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1/*
2 * QEMU Object Model
3 *
4 * Copyright IBM, Corp. 2011
5 *
6 * Authors:
7 * Anthony Liguori <aliguori@us.ibm.com>
8 *
9 * This work is licensed under the terms of the GNU GPL, version 2 or later.
10 * See the COPYING file in the top-level directory.
11 *
12 */
13
14#ifndef QEMU_OBJECT_H
15#define QEMU_OBJECT_H
16
17#include <glib.h>
18#include <stdint.h>
19#include <stdbool.h>
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20#include "qemu-queue.h"
21
22struct Visitor;
23struct Error;
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24
25struct TypeImpl;
26typedef struct TypeImpl *Type;
27
28typedef struct ObjectClass ObjectClass;
29typedef struct Object Object;
30
31typedef struct TypeInfo TypeInfo;
32
33typedef struct InterfaceClass InterfaceClass;
34typedef struct InterfaceInfo InterfaceInfo;
35
36#define TYPE_OBJECT NULL
37
38/**
39 * SECTION:object.h
40 * @title:Base Object Type System
41 * @short_description: interfaces for creating new types and objects
42 *
43 * The QEMU Object Model provides a framework for registering user creatable
44 * types and instantiating objects from those types. QOM provides the following
45 * features:
46 *
47 * - System for dynamically registering types
48 * - Support for single-inheritance of types
49 * - Multiple inheritance of stateless interfaces
50 *
51 * <example>
52 * <title>Creating a minimal type</title>
53 * <programlisting>
54 * #include "qdev.h"
55 *
56 * #define TYPE_MY_DEVICE "my-device"
57 *
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58 * // No new virtual functions: we can reuse the typedef for the
59 * // superclass.
60 * typedef DeviceClass MyDeviceClass;
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61 * typedef struct MyDevice
62 * {
63 * DeviceState parent;
64 *
65 * int reg0, reg1, reg2;
66 * } MyDevice;
67 *
68 * static TypeInfo my_device_info = {
69 * .name = TYPE_MY_DEVICE,
70 * .parent = TYPE_DEVICE,
71 * .instance_size = sizeof(MyDevice),
72 * };
73 *
83f7d43a 74 * static void my_device_register_types(void)
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75 * {
76 * type_register_static(&my_device_info);
77 * }
78 *
83f7d43a 79 * type_init(my_device_register_types)
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80 * </programlisting>
81 * </example>
82 *
83 * In the above example, we create a simple type that is described by #TypeInfo.
84 * #TypeInfo describes information about the type including what it inherits
85 * from, the instance and class size, and constructor/destructor hooks.
86 *
87 * Every type has an #ObjectClass associated with it. #ObjectClass derivatives
88 * are instantiated dynamically but there is only ever one instance for any
89 * given type. The #ObjectClass typically holds a table of function pointers
90 * for the virtual methods implemented by this type.
91 *
92 * Using object_new(), a new #Object derivative will be instantiated. You can
93 * cast an #Object to a subclass (or base-class) type using
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94 * object_dynamic_cast(). You typically want to define macro wrappers around
95 * OBJECT_CHECK() and OBJECT_CLASS_CHECK() to make it easier to convert to a
96 * specific type:
97 *
98 * <example>
99 * <title>Typecasting macros</title>
100 * <programlisting>
101 * #define MY_DEVICE_GET_CLASS(obj) \
102 * OBJECT_GET_CLASS(MyDeviceClass, obj, TYPE_MY_DEVICE)
103 * #define MY_DEVICE_CLASS(klass) \
104 * OBJECT_CLASS_CHECK(MyDeviceClass, klass, TYPE_MY_DEVICE)
105 * #define MY_DEVICE(obj) \
106 * OBJECT_CHECK(MyDevice, obj, TYPE_MY_DEVICE)
107 * </programlisting>
108 * </example>
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109 *
110 * # Class Initialization #
111 *
112 * Before an object is initialized, the class for the object must be
113 * initialized. There is only one class object for all instance objects
114 * that is created lazily.
115 *
116 * Classes are initialized by first initializing any parent classes (if
117 * necessary). After the parent class object has initialized, it will be
118 * copied into the current class object and any additional storage in the
119 * class object is zero filled.
