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1 The Framebuffer Console
2 =======================
3
4 The framebuffer console (fbcon), as its name implies, is a text
5 console running on top of the framebuffer device. It has the functionality of
6 any standard text console driver, such as the VGA console, with the added
7 features that can be attributed to the graphical nature of the framebuffer.
8
9 In the x86 architecture, the framebuffer console is optional, and
10 some even treat it as a toy. For other architectures, it is the only available
11 display device, text or graphical.
12
13 What are the features of fbcon? The framebuffer console supports
14 high resolutions, varying font types, display rotation, primitive multihead,
15 etc. Theoretically, multi-colored fonts, blending, aliasing, and any feature
16 made available by the underlying graphics card are also possible.
17
18 A. Configuration
19
20 The framebuffer console can be enabled by using your favorite kernel
21 configuration tool. It is under Device Drivers->Graphics Support->Frame
22 buffer Devices->Console display driver support->Framebuffer Console Support.
23 Select 'y' to compile support statically or 'm' for module support. The
24 module will be fbcon.
25
26 In order for fbcon to activate, at least one framebuffer driver is
27 required, so choose from any of the numerous drivers available. For x86
28 systems, they almost universally have VGA cards, so vga16fb and vesafb will
29 always be available. However, using a chipset-specific driver will give you
30 more speed and features, such as the ability to change the video mode
31 dynamically.
32
33 To display the penguin logo, choose any logo available in Graphics
34 support->Bootup logo.
35
36 Also, you will need to select at least one compiled-in font, but if
37 you don't do anything, the kernel configuration tool will select one for you,
38 usually an 8x16 font.
39
40 GOTCHA: A common bug report is enabling the framebuffer without enabling the
41 framebuffer console. Depending on the driver, you may get a blanked or
42 garbled display, but the system still boots to completion. If you are
43 fortunate to have a driver that does not alter the graphics chip, then you
44 will still get a VGA console.
45
46 B. Loading
47
48 Possible scenarios:
49
50 1. Driver and fbcon are compiled statically
51
52 Usually, fbcon will automatically take over your console. The notable
53 exception is vesafb. It needs to be explicitly activated with the
54 vga= boot option parameter.
55
56 2. Driver is compiled statically, fbcon is compiled as a module
57
58 Depending on the driver, you either get a standard console, or a
59 garbled display, as mentioned above. To get a framebuffer console,
60 do a 'modprobe fbcon'.
61
62 3. Driver is compiled as a module, fbcon is compiled statically
63
64 You get your standard console. Once the driver is loaded with
65 'modprobe xxxfb', fbcon automatically takes over the console with
66 the possible exception of using the fbcon=map:n option. See below.
67
68 4. Driver and fbcon are compiled as a module.
69
70 You can load them in any order. Once both are loaded, fbcon will take
71 over the console.
72
73 C. Boot options
74
75 The framebuffer console has several, largely unknown, boot options
76 that can change its behavior.
77
78 1. fbcon=font:<name>
79
80 Select the initial font to use. The value 'name' can be any of the
81 compiled-in fonts: 10x18, 6x10, 7x14, Acorn8x8, MINI4x6,
82 PEARL8x8, ProFont6x11, SUN12x22, SUN8x16, VGA8x16, VGA8x8.
83
84 Note, not all drivers can handle font with widths not divisible by 8,
85 such as vga16fb.
86
87 2. fbcon=scrollback:<value>[k]
88
89 The scrollback buffer is memory that is used to preserve display
90 contents that has already scrolled past your view. This is accessed
91 by using the Shift-PageUp key combination. The value 'value' is any
92 integer. It defaults to 32KB. The 'k' suffix is optional, and will
93 multiply the 'value' by 1024.
94
95 3. fbcon=map:<0123>
96
97 This is an interesting option. It tells which driver gets mapped to
98 which console. The value '0123' is a sequence that gets repeated until
99 the total length is 64 which is the number of consoles available. In
100 the above example, it is expanded to 012301230123... and the mapping
101 will be:
102
103 tty | 1 2 3 4 5 6 7 8 9 ...
104 fb | 0 1 2 3 0 1 2 3 0 ...
105
106 ('cat /proc/fb' should tell you what the fb numbers are)
107
108 One side effect that may be useful is using a map value that exceeds
109 the number of loaded fb drivers. For example, if only one driver is
110 available, fb0, adding fbcon=map:1 tells fbcon not to take over the
111 console.
