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6527f429 DM |
1 | /**\r |
2 | * @class Ext.fx.Manager\r | |
3 | * Animation Manager which keeps track of all current animations and manages them on a frame by frame basis.\r | |
4 | * @private\r | |
5 | * @singleton\r | |
6 | */\r | |
7 | \r | |
8 | Ext.define('Ext.fx.Manager', {\r | |
9 | \r | |
10 | /* Begin Definitions */\r | |
11 | \r | |
12 | singleton: true,\r | |
13 | \r | |
14 | requires: [\r | |
15 | 'Ext.util.MixedCollection',\r | |
16 | 'Ext.util.TaskRunner',\r | |
17 | 'Ext.fx.target.Element',\r | |
18 | 'Ext.fx.target.ElementCSS',\r | |
19 | 'Ext.fx.target.CompositeElement',\r | |
20 | 'Ext.fx.target.CompositeElementCSS',\r | |
21 | 'Ext.fx.target.Sprite',\r | |
22 | 'Ext.fx.target.CompositeSprite',\r | |
23 | 'Ext.fx.target.Component'\r | |
24 | ],\r | |
25 | \r | |
26 | mixins: {\r | |
27 | queue: 'Ext.fx.Queue'\r | |
28 | },\r | |
29 | \r | |
30 | /* End Definitions */\r | |
31 | \r | |
32 | /**\r | |
33 | * @private\r | |
34 | */\r | |
35 | constructor: function() {\r | |
36 | var me = this;\r | |
37 | me.items = new Ext.util.MixedCollection();\r | |
38 | me.targetArr = {};\r | |
39 | me.mixins.queue.constructor.call(me);\r | |
40 | \r | |
41 | // Do not use fireIdleEvent: false. Each tick of the TaskRunner needs to fire the idleEvent\r | |
42 | // in case an animation callback/listener adds a listener.\r | |
43 | me.taskRunner = new Ext.util.TaskRunner();\r | |
44 | },\r | |
45 | \r | |
46 | /**\r | |
47 | * @cfg {Number} interval Default interval in miliseconds to calculate each frame. Defaults to 16ms (~60fps)\r | |
48 | */\r | |
49 | interval: 16,\r | |
50 | \r | |
51 | /**\r | |
52 | * @cfg {Boolean} forceJS Force the use of JavaScript-based animation instead of CSS3 animation, even when CSS3\r | |
53 | * animation is supported by the browser. This defaults to true currently, as CSS3 animation support is still\r | |
54 | * considered experimental at this time, and if used should be thouroughly tested across all targeted browsers.\r | |
55 | * @protected\r | |
56 | */\r | |
57 | forceJS: true,\r | |
58 | \r | |
59 | /**\r | |
60 | * @private\r | |
61 | * Target Factory\r | |
62 | */\r | |
63 | createTarget: function(target) {\r | |
64 | var me = this,\r | |
65 | useCSS3 = !me.forceJS && Ext.supports.Transitions,\r | |
66 | targetObj;\r | |
67 | \r | |
68 | me.useCSS3 = useCSS3;\r | |
69 | \r | |
70 | if (target) {\r | |
71 | // dom element, string or fly\r | |
72 | if (target.tagName || Ext.isString(target) || target.isFly) {\r | |
73 | target = Ext.get(target);\r | |
74 | targetObj = new Ext.fx.target['Element' + (useCSS3 ? 'CSS' : '')](target);\r | |
75 | }\r | |
76 | // Element\r | |
77 | else if (target.dom) {\r | |
78 | targetObj = new Ext.fx.target['Element' + (useCSS3 ? 'CSS' : '')](target);\r | |
79 | }\r | |
80 | // Element Composite\r | |
81 | else if (target.isComposite) {\r | |
82 | targetObj = new Ext.fx.target['CompositeElement' + (useCSS3 ? 'CSS' : '')](target);\r | |
83 | }\r | |
84 | // Draw Sprite\r | |
85 | else if (target.isSprite) {\r | |
86 | targetObj = new Ext.fx.target.Sprite(target);\r | |
87 | }\r | |
88 | // Draw Sprite Composite\r | |
89 | else if (target.isCompositeSprite) {\r | |
90 | targetObj = new Ext.fx.target.CompositeSprite(target);\r | |
91 | }\r | |
92 | // Component\r | |
93 | else if (target.isComponent) {\r | |
94 | targetObj = new Ext.fx.target.Component(target);\r | |
95 | }\r | |
96 | else if (target.isAnimTarget) {\r | |
97 | return target;\r | |
98 | }\r | |
99 | else {\r | |
100 | return null;\r | |
101 | }\r | |
102 | me.targets.add(targetObj);\r | |
103 | return targetObj;\r | |
104 | }\r | |
105 | else {\r | |
106 | return null;\r | |
107 | }\r | |
108 | },\r | |
109 | \r | |
110 | /**\r | |
111 | * Add an Anim to the manager. This is done automatically when an Anim instance is created.\r | |
112 | * @param {Ext.fx.Anim} anim\r | |
113 | */\r | |