120 *
121 * The effect of this is that classes automatically inherit any virtual
122 * function pointers that the parent class has already initialized. All
123 * other fields will be zero filled.
124 *
125 * Once all of the parent classes have been initialized, #TypeInfo::class_init
126 * is called to let the class being instantiated provide default initialize for
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127 * it's virtual functions. Here is how the above example might be modified
128 * to introduce an overridden virtual function:
129 *
130 * <example>
131 * <title>Overriding a virtual function</title>
132 * <programlisting>
133 * #include "qdev.h"
134 *
135 * void my_device_class_init(ObjectClass *klass, void *class_data)
136 * {
137 * DeviceClass *dc = DEVICE_CLASS(klass);
138 * dc->reset = my_device_reset;
139 * }
140 *
141 * static TypeInfo my_device_info = {
142 * .name = TYPE_MY_DEVICE,
143 * .parent = TYPE_DEVICE,
144 * .instance_size = sizeof(MyDevice),
145 * .class_init = my_device_class_init,
146 * };
147 * </programlisting>
148 * </example>
149 *
150 * Introducing new virtual functions requires a class to define its own
151 * struct and to add a .class_size member to the TypeInfo. Each function
152 * will also have a wrapper to call it easily:
153 *
154 * <example>
155 * <title>Defining an abstract class</title>
156 * <programlisting>
157 * #include "qdev.h"
158 *
159 * typedef struct MyDeviceClass
160 * {
161 * DeviceClass parent;
162 *
163 * void (*frobnicate) (MyDevice *obj);
164 * } MyDeviceClass;
165 *
166 * static TypeInfo my_device_info = {
167 * .name = TYPE_MY_DEVICE,
168 * .parent = TYPE_DEVICE,
169 * .instance_size = sizeof(MyDevice),
170 * .abstract = true, // or set a default in my_device_class_init
171 * .class_size = sizeof(MyDeviceClass),
172 * };
173 *
174 * void my_device_frobnicate(MyDevice *obj)
175 * {
176 * MyDeviceClass *klass = MY_DEVICE_GET_CLASS(obj);
177 *
178 * klass->frobnicate(obj);
179 * }
180 * </programlisting>
181 * </example>
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182 *
183 * # Interfaces #
184 *
185 * Interfaces allow a limited form of multiple inheritance. Instances are
186 * similar to normal types except for the fact that are only defined by
187 * their classes and never carry any state. You can dynamically cast an object
188 * to one of its #Interface types and vice versa.
189 */
190
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191
192/**
193 * ObjectPropertyAccessor:
194 * @obj: the object that owns the property
195 * @v: the visitor that contains the property data
196 * @opaque: the object property opaque
197 * @name: the name of the property
198 * @errp: a pointer to an Error that is filled if getting/setting fails.
199 *
200 * Called when trying to get/set a property.
201 */
202typedef void (ObjectPropertyAccessor)(Object *obj,
203 struct Visitor *v,
204 void *opaque,
205 const char *name,
206 struct Error **errp);
207
208/**
209 * ObjectPropertyRelease:
210 * @obj: the object that owns the property
211 * @name: the name of the property
212 * @opaque: the opaque registered with the property
213 *
214 * Called when a property is removed from a object.
215 */
216typedef void (ObjectPropertyRelease)(Object *obj,
217 const char *name,
218 void *opaque);
219
220typedef struct ObjectProperty
221{
222 gchar *name;
223 gchar *type;
224 ObjectPropertyAccessor *get;
225 ObjectPropertyAccessor *set;
226 ObjectPropertyRelease *release;
227 void *opaque;
228
229 QTAILQ_ENTRY(ObjectProperty) node;
230} ObjectProperty;
231
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232/**
233 * ObjectClass:
234 *
235 * The base for all classes. The only thing that #ObjectClass contains is an
236 * integer type handle.
237 */
238struct ObjectClass
239{
240 /*< private >*/
241 Type type;
242};
243
244/**
245 * Object:
246 *
247 * The base for all objects. The first member of this object is a pointer to
248 * a #ObjectClass. Since C guarantees that the first member of a structure
249 * always begins at byte 0 of that structure, as long as any sub-object places
250 * its parent as the first member, we can cast directly to a #Object.
