]> git.proxmox.com Git - ceph.git/blame - ceph/src/lua/src/luaconf.h.vanilla
bump version to 15.2.11-pve1
[ceph.git] / ceph / src / lua / src / luaconf.h.vanilla
CommitLineData
7c673cae
FG
1/*
2** $Id: luaconf.h,v 1.254 2015/10/21 18:17:40 roberto Exp $
3** Configuration file for Lua
4** See Copyright Notice in lua.h
5*/
6
7
8#ifndef luaconf_h
9#define luaconf_h
10
11#include <limits.h>
12#include <stddef.h>
13
14
15/*
16** ===================================================================
17** Search for "@@" to find all configurable definitions.
18** ===================================================================
19*/
20
21
22/*
23** {====================================================================
24** System Configuration: macros to adapt (if needed) Lua to some
25** particular platform, for instance compiling it with 32-bit numbers or
26** restricting it to C89.
27** =====================================================================
28*/
29
30/*
31@@ LUA_32BITS enables Lua with 32-bit integers and 32-bit floats. You
32** can also define LUA_32BITS in the make file, but changing here you
33** ensure that all software connected to Lua will be compiled with the
34** same configuration.
35*/
36/* #define LUA_32BITS */
37
38
39/*
40@@ LUA_USE_C89 controls the use of non-ISO-C89 features.
41** Define it if you want Lua to avoid the use of a few C99 features
42** or Windows-specific features on Windows.
43*/
44/* #define LUA_USE_C89 */
45
46
47/*
48** By default, Lua on Windows use (some) specific Windows features
49*/
50#if !defined(LUA_USE_C89) && defined(_WIN32) && !defined(_WIN32_WCE)
51#define LUA_USE_WINDOWS /* enable goodies for regular Windows */
52#endif
53
54
55#if defined(LUA_USE_WINDOWS)
56#define LUA_DL_DLL /* enable support for DLL */
57#define LUA_USE_C89 /* broadly, Windows is C89 */
58#endif
59
60
61#if defined(LUA_USE_LINUX)
62#define LUA_USE_POSIX
63#define LUA_USE_DLOPEN /* needs an extra library: -ldl */
64#define LUA_USE_READLINE /* needs some extra libraries */
65#endif
66
67
68#if defined(LUA_USE_MACOSX)
69#define LUA_USE_POSIX
70#define LUA_USE_DLOPEN /* MacOS does not need -ldl */
71#define LUA_USE_READLINE /* needs an extra library: -lreadline */
72#endif
73
74
75/*
76@@ LUA_C89_NUMBERS ensures that Lua uses the largest types available for
77** C89 ('long' and 'double'); Windows always has '__int64', so it does
78** not need to use this case.
79*/
80#if defined(LUA_USE_C89) && !defined(LUA_USE_WINDOWS)
81#define LUA_C89_NUMBERS
82#endif
83
84
85
86/*
87@@ LUAI_BITSINT defines the (minimum) number of bits in an 'int'.
88*/
89/* avoid undefined shifts */
90#if ((INT_MAX >> 15) >> 15) >= 1
91#define LUAI_BITSINT 32
92#else
93/* 'int' always must have at least 16 bits */
94#define LUAI_BITSINT 16
95#endif
96
97
98/*
99@@ LUA_INT_TYPE defines the type for Lua integers.
100@@ LUA_FLOAT_TYPE defines the type for Lua floats.
101** Lua should work fine with any mix of these options (if supported
102** by your C compiler). The usual configurations are 64-bit integers
103** and 'double' (the default), 32-bit integers and 'float' (for
104** restricted platforms), and 'long'/'double' (for C compilers not
105** compliant with C99, which may not have support for 'long long').
