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1\input texinfo @c -*- texinfo -*-
2@c %**start of header
3@setfilename qemu-tech.info
4
5@documentlanguage en
6@documentencoding UTF-8
7
8@settitle QEMU Internals
9@exampleindent 0
10@paragraphindent 0
11@c %**end of header
12
13@ifinfo
14@direntry
15* QEMU Internals: (qemu-tech). The QEMU Emulator Internals.
16@end direntry
17@end ifinfo
18
19@iftex
20@titlepage
21@sp 7
22@center @titlefont{QEMU Internals}
23@sp 3
24@end titlepage
25@end iftex
26
27@ifnottex
28@node Top
29@top
30
31@menu
32* Introduction::
33* QEMU Internals::
34* Regression Tests::
35* Index::
36@end menu
37@end ifnottex
38
39@contents
40
41@node Introduction
42@chapter Introduction
43
44@menu
45* intro_features:: Features
46* intro_x86_emulation:: x86 and x86-64 emulation
47* intro_arm_emulation:: ARM emulation
48* intro_mips_emulation:: MIPS emulation
49* intro_ppc_emulation:: PowerPC emulation
50* intro_sparc_emulation:: Sparc32 and Sparc64 emulation
51* intro_xtensa_emulation:: Xtensa emulation
52* intro_other_emulation:: Other CPU emulation
53@end menu
54
55@node intro_features
56@section Features
57
58QEMU is a FAST! processor emulator using a portable dynamic
59translator.
60
61QEMU has two operating modes:
62
63@itemize @minus
64
65@item
66Full system emulation. In this mode (full platform virtualization),
67QEMU emulates a full system (usually a PC), including a processor and
68various peripherals. It can be used to launch several different
69Operating Systems at once without rebooting the host machine or to
70debug system code.
71
72@item
73User mode emulation. In this mode (application level virtualization),
74QEMU can launch processes compiled for one CPU on another CPU, however
75the Operating Systems must match. This can be used for example to ease
76cross-compilation and cross-debugging.
77@end itemize
78
79As QEMU requires no host kernel driver to run, it is very safe and
80easy to use.
81
82QEMU generic features:
83
84@itemize
85
86@item User space only or full system emulation.
87
88@item Using dynamic translation to native code for reasonable speed.
89
90@item
91Working on x86, x86_64 and PowerPC32/64 hosts. Being tested on ARM,
92HPPA, Sparc32 and Sparc64. Previous versions had some support for
93Alpha and S390 hosts, but TCG (see below) doesn't support those yet.
94
95@item Self-modifying code support.
96
97@item Precise exceptions support.
98
99@item
100Floating point library supporting both full software emulation and
101native host FPU instructions.
102
103@end itemize
104
105QEMU user mode emulation features:
106@itemize
107@item Generic Linux system call converter, including most ioctls.
108
109@item clone() emulation using native CPU clone() to use Linux scheduler for threads.
110
111@item Accurate signal handling by remapping host signals to target signals.
112@end itemize
113
114Linux user emulator (Linux host only) can be used to launch the Wine
115Windows API emulator (@url{http://www.winehq.org}). A Darwin user
116emulator (Darwin hosts only) exists and a BSD user emulator for BSD
117hosts is under development. It would also be possible to develop a
118similar user emulator for Solaris.
119
120QEMU full system emulation features:
121@itemize
122@item
123QEMU uses a full software MMU for maximum portability.
124
125@item
126QEMU can optionally use an in-kernel accelerator, like kvm. The accelerators
127execute some of the guest code natively, while
128continuing to emulate the rest of the machine.
129
130@item
131Various hardware devices can be emulated and in some cases, host
132devices (e.g. serial and parallel ports, USB, drives) can be used
133transparently by the guest Operating System. Host device passthrough
134can be used for talking to external physical peripherals (e.g. a
135webcam, modem or tape drive).
136
137@item
138Symmetric multiprocessing (SMP) even on a host with a single CPU. On a
139SMP host system, QEMU can use only one CPU fully due to difficulty in
140implementing atomic memory accesses efficiently.