112
113 Later on, when you want to map the console the to the framebuffer
114 device, you can use the con2fbmap utility.
115
116 4. fbcon=vc:<n1>-<n2>
117
118 This option tells fbcon to take over only a range of consoles as
119 specified by the values 'n1' and 'n2'. The rest of the consoles
120 outside the given range will still be controlled by the standard
121 console driver.
122
123 NOTE: For x86 machines, the standard console is the VGA console which
124 is typically located on the same video card. Thus, the consoles that
125 are controlled by the VGA console will be garbled.
126
127 4. fbcon=rotate:<n>
128
129 This option changes the orientation angle of the console display. The
130 value 'n' accepts the following:
131
132 0 - normal orientation (0 degree)
133 1 - clockwise orientation (90 degrees)
134 2 - upside down orientation (180 degrees)
135 3 - counterclockwise orientation (270 degrees)
136
137 The angle can be changed anytime afterwards by 'echoing' the same
138 numbers to any one of the 2 attributes found in
139 /sys/class/graphics/fbcon:
140
141 rotate - rotate the display of the active console
142 rotate_all - rotate the display of all consoles
143
144 Console rotation will only become available if Framebuffer Console
145 Rotation support is compiled in your kernel.
146
147 NOTE: This is purely console rotation. Any other applications that
148 use the framebuffer will remain at their 'normal' orientation.
149 Actually, the underlying fb driver is totally ignorant of console
150 rotation.
151
152 5. fbcon=margin:<color>
153
154 This option specifies the color of the margins. The margins are the
155 leftover area at the right and the bottom of the screen that are not
156 used by text. By default, this area will be black. The 'color' value
157 is an integer number that depends on the framebuffer driver being used.
158
159 6. fbcon=nodefer
160
161 If the kernel is compiled with deferred fbcon takeover support, normally
162 the framebuffer contents, left in place by the firmware/bootloader, will
163 be preserved until there actually is some text is output to the console.
164 This option causes fbcon to bind immediately to the fbdev device.
165
166 7. fbcon=logo-pos:<location>
167
168 The only possible 'location' is 'center' (without quotes), and when
169 given, the bootup logo is moved from the default top-left corner
170 location to the center of the framebuffer. If more than one logo is
171 displayed due to multiple CPUs, the collected line of logos is moved
172 as a whole.
173
174 C. Attaching, Detaching and Unloading
175
176 Before going on to how to attach, detach and unload the framebuffer console, an
177 illustration of the dependencies may help.
178
179 The console layer, as with most subsystems, needs a driver that interfaces with
180 the hardware. Thus, in a VGA console:
181
182 console ---> VGA driver ---> hardware.
183
184 Assuming the VGA driver can be unloaded, one must first unbind the VGA driver
185 from the console layer before unloading the driver. The VGA driver cannot be
186 unloaded if it is still bound to the console layer. (See
187 Documentation/console/console.txt for more information).
188
189 This is more complicated in the case of the framebuffer console (fbcon),
190 because fbcon is an intermediate layer between the console and the drivers:
191
192 console ---> fbcon ---> fbdev drivers ---> hardware
193
194 The fbdev drivers cannot be unloaded if bound to fbcon, and fbcon cannot
195 be unloaded if it's bound to the console layer.
196
197 So to unload the fbdev drivers, one must first unbind fbcon from the console,
198 then unbind the fbdev drivers from fbcon. Fortunately, unbinding fbcon from
199 the console layer will automatically unbind framebuffer drivers from
200 fbcon. Thus, there is no need to explicitly unbind the fbdev drivers from
201 fbcon.
202
203 So, how do we unbind fbcon from the console? Part of the answer is in
204 Documentation/console/console.txt. To summarize:
205
206 Echo a value to the bind file that represents the framebuffer console
207 driver. So assuming vtcon1 represents fbcon, then:
208
209 echo 1 > sys/class/vtconsole/vtcon1/bind - attach framebuffer console to
210 console layer
211 echo 0 > sys/class/vtconsole/vtcon1/bind - detach framebuffer console from
212 console layer
213
214 If fbcon is detached from the console layer, your boot console driver (which is
215 usually VGA text mode) will take over. A few drivers (rivafb and i810fb) will
216 restore VGA text mode for you. With the rest, before detaching fbcon, you
217 must take a few additional steps to make sure that your VGA text mode is
218 restored properly. The following is one of the several methods that you can do:
219
220 1. Download or install vbetool. This utility is included with most
221 distributions nowadays, and is usually part of the suspend/resume tool.