106*/
107
108/* predefined options for LUA_INT_TYPE */
109#define LUA_INT_INT 1
110#define LUA_INT_LONG 2
111#define LUA_INT_LONGLONG 3
112
113/* predefined options for LUA_FLOAT_TYPE */
114#define LUA_FLOAT_FLOAT 1
115#define LUA_FLOAT_DOUBLE 2
116#define LUA_FLOAT_LONGDOUBLE 3
117
118#if defined(LUA_32BITS) /* { */
119/*
120** 32-bit integers and 'float'
121*/
122#if LUAI_BITSINT >= 32 /* use 'int' if big enough */
123#define LUA_INT_TYPE LUA_INT_INT
124#else /* otherwise use 'long' */
125#define LUA_INT_TYPE LUA_INT_LONG
126#endif
127#define LUA_FLOAT_TYPE LUA_FLOAT_FLOAT
128
129#elif defined(LUA_C89_NUMBERS) /* }{ */
130/*
131** largest types available for C89 ('long' and 'double')
132*/
133#define LUA_INT_TYPE LUA_INT_LONG
134#define LUA_FLOAT_TYPE LUA_FLOAT_DOUBLE
135
136#endif /* } */
137
138
139/*
140** default configuration for 64-bit Lua ('long long' and 'double')
141*/
142#if !defined(LUA_INT_TYPE)
143#define LUA_INT_TYPE LUA_INT_LONGLONG
144#endif
145
146#if !defined(LUA_FLOAT_TYPE)
147#define LUA_FLOAT_TYPE LUA_FLOAT_DOUBLE
148#endif
149
150/* }================================================================== */
151
152
153
154
155/*
156** {==================================================================
157** Configuration for Paths.
158** ===================================================================
159*/
160
161/*
162@@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
163** Lua libraries.
164@@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
165** C libraries.
166** CHANGE them if your machine has a non-conventional directory
167** hierarchy or if you want to install your libraries in
168** non-conventional directories.
169*/
170#define LUA_VDIR LUA_VERSION_MAJOR "." LUA_VERSION_MINOR
171#if defined(_WIN32) /* { */
172/*
173** In Windows, any exclamation mark ('!') in the path is replaced by the
174** path of the directory of the executable file of the current process.
175*/
176#define LUA_LDIR "!\\lua\\"
177#define LUA_CDIR "!\\"
178#define LUA_SHRDIR "!\\..\\share\\lua\\" LUA_VDIR "\\"
179#define LUA_PATH_DEFAULT \
180 LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" \
181 LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua;" \
182 LUA_SHRDIR"?.lua;" LUA_SHRDIR"?\\init.lua;" \
183 ".\\?.lua;" ".\\?\\init.lua"
184#define LUA_CPATH_DEFAULT \
185 LUA_CDIR"?.dll;" \
186 LUA_CDIR"..\\lib\\lua\\" LUA_VDIR "\\?.dll;" \
187 LUA_CDIR"loadall.dll;" ".\\?.dll"
188
189#else /* }{ */
190
191#define LUA_ROOT "/usr/local/"
192#define LUA_LDIR LUA_ROOT "share/lua/" LUA_VDIR "/"
193#define LUA_CDIR LUA_ROOT "lib/lua/" LUA_VDIR "/"
194#define LUA_PATH_DEFAULT \
195 LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" \
196 LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua;" \
197 "./?.lua;" "./?/init.lua"
198#define LUA_CPATH_DEFAULT \
199 LUA_CDIR"?.so;" LUA_CDIR"loadall.so;" "./?.so"
200#endif /* } */
201
202
203/*
204@@ LUA_DIRSEP is the directory separator (for submodules).
205** CHANGE it if your machine does not use "/" as the directory separator
206** and is not Windows. (On Windows Lua automatically uses "\".)
207*/
208#if defined(_WIN32)
209#define LUA_DIRSEP "\\"
210#else
211#define LUA_DIRSEP "/"
212#endif
213
214/* }================================================================== */
215
216
217/*
218** {==================================================================
219** Marks for exported symbols in the C code
220** ===================================================================
221*/
222
223/*
224@@ LUA_API is a mark for all core API functions.
225@@ LUALIB_API is a mark for all auxiliary library functions.
226@@ LUAMOD_API is a mark for all standard library opening functions.
227** CHANGE them if you need to define those functions in some special way.
228** For instance, if you want to create one Windows DLL with the core and
229** the libraries, you may want to use the following definition (define
230** LUA_BUILD_AS_DLL to get it).
231*/
232#if defined(LUA_BUILD_AS_DLL) /* { */
233
234#if defined(LUA_CORE) || defined(LUA_LIB) /* { */
235#define LUA_API __declspec(dllexport)
236#else /* }{ */
237#define LUA_API __declspec(dllimport)
238#endif /* } */
239
240#else /* }{ */
241
242#define LUA_API extern
243
244#endif /* } */
245
246
247/* more often than not the libs go together with the core */
248#define LUALIB_API LUA_API
249#define LUAMOD_API LUALIB_API
250
251
252/*
253@@ LUAI_FUNC is a mark for all extern functions that are not to be
254** exported to outside modules.
