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1/**
2 * @license MIT
3 */
4
f03d00a4 5import { ITerminal, IBuffer } from './Interfaces';
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6import { CircularList } from './utils/CircularList';
7
bbafdd3d 8/**
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9 * This class represents a terminal buffer (an internal state of the terminal), where the
10 * following information is stored (in high-level):
11 * - text content of this particular buffer
12 * - cursor position
13 * - scroll position
bbafdd3d 14 */
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15export class Buffer implements IBuffer {
16 private _lines: CircularList<[number, string, number][]>;
95cb6f30 17
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18 public ydisp: number;
19 public ybase: number;
20 public y: number;
21 public x: number;
22 public scrollBottom: number;
23 public scrollTop: number;
24 public tabs: any;
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25 public savedY: number;
26 public savedX: number;
27
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28 /**
29 * Create a new Buffer.
3d20c2f2 30 * @param {Terminal} _terminal - The terminal the Buffer will belong to
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31 * @param {number} ydisp - The scroll position of the Buffer in the viewport
32 * @param {number} ybase - The scroll position of the y cursor (ybase + y = the y position within the Buffer)
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33 * @param {number} y - The cursor's y position after ybase
34 * @param {number} x - The cursor's x position after ybase
35 */
36 constructor(
f03d00a4 37 private _terminal: ITerminal
bbafdd3d 38 ) {
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39 this.clear();
40 }
41
42 public get lines(): CircularList<[number, string, number][]> {
43 return this._lines;
44 }
45
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46 /**
47 * Fills the buffer's viewport with blank lines.
48 */
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49 public fillViewportRows(): void {
50 if (this._lines.length === 0) {
51 let i = this._terminal.rows;
52 while (i--) {
53 this.lines.push(this._terminal.blankLine());
54 }
55 }
56 }
57
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58 /**
59 * Clears the buffer to it's initial state, discarding all previous data.
60 */
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61 public clear(): void {
62 this.ydisp = 0;
63 this.ybase = 0;
64 this.y = 0;
65 this.x = 0;
66 this.scrollBottom = 0;
67 this.scrollTop = 0;
68 this.tabs = {};
69 this._lines = new CircularList<[number, string, number][]>(this._terminal.scrollback);
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70 this.scrollBottom = this._terminal.rows - 1;
71 }
72
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73 /**
74 * Resizes the buffer, adjusting its data accordingly.
75 * @param newCols The new number of columns.
76 * @param newRows The new number of rows.
77 */
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78 public resize(newCols: number, newRows: number): void {
79 // Don't resize the buffer if it's empty and hasn't been used yet.
f03d00a4 80 if (this._lines.length === 0) {
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81 return;
82 }
83
84 // Deal with columns increasing (we don't do anything when columns reduce)
85 if (this._terminal.cols < newCols) {
86 const ch: [number, string, number] = [this._terminal.defAttr, ' ', 1]; // does xterm use the default attr?
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87 for (let i = 0; i < this._lines.length; i++) {
88 if (this._lines.get(i) === undefined) {
89 this._lines.set(i, this._terminal.blankLine());
3d20c2f2 90 }
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91 while (this._lines.get(i).length < newCols) {
92 this._lines.get(i).push(ch);
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93 }
94 }
95 }
96
97 // Resize rows in both directions as needed
98 let addToY = 0;
99 if (this._terminal.rows < newRows) {
100 for (let y = this._terminal.rows; y < newRows; y++) {
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101 if (this._lines.length < newRows + this.ybase) {
102 if (this.ybase > 0 && this._lines.length <= this.ybase + this.y + addToY + 1) {
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103 // There is room above the buffer and there are no empty elements below the line,
104 // scroll up
105 this.ybase--;
106 addToY++;
107 if (this.ydisp > 0) {
108 // Viewport is at the top of the buffer, must increase downwards
109 this.ydisp--;
110 }
111 } else {
112 // Add a blank line if there is no buffer left at the top to scroll to, or if there
113 // are blank lines after the cursor
f03d00a4 114 this._lines.push(this._terminal.blankLine());
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115 }
116 }
117 }
118 } else { // (this._terminal.rows >= newRows)
119 for (let y = this._terminal.rows; y > newRows; y--) {
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120 if (this._lines.length > newRows + this.ybase) {
121 if (this._lines.length > this.ybase + this.y + 1) {
3d20c2f2 122 // The line is a blank line below the cursor, remove it
f03d00a4 123 this._lines.pop();
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124 } else {
125 // The line is the cursor, scroll down
126 this.ybase++;
127 this.ydisp++;
128 }
129 }
130 }
131 }
132
133 // Make sure that the cursor stays on screen
134 if (this.y >= newRows) {
135 this.y = newRows - 1;
136 }
137 if (addToY) {
138 this.y += addToY;
139 }
140
141 if (this.x >= newCols) {
142 this.x = newCols - 1;
143 }
144
145 this.scrollTop = 0;
146 this.scrollBottom = newRows - 1;
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147 }
148}