114 | addAnim: function(anim) {\r | |
115 | var me = this,\r | |
116 | items = me.items,\r | |
117 | task = me.task;\r | |
118 | \r | |
119 | // Make sure we use the anim's id, not the anim target's id here. The anim id will be unique on\r | |
120 | // each call to addAnim. `anim.target` is the DOM element being targeted, and since multiple animations\r | |
121 | // can target a single DOM node concurrently, the target id cannot be assumned to be unique.\r | |
122 | items.add(anim.id, anim);\r | |
123 | //Ext.log('+ added anim ', anim.id, ', target: ', anim.target.getId(), ', duration: ', anim.duration);\r | |
124 | \r | |
125 | // Start the timer if not already running\r | |
126 | if (!task && items.length) {\r | |
127 | task = me.task = {\r | |
128 | run: me.runner,\r | |
129 | interval: me.interval,\r | |
130 | scope: me\r | |
131 | };\r | |
132 | //Ext.log('--->> Starting task');\r | |
133 | me.taskRunner.start(task);\r | |
134 | }\r | |
135 | },\r | |
136 | \r | |
137 | /**\r | |
138 | * Remove an Anim from the manager. This is done automatically when an Anim ends.\r | |
139 | * @param {Ext.fx.Anim} anim\r | |
140 | */\r | |
141 | removeAnim: function(anim) {\r | |
142 | var me = this,\r | |
143 | items = me.items,\r | |
144 | task = me.task;\r | |
145 | \r | |
146 | items.removeAtKey(anim.id);\r | |
147 | //Ext.log(' X removed anim ', anim.id, ', target: ', anim.target.getId(), ', frames: ', anim.frameCount, ', item count: ', items.length);\r | |
148 | \r | |
149 | // Stop the timer if there are no more managed Anims\r | |
150 | if (task && !items.length) {\r | |
151 | //Ext.log('[]--- Stopping task');\r | |
152 | me.taskRunner.stop(task);\r | |
153 | delete me.task;\r | |
154 | }\r | |
155 | },\r | |
156 | \r | |
157 | /**\r | |
158 | * @private\r | |
159 | * Runner function being called each frame\r | |
160 | */\r | |
161 | runner: function() {\r | |
162 | var me = this,\r | |
163 | items = me.items.getRange(),\r | |
164 | i = 0,\r | |
165 | len = items.length,\r | |
166 | anim;\r | |
167 | \r | |
168 | //Ext.log(' executing anim runner task with ', len, ' items');\r | |
169 | me.targetArr = {};\r | |
170 | \r | |
171 | // Single timestamp for all animations this interval\r | |
172 | me.timestamp = new Date();\r | |
173 | \r | |
174 | // Loop to start any new animations first before looping to\r | |
175 | // execute running animations (which will also include all animations\r | |
176 | // started in this loop). This is a subtle difference from simply\r | |
177 | // iterating in one loop and starting then running each animation,\r | |
178 | // but separating the loops is necessary to ensure that all new animations\r | |
179 | // actually kick off prior to existing ones regardless of array order.\r | |
180 | // Otherwise in edge cases when there is excess latency in overall\r | |
181 | // performance, allowing existing animations to run before new ones can\r | |
182 | // lead to dropped frames and subtle race conditions when they are\r | |
183 | // interdependent, which is often the case with certain Element fx.\r | |
184 | for (; i < len; i++) {\r | |
185 | anim = items[i];\r | |
186 | \r | |
187 | if (anim.isReady()) {\r | |
188 | //Ext.log(' starting anim ', anim.id, ', target: ', anim.target.id);\r | |
189 | me.startAnim(anim);\r | |
190 | }\r | |
191 | }\r | |
192 | \r | |
193 | for (i = 0; i < len; i++) {\r | |
194 | anim = items[i];\r | |
195 | \r | |
196 | if (anim.isRunning()) {\r | |
197 | //Ext.log(' running anim ', anim.target.id);\r | |
198 | me.runAnim(anim);\r | |
199 | }\r | |
200 | //<debug>\r | |
201 | //else if (!me.useCSS3) {\r | |
202 | // When using CSS3 transitions the animations get paused since they are not\r | |
203 | // needed once the transition is handed over to the browser, so we can\r | |
204 | // ignore this case. However if we are doing JS animations and something is\r | |
205 | // paused here it's possibly unintentional.\r | |