141
142@end itemize
143
144@node intro_x86_emulation
145@section x86 and x86-64 emulation
146
147QEMU x86 target features:
148
149@itemize
150
151@item The virtual x86 CPU supports 16 bit and 32 bit addressing with segmentation.
152LDT/GDT and IDT are emulated. VM86 mode is also supported to run
153DOSEMU. There is some support for MMX/3DNow!, SSE, SSE2, SSE3, SSSE3,
154and SSE4 as well as x86-64 SVM.
155
156@item Support of host page sizes bigger than 4KB in user mode emulation.
157
158@item QEMU can emulate itself on x86.
159
160@item An extensive Linux x86 CPU test program is included @file{tests/test-i386}.
161It can be used to test other x86 virtual CPUs.
162
163@end itemize
164
165Current QEMU limitations:
166
167@itemize
168
169@item Limited x86-64 support.
170
171@item IPC syscalls are missing.
172
173@item The x86 segment limits and access rights are not tested at every
174memory access (yet). Hopefully, very few OSes seem to rely on that for
175normal use.
176
177@end itemize
178
179@node intro_arm_emulation
180@section ARM emulation
181
182@itemize
183
184@item Full ARM 7 user emulation.
185
186@item NWFPE FPU support included in user Linux emulation.
187
188@item Can run most ARM Linux binaries.
189
190@end itemize
191
192@node intro_mips_emulation
193@section MIPS emulation
194
195@itemize
196
197@item The system emulation allows full MIPS32/MIPS64 Release 2 emulation,
198including privileged instructions, FPU and MMU, in both little and big
199endian modes.
200
201@item The Linux userland emulation can run many 32 bit MIPS Linux binaries.
202
203@end itemize
204
205Current QEMU limitations:
206
207@itemize
208
209@item Self-modifying code is not always handled correctly.
210
211@item 64 bit userland emulation is not implemented.
212
213@item The system emulation is not complete enough to run real firmware.
214
215@item The watchpoint debug facility is not implemented.
216
217@end itemize
218
219@node intro_ppc_emulation
220@section PowerPC emulation
221
222@itemize
223
224@item Full PowerPC 32 bit emulation, including privileged instructions,
225FPU and MMU.
226
227@item Can run most PowerPC Linux binaries.
228
229@end itemize
230
231@node intro_sparc_emulation
232@section Sparc32 and Sparc64 emulation
233
234@itemize
235
236@item Full SPARC V8 emulation, including privileged
237instructions, FPU and MMU. SPARC V9 emulation includes most privileged
238and VIS instructions, FPU and I/D MMU. Alignment is fully enforced.
239
240@item Can run most 32-bit SPARC Linux binaries, SPARC32PLUS Linux binaries and
241some 64-bit SPARC Linux binaries.
242
243@end itemize
244
245Current QEMU limitations:
246
247@itemize
248
249@item IPC syscalls are missing.
250
251@item Floating point exception support is buggy.
252
253@item Atomic instructions are not correctly implemented.
254
255@item There are still some problems with Sparc64 emulators.
256
257@end itemize
258
259@node intro_xtensa_emulation
260@section Xtensa emulation
261
262@itemize
263
264@item Core Xtensa ISA emulation, including most options: code density,
265loop, extended L32R, 16- and 32-bit multiplication, 32-bit division,
266MAC16, miscellaneous operations, boolean, multiprocessor synchronization,
267conditional store, exceptions, relocatable vectors, unaligned exception,
268interrupts (including high priority and timer), hardware alignment,
269region protection, region translation, MMU, windowed registers, thread
270pointer, processor ID.
271
272@item Not implemented options: FP coprocessor, coprocessor context,
273data/instruction cache (including cache prefetch and locking), XLMI,
274processor interface, debug. Also options not covered by the core ISA
275(e.g. FLIX, wide branches) are not implemented.
276
277@item Can run most Xtensa Linux binaries.
