]> git.proxmox.com Git - qemu.git/blame - hw/stellaris_input.c
Luminary board input support.
[qemu.git] / hw / stellaris_input.c
CommitLineData
cf0dbb21
PB
1/*
2 * Gamepad style buttons connected to IRQ/GPIO lines
3 *
4 * Copyright (c) 2007 CodeSourcery.
5 * Written by Paul Brook
6 *
7 * This code is licenced under the GPL.
8 */
9#include "hw.h"
10#include "devices.h"
11#include "console.h"
12
13typedef struct {
14 qemu_irq irq;
15 int keycode;
16 int pressed;
17} gamepad_button;
18
19typedef struct {
20 gamepad_button *buttons;
21 int num_buttons;
22 int extension;
23} gamepad_state;
24
25static void stellaris_gamepad_put_key(void * opaque, int keycode)
26{
27 gamepad_state *s = (gamepad_state *)opaque;
28 int i;
29 int down;
30
31 if (keycode == 0xe0 && !s->extension) {
32 s->extension = 0x80;
33 return;
34 }
35
36 down = (keycode & 0x80) == 0;
37 keycode = (keycode & 0x7f) | s->extension;
38
39 for (i = 0; i < s->num_buttons; i++) {
40 if (s->buttons[i].keycode == keycode
41 && s->buttons[i].pressed != down) {
42 s->buttons[i].pressed = down;
43 qemu_set_irq(s->buttons[i].irq, down);
44 }
45 }
46
47 s->extension = 0;
48}
49
50/* Returns an array 5 ouput slots. */
51void stellaris_gamepad_init(int n, qemu_irq *irq, const int *keycode)
52{
53 gamepad_state *s;
54 int i;
55
56 s = (gamepad_state *)qemu_mallocz(sizeof (gamepad_state));
57 s->buttons = (gamepad_button *)qemu_mallocz(n * sizeof (gamepad_button));
58 for (i = 0; i < n; i++) {
59 s->buttons[i].irq = irq[i];
60 s->buttons[i].keycode = keycode[i];
61 }
62 s->num_buttons = n;
63 qemu_add_kbd_event_handler(stellaris_gamepad_put_key, s);
64}
65
66