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1 | /**\r |
2 | * @private\r | |
3 | * Singleton that provides methods used by the Ext.draw.Path\r | |
4 | * for hit testing and finding path intersection points.\r | |
5 | */\r | |
6 | Ext.define('Ext.draw.PathUtil', function () {\r | |
7 | var abs = Math.abs,\r | |
8 | pow = Math.pow,\r | |
9 | cos = Math.cos,\r | |
10 | acos = Math.acos,\r | |
11 | sqrt = Math.sqrt,\r | |
12 | PI = Math.PI;\r | |
13 | \r | |
14 | // For extra info see: http://pomax.github.io/bezierinfo/\r | |
15 | \r | |
16 | return {\r | |
17 | singleton: true,\r | |
18 | \r | |
19 | requires: [\r | |
20 | 'Ext.draw.overrides.Path',\r | |
21 | 'Ext.draw.overrides.sprite.Path',\r | |
22 | 'Ext.draw.overrides.sprite.Instancing',\r | |
23 | 'Ext.draw.overrides.Surface'\r | |
24 | ],\r | |
25 | \r | |
26 | /**\r | |
27 | * @private\r | |
28 | * Finds roots of a cubic equation in t, where t lies in the interval of [0,1].\r | |
29 | * Based on http://www.particleincell.com/blog/2013/cubic-line-intersection/\r | |
30 | * @param P {Number[]} Cubic equation coefficients.\r | |
31 | * @return {Number[]} Returns an array of parametric intersection locations along the cubic,\r | |
32 | * with -1 indicating an out-of-bounds intersection\r | |
33 | * (before or after the end point or in the imaginary plane).\r | |
34 | */\r | |
35 | cubicRoots: function (P) {\r | |
36 | var a = P[0],\r | |
37 | b = P[1],\r | |
38 | c = P[2],\r | |
39 | d = P[3];\r | |
40 | \r | |
41 | if (a === 0) {\r | |
42 | return this.quadraticRoots(b, c, d);\r | |
43 | }\r | |
44 | \r | |
45 | var A = b / a,\r | |
46 | B = c / a,\r | |
47 | C = d / a,\r | |
48 | \r | |
49 | Q = (3*B - pow(A, 2)) / 9,\r | |
50 | R = (9*A*B - 27*C - 2*pow(A, 3)) / 54,\r | |
51 | D = pow(Q, 3) + pow(R, 2), // Polynomial discriminant.\r | |
52 | t = [],\r | |
53 | S, T, Im, th, i,\r | |
54 | \r | |
55 | sign = Ext.Number.sign;\r | |
56 | \r | |
57 | if (D >= 0) { // Complex or duplicate roots.\r | |
58 | S = sign(R + sqrt(D)) * pow(abs(R + sqrt(D)), 1/3);\r | |
59 | T = sign(R - sqrt(D)) * pow(abs(R - sqrt(D)), 1/3);\r | |
60 | \r | |
61 | t[0] = -A/3 + (S + T); // Real root.\r | |
62 | t[1] = -A/3 - (S + T)/2; // Real part of complex root.\r | |
63 | t[2] = t[1]; // Real part of complex root.\r | |
64 | Im = abs(sqrt(3) * (S - T)/2); // Complex part of root pair.\r | |
65 | \r | |
66 | // Discard complex roots.\r | |
67 | if (Im !== 0) {\r | |
68 | t[1] =- 1;\r | |
69 | t[2] =- 1;\r | |
70 | }\r | |
71 | \r | |
72 | } else { // Distinct real roots.\r | |
73 | th = acos(R / sqrt(-pow(Q, 3)));\r | |
74 | \r | |
75 | t[0] = 2*sqrt(-Q)*cos(th/3) - A/3;\r | |
76 | t[1] = 2*sqrt(-Q)*cos((th + 2*PI)/3) - A/3;\r | |
77 | t[2] = 2*sqrt(-Q)*cos((th + 4*PI)/3) - A/3;\r | |
78 | }\r | |
79 | \r | |
80 | // Discard out of spec roots.\r | |
81 | for (i = 0; i < 3; i++) {\r | |
82 | if (t[i] < 0 || t[i] > 1) {\r | |
83 | t[i] = -1;\r | |
84 | }\r | |
85 | }\r | |
86 | \r | |
87 | return t;\r | |
88 | },\r | |
89 | \r | |