278
279@item New core configuration that requires no additional instructions
280may be created from overlay with minimal amount of hand-written code.
281
282@end itemize
283
284@node intro_other_emulation
285@section Other CPU emulation
286
287In addition to the above, QEMU supports emulation of other CPUs with
288varying levels of success. These are:
289
290@itemize
291
292@item
293Alpha
294@item
295CRIS
296@item
297M68k
298@item
299SH4
300@end itemize
301
302@node QEMU Internals
303@chapter QEMU Internals
304
305@menu
306* QEMU compared to other emulators::
307* Portable dynamic translation::
308* Condition code optimisations::
309* CPU state optimisations::
310* Translation cache::
311* Direct block chaining::
312* Self-modifying code and translated code invalidation::
313* Exception support::
314* MMU emulation::
315* Device emulation::
316* Hardware interrupts::
317* User emulation specific details::
318* Bibliography::
319@end menu
320
321@node QEMU compared to other emulators
322@section QEMU compared to other emulators
323
324Like bochs [3], QEMU emulates an x86 CPU. But QEMU is much faster than
325bochs as it uses dynamic compilation. Bochs is closely tied to x86 PC
326emulation while QEMU can emulate several processors.
327
328Like Valgrind [2], QEMU does user space emulation and dynamic
329translation. Valgrind is mainly a memory debugger while QEMU has no
330support for it (QEMU could be used to detect out of bound memory
331accesses as Valgrind, but it has no support to track uninitialised data
332as Valgrind does). The Valgrind dynamic translator generates better code
333than QEMU (in particular it does register allocation) but it is closely
334tied to an x86 host and target and has no support for precise exceptions
335and system emulation.
336
337EM86 [4] is the closest project to user space QEMU (and QEMU still uses
338some of its code, in particular the ELF file loader). EM86 was limited
339to an alpha host and used a proprietary and slow interpreter (the
340interpreter part of the FX!32 Digital Win32 code translator [5]).
341
342TWIN [6] is a Windows API emulator like Wine. It is less accurate than
343Wine but includes a protected mode x86 interpreter to launch x86 Windows
344executables. Such an approach has greater potential because most of the
345Windows API is executed natively but it is far more difficult to develop
346because all the data structures and function parameters exchanged
347between the API and the x86 code must be converted.
348
349User mode Linux [7] was the only solution before QEMU to launch a
350Linux kernel as a process while not needing any host kernel
351patches. However, user mode Linux requires heavy kernel patches while
352QEMU accepts unpatched Linux kernels. The price to pay is that QEMU is
353slower.
354
355The Plex86 [8] PC virtualizer is done in the same spirit as the now
356obsolete qemu-fast system emulator. It requires a patched Linux kernel
357to work (you cannot launch the same kernel on your PC), but the
358patches are really small. As it is a PC virtualizer (no emulation is
359done except for some privileged instructions), it has the potential of
360being faster than QEMU. The downside is that a complicated (and
361potentially unsafe) host kernel patch is needed.
362
363The commercial PC Virtualizers (VMWare [9], VirtualPC [10], TwoOStwo
364[11]) are faster than QEMU, but they all need specific, proprietary
365and potentially unsafe host drivers. Moreover, they are unable to
366provide cycle exact simulation as an emulator can.
367
368VirtualBox [12], Xen [13] and KVM [14] are based on QEMU. QEMU-SystemC
369[15] uses QEMU to simulate a system where some hardware devices are
370developed in SystemC.
371
372@node Portable dynamic translation
373@section Portable dynamic translation
374
375QEMU is a dynamic translator. When it first encounters a piece of code,
376it converts it to the host instruction set. Usually dynamic translators
377are very complicated and highly CPU dependent. QEMU uses some tricks
378which make it relatively easily portable and simple while achieving good
379performances.