251 *
252 * As a result, #Object contains a reference to the objects type as its
253 * first member. This allows identification of the real type of the object at
254 * run time.
255 *
256 * #Object also contains a list of #Interfaces that this object
257 * implements.
258 */
259struct Object
260{
261 /*< private >*/
262 ObjectClass *class;
2f28d2ff 263 GSList *interfaces;
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264 QTAILQ_HEAD(, ObjectProperty) properties;
265 uint32_t ref;
266 Object *parent;
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267};
268
269/**
270 * TypeInfo:
271 * @name: The name of the type.
272 * @parent: The name of the parent type.
273 * @instance_size: The size of the object (derivative of #Object). If
274 * @instance_size is 0, then the size of the object will be the size of the
275 * parent object.
276 * @instance_init: This function is called to initialize an object. The parent
277 * class will have already been initialized so the type is only responsible
278 * for initializing its own members.
279 * @instance_finalize: This function is called during object destruction. This
280 * is called before the parent @instance_finalize function has been called.
281 * An object should only free the members that are unique to its type in this
282 * function.
283 * @abstract: If this field is true, then the class is considered abstract and
284 * cannot be directly instantiated.
285 * @class_size: The size of the class object (derivative of #ObjectClass)
286 * for this object. If @class_size is 0, then the size of the class will be
287 * assumed to be the size of the parent class. This allows a type to avoid
288 * implementing an explicit class type if they are not adding additional
289 * virtual functions.
290 * @class_init: This function is called after all parent class initialization
291 * has occured to allow a class to set its default virtual method pointers.
292 * This is also the function to use to override virtual methods from a parent
293 * class.
294 * @class_finalize: This function is called during class destruction and is
295 * meant to release and dynamic parameters allocated by @class_init.
296 * @class_data: Data to pass to the @class_init and @class_finalize functions.
297 * This can be useful when building dynamic classes.
298 * @interfaces: The list of interfaces associated with this type. This
299 * should point to a static array that's terminated with a zero filled
300 * element.
301 */
302struct TypeInfo
303{
304 const char *name;
305 const char *parent;
306
307 size_t instance_size;
308 void (*instance_init)(Object *obj);
309 void (*instance_finalize)(Object *obj);
310
311 bool abstract;
312 size_t class_size;
313
314 void (*class_init)(ObjectClass *klass, void *data);
315 void (*class_finalize)(ObjectClass *klass, void *data);
316 void *class_data;
317
318 InterfaceInfo *interfaces;
319};
320
321/**
322 * OBJECT:
323 * @obj: A derivative of #Object
324 *
325 * Converts an object to a #Object. Since all objects are #Objects,
326 * this function will always succeed.
327 */
328#define OBJECT(obj) \
329 ((Object *)(obj))
330
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331/**
332 * OBJECT_CLASS:
a0dbf408 333 * @class: A derivative of #ObjectClass.
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334 *
335 * Converts a class to an #ObjectClass. Since all objects are #Objects,
336 * this function will always succeed.
337 */
338#define OBJECT_CLASS(class) \
339 ((ObjectClass *)(class))
340
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341/**
342 * OBJECT_CHECK:
343 * @type: The C type to use for the return value.
344 * @obj: A derivative of @type to cast.
345 * @name: The QOM typename of @type
346 *
347 * A type safe version of @object_dynamic_cast_assert. Typically each class
348 * will define a macro based on this type to perform type safe dynamic_casts to
349 * this object type.
350 *
351 * If an invalid object is passed to this function, a run time assert will be
352 * generated.
353 */
354#define OBJECT_CHECK(type, obj, name) \
1ed5b918 355 ((type *)object_dynamic_cast_assert(OBJECT(obj), (name)))
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356
357/**
358 * OBJECT_CLASS_CHECK:
359 * @class: The C type to use for the return value.
360 * @obj: A derivative of @type to cast.
361 * @name: the QOM typename of @class.
362 *
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363 * A type safe version of @object_class_dynamic_cast_assert. This macro is
364 * typically wrapped by each type to perform type safe casts of a class to a
365 * specific class type.