90 | /**\r | |
91 | * @private\r | |
92 | * Finds roots of a quadratic equation in t, where t lies in the interval of [0,1].\r | |
93 | * Takes three quadratic equation coefficients as parameters.\r | |
94 | * @param a {Number}\r | |
95 | * @param b {Number}\r | |
96 | * @param c {Number}\r | |
97 | * @return {Array}\r | |
98 | */\r | |
99 | quadraticRoots: function (a, b, c) {\r | |
100 | var D, rD, t, i;\r | |
101 | if (a === 0) {\r | |
102 | return this.linearRoot(b, c);\r | |
103 | }\r | |
104 | D = b*b - 4*a*c;\r | |
105 | if (D === 0) { // One real root.\r | |
106 | t = [-b/(2*a)];\r | |
107 | } else if (D > 0) { // Distinct real roots.\r | |
108 | rD = sqrt(D);\r | |
109 | t = [(-b - rD) / (2*a), (-b + rD) / (2*a)];\r | |
110 | } else { // Complex roots.\r | |
111 | return [];\r | |
112 | }\r | |
113 | for (i = 0; i < t.length; i++) {\r | |
114 | if (t[i] < 0 || t[i] > 1) {\r | |
115 | t[i] = -1;\r | |
116 | }\r | |
117 | }\r | |
118 | return t;\r | |
119 | },\r | |
120 | \r | |
121 | /**\r | |
122 | * @private\r | |
123 | * Finds roots of a linear equation in t, where t lies in the interval of [0,1].\r | |
124 | * Takes two linear equation coefficients as parameters.\r | |
125 | * @param a {Number}\r | |
126 | * @param b {Number}\r | |
127 | * @return {Array}\r | |
128 | */\r | |
129 | linearRoot: function (a, b) {\r | |
130 | var t = -b/a;\r | |
131 | if (a === 0 || t < 0 || t > 1) {\r | |
132 | return [];\r | |
133 | }\r | |
134 | return [t];\r | |
135 | },\r | |
136 | \r | |
137 | /**\r | |
138 | * @private\r | |
139 | * Calculates the coefficients of a cubic function for the given coordinates.\r | |
140 | * @param P0 {Number}\r | |
141 | * @param P1 {Number}\r | |
142 | * @param P2 {Number}\r | |
143 | * @param P3 {Number}\r | |
144 | * @return {Array}\r | |
145 | */\r | |
146 | bezierCoeffs: function (P0, P1, P2, P3) {\r | |
147 | var Z = [];\r | |
148 | Z[0] = -P0 + 3*P1 - 3*P2 + P3;\r | |
149 | Z[1] = 3*P0 - 6*P1 + 3*P2;\r | |
150 | Z[2] = -3*P0 + 3*P1;\r | |
151 | Z[3] = P0;\r | |
152 | return Z;\r | |
153 | },\r | |
154 | \r | |
155 | /**\r | |
156 | * @private\r | |
157 | * Computes intersection points between a cubic spline and a line segment.\r | |
158 | * Takes in x/y components of cubic control points and line segment start/end points\r | |
159 | * as parameters.\r | |
160 | * @param px1 {Number}\r | |
161 | * @param px2 {Number}\r | |
162 | * @param px3 {Number}\r | |
163 | * @param px4 {Number}\r | |
164 | * @param py1 {Number}\r | |
165 | * @param py2 {Number}\r | |
166 | * @param py3 {Number}\r | |
167 | * @param py4 {Number}\r | |
168 | * @param x1 {Number}\r | |
169 | * @param y1 {Number}\r | |
170 | * @param x2 {Number}\r | |
171 | * @param y2 {Number}\r | |
172 | * @return {Array} Array of intersection points, where each intersection point\r | |
173 | * is itself a two-item array [x,y].\r | |
174 | */\r | |
175 | cubicLineIntersections: function (px1, px2, px3, px4, py1, py2, py3, py4,\r | |
176 | x1, y1, x2, y2) {\r | |