380
381After the release of version 0.9.1, QEMU switched to a new method of
382generating code, Tiny Code Generator or TCG. TCG relaxes the
383dependency on the exact version of the compiler used. The basic idea
384is to split every target instruction into a couple of RISC-like TCG
385ops (see @code{target-i386/translate.c}). Some optimizations can be
386performed at this stage, including liveness analysis and trivial
387constant expression evaluation. TCG ops are then implemented in the
388host CPU back end, also known as TCG target (see
389@code{tcg/i386/tcg-target.c}). For more information, please take a
390look at @code{tcg/README}.
391
392@node Condition code optimisations
393@section Condition code optimisations
394
395Lazy evaluation of CPU condition codes (@code{EFLAGS} register on x86)
396is important for CPUs where every instruction sets the condition
397codes. It tends to be less important on conventional RISC systems
398where condition codes are only updated when explicitly requested. On
399Sparc64, costly update of both 32 and 64 bit condition codes can be
400avoided with lazy evaluation.
401
402Instead of computing the condition codes after each x86 instruction,
403QEMU just stores one operand (called @code{CC_SRC}), the result
404(called @code{CC_DST}) and the type of operation (called
405@code{CC_OP}). When the condition codes are needed, the condition
406codes can be calculated using this information. In addition, an
407optimized calculation can be performed for some instruction types like
408conditional branches.
409
410@code{CC_OP} is almost never explicitly set in the generated code
411because it is known at translation time.
412
413The lazy condition code evaluation is used on x86, m68k, cris and
414Sparc. ARM uses a simplified variant for the N and Z flags.
415
416@node CPU state optimisations
417@section CPU state optimisations
418
419The target CPUs have many internal states which change the way it
420evaluates instructions. In order to achieve a good speed, the
421translation phase considers that some state information of the virtual
422CPU cannot change in it. The state is recorded in the Translation
423Block (TB). If the state changes (e.g. privilege level), a new TB will
424be generated and the previous TB won't be used anymore until the state
425matches the state recorded in the previous TB. For example, if the SS,
426DS and ES segments have a zero base, then the translator does not even
427generate an addition for the segment base.
428
429[The FPU stack pointer register is not handled that way yet].
430
431@node Translation cache
432@section Translation cache
433
434A 32 MByte cache holds the most recently used translations. For
435simplicity, it is completely flushed when it is full. A translation unit
436contains just a single basic block (a block of x86 instructions
437terminated by a jump or by a virtual CPU state change which the
438translator cannot deduce statically).
439
440@node Direct block chaining
441@section Direct block chaining
442
443After each translated basic block is executed, QEMU uses the simulated
444Program Counter (PC) and other cpu state informations (such as the CS
445segment base value) to find the next basic block.
446
447In order to accelerate the most common cases where the new simulated PC
448is known, QEMU can patch a basic block so that it jumps directly to the
449next one.
450
451The most portable code uses an indirect jump. An indirect jump makes
452it easier to make the jump target modification atomic. On some host
453architectures (such as x86 or PowerPC), the @code{JUMP} opcode is
454directly patched so that the block chaining has no overhead.
455
456@node Self-modifying code and translated code invalidation
457@section Self-modifying code and translated code invalidation
458
459Self-modifying code is a special challenge in x86 emulation because no
460instruction cache invalidation is signaled by the application when code
461is modified.
462
463When translated code is generated for a basic block, the corresponding
464host page is write protected if it is not already read-only. Then, if
465a write access is done to the page, Linux raises a SEGV signal. QEMU
466then invalidates all the translated code in the page and enables write
467accesses to the page.
468
469Correct translated code invalidation is done efficiently by maintaining
470a linked list of every translated block contained in a given page. Other
471linked lists are also maintained to undo direct block chaining.
472
473On RISC targets, correctly written software uses memory barriers and
474cache flushes, so some of the protection above would not be
475necessary. However, QEMU still requires that the generated code always
476matches the target instructions in memory in order to handle
477exceptions correctly.
478
479@node Exception support
480@section Exception support
481
482longjmp() is used when an exception such as division by zero is
483encountered.
484
485The host SIGSEGV and SIGBUS signal handlers are used to get invalid
486memory accesses. The simulated program counter is found by
487retranslating the corresponding basic block and by looking where the
488host program counter was at the exception point.
