]>
git.proxmox.com Git - mirror_edk2.git/blob - StdLib/LibC/Math/e_sqrt.c
2 Compute the logrithm of x.
4 Copyright (c) 2010 - 2011, Intel Corporation. All rights reserved.<BR>
5 This program and the accompanying materials are licensed and made available under
6 the terms and conditions of the BSD License that accompanies this distribution.
7 The full text of the license may be found at
8 http://opensource.org/licenses/bsd-license.
10 THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS,
11 WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED.
13 * ====================================================
14 * Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved.
16 * Developed at SunPro, a Sun Microsystems, Inc. business.
17 * Permission to use, copy, modify, and distribute this
18 * software is freely granted, provided that this notice
20 * ====================================================
23 NetBSD: e_sqrt.c,v 1.12 2002/05/26 22:01:52 wiz Exp
25 #include <LibConfig.h>
26 #include <sys/EfiCdefs.h>
30 #include "math_private.h"
32 #if defined(_MSC_VER) /* Handle Microsoft VC++ compiler specifics. */
33 // potential divide by 0 -- near line 129, (x-x)/(x-x) is on purpose
34 #pragma warning ( disable : 4723 )
38 * Return correctly rounded sqrt.
39 * ------------------------------------------
40 * | Use the hardware sqrt if you have one |
41 * ------------------------------------------
43 * Bit by bit method using integer arithmetic. (Slow, but portable)
45 * Scale x to y in [1,4) with even powers of 2:
46 * find an integer k such that 1 <= (y=x*2^(2k)) < 4, then
47 * sqrt(x) = 2^k * sqrt(y)
48 * 2. Bit by bit computation
49 * Let q = sqrt(y) truncated to i bit after binary point (q = 1),
52 * s = 2*q , and y = 2 * ( y - q ). (1)
55 * To compute q from q , one checks whether
62 * If (2) is false, then q = q ; otherwise q = q + 2 .
65 * With some algebric manipulation, it is not difficult to see
66 * that (2) is equivalent to
71 * The advantage of (3) is that s and y can be computed by
73 * the following recurrence formula:
81 * s = s + 2 , y = y - s - 2 (5)
84 * One may easily use induction to prove (4) and (5).
85 * Note. Since the left hand side of (3) contain only i+2 bits,
86 * it does not necessary to do a full (53-bit) comparison
89 * After generating the 53 bits result, we compute one more bit.
90 * Together with the remainder, we can decide whether the
91 * result is exact, bigger than 1/2ulp, or less than 1/2ulp
92 * (it will never equal to 1/2ulp).
93 * The rounding mode can be detected by checking whether
94 * huge + tiny is equal to huge, and whether huge - tiny is
95 * equal to huge for some floating point number "huge" and "tiny".
98 * sqrt(+-0) = +-0 ... exact
100 * sqrt(-ve) = NaN ... with invalid signal
101 * sqrt(NaN) = NaN ... with invalid signal for signaling NaN
103 * Other methods : see the appended file at the end of the program below.
