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4<title>Design decisions rationale for Boost Tuple Library</title>
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11<h1>Tuple Library : design decisions rationale</h1>
12
13<h2>About namespaces</h2>
14
15<p>
16There was a discussion about whether tuples should be in a separate namespace or directly in the <code>boost</code> namespace.
17The common principle is that domain libraries (like <i>graph</i>, <i>python</i>) should be on a separate
18subnamespace, while utility like libraries directly in the <code>boost</code> namespace.
19Tuples are somewhere in between, as the tuple template is clearly a general utility, but the library introduces quite a lot of names in addition to just the tuple template.
20Tuples were originally under a subnamespace.
21As a result of the discussion, tuple definitions were moved directly under the <code>boost</code> namespace.
22As a result of a continued discussion, the subnamespace was reintroduced.
23The final (I truly hope so) solution is now to have all definitions in namespace <code>::boost::tuples</code>, and the most common names in the <code>::boost</code> namespace as well.
24This is accomplished with using declarations (suggested by Dave Abrahams):</p>
25<pre><code>namespace boost {
26 namespace tuples {
27 ...
28 // All library code
29 ...
30 }
31 using tuples::tuple;
32 using tuples::make_tuple;
33 using tuples::tie;
34 using tuples::get;
35}
36</code></pre>
37<p>With this arrangement, tuple creation with direct constructor calls, <code>make_tuple</code> or <code>tie</code> functions do not need the namespace qualifier.
38Further, all functions that manipulate tuples are found with Koenig-lookup.
39The only exceptions are the <code>get&lt;N&gt;</code> functions, which are always called with an explicitly qualified template argument, and thus Koenig-lookup does not apply.
40Therefore, get is lifted to <code>::boost</code> namespace with a using declaration.
41Hence, the interface for an application programmer is in practice under the namespace <code>::boost</code>.
42</p>
43<p>
44The other names, forming an interface for library writers (cons lists, metafunctions manipulating cons lists, ...) remain in the subnamespace <code>::boost::tuples</code>.
45Note, that the names <code>ignore</code>, <code>set_open</code>, <code>set_close</code> and <code>set_delimiter</code> are considered to be part of the application programmer's interface, but are still not under <code>boost</code> namespace.
46The reason being the danger for name clashes for these common names.
47Further, the usage of these features is probably not very frequent.
48</p>
49
50<h4>For those who are really interested in namespaces</h4>
51
52<p>
53The subnamespace name <i>tuples</i> raised some discussion.
54The rationale for not using the most natural name 'tuple' is to avoid having an identical name with the tuple template.
55Namespace names are, however, not generally in plural form in boost libraries.
56First, no real trouble was reported for using the same name for a namespace and a class and we considered changing the name 'tuples' to 'tuple'.
57But we found some trouble after all.
58Both gcc and edg compilers reject using declarations where the namespace and class names are identical:</p>
59
60<pre><code>namespace boost {
61 namespace tuple {
62 ... tie(...);
63 class tuple;
64&nbsp; ...
65 }
66 using tuple::tie; // ok
67 using tuple::tuple; // error
68 ...
69}
70</code></pre>
71
72<p>Note, however, that a corresponding using declaration in the global namespace seems to be ok:</p>
73
74<pre><code>
75using boost::tuple::tuple; // ok;
76</code></pre>
77
78
79<h2>The end mark of the cons list (nil, null_type, ...)</h2>
80
81<p>
82Tuples are internally represented as <code>cons</code> lists:
83
84<pre><code>tuple&lt;int, int&gt;
85</code></pre>
86<p>inherits from</p>
87<pre><code>cons&lt;int, cons&lt;int, null_type&gt; &gt;
88</code></pre>
89
90<p>
91<code>null_type</code> is the end mark of the list. Original proposition was <code>nil</code>, but the name is used in MacOS, and might have caused problems, so <code>null_type</code> was chosen instead.
92Other names considered were <i>null_t</i> and <i>unit</i> (the empty tuple type in SML).</p>
93<p>
94Note that <code>null_type</code> is the internal representation of an empty tuple: <code>tuple&lt;&gt;</code> inherits from <code>null_type</code>.
95</p>
96
97<h2>Element indexing</h2>
98
99<p>
100Whether to use 0- or 1-based indexing was discussed more than thoroughly, and the following observations were made:</p>
101
102<ul>
103<li> 0-based indexing is 'the C++ way' and used with arrays etc.</li>
104<li> 1-based 'name like' indexing exists as well, eg. <code>bind1st</code>, <code>bind2nd</code>, <code>pair::first</code>, etc.</li>
105</ul>
106<p>Tuple access with the syntax <code>get&lt;N&gt;(a)</code>, or <code>a.get&lt;N&gt;()</code> (where <code>a</code> is a tuple and <code>N</code> an index), was considered to be of the first category, hence, the index of the first element in a tuple is 0.</p>
107
108<p>
109A suggestion to provide 1-based 'name like' indexing with constants like <code>_1st</code>, <code>_2nd</code>, <code>_3rd</code>, ... was made.
110By suitably chosen constant types, this would allow alternative syntaxes:
111
112<pre><code>a.get&lt;0&gt;() == a.get(_1st) == a[_1st] == a(_1st);
113</code></pre>
114
115<p>We chose not to provide more than one indexing method for the following reasons:</p>
116<ul>
117<li>0-based indexing might not please everyone, but once its fixed, it is less confusing than having two different methods (would anyone want such constants for arrays?).</li>
118<li>Adding the other indexing scheme doesn't really provide anything new (like a new feature) to the user of the library.</li>
119<li>C++ variable and constant naming rules don't give many possibilities for defining short and nice index constants (like <code>_1st</code>, ...).
120Let the binding and lambda libraries use these for a better purpose.</li>
121<li>The access syntax <code>a[_1st]</code> (or <code>a(_1st)</code>) is appealing, and almost made us add the index constants after all. However, 0-based subscripting is so deep in C++, that we had a fear for confusion.</li>
122<li>
123Such constants are easy to add.
124</li>
125</ul>
126
127
128<h2>Tuple comparison</h2>
129
130<p>The comparison operator implements lexicographical order.
131Other orderings were considered, mainly dominance (<i>a &lt; b iff for each i a(i) &lt; b(i)</i>).
132Our belief is, that lexicographical ordering, though not mathematically the most natural one, is the most frequently needed ordering in everyday programming.</p>
133
134<h2>Streaming</h2>
135
136<p>
137The characters specified with tuple stream manipulators are stored within the space allocated by <code>ios_base::xalloc</code>, which allocates storage for <code>long</code> type objects.
138<code>static_cast</code> is used in casting between <code>long</code> and the stream's character type.
139Streams that have character types not convertible back and forth to long thus fail to compile.</p>
140
141<p>This may be revisited at some point. The two possible solutions are:</p>
142<ul>
143<li>Allow only plain <code>char</code> types as the tuple delimiters and use <code>widen</code> and <code>narrow</code> to convert between the real character type of the stream.
144This would always compile, but some calls to set manipulators might result in a different
145 character than expected (some default character).</li>
146<li>Allocate enough space to hold the real character type of the stream.
147This means memory for holding the delimiter characters must be allocated separately, and that pointers to this memory are stored in the space allocated with <code>ios_base::xalloc</code>.
148Any volunteers?</li>
149</ul>
150
151<A href="tuple_users_guide.html">Back to the user's guide</A>
152<hr><p>&copy; Copyright Jaakko J&auml;rvi 2001.
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