255@@ LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables
256** that are not to be exported to outside modules (LUAI_DDEF for
257** definitions and LUAI_DDEC for declarations).
258** CHANGE them if you need to mark them in some special way. Elf/gcc
259** (versions 3.2 and later) mark them as "hidden" to optimize access
260** when Lua is compiled as a shared library. Not all elf targets support
261** this attribute. Unfortunately, gcc does not offer a way to check
262** whether the target offers that support, and those without support
263** give a warning about it. To avoid these warnings, change to the
264** default definition.
265*/
266#if defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
267 defined(__ELF__) /* { */
268#define LUAI_FUNC __attribute__((visibility("hidden"))) extern
269#else /* }{ */
270#define LUAI_FUNC extern
271#endif /* } */
272
273#define LUAI_DDEC LUAI_FUNC
274#define LUAI_DDEF /* empty */
275
276/* }================================================================== */
277
278
279/*
280** {==================================================================
281** Compatibility with previous versions
282** ===================================================================
283*/
284
285/*
286@@ LUA_COMPAT_5_2 controls other macros for compatibility with Lua 5.2.
287@@ LUA_COMPAT_5_1 controls other macros for compatibility with Lua 5.1.
288** You can define it to get all options, or change specific options
289** to fit your specific needs.
290*/
291#if defined(LUA_COMPAT_5_2) /* { */
292
293/*
294@@ LUA_COMPAT_MATHLIB controls the presence of several deprecated
295** functions in the mathematical library.
296*/
297#define LUA_COMPAT_MATHLIB
298
299/*
300@@ LUA_COMPAT_BITLIB controls the presence of library 'bit32'.
301*/
302#define LUA_COMPAT_BITLIB
303
304/*
305@@ LUA_COMPAT_IPAIRS controls the effectiveness of the __ipairs metamethod.
306*/
307#define LUA_COMPAT_IPAIRS
308
309/*
310@@ LUA_COMPAT_APIINTCASTS controls the presence of macros for
311** manipulating other integer types (lua_pushunsigned, lua_tounsigned,
312** luaL_checkint, luaL_checklong, etc.)
313*/
314#define LUA_COMPAT_APIINTCASTS
315
316#endif /* } */
317
318
319#if defined(LUA_COMPAT_5_1) /* { */
320
321/* Incompatibilities from 5.2 -> 5.3 */
322#define LUA_COMPAT_MATHLIB
323#define LUA_COMPAT_APIINTCASTS
324
325/*
326@@ LUA_COMPAT_UNPACK controls the presence of global 'unpack'.
327** You can replace it with 'table.unpack'.
328*/
329#define LUA_COMPAT_UNPACK
330
331/*
332@@ LUA_COMPAT_LOADERS controls the presence of table 'package.loaders'.
333** You can replace it with 'package.searchers'.
334*/
335#define LUA_COMPAT_LOADERS
336
337/*
338@@ macro 'lua_cpcall' emulates deprecated function lua_cpcall.
339** You can call your C function directly (with light C functions).
340*/
341#define lua_cpcall(L,f,u) \
342 (lua_pushcfunction(L, (f)), \
343 lua_pushlightuserdata(L,(u)), \
344 lua_pcall(L,1,0,0))
345
346
347/*
348@@ LUA_COMPAT_LOG10 defines the function 'log10' in the math library.
349** You can rewrite 'log10(x)' as 'log(x, 10)'.
350*/
351#define LUA_COMPAT_LOG10
352
353/*
354@@ LUA_COMPAT_LOADSTRING defines the function 'loadstring' in the base
355** library. You can rewrite 'loadstring(s)' as 'load(s)'.
356*/
357#define LUA_COMPAT_LOADSTRING
358
359/*
360@@ LUA_COMPAT_MAXN defines the function 'maxn' in the table library.
361*/
362#define LUA_COMPAT_MAXN
363
364/*
365@@ The following macros supply trivial compatibility for some
366** changes in the API. The macros themselves document how to
367** change your code to avoid using them.
368*/
369#define lua_strlen(L,i) lua_rawlen(L, (i))
370
371#define lua_objlen(L,i) lua_rawlen(L, (i))
372
373#define lua_equal(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPEQ)
374#define lua_lessthan(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPLT)
375
376/*
377@@ LUA_COMPAT_MODULE controls compatibility with previous
378** module functions 'module' (Lua) and 'luaL_register' (C).