206 | //Ext.log(' (i) anim ', anim.id, ' is active but not running...');\r | |
207 | //}\r | |
208 | //</debug>\r | |
209 | }\r | |
210 | \r | |
211 | // Apply all the pending changes to their targets\r | |
212 | me.applyPendingAttrs();\r | |
213 | \r | |
214 | // Avoid retaining target references after we are finished with anims\r | |
215 | me.targetArr = null;\r | |
216 | },\r | |
217 | \r | |
218 | /**\r | |
219 | * @private\r | |
220 | * Start the individual animation (initialization)\r | |
221 | */\r | |
222 | startAnim: function(anim) {\r | |
223 | anim.start(this.timestamp);\r | |
224 | },\r | |
225 | \r | |
226 | /**\r | |
227 | * @private\r | |
228 | * Run the individual animation for this frame\r | |
229 | */\r | |
230 | runAnim: function(anim, forceEnd) {\r | |
231 | if (!anim) {\r | |
232 | return;\r | |
233 | }\r | |
234 | var me = this,\r | |
235 | useCSS3 = me.useCSS3 && anim.target.type === 'element',\r | |
236 | elapsedTime = me.timestamp - anim.startTime,\r | |
237 | lastFrame = (elapsedTime >= anim.duration),\r | |
238 | target, o;\r | |
239 | \r | |
240 | if (forceEnd) {\r | |
241 | elapsedTime = anim.duration;\r | |
242 | lastFrame = true;\r | |
243 | }\r | |
244 | \r | |
245 | target = this.collectTargetData(anim, elapsedTime, useCSS3, lastFrame);\r | |
246 | \r | |
247 | // For CSS3 animation, we need to immediately set the first frame's attributes without any transition\r | |
248 | // to get a good initial state, then add the transition properties and set the final attributes.\r | |
249 | if (useCSS3) {\r | |
250 | //Ext.log(' (i) using CSS3 transitions');\r | |
251 | \r | |
252 | // Flush the collected attributes, without transition\r | |
253 | anim.target.setAttr(target.anims[anim.id].attributes, true);\r | |
254 | \r | |
255 | // Add the end frame data\r | |
256 | me.collectTargetData(anim, anim.duration, useCSS3, lastFrame);\r | |
257 | \r | |
258 | // Pause the animation so runAnim doesn't keep getting called\r | |
259 | anim.paused = true;\r | |
260 | \r | |
261 | target = anim.target.target;\r | |
262 | // We only want to attach an event on the last element in a composite\r | |
263 | if (anim.target.isComposite) {\r | |
264 | target = anim.target.target.last();\r | |
265 | }\r | |
266 | \r | |
267 | // Listen for the transitionend event\r | |
268 | o = {};\r | |
269 | o[Ext.supports.CSS3TransitionEnd] = anim.lastFrame;\r | |
270 | o.scope = anim;\r | |
271 | o.single = true;\r | |
272 | target.on(o);\r | |
273 | }\r | |
274 | return target;\r | |
275 | },\r | |
276 | \r | |
277 | jumpToEnd: function(anim) {\r | |
278 | var me = this,\r | |
279 | target, clear;\r | |
280 | \r | |
281 | // We may not be in the middle of a tick, where targetAttr is cleared,\r | |
282 | // so if we don't have it, poke it in here while we jump to the end state\r | |
283 | if (!me.targetArr) {\r | |
284 | me.targetArr = {};\r | |
285 | clear = true;\r | |
286 | }\r | |
287 | \r | |
288 | target = me.runAnim(anim, true);\r | |
289 | me.applyAnimAttrs(target, target.anims[anim.id]);\r | |
290 | if (clear) {\r | |
291 | me.targetArr = null;\r | |
292 | }\r | |
293 | },\r | |
294 | \r | |
295 | /**\r | |
296 | * @private\r | |
297 | * Collect target attributes for the given Anim object at the given timestamp\r | |
298 | * @param {Ext.fx.Anim} anim The Anim instance\r | |
299 | * @param {Number} timestamp Time after the anim's start time\r | |
300 | * @param {Boolean} [useCSS3=false] True if using CSS3-based animation, else false\r | |
301 | * @param {Boolean} [isLastFrame=false] True if this is the last frame of animation to be run, else false\r | |
302 | * @return {Object} The animation target wrapper object containing the passed animation along with the\r | |
303 | * new attributes to set on the target's element in the next animation frame.\r | |
304 | */\r | |
305 | collectTargetData: function(anim, elapsedTime, useCSS3, isLastFrame) {\r | |
