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1// (c) Copyright Juergen Hunold 2016
2// Use, modification and distribution is subject to the Boost Software
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3// License, Version 1.0. (See accompanying file LICENSE.txt or copy at
4// https://www.bfgroup.xyz/b2/LICENSE.txt)
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5
6#define BOOST_TEST_MODULE QtGamepad
7
8#include <QtGamepad>
9
10#include <boost/test/unit_test.hpp>
11
12BOOST_AUTO_TEST_CASE( defines)
13{
14 BOOST_CHECK_EQUAL(BOOST_IS_DEFINED(QT_CORE_LIB), true);
15 BOOST_CHECK_EQUAL(BOOST_IS_DEFINED(QT_GAMEPAD_LIB), true);
16}
17
18/*!
19 Try to detect a device
20 */
21BOOST_AUTO_TEST_CASE( gamepad )
22{
23 auto gamepads = QGamepadManager::instance()->connectedGamepads();
24 if (gamepads.isEmpty()) {
25 return;
26 }
27
28 QGamepad gamepad(*gamepads.begin());
29}