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366 */
367#define OBJECT_CLASS_CHECK(class, obj, name) \
1ed5b918 368 ((class *)object_class_dynamic_cast_assert(OBJECT_CLASS(obj), (name)))
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369
370/**
371 * OBJECT_GET_CLASS:
372 * @class: The C type to use for the return value.
373 * @obj: The object to obtain the class for.
374 * @name: The QOM typename of @obj.
375 *
376 * This function will return a specific class for a given object. Its generally
377 * used by each type to provide a type safe macro to get a specific class type
378 * from an object.
379 */
380#define OBJECT_GET_CLASS(class, obj, name) \
381 OBJECT_CLASS_CHECK(class, object_get_class(OBJECT(obj)), name)
382
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383/**
384 * InterfaceClass:
385 * @parent_class: the base class
386 *
387 * The class for all interfaces. Subclasses of this class should only add
388 * virtual methods.
389 */
390struct InterfaceClass
391{
392 ObjectClass parent_class;
393};
394
395/**
396 * InterfaceInfo:
397 * @type: The name of the interface.
398 * @interface_initfn: This method is called during class initialization and is
399 * used to initialize an interface associated with a class. This function
400 * should initialize any default virtual functions for a class and/or override
401 * virtual functions in a parent class.
402 *
403 * The information associated with an interface.
404 */
405struct InterfaceInfo
406{
407 const char *type;
408
409 void (*interface_initfn)(ObjectClass *class, void *data);
410};
411
412#define TYPE_INTERFACE "interface"
413
414/**
415 * object_new:
416 * @typename: The name of the type of the object to instantiate.
417 *
418 * This function will initialize a new object using heap allocated memory. This
419 * function should be paired with object_delete() to free the resources
420 * associated with the object.
421 *
422 * Returns: The newly allocated and instantiated object.
423 */
424Object *object_new(const char *typename);
425
426/**
427 * object_new_with_type:
428 * @type: The type of the object to instantiate.
429 *
430 * This function will initialize a new object using heap allocated memory. This
431 * function should be paired with object_delete() to free the resources
432 * associated with the object.
433 *
434 * Returns: The newly allocated and instantiated object.
435 */
436Object *object_new_with_type(Type type);
437
438/**
439 * object_delete:
440 * @obj: The object to free.
441 *
442 * Finalize an object and then free the memory associated with it. This should
443 * be paired with object_new() to free the resources associated with an object.
444 */
445void object_delete(Object *obj);
446
447/**
448 * object_initialize_with_type:
449 * @obj: A pointer to the memory to be used for the object.
450 * @type: The type of the object to instantiate.
451 *
452 * This function will initialize an object. The memory for the object should
453 * have already been allocated.
454 */
455void object_initialize_with_type(void *data, Type type);
456
457/**
458 * object_initialize:
459 * @obj: A pointer to the memory to be used for the object.
460 * @typename: The name of the type of the object to instantiate.
461 *
462 * This function will initialize an object. The memory for the object should
463 * have already been allocated.
464 */
465void object_initialize(void *obj, const char *typename);
466
467/**
468 * object_finalize:
469 * @obj: The object to finalize.
470 *
471 * This function destroys and object without freeing the memory associated with
472 * it.
473 */
474void object_finalize(void *obj);
475
476/**
477 * object_dynamic_cast:
478 * @obj: The object to cast.
479 * @typename: The @typename to cast to.
480 *
481 * This function will determine if @obj is-a @typename. @obj can refer to an
482 * object or an interface associated with an object.
483 *
484 * Returns: This function returns @obj on success or #NULL on failure.
485 */
486Object *object_dynamic_cast(Object *obj, const char *typename);
487
488/**
438e1c79 489 * object_dynamic_cast_assert:
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490 *
491 * See object_dynamic_cast() for a description of the parameters of this
492 * function. The only difference in behavior is that this function asserts
493 * instead of returning #NULL on failure.
494 */
495Object *object_dynamic_cast_assert(Object *obj, const char *typename);
496
497/**
498 * object_get_class:
499 * @obj: A derivative of #Object
500 *
501 * Returns: The #ObjectClass of the type associated with @obj.