379*/
380#define LUA_COMPAT_MODULE
381
382#endif /* } */
383
384
385/*
386@@ LUA_COMPAT_FLOATSTRING makes Lua format integral floats without a
387@@ a float mark ('.0').
388** This macro is not on by default even in compatibility mode,
389** because this is not really an incompatibility.
390*/
391/* #define LUA_COMPAT_FLOATSTRING */
392
393/* }================================================================== */
394
395
396
397/*
398** {==================================================================
399** Configuration for Numbers.
400** Change these definitions if no predefined LUA_FLOAT_* / LUA_INT_*
401** satisfy your needs.
402** ===================================================================
403*/
404
405/*
406@@ LUA_NUMBER is the floating-point type used by Lua.
407@@ LUAI_UACNUMBER is the result of an 'usual argument conversion'
408@@ over a floating number.
409@@ l_mathlim(x) corrects limit name 'x' to the proper float type
410** by prefixing it with one of FLT/DBL/LDBL.
411@@ LUA_NUMBER_FRMLEN is the length modifier for writing floats.
412@@ LUA_NUMBER_FMT is the format for writing floats.
413@@ lua_number2str converts a float to a string.
414@@ l_mathop allows the addition of an 'l' or 'f' to all math operations.
415@@ l_floor takes the floor of a float.
416@@ lua_str2number converts a decimal numeric string to a number.
417*/
418
419
420/* The following definitions are good for most cases here */
421
422#define l_floor(x) (l_mathop(floor)(x))
423
424#define lua_number2str(s,sz,n) l_sprintf((s), sz, LUA_NUMBER_FMT, (n))
425
426/*
427@@ lua_numbertointeger converts a float number to an integer, or
428** returns 0 if float is not within the range of a lua_Integer.
429** (The range comparisons are tricky because of rounding. The tests
430** here assume a two-complement representation, where MININTEGER always
431** has an exact representation as a float; MAXINTEGER may not have one,
432** and therefore its conversion to float may have an ill-defined value.)
433*/
434#define lua_numbertointeger(n,p) \
435 ((n) >= (LUA_NUMBER)(LUA_MININTEGER) && \
436 (n) < -(LUA_NUMBER)(LUA_MININTEGER) && \
437 (*(p) = (LUA_INTEGER)(n), 1))
438
439
440/* now the variable definitions */
441
442#if LUA_FLOAT_TYPE == LUA_FLOAT_FLOAT /* { single float */
443
444#define LUA_NUMBER float
445
446#define l_mathlim(n) (FLT_##n)
447
448#define LUAI_UACNUMBER double
449
450#define LUA_NUMBER_FRMLEN ""
451#define LUA_NUMBER_FMT "%.7g"
452
453#define l_mathop(op) op##f
454
455#define lua_str2number(s,p) strtof((s), (p))
456
457
458#elif LUA_FLOAT_TYPE == LUA_FLOAT_LONGDOUBLE /* }{ long double */
459
460#define LUA_NUMBER long double
461
462#define l_mathlim(n) (LDBL_##n)
463
464#define LUAI_UACNUMBER long double
465
466#define LUA_NUMBER_FRMLEN "L"
467#define LUA_NUMBER_FMT "%.19Lg"
468
469#define l_mathop(op) op##l
470
471#define lua_str2number(s,p) strtold((s), (p))
472
473#elif LUA_FLOAT_TYPE == LUA_FLOAT_DOUBLE /* }{ double */
474
475#define LUA_NUMBER double
476
477#define l_mathlim(n) (DBL_##n)
478
479#define LUAI_UACNUMBER double
480
481#define LUA_NUMBER_FRMLEN ""
482#define LUA_NUMBER_FMT "%.14g"
483
484#define l_mathop(op) op
485
486#define lua_str2number(s,p) strtod((s), (p))
487
488#else /* }{ */
489
490#error "numeric float type not defined"
491
492#endif /* } */
493
494
495
496/*
497@@ LUA_INTEGER is the integer type used by Lua.
498**
499@@ LUA_UNSIGNED is the unsigned version of LUA_INTEGER.
500**
501@@ LUAI_UACINT is the result of an 'usual argument conversion'
502@@ over a lUA_INTEGER.
503@@ LUA_INTEGER_FRMLEN is the length modifier for reading/writing integers.