177 | var P = [],\r | |
178 | intersections = [],\r | |
179 | \r | |
180 | // Finding line equation coefficients.\r | |
181 | A = y1 - y2,\r | |
182 | B = x2 - x1,\r | |
183 | C = x1 * (y2 - y1) - y1 * (x2 - x1),\r | |
184 | \r | |
185 | // Finding cubic Bezier curve equation coefficients.\r | |
186 | bx = this.bezierCoeffs(px1, px2, px3, px4),\r | |
187 | by = this.bezierCoeffs(py1, py2, py3, py4),\r | |
188 | \r | |
189 | i, r, s,\r | |
190 | t, tt, ttt,\r | |
191 | cx, cy;\r | |
192 | \r | |
193 | P[0] = A*bx[0] + B*by[0]; // t^3\r | |
194 | P[1] = A*bx[1] + B*by[1]; // t^2\r | |
195 | P[2] = A*bx[2] + B*by[2]; // t\r | |
196 | P[3] = A*bx[3] + B*by[3] + C; // 1\r | |
197 | \r | |
198 | r = this.cubicRoots(P);\r | |
199 | \r | |
200 | // Verify the roots are in bounds of the linear segment.\r | |
201 | for (i = 0; i < r.length; i++) {\r | |
202 | t = r[i];\r | |
203 | \r | |
204 | if (t < 0 || t > 1) {\r | |
205 | continue;\r | |
206 | }\r | |
207 | \r | |
208 | tt = t*t;\r | |
209 | ttt = tt*t;\r | |
210 | \r | |
211 | cx = bx[0]*ttt + bx[1]*tt + bx[2]*t + bx[3];\r | |
212 | cy = by[0]*ttt + by[1]*tt + by[2]*t + by[3];\r | |
213 | \r | |
214 | // Above is intersection point assuming infinitely long line segment,\r | |
215 | // make sure we are also in bounds of the line.\r | |
216 | if ((x2 - x1) !== 0) { // If not vertical line\r | |
217 | s = (cx - x1) / (x2 - x1);\r | |
218 | } else {\r | |
219 | s = (cy - y1) / (y2 - y1);\r | |
220 | }\r | |
221 | // In bounds?\r | |
222 | if (!(s < 0 || s > 1)) {\r | |
223 | intersections.push([cx, cy]);\r | |
224 | }\r | |
225 | }\r | |
226 | return intersections;\r | |
227 | },\r | |
228 | \r | |
229 | /**\r | |
230 | * @private\r | |
231 | * Splits cubic Bezier curve into two cubic Bezier curves at point z,\r | |
232 | * where z belongs to a range of [0, 1].\r | |
233 | * Accepts cubic coefficients and point z as parameters.\r | |
234 | * @param P1 {Number}\r | |
235 | * @param P2 {Number}\r | |
236 | * @param P3 {Number}\r | |
237 | * @param P4 {Number}\r | |
238 | * @param z Point to split the given curve at.\r | |
239 | * @return {Array} Two-item array, where each item is itself an array\r | |
240 | * of cubic coefficients.\r | |
241 | */\r | |
242 | splitCubic: function (P1, P2, P3, P4, z) {\r | |
243 | var zz = z * z,\r | |
244 | zzz = z * zz,\r | |
245 | iz = z - 1,\r | |
246 | izz = iz * iz,\r | |
247 | izzz = iz * izz,\r | |
248 | // Common point for both curves.\r | |
249 | P = zzz * P4 - 3 * zz * iz * P3 + 3 * z * izz * P2 - izzz * P1;\r | |
250 | \r | |
251 | return [\r | |
252 | [\r | |
253 | P1,\r | |
254 | z * P2 - iz * P1,\r | |
255 | zz * P3 - 2 * z * iz * P2 + izz * P1,\r | |
256 | P\r | |
257 | ],\r | |
258 | [\r | |
259 | P,\r | |
260 | zz * P4 - 2 * z * iz * P3 + izz * P2,\r | |
261 | z * P4 - iz * P3,\r | |
262 | P4\r | |
263 | ]\r | |
264 | ]\r | |
265 | },\r | |
266 | \r | |
267 | /**\r | |
268 | * @private\r | |
269 | * Returns the dimension of a cubic Bezier curve in a single direction.\r | |