502 */
503ObjectClass *object_get_class(Object *obj);
504
505/**
506 * object_get_typename:
507 * @obj: A derivative of #Object.
508 *
509 * Returns: The QOM typename of @obj.
510 */
511const char *object_get_typename(Object *obj);
512
513/**
514 * type_register_static:
515 * @info: The #TypeInfo of the new type.
516 *
517 * @info and all of the strings it points to should exist for the life time
518 * that the type is registered.
519 *
520 * Returns: 0 on failure, the new #Type on success.
521 */
522Type type_register_static(const TypeInfo *info);
523
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524#define type_register_static_alias(info, name) do { } while (0)
525
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526/**
527 * type_register:
528 * @info: The #TypeInfo of the new type
529 *
530 * Unlike type_register_static(), this call does not require @info or it's
531 * string members to continue to exist after the call returns.
532 *
533 * Returns: 0 on failure, the new #Type on success.
534 */
535Type type_register(const TypeInfo *info);
536
537/**
538 * object_class_dynamic_cast_assert:
539 * @klass: The #ObjectClass to attempt to cast.
540 * @typename: The QOM typename of the class to cast to.
541 *
542 * Returns: This function always returns @klass and asserts on failure.
543 */
544ObjectClass *object_class_dynamic_cast_assert(ObjectClass *klass,
545 const char *typename);
546
547ObjectClass *object_class_dynamic_cast(ObjectClass *klass,
548 const char *typename);
549
550/**
551 * object_class_get_name:
552 * @klass: The class to obtain the QOM typename for.
553 *
554 * Returns: The QOM typename for @klass.
555 */
556const char *object_class_get_name(ObjectClass *klass);
557
558ObjectClass *object_class_by_name(const char *typename);
559
560void object_class_foreach(void (*fn)(ObjectClass *klass, void *opaque),
93c511a1 561 const char *implements_type, bool include_abstract,
2f28d2ff 562 void *opaque);
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563/**
564 * object_ref:
565 * @obj: the object
566 *
567 * Increase the reference count of a object. A object cannot be freed as long
568 * as its reference count is greater than zero.
569 */
570void object_ref(Object *obj);
571
572/**
573 * qdef_unref:
574 * @obj: the object
575 *
576 * Decrease the reference count of a object. A object cannot be freed as long
577 * as its reference count is greater than zero.
578 */
579void object_unref(Object *obj);
580
581/**
582 * object_property_add:
583 * @obj: the object to add a property to
584 * @name: the name of the property. This can contain any character except for
585 * a forward slash. In general, you should use hyphens '-' instead of
586 * underscores '_' when naming properties.
587 * @type: the type name of the property. This namespace is pretty loosely
588 * defined. Sub namespaces are constructed by using a prefix and then
589 * to angle brackets. For instance, the type 'virtio-net-pci' in the
590 * 'link' namespace would be 'link<virtio-net-pci>'.
591 * @get: The getter to be called to read a property. If this is NULL, then
592 * the property cannot be read.
593 * @set: the setter to be called to write a property. If this is NULL,
594 * then the property cannot be written.
595 * @release: called when the property is removed from the object. This is
596 * meant to allow a property to free its opaque upon object
597 * destruction. This may be NULL.
598 * @opaque: an opaque pointer to pass to the callbacks for the property
599 * @errp: returns an error if this function fails
600 */
601void object_property_add(Object *obj, const char *name, const char *type,
602 ObjectPropertyAccessor *get,
603 ObjectPropertyAccessor *set,
604 ObjectPropertyRelease *release,
605 void *opaque, struct Error **errp);
606
607void object_property_del(Object *obj, const char *name, struct Error **errp);
608
609void object_unparent(Object *obj);
610
611/**
612 * object_property_get:
613 * @obj: the object
614 * @v: the visitor that will receive the property value. This should be an
615 * Output visitor and the data will be written with @name as the name.
616 * @name: the name of the property
617 * @errp: returns an error if this function fails
618 *
619 * Reads a property from a object.
620 */
621void object_property_get(Object *obj, struct Visitor *v, const char *name,
622 struct Error **errp);
623
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624/**
625 * object_property_set_str:
626 * @value: the value to be written to the property
627 * @name: the name of the property
628 * @errp: returns an error if this function fails
629 *
630 * Writes a string value to a property.