306 | var targetId = anim.target.getId(),\r | |
307 | target = this.targetArr[targetId];\r | |
308 | \r | |
309 | if (!target) {\r | |
310 | // Create a thin wrapper around the target so that we can create a link between the\r | |
311 | // target element and its associated animations. This is important later when applying\r | |
312 | // attributes to the target so that each animation can be independently run with its own\r | |
313 | // duration and stopped at any point without affecting other animations for the same target.\r | |
314 | target = this.targetArr[targetId] = {\r | |
315 | id: targetId,\r | |
316 | el: anim.target,\r | |
317 | anims: {}\r | |
318 | };\r | |
319 | }\r | |
320 | \r | |
321 | // This is a wrapper for the animation so that we can also save state along with it,\r | |
322 | // including the current elapsed time and lastFrame status. Even though this method only\r | |
323 | // adds a single anim object per call, each target element could have multiple animations\r | |
324 | // associated with it, which is why the anim is added to the target's `anims` hash by id.\r | |
325 | target.anims[anim.id] = {\r | |
326 | id: anim.id,\r | |
327 | anim: anim,\r | |
328 | elapsed: elapsedTime,\r | |
329 | isLastFrame: isLastFrame,\r | |
330 | // This is the object that gets applied to the target element below in applyPendingAttrs():\r | |
331 | attributes: [{\r | |
332 | duration: anim.duration,\r | |
333 | easing: (useCSS3 && anim.reverse) ? anim.easingFn.reverse().toCSS3() : anim.easing,\r | |
334 | // This is where the magic happens. The anim calculates what its new attributes should\r | |
335 | // be based on the current frame and returns those as a hash of values.\r | |
336 | attrs: anim.runAnim(elapsedTime)\r | |
337 | }]\r | |
338 | };\r | |
339 | \r | |
340 | return target;\r | |
341 | },\r | |
342 | \r | |
343 | // Duplicating this code for performance reasons. We only want to apply the anims\r | |
344 | // to a single animation because we're hitting the end. It may be out of sequence from\r | |
345 | // the runner timer.\r | |
346 | applyAnimAttrs: function(target, animWrap) {\r | |
347 | var anim = animWrap.anim;\r | |
348 | if (animWrap.attributes && anim.isRunning()) {\r | |
349 | target.el.setAttr(animWrap.attributes, false, animWrap.isLastFrame);\r | |
350 | \r | |
351 | // If this particular anim is at the last frame end it\r | |
352 | if (animWrap.isLastFrame) {\r | |
353 | anim.lastFrame();\r | |
354 | }\r | |
355 | }\r | |
356 | },\r | |
357 | \r | |
358 | /**\r | |
359 | * @private\r | |
360 | * Apply all pending attribute changes to their targets\r | |
361 | */\r | |
362 | applyPendingAttrs: function() {\r | |
363 | var targetArr = this.targetArr,\r | |
364 | target, targetId, animWrap, anim, animId;\r | |
365 | \r | |
366 | // Loop through each target\r | |
367 | for (targetId in targetArr) {\r | |
368 | if (targetArr.hasOwnProperty(targetId)) {\r | |
369 | target = targetArr[targetId];\r | |
370 | \r | |
371 | // Each target could have multiple associated animations, so iterate those\r | |
372 | for (animId in target.anims) {\r | |
373 | if (target.anims.hasOwnProperty(animId)) {\r | |
374 | animWrap = target.anims[animId];\r | |
375 | anim = animWrap.anim;\r | |
376 | \r | |
377 | // If the animation has valid attributes, set them on the target\r | |
378 | if (animWrap.attributes && anim.isRunning()) {\r | |
379 | //Ext.log(' > applying attributes for anim ', animWrap.id, ', target: ', target.id, ', elapsed: ', animWrap.elapsed);\r | |
380 | target.el.setAttr(animWrap.attributes, false, animWrap.isLastFrame);\r | |
381 | \r | |
382 | // If this particular anim is at the last frame end it\r | |
383 | if (animWrap.isLastFrame) {\r | |
384 | //Ext.log(' running last frame for ', animWrap.id, ', target: ', targetId);\r | |
385 | anim.lastFrame();\r | |
386 | }\r | |
387 | }\r | |
388 | }\r | |
389 | }\r | |
390 | }\r | |
391 | }\r | |
392 | }\r | |
393 | });\r |