270 | * @param a {Number}\r | |
271 | * @param b {Number}\r | |
272 | * @param c {Number}\r | |
273 | * @param d {Number}\r | |
274 | * @return {Array} Two-item array representing cubic's range in the given direction.\r | |
275 | */\r | |
276 | cubicDimension: function (a, b, c, d) {\r | |
277 | var qa = 3 * (-a + 3 * (b - c) + d),\r | |
278 | qb = 6 * (a - 2 * b + c),\r | |
279 | qc = -3 * (a - b), x, y,\r | |
280 | min = Math.min(a, d),\r | |
281 | max = Math.max(a, d), delta;\r | |
282 | \r | |
283 | if (qa === 0) {\r | |
284 | if (qb === 0) {\r | |
285 | return [min, max];\r | |
286 | } else {\r | |
287 | x = -qc / qb;\r | |
288 | if (0 < x && x < 1) {\r | |
289 | y = this.interpolateCubic(a, b, c, d, x);\r | |
290 | min = Math.min(min, y);\r | |
291 | max = Math.max(max, y);\r | |
292 | }\r | |
293 | }\r | |
294 | } else {\r | |
295 | delta = qb * qb - 4 * qa * qc;\r | |
296 | if (delta >= 0) {\r | |
297 | delta = sqrt(delta);\r | |
298 | x = (delta - qb) / 2 / qa;\r | |
299 | if (0 < x && x < 1) {\r | |
300 | y = this.interpolateCubic(a, b, c, d, x);\r | |
301 | min = Math.min(min, y);\r | |
302 | max = Math.max(max, y);\r | |
303 | }\r | |
304 | if (delta > 0) {\r | |
305 | x -= delta / qa;\r | |
306 | if (0 < x && x < 1) {\r | |
307 | y = this.interpolateCubic(a, b, c, d, x);\r | |
308 | min = Math.min(min, y);\r | |
309 | max = Math.max(max, y);\r | |
310 | }\r | |
311 | }\r | |
312 | }\r | |
313 | }\r | |
314 | return [min, max];\r | |
315 | },\r | |
316 | \r | |
317 | /**\r | |
318 | * @private\r | |
319 | * Calculates a value of a cubic function at the given point t. In other words\r | |
320 | * returns a * (1 - t) ^ 3 + 3 * b (1 - t) ^ 2 * t + 3 * c (1 - t) * t ^ 3 + d * t ^ 3\r | |
321 | * for given a, b, c, d and t, where t belongs to an interval of [0, 1].\r | |
322 | * @param a {Number}\r | |
323 | * @param b {Number}\r | |
324 | * @param c {Number}\r | |
325 | * @param d {Number}\r | |
326 | * @param t {Number}\r | |
327 | * @return {Number}\r | |
328 | */\r | |
329 | interpolateCubic: function (a, b, c, d, t) {\r | |
330 | if (t === 0) {\r | |
331 | return a;\r | |
332 | }\r | |
333 | if (t === 1) {\r | |
334 | return d;\r | |
335 | }\r | |
336 | var rate = (1 - t) / t;\r | |
337 | return t * t * t * (d + rate * (3 * c + rate * (3 * b + rate * a)));\r | |
338 | },\r | |
339 | \r | |
340 | /**\r | |
341 | * @private\r | |
342 | * Computes intersection points between two cubic Bezier curve segments.\r | |
343 | * Takes x/y components of control points for two Bezier curve segments.\r | |
344 | * @param ax1 {Number}\r | |
345 | * @param ax2 {Number}\r | |
346 | * @param ax3 {Number}\r | |
347 | * @param ax4 {Number}\r | |
348 | * @param ay1 {Number}\r | |
349 | * @param ay2 {Number}\r | |
350 | * @param ay3 {Number}\r | |
351 | * @param ay4 {Number}\r | |
352 | * @param bx1 {Number}\r | |
353 | * @param bx2 {Number}\r | |
354 | * @param bx3 {Number}\r | |
355 | * @param bx4 {Number}\r | |
356 | * @param by1 {Number}\r | |
357 | * @param by2 {Number}\r | |