222
223 2. In your kernel configuration, ensure that CONFIG_FRAMEBUFFER_CONSOLE is set
224 to 'y' or 'm'. Enable one or more of your favorite framebuffer drivers.
225
226 3. Boot into text mode and as root run:
227
228 vbetool vbestate save > <vga state file>
229
230 The above command saves the register contents of your graphics
231 hardware to <vga state file>. You need to do this step only once as
232 the state file can be reused.
233
234 4. If fbcon is compiled as a module, load fbcon by doing:
235
236 modprobe fbcon
237
238 5. Now to detach fbcon:
239
240 vbetool vbestate restore < <vga state file> && \
241 echo 0 > /sys/class/vtconsole/vtcon1/bind
242
243 6. That's it, you're back to VGA mode. And if you compiled fbcon as a module,
244 you can unload it by 'rmmod fbcon'.
245
246 7. To reattach fbcon:
247
248 echo 1 > /sys/class/vtconsole/vtcon1/bind
249
250 8. Once fbcon is unbound, all drivers registered to the system will also
251 become unbound. This means that fbcon and individual framebuffer drivers
252 can be unloaded or reloaded at will. Reloading the drivers or fbcon will
253 automatically bind the console, fbcon and the drivers together. Unloading
254 all the drivers without unloading fbcon will make it impossible for the
255 console to bind fbcon.
256
257 Notes for vesafb users:
258 =======================
259
260 Unfortunately, if your bootline includes a vga=xxx parameter that sets the
261 hardware in graphics mode, such as when loading vesafb, vgacon will not load.
262 Instead, vgacon will replace the default boot console with dummycon, and you
263 won't get any display after detaching fbcon. Your machine is still alive, so
264 you can reattach vesafb. However, to reattach vesafb, you need to do one of
265 the following:
266
267 Variation 1:
268
269 a. Before detaching fbcon, do
270
271 vbetool vbemode save > <vesa state file> # do once for each vesafb mode,
272 # the file can be reused
273
274 b. Detach fbcon as in step 5.
275
276 c. Attach fbcon
277
278 vbetool vbestate restore < <vesa state file> && \
279 echo 1 > /sys/class/vtconsole/vtcon1/bind
280
281 Variation 2:
282
283 a. Before detaching fbcon, do:
284 echo <ID> > /sys/class/tty/console/bind
285
286
287 vbetool vbemode get
288
289 b. Take note of the mode number
290
291 b. Detach fbcon as in step 5.
292
293 c. Attach fbcon:
294
295 vbetool vbemode set <mode number> && \
296 echo 1 > /sys/class/vtconsole/vtcon1/bind
297
298 Samples:
299 ========
300
301 Here are 2 sample bash scripts that you can use to bind or unbind the
302 framebuffer console driver if you are on an X86 box:
303
304 ---------------------------------------------------------------------------
305 #!/bin/bash
306 # Unbind fbcon
307
308 # Change this to where your actual vgastate file is located
309 # Or Use VGASTATE=$1 to indicate the state file at runtime
310 VGASTATE=/tmp/vgastate
311
312 # path to vbetool
313 VBETOOL=/usr/local/bin
314
315
316 for (( i = 0; i < 16; i++))
317 do
318 if test -x /sys/class/vtconsole/vtcon$i; then
319 if [ `cat /sys/class/vtconsole/vtcon$i/name | grep -c "frame buffer"` \
320 = 1 ]; then
321 if test -x $VBETOOL/vbetool; then
322 echo Unbinding vtcon$i
323 $VBETOOL/vbetool vbestate restore < $VGASTATE
324 echo 0 > /sys/class/vtconsole/vtcon$i/bind
325 fi
326 fi
327 fi
328 done
329
330 ---------------------------------------------------------------------------
331 #!/bin/bash
332 # Bind fbcon
333
334 for (( i = 0; i < 16; i++))
335 do
336 if test -x /sys/class/vtconsole/vtcon$i; then
337 if [ `cat /sys/class/vtconsole/vtcon$i/name | grep -c "frame buffer"` \
338 = 1 ]; then
339 echo Unbinding vtcon$i
340 echo 1 > /sys/class/vtconsole/vtcon$i/bind
341 fi
342 fi
343 done
344 ---------------------------------------------------------------------------
345
346 --
347 Antonino Daplas <adaplas@pol.net>