631 */
632void object_property_set_str(Object *obj, const char *value,
633 const char *name, struct Error **errp);
634
635/**
636 * object_property_get_str:
637 * @obj: the object
638 * @name: the name of the property
639 * @errp: returns an error if this function fails
640 *
641 * Returns: the value of the property, converted to a C string, or NULL if
642 * an error occurs (including when the property value is not a string).
643 * The caller should free the string.
644 */
645char *object_property_get_str(Object *obj, const char *name,
646 struct Error **errp);
647
1d9c5a12
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648/**
649 * object_property_set_link:
650 * @value: the value to be written to the property
651 * @name: the name of the property
652 * @errp: returns an error if this function fails
653 *
654 * Writes an object's canonical path to a property.
655 */
656void object_property_set_link(Object *obj, Object *value,
657 const char *name, struct Error **errp);
658
659/**
660 * object_property_get_link:
661 * @obj: the object
662 * @name: the name of the property
663 * @errp: returns an error if this function fails
664 *
665 * Returns: the value of the property, resolved from a path to an Object,
666 * or NULL if an error occurs (including when the property value is not a
667 * string or not a valid object path).
668 */
669Object *object_property_get_link(Object *obj, const char *name,
670 struct Error **errp);
671
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672/**
673 * object_property_set_bool:
674 * @value: the value to be written to the property
675 * @name: the name of the property
676 * @errp: returns an error if this function fails
677 *
678 * Writes a bool value to a property.
679 */
680void object_property_set_bool(Object *obj, bool value,
681 const char *name, struct Error **errp);
682
683/**
684 * object_property_get_bool:
685 * @obj: the object
686 * @name: the name of the property
687 * @errp: returns an error if this function fails
688 *
689 * Returns: the value of the property, converted to a boolean, or NULL if
690 * an error occurs (including when the property value is not a bool).
691 */
692bool object_property_get_bool(Object *obj, const char *name,
693 struct Error **errp);
694
695/**
696 * object_property_set_int:
697 * @value: the value to be written to the property
698 * @name: the name of the property
699 * @errp: returns an error if this function fails
700 *
701 * Writes an integer value to a property.
702 */
703void object_property_set_int(Object *obj, int64_t value,
704 const char *name, struct Error **errp);
705
706/**
707 * object_property_get_int:
708 * @obj: the object
709 * @name: the name of the property
710 * @errp: returns an error if this function fails
711 *
712 * Returns: the value of the property, converted to an integer, or NULL if
713 * an error occurs (including when the property value is not an integer).
714 */
715int64_t object_property_get_int(Object *obj, const char *name,
716 struct Error **errp);
717
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718/**
719 * object_property_set:
720 * @obj: the object
721 * @v: the visitor that will be used to write the property value. This should
722 * be an Input visitor and the data will be first read with @name as the
723 * name and then written as the property value.
724 * @name: the name of the property
725 * @errp: returns an error if this function fails
726 *
727 * Writes a property to a object.
728 */
729void object_property_set(Object *obj, struct Visitor *v, const char *name,
730 struct Error **errp);
731
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732/**
733 * object_property_parse:
734 * @obj: the object
735 * @string: the string that will be used to parse the property value.
736 * @name: the name of the property
737 * @errp: returns an error if this function fails
738 *
739 * Parses a string and writes the result into a property of an object.
740 */
741void object_property_parse(Object *obj, const char *string,
742 const char *name, struct Error **errp);
743
744/**
745 * object_property_print:
746 * @obj: the object
747 * @name: the name of the property
748 * @errp: returns an error if this function fails
749 *
750 * Returns a string representation of the value of the property. The
751 * caller shall free the string.
752 */
753char *object_property_print(Object *obj, const char *name,
754 struct Error **errp);
755
57c9fafe 756/**
438e1c79 757 * object_property_get_type:
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758 * @obj: the object
759 * @name: the name of the property
760 * @errp: returns an error if this function fails
761 *
762 * Returns: The type name of the property.