358 | * @param by3 {Number}\r | |
359 | * @param by4 {Number}\r | |
360 | * @return {Array} Array of intersection points, where each intersection point\r | |
361 | * is itself a two-item array [x,y].\r | |
362 | */\r | |
363 | cubicsIntersections: function (ax1, ax2, ax3, ax4, ay1, ay2, ay3, ay4,\r | |
364 | bx1, bx2, bx3, bx4, by1, by2, by3, by4) {\r | |
365 | var me = this,\r | |
366 | axDim = me.cubicDimension(ax1, ax2, ax3, ax4),\r | |
367 | ayDim = me.cubicDimension(ay1, ay2, ay3, ay4),\r | |
368 | bxDim = me.cubicDimension(bx1, bx2, bx3, bx4),\r | |
369 | byDim = me.cubicDimension(by1, by2, by3, by4),\r | |
370 | splitAx, splitAy, splitBx, splitBy,\r | |
371 | points = [];\r | |
372 | \r | |
373 | // Curves' bounding boxes don't intersect.\r | |
374 | if (axDim[0] > bxDim[1] || axDim[1] < bxDim[0] || ayDim[0] > byDim[1] || ayDim[1] < byDim[0]) {\r | |
375 | return [];\r | |
376 | }\r | |
377 | // Both curves occupy sub-pixel areas which is effectively their intersection point.\r | |
378 | if (abs(ay1 - ay2) < 1 && abs(ay3 - ay4) < 1 && abs(ax1 - ax4) < 1 && abs(ax2 - ax3) < 1 &&\r | |
379 | abs(by1 - by2) < 1 && abs(by3 - by4) < 1 && abs(bx1 - bx4) < 1 && abs(bx2 - bx3) < 1) {\r | |
380 | return [[ (ax1 + ax4) * 0.5, (ay1 + ay2) * 0.5 ]];\r | |
381 | }\r | |
382 | \r | |
383 | splitAx = me.splitCubic(ax1, ax2, ax3, ax4, 0.5);\r | |
384 | splitAy = me.splitCubic(ay1, ay2, ay3, ay4, 0.5);\r | |
385 | splitBx = me.splitCubic(bx1, bx2, bx3, bx4, 0.5);\r | |
386 | splitBy = me.splitCubic(by1, by2, by3, by4, 0.5);\r | |
387 | \r | |
388 | points.push.apply(points, me.cubicsIntersections.apply(me, splitAx[0].concat(splitAy[0], splitBx[0], splitBy[0])));\r | |
389 | points.push.apply(points, me.cubicsIntersections.apply(me, splitAx[0].concat(splitAy[0], splitBx[1], splitBy[1])));\r | |
390 | points.push.apply(points, me.cubicsIntersections.apply(me, splitAx[1].concat(splitAy[1], splitBx[0], splitBy[0])));\r | |
391 | points.push.apply(points, me.cubicsIntersections.apply(me, splitAx[1].concat(splitAy[1], splitBx[1], splitBy[1])));\r | |
392 | \r | |
393 | return points;\r | |
394 | },\r | |
395 | \r | |
396 | /**\r | |
397 | * @private\r | |
398 | * Returns the point [x,y] where two line segments intersect or null.\r | |
399 | * Takes x/y components of the start and end point of the segments as parameters.\r | |
400 | * Based on Paul Bourke's explanation:\r | |
401 | * http://paulbourke.net/geometry/pointlineplane/\r | |
402 | * @param x1 {Number}\r | |
403 | * @param y1 {Number}\r | |
404 | * @param x2 {Number}\r | |
405 | * @param y2 {Number}\r | |
406 | * @param x3 {Number}\r | |
407 | * @param y3 {Number}\r | |
408 | * @param x4 {Number}\r | |
409 | * @param y4 {Number}\r | |
410 | * @return {Number[]|null}\r | |
411 | */\r | |
412 | linesIntersection: function (x1, y1, x2, y2, x3, y3, x4, y4) {\r | |
413 | var d = (x2 - x1) * (y4 - y3) - (y2 - y1) * (x4 - x3),\r | |
414 | ua, ub;\r | |
415 | if (d === 0) { // Lines are parallel.\r | |
416 | return null;\r | |