504@@ LUA_INTEGER_FMT is the format for writing integers.
505@@ LUA_MAXINTEGER is the maximum value for a LUA_INTEGER.
506@@ LUA_MININTEGER is the minimum value for a LUA_INTEGER.
507@@ lua_integer2str converts an integer to a string.
508*/
509
510
511/* The following definitions are good for most cases here */
512
513#define LUA_INTEGER_FMT "%" LUA_INTEGER_FRMLEN "d"
514#define lua_integer2str(s,sz,n) l_sprintf((s), sz, LUA_INTEGER_FMT, (n))
515
516#define LUAI_UACINT LUA_INTEGER
517
518/*
519** use LUAI_UACINT here to avoid problems with promotions (which
520** can turn a comparison between unsigneds into a signed comparison)
521*/
522#define LUA_UNSIGNED unsigned LUAI_UACINT
523
524
525/* now the variable definitions */
526
527#if LUA_INT_TYPE == LUA_INT_INT /* { int */
528
529#define LUA_INTEGER int
530#define LUA_INTEGER_FRMLEN ""
531
532#define LUA_MAXINTEGER INT_MAX
533#define LUA_MININTEGER INT_MIN
534
535#elif LUA_INT_TYPE == LUA_INT_LONG /* }{ long */
536
537#define LUA_INTEGER long
538#define LUA_INTEGER_FRMLEN "l"
539
540#define LUA_MAXINTEGER LONG_MAX
541#define LUA_MININTEGER LONG_MIN
542
543#elif LUA_INT_TYPE == LUA_INT_LONGLONG /* }{ long long */
544
545/* use presence of macro LLONG_MAX as proxy for C99 compliance */
546#if defined(LLONG_MAX) /* { */
547/* use ISO C99 stuff */
548
549#define LUA_INTEGER long long
550#define LUA_INTEGER_FRMLEN "ll"
551
552#define LUA_MAXINTEGER LLONG_MAX
553#define LUA_MININTEGER LLONG_MIN
554
555#elif defined(LUA_USE_WINDOWS) /* }{ */
556/* in Windows, can use specific Windows types */
557
558#define LUA_INTEGER __int64
559#define LUA_INTEGER_FRMLEN "I64"
560
561#define LUA_MAXINTEGER _I64_MAX
562#define LUA_MININTEGER _I64_MIN
563
564#else /* }{ */
565
566#error "Compiler does not support 'long long'. Use option '-DLUA_32BITS' \
567 or '-DLUA_C89_NUMBERS' (see file 'luaconf.h' for details)"
568
569#endif /* } */
570
571#else /* }{ */
572
573#error "numeric integer type not defined"
574
575#endif /* } */
576
577/* }================================================================== */
578
579
580/*
581** {==================================================================
582** Dependencies with C99 and other C details
583** ===================================================================
584*/
585
586/*
587@@ l_sprintf is equivalent to 'snprintf' or 'sprintf' in C89.
588** (All uses in Lua have only one format item.)
589*/
590#if !defined(LUA_USE_C89)
591#define l_sprintf(s,sz,f,i) snprintf(s,sz,f,i)
592#else
593#define l_sprintf(s,sz,f,i) ((void)(sz), sprintf(s,f,i))
594#endif
595
596
597/*
598@@ lua_strx2number converts an hexadecimal numeric string to a number.
599** In C99, 'strtod' does that conversion. Otherwise, you can
600** leave 'lua_strx2number' undefined and Lua will provide its own
601** implementation.
602*/
603#if !defined(LUA_USE_C89)
604#define lua_strx2number(s,p) lua_str2number(s,p)
605#endif
606
607
608/*
609@@ lua_number2strx converts a float to an hexadecimal numeric string.
610** In C99, 'sprintf' (with format specifiers '%a'/'%A') does that.
611** Otherwise, you can leave 'lua_number2strx' undefined and Lua will
612** provide its own implementation.
613*/
614#if !defined(LUA_USE_C89)
615#define lua_number2strx(L,b,sz,f,n) l_sprintf(b,sz,f,n)
616#endif
617
618
619/*
620** 'strtof' and 'opf' variants for math functions are not valid in
621** C89. Otherwise, the macro 'HUGE_VALF' is a good proxy for testing the
622** availability of these variants. ('math.h' is already included in
623** all files that use these macros.)