107 static const double one
= 1.0, tiny
=1.0e-300;
110 __ieee754_sqrt(double x
)
113 int32_t sign
= (int)0x80000000;
114 int32_t ix0
,s0
,q
,m
,t
,i
;
115 u_int32_t r
,t1
,s1
,ix1
,q1
;
117 EXTRACT_WORDS(ix0
,ix1
,x
);
119 /* take care of Inf and NaN */
120 if((ix0
&0x7ff00000)==0x7ff00000) {
121 return x
*x
+x
; /* sqrt(NaN)=NaN, sqrt(+inf)=+inf
124 /* take care of zero */
126 if(((ix0
&(~sign
))|ix1
)==0) return x
;/* sqrt(+-0) = +-0 */
129 return (x
-x
)/(x
-x
); /* sqrt(-ve) = sNaN */
134 if(m
==0) { /* subnormal x */
137 ix0
|= (ix1
>>11); ix1
<<= 21;
139 for(i
=0;(ix0
&0x00100000)==0;i
++) ix0
<<=1;
141 ix0
|= (ix1
>>(32-i
));
144 m
-= 1023; /* unbias exponent */
145 ix0
= (ix0
&0x000fffff)|0x00100000;
146 if(m
&1){ /* odd m, double x to make it even */
147 ix0
+= ix0
+ ((ix1
&sign
)>>31);
150 m
>>= 1; /* m = [m/2] */
152 /* generate sqrt(x) bit by bit */
153 ix0
+= ix0
+ ((ix1
&sign
)>>31);
155 q
= q1
= s0
= s1
= 0; /* [q,q1] = sqrt(x) */
156 r
= 0x00200000; /* r = moving bit from right to left */
165 ix0
+= ix0
+ ((ix1
&sign
)>>31);
174 if((t
<ix0
)||((t
==ix0
)&&(t1
<=ix1
))) {
176 if(((t1
&sign
)==(u_int32_t
)sign
)&&(s1
&sign
)==0) s0
+= 1;
178 if (ix1
< t1
) ix0
-= 1;
182 ix0
+= ix0
+ ((ix1
&sign
)>>31);
187 /* use floating add to find out rounding direction */
189 z
= one
-tiny
; /* trigger inexact flag */
192 if (q1
==(u_int32_t
)0xffffffff) { q1
=0; q
+= 1;}
194 if (q1
==(u_int32_t
)0xfffffffe) q
+=1;
200 ix0
= (q
>>1)+0x3fe00000;
202 if ((q
&1)==1) ix1
|= sign
;
204 INSERT_WORDS(z
,ix0
,ix1
);
209 Other methods (use floating-point arithmetic)
211 (This is a copy of a drafted paper by Prof W. Kahan
212 and K.C. Ng, written in May, 1986)
214 Two algorithms are given here to implement sqrt(x)
215 (IEEE double precision arithmetic) in software.
216 Both supply sqrt(x) correctly rounded. The first algorithm (in
217 Section A) uses newton iterations and involves four divisions.
218 The second one uses reciproot iterations to avoid division, but
219 requires more multiplications. Both algorithms need the ability
220 to chop results of arithmetic operations instead of round them,
221 and the INEXACT flag to indicate when an arithmetic operation
222 is executed exactly with no roundoff error, all part of the
223 standard (IEEE 754-1985). The ability to perform shift, add,
224 subtract and logical AND operations upon 32-bit words is needed
225 too, though not part of the standard.
227 A. sqrt(x) by Newton Iteration
229 (1) Initial approximation
231 Let x0 and x1 be the leading and the trailing 32-bit words of
232 a floating point number x (in IEEE double format) respectively
235 ------------------------------------------------------
237 ------------------------------------------------------
238 msb lsb msb lsb ...order
241 ------------------------ ------------------------
242 x0: |s| e | f1 | x1: | f2 |
243 ------------------------ ------------------------
245 By performing shifts and subtracts on x0 and x1 (both regarded
246 as integers), we obtain an 8-bit approximation of sqrt(x) as
249 k := (x0>>1) + 0x1ff80000;
250 y0 := k - T1[31&(k>>15)]. ... y ~ sqrt(x) to 8 bits
251 Here k is a 32-bit integer and T1[] is an integer array containing
252 correction terms. Now magically the floating value of y (y's
253 leading 32-bit word is y0, the value of its trailing word is 0)
254 approximates sqrt(x) to almost 8-bit.