417 | }\r | |
418 | ua = ( (x4 - x3) * (y1 - y3) - (x1 - x3) * (y4 - y3) ) / d;\r | |
419 | ub = ( (x2 - x1) * (y1 - y3) - (y2 - y1) * (x1 - x3) ) / d;\r | |
420 | if (ua >= 0 && ua <= 1 && ub >= 0 && ub <= 1) {\r | |
421 | return [\r | |
422 | x1 + ua * (x2 - x1), // x\r | |
423 | y1 + ua * (y2 - y1) // y\r | |
424 | ];\r | |
425 | }\r | |
426 | return null; // The intersection point is outside one or both segments.\r | |
427 | },\r | |
428 | \r | |
429 | /**\r | |
430 | * @private\r | |
431 | * Checks if a point belongs to a line segment.\r | |
432 | * Takes x/y components of the start and end points of the segment and the point's\r | |
433 | * coordinates as parameters.\r | |
434 | * @param x1 {Number}\r | |
435 | * @param y1 {Number}\r | |
436 | * @param x2 {Number}\r | |
437 | * @param y2 {Number}\r | |
438 | * @param x {Number}\r | |
439 | * @param y {Number}\r | |
440 | * @return {Boolean}\r | |
441 | */\r | |
442 | pointOnLine: function (x1, y1, x2, y2, x, y) {\r | |
443 | var t, _;\r | |
444 | if (abs(x2 - x1) < abs(y2 - y1)) {\r | |
445 | _ = x1;\r | |
446 | x1 = y1;\r | |
447 | y1 = _;\r | |
448 | _ = x2;\r | |
449 | x2 = y2;\r | |
450 | y2 = _;\r | |
451 | _ = x;\r | |
452 | x = y;\r | |
453 | y = _;\r | |
454 | }\r | |
455 | t = (x - x1) / (x2 - x1);\r | |
456 | if (t < 0 || t > 1) {\r | |
457 | return false;\r | |
458 | }\r | |
459 | return abs(y1 + t * (y2 - y1) - y) < 4;\r | |
460 | },\r | |
461 | \r | |
462 | /**\r | |
463 | * @private\r | |
464 | * Checks if a point belongs to a cubic Bezier curve segment.\r | |
465 | * Takes x/y components of the control points of the segment and the point's\r | |
466 | * coordinates as parameters.\r | |
467 | * @param px1 {Number}\r | |
468 | * @param px2 {Number}\r | |
469 | * @param px3 {Number}\r | |
470 | * @param px4 {Number}\r | |
471 | * @param py1 {Number}\r | |
472 | * @param py2 {Number}\r | |
473 | * @param py3 {Number}\r | |
474 | * @param py4 {Number}\r | |
475 | * @param x {Number}\r | |
476 | * @param y {Number}\r | |
477 | * @return {Boolean}\r | |
478 | */\r | |
479 | pointOnCubic: function (px1, px2, px3, px4, py1, py2, py3, py4, x, y) {\r | |
480 | // Finding cubic Bezier curve equation coefficients.\r | |
481 | var me = this,\r | |
482 | bx = me.bezierCoeffs(px1, px2, px3, px4),\r | |
483 | by = me.bezierCoeffs(py1, py2, py3, py4),\r | |
484 | i, j, rx, ry, t;\r | |
485 | \r | |
486 | bx[3] -= x;\r | |
487 | by[3] -= y;\r | |
488 | \r | |
489 | rx = me.cubicRoots(bx);\r | |
490 | ry = me.cubicRoots(by);\r | |
491 | \r | |
492 | for (i = 0; i < rx.length; i++) {\r | |
493 | t = rx[i];\r | |
494 | for (j = 0; j < ry.length; j++) {\r | |
495 | // TODO: for more accurate results tolerance should be dynamic\r | |
496 | // TODO: based on the length and shape of the segment.\r | |
497 | if (t >= 0 && t <= 1 && abs(t - ry[j]) < 0.05) {\r | |
498 | return true;\r | |
499 | }\r | |
500 | }\r | |
501 | }\r | |
502 | \r | |
503 | return false;\r | |
504 | }\r | |
505 | \r | |
506 | };\r | |
507 | });\r |