624*/
625#if defined(LUA_USE_C89) || (defined(HUGE_VAL) && !defined(HUGE_VALF))
626#undef l_mathop /* variants not available */
627#undef lua_str2number
628#define l_mathop(op) (lua_Number)op /* no variant */
629#define lua_str2number(s,p) ((lua_Number)strtod((s), (p)))
630#endif
631
632
633/*
634@@ LUA_KCONTEXT is the type of the context ('ctx') for continuation
635** functions. It must be a numerical type; Lua will use 'intptr_t' if
636** available, otherwise it will use 'ptrdiff_t' (the nearest thing to
637** 'intptr_t' in C89)
638*/
639#define LUA_KCONTEXT ptrdiff_t
640
641#if !defined(LUA_USE_C89) && defined(__STDC_VERSION__) && \
642 __STDC_VERSION__ >= 199901L
643#include <stdint.h>
644#if defined(INTPTR_MAX) /* even in C99 this type is optional */
645#undef LUA_KCONTEXT
646#define LUA_KCONTEXT intptr_t
647#endif
648#endif
649
650
651/*
652@@ lua_getlocaledecpoint gets the locale "radix character" (decimal point).
653** Change that if you do not want to use C locales. (Code using this
654** macro must include header 'locale.h'.)
655*/
656#if !defined(lua_getlocaledecpoint)
657#define lua_getlocaledecpoint() (localeconv()->decimal_point[0])
658#endif
659
660/* }================================================================== */
661
662
663/*
664** {==================================================================
665** Language Variations
666** =====================================================================
667*/
668
669/*
670@@ LUA_NOCVTN2S/LUA_NOCVTS2N control how Lua performs some
671** coercions. Define LUA_NOCVTN2S to turn off automatic coercion from
672** numbers to strings. Define LUA_NOCVTS2N to turn off automatic
673** coercion from strings to numbers.
674*/
675/* #define LUA_NOCVTN2S */
676/* #define LUA_NOCVTS2N */
677
678
679/*
680@@ LUA_USE_APICHECK turns on several consistency checks on the C API.
681** Define it as a help when debugging C code.
682*/
683#if defined(LUA_USE_APICHECK)
684#include <assert.h>
685#define luai_apicheck(l,e) assert(e)
686#endif
687
688/* }================================================================== */
689
690
691/*
692** {==================================================================
693** Macros that affect the API and must be stable (that is, must be the
694** same when you compile Lua and when you compile code that links to
695** Lua). You probably do not want/need to change them.
696** =====================================================================
697*/
698
699/*
700@@ LUAI_MAXSTACK limits the size of the Lua stack.
701** CHANGE it if you need a different limit. This limit is arbitrary;
702** its only purpose is to stop Lua from consuming unlimited stack
703** space (and to reserve some numbers for pseudo-indices).
704*/
705#if LUAI_BITSINT >= 32
706#define LUAI_MAXSTACK 1000000
707#else
708#define LUAI_MAXSTACK 15000
709#endif
710
711
712/*
713@@ LUA_EXTRASPACE defines the size of a raw memory area associated with
714** a Lua state with very fast access.
715** CHANGE it if you need a different size.
716*/
717#define LUA_EXTRASPACE (sizeof(void *))
718
719
720/*
721@@ LUA_IDSIZE gives the maximum size for the description of the source
722@@ of a function in debug information.
723** CHANGE it if you want a different size.
724*/
725#define LUA_IDSIZE 60
726
727
728/*
729@@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
730** CHANGE it if it uses too much C-stack space. (For long double,
731** 'string.format("%.99f", 1e4932)' needs ~5030 bytes, so a
732** smaller buffer would force a memory allocation for each call to
733** 'string.format'.)
734*/
735#if defined(LUA_FLOAT_LONGDOUBLE)
736#define LUAL_BUFFERSIZE 8192
737#else
738#define LUAL_BUFFERSIZE ((int)(0x80 * sizeof(void*) * sizeof(lua_Integer)))
739#endif
740
741/* }================================================================== */
742
743
744/*
745@@ LUA_QL describes how error messages quote program elements.
746** Lua does not use these macros anymore; they are here for
747** compatibility only.
748*/
749#define LUA_QL(x) "'" x "'"
750#define LUA_QS LUA_QL("%s")
751
752
753
754
755/* =================================================================== */
756
757/*
758** Local configuration. You can use this space to add your redefinitions
759** without modifying the main part of the file.
760*/
761
762
763
764
765
766#endif
767