489
490The virtual CPU cannot retrieve the exact @code{EFLAGS} register because
491in some cases it is not computed because of condition code
492optimisations. It is not a big concern because the emulated code can
493still be restarted in any cases.
494
495@node MMU emulation
496@section MMU emulation
497
498For system emulation QEMU supports a soft MMU. In that mode, the MMU
499virtual to physical address translation is done at every memory
500access. QEMU uses an address translation cache to speed up the
501translation.
502
503In order to avoid flushing the translated code each time the MMU
504mappings change, QEMU uses a physically indexed translation cache. It
505means that each basic block is indexed with its physical address.
506
507When MMU mappings change, only the chaining of the basic blocks is
508reset (i.e. a basic block can no longer jump directly to another one).
509
510@node Device emulation
511@section Device emulation
512
513Systems emulated by QEMU are organized by boards. At initialization
514phase, each board instantiates a number of CPUs, devices, RAM and
515ROM. Each device in turn can assign I/O ports or memory areas (for
516MMIO) to its handlers. When the emulation starts, an access to the
517ports or MMIO memory areas assigned to the device causes the
518corresponding handler to be called.
519
520RAM and ROM are handled more optimally, only the offset to the host
521memory needs to be added to the guest address.
522
523The video RAM of VGA and other display cards is special: it can be
524read or written directly like RAM, but write accesses cause the memory
525to be marked with VGA_DIRTY flag as well.
526
527QEMU supports some device classes like serial and parallel ports, USB,
528drives and network devices, by providing APIs for easier connection to
529the generic, higher level implementations. The API hides the
530implementation details from the devices, like native device use or
531advanced block device formats like QCOW.
532
533Usually the devices implement a reset method and register support for
534saving and loading of the device state. The devices can also use
535timers, especially together with the use of bottom halves (BHs).
536
537@node Hardware interrupts
538@section Hardware interrupts
539
540In order to be faster, QEMU does not check at every basic block if an
541hardware interrupt is pending. Instead, the user must asynchronously
542call a specific function to tell that an interrupt is pending. This
543function resets the chaining of the currently executing basic
544block. It ensures that the execution will return soon in the main loop
545of the CPU emulator. Then the main loop can test if the interrupt is
546pending and handle it.
547
548@node User emulation specific details
549@section User emulation specific details
550
551@subsection Linux system call translation
552
553QEMU includes a generic system call translator for Linux. It means that
554the parameters of the system calls can be converted to fix the
555endianness and 32/64 bit issues. The IOCTLs are converted with a generic
556type description system (see @file{ioctls.h} and @file{thunk.c}).
557
558QEMU supports host CPUs which have pages bigger than 4KB. It records all
559the mappings the process does and try to emulated the @code{mmap()}
560system calls in cases where the host @code{mmap()} call would fail
561because of bad page alignment.
562
563@subsection Linux signals
564
565Normal and real-time signals are queued along with their information
566(@code{siginfo_t}) as it is done in the Linux kernel. Then an interrupt
567request is done to the virtual CPU. When it is interrupted, one queued
568signal is handled by generating a stack frame in the virtual CPU as the
569Linux kernel does. The @code{sigreturn()} system call is emulated to return
570from the virtual signal handler.
571
572Some signals (such as SIGALRM) directly come from the host. Other
573signals are synthesized from the virtual CPU exceptions such as SIGFPE
574when a division by zero is done (see @code{main.c:cpu_loop()}).
575
576The blocked signal mask is still handled by the host Linux kernel so
577that most signal system calls can be redirected directly to the host
578Linux kernel. Only the @code{sigaction()} and @code{sigreturn()} system
579calls need to be fully emulated (see @file{signal.c}).
580
581@subsection clone() system call and threads
582
583The Linux clone() system call is usually used to create a thread. QEMU
584uses the host clone() system call so that real host threads are created
585for each emulated thread. One virtual CPU instance is created for each
586thread.
