slot (libsigc++ is, by default, more
367 strict about types than Boost.Signals2).</para>
368 </listitem>
369
370 <listitem>
371 <para><emphasis role="bold">Combiner/Marshaller
372 interface</emphasis>: the equivalent to Boost.Signals2
373 combiners in libsigc++ are the marshallers. Marshallers are
374 similar to the "push" interface described in Combiner
375 Interface, and a proper treatment of the topic is given
376 there.</para>
377 </listitem>
378 </itemizedlist>
379 </section>
380
381 <section>
382 <title>.NET delegates</title>
383
384 <para> <ulink url="http://www.microsoft.com">Microsoft</ulink>
385 has introduced the .NET Framework and an associated set of
386 languages and language extensions, one of which is the
387 delegate. Delegates are similar to signals and slots, but they
388 are more limited than most C++ signals and slots implementations
389 in that they:</para>
390
391 <itemizedlist>
392 <listitem>
393 <para>Require exact type matches between a delegate and what
394 it is calling.</para>
395 </listitem>
396
397 <listitem><para>Only return the result of the last target called, with no option for customization.</para></listitem>
398 <listitem>
399 <para>Must call a method with <code>this</code> already
400 bound.</para>
401 </listitem>
402 </itemizedlist>
403 </section>
404 </section>
405</section>