763 */
764const char *object_property_get_type(Object *obj, const char *name,
765 struct Error **errp);
766
767/**
768 * object_get_root:
769 *
770 * Returns: the root object of the composition tree
771 */
772Object *object_get_root(void);
773
774/**
775 * object_get_canonical_path:
776 *
777 * Returns: The canonical path for a object. This is the path within the
778 * composition tree starting from the root.
779 */
780gchar *object_get_canonical_path(Object *obj);
781
782/**
783 * object_resolve_path:
784 * @path: the path to resolve
785 * @ambiguous: returns true if the path resolution failed because of an
786 * ambiguous match
787 *
788 * There are two types of supported paths--absolute paths and partial paths.
789 *
790 * Absolute paths are derived from the root object and can follow child<> or
791 * link<> properties. Since they can follow link<> properties, they can be
792 * arbitrarily long. Absolute paths look like absolute filenames and are
793 * prefixed with a leading slash.
794 *
795 * Partial paths look like relative filenames. They do not begin with a
796 * prefix. The matching rules for partial paths are subtle but designed to make
797 * specifying objects easy. At each level of the composition tree, the partial
798 * path is matched as an absolute path. The first match is not returned. At
799 * least two matches are searched for. A successful result is only returned if
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800 * only one match is found. If more than one match is found, a flag is
801 * returned to indicate that the match was ambiguous.
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802 *
803 * Returns: The matched object or NULL on path lookup failure.
804 */
805Object *object_resolve_path(const char *path, bool *ambiguous);
806
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807/**
808 * object_resolve_path_type:
809 * @path: the path to resolve
810 * @typename: the type to look for.
811 * @ambiguous: returns true if the path resolution failed because of an
812 * ambiguous match
813 *
814 * This is similar to object_resolve_path. However, when looking for a
815 * partial path only matches that implement the given type are considered.
816 * This restricts the search and avoids spuriously flagging matches as
817 * ambiguous.
818 *
819 * For both partial and absolute paths, the return value goes through
820 * a dynamic cast to @typename. This is important if either the link,
821 * or the typename itself are of interface types.
822 *
823 * Returns: The matched object or NULL on path lookup failure.
824 */
825Object *object_resolve_path_type(const char *path, const char *typename,
826 bool *ambiguous);
827
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828/**
829 * object_property_add_child:
830 * @obj: the object to add a property to
831 * @name: the name of the property
832 * @child: the child object
833 * @errp: if an error occurs, a pointer to an area to store the area
834 *
835 * Child properties form the composition tree. All objects need to be a child
836 * of another object. Objects can only be a child of one object.
837 *
838 * There is no way for a child to determine what its parent is. It is not
839 * a bidirectional relationship. This is by design.
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840 *
841 * The value of a child property as a C string will be the child object's
842 * canonical path. It can be retrieved using object_property_get_str().
843 * The child object itself can be retrieved using object_property_get_link().
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844 */
845void object_property_add_child(Object *obj, const char *name,
846 Object *child, struct Error **errp);
847
848/**
849 * object_property_add_link:
850 * @obj: the object to add a property to
851 * @name: the name of the property
852 * @type: the qobj type of the link
853 * @child: a pointer to where the link object reference is stored
854 * @errp: if an error occurs, a pointer to an area to store the area
855 *
856 * Links establish relationships between objects. Links are unidirectional
857 * although two links can be combined to form a bidirectional relationship
858 * between objects.
859 *
860 * Links form the graph in the object model.
861 */
862void object_property_add_link(Object *obj, const char *name,
863 const char *type, Object **child,
864 struct Error **errp);
865
866/**
867 * object_property_add_str:
868 * @obj: the object to add a property to
869 * @name: the name of the property
870 * @get: the getter or NULL if the property is write-only. This function must
871 * return a string to be freed by g_free().
872 * @set: the setter or NULL if the property is read-only
873 * @errp: if an error occurs, a pointer to an area to store the error
874 *
875 * Add a string property using getters/setters. This function will add a
876 * property of type 'string'.
877 */
878void object_property_add_str(Object *obj, const char *name,
879 char *(*get)(Object *, struct Error **),
880 void (*set)(Object *, const char *, struct Error **),
881 struct Error **errp);
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882
883#endif