587
588The virtual x86 CPU atomic operations are emulated with a global lock so
589that their semantic is preserved.
590
591Note that currently there are still some locking issues in QEMU. In
592particular, the translated cache flush is not protected yet against
593reentrancy.
594
595@subsection Self-virtualization
596
597QEMU was conceived so that ultimately it can emulate itself. Although
598it is not very useful, it is an important test to show the power of the
599emulator.
600
601Achieving self-virtualization is not easy because there may be address
602space conflicts. QEMU user emulators solve this problem by being an
603executable ELF shared object as the ld-linux.so ELF interpreter. That
604way, it can be relocated at load time.
605
606@node Bibliography
607@section Bibliography
608
609@table @asis
610
611@item [1]
612@url{http://citeseer.nj.nec.com/piumarta98optimizing.html}, Optimizing
613direct threaded code by selective inlining (1998) by Ian Piumarta, Fabio
614Riccardi.
615
616@item [2]
617@url{http://developer.kde.org/~sewardj/}, Valgrind, an open-source
618memory debugger for x86-GNU/Linux, by Julian Seward.
619
620@item [3]
621@url{http://bochs.sourceforge.net/}, the Bochs IA-32 Emulator Project,
622by Kevin Lawton et al.
623
624@item [4]
625@url{http://www.cs.rose-hulman.edu/~donaldlf/em86/index.html}, the EM86
626x86 emulator on Alpha-Linux.
627
628@item [5]
629@url{http://www.usenix.org/publications/library/proceedings/usenix-nt97/@/full_papers/chernoff/chernoff.pdf},
630DIGITAL FX!32: Running 32-Bit x86 Applications on Alpha NT, by Anton
631Chernoff and Ray Hookway.
632
633@item [6]
634@url{http://www.willows.com/}, Windows API library emulation from
635Willows Software.
636
637@item [7]
638@url{http://user-mode-linux.sourceforge.net/},
639The User-mode Linux Kernel.
640
641@item [8]
642@url{http://www.plex86.org/},
643The new Plex86 project.
644
645@item [9]
646@url{http://www.vmware.com/},
647The VMWare PC virtualizer.
648
649@item [10]
650@url{http://www.microsoft.com/windowsxp/virtualpc/},
651The VirtualPC PC virtualizer.
652
653@item [11]
654@url{http://www.twoostwo.org/},
655The TwoOStwo PC virtualizer.
656
657@item [12]
658@url{http://virtualbox.org/},
659The VirtualBox PC virtualizer.
660
661@item [13]
662@url{http://www.xen.org/},
663The Xen hypervisor.
664
665@item [14]
666@url{http://kvm.qumranet.com/kvmwiki/Front_Page},
667Kernel Based Virtual Machine (KVM).
668
669@item [15]
670@url{http://www.greensocs.com/projects/QEMUSystemC},
671QEMU-SystemC, a hardware co-simulator.
672
673@end table
674
675@node Regression Tests
676@chapter Regression Tests
677
678In the directory @file{tests/}, various interesting testing programs
679are available. They are used for regression testing.
680
681@menu
682* test-i386::
683* linux-test::
684@end menu
685
686@node test-i386
687@section @file{test-i386}
688
689This program executes most of the 16 bit and 32 bit x86 instructions and
690generates a text output. It can be compared with the output obtained with
691a real CPU or another emulator. The target @code{make test} runs this
692program and a @code{diff} on the generated output.
693
694The Linux system call @code{modify_ldt()} is used to create x86 selectors
695to test some 16 bit addressing and 32 bit with segmentation cases.
696
697The Linux system call @code{vm86()} is used to test vm86 emulation.
698
699Various exceptions are raised to test most of the x86 user space
700exception reporting.
701
702@node linux-test
703@section @file{linux-test}
704
705This program tests various Linux system calls. It is used to verify
706that the system call parameters are correctly converted between target
707and host CPUs.
708
709@node Index
710@chapter Index
711@printindex cp
712
713@bye