258 0, 1024, 3062, 5746, 9193, 13348, 18162, 23592,
259 29598, 36145, 43202, 50740, 58733, 67158, 75992, 85215,
260 83599, 71378, 60428, 50647, 41945, 34246, 27478, 21581,
261 16499, 12183, 8588, 5674, 3403, 1742, 661, 130,};
263 (2) Iterative refinement
265 Apply Heron's rule three times to y, we have y approximates
266 sqrt(x) to within 1 ulp (Unit in the Last Place):
268 y := (y+x/y)/2 ... almost 17 sig. bits
269 y := (y+x/y)/2 ... almost 35 sig. bits
270 y := y-(y-x/y)/2 ... within 1 ulp
274 Another way to improve y to within 1 ulp is:
276 y := (y+x/y) ... almost 17 sig. bits to 2*sqrt(x)
277 y := y - 0x00100006 ... almost 18 sig. bits to sqrt(x)
281 y := y + 2* ---------- ...within 1 ulp
286 This formula has one division fewer than the one above; however,
287 it requires more multiplications and additions. Also x must be
288 scaled in advance to avoid spurious overflow in evaluating the
289 expression 3y*y+x. Hence it is not recommended uless division
290 is slow. If division is very slow, then one should use the
291 reciproot algorithm given in section B.
295 By twiddling y's last bit it is possible to force y to be
296 correctly rounded according to the prevailing rounding mode
297 as follows. Let r and i be copies of the rounding mode and
298 inexact flag before entering the square root program. Also we
299 use the expression y+-ulp for the next representable floating
300 numbers (up and down) of y. Note that y+-ulp = either fixed
301 point y+-1, or multiply y by nextafter(1,+-inf) in chopped
304 I := FALSE; ... reset INEXACT flag I
305 R := RZ; ... set rounding mode to round-toward-zero
306 z := x/y; ... chopped quotient, possibly inexact
307 If(not I) then { ... if the quotient is exact
309 I := i; ... restore inexact flag
310 R := r; ... restore rounded mode
313 z := z - ulp; ... special rounding
316 i := TRUE; ... sqrt(x) is inexact
317 If (r=RN) then z=z+ulp ... rounded-to-nearest
318 If (r=RP) then { ... round-toward-+inf
321 y := y+z; ... chopped sum
322 y0:=y0-0x00100000; ... y := y/2 is correctly rounded.
323 I := i; ... restore inexact flag
324 R := r; ... restore rounded mode
329 Square root of +inf, +-0, or NaN is itself;
330 Square root of a negative number is NaN with invalid signal.
333 B. sqrt(x) by Reciproot Iteration
335 (1) Initial approximation
337 Let x0 and x1 be the leading and the trailing 32-bit words of
338 a floating point number x (in IEEE double format) respectively
339 (see section A). By performing shifs and subtracts on x0 and y0,
340 we obtain a 7.8-bit approximation of 1/sqrt(x) as follows.
342 k := 0x5fe80000 - (x0>>1);
343 y0:= k - T2[63&(k>>14)]. ... y ~ 1/sqrt(x) to 7.8 bits
345 Here k is a 32-bit integer and T2[] is an integer array
346 containing correction terms. Now magically the floating
347 value of y (y's leading 32-bit word is y0, the value of
348 its trailing word y1 is set to zero) approximates 1/sqrt(x)
353 0x1500, 0x2ef8, 0x4d67, 0x6b02, 0x87be, 0xa395, 0xbe7a, 0xd866,
354 0xf14a, 0x1091b,0x11fcd,0x13552,0x14999,0x15c98,0x16e34,0x17e5f,
355 0x18d03,0x19a01,0x1a545,0x1ae8a,0x1b5c4,0x1bb01,0x1bfde,0x1c28d,
356 0x1c2de,0x1c0db,0x1ba73,0x1b11c,0x1a4b5,0x1953d,0x18266,0x16be0,
357 0x1683e,0x179d8,0x18a4d,0x19992,0x1a789,0x1b445,0x1bf61,0x1c989,
358 0x1d16d,0x1d77b,0x1dddf,0x1e2ad,0x1e5bf,0x1e6e8,0x1e654,0x1e3cd,
359 0x1df2a,0x1d635,0x1cb16,0x1be2c,0x1ae4e,0x19bde,0x1868e,0x16e2e,
360 0x1527f,0x1334a,0x11051,0xe951, 0xbe01, 0x8e0d, 0x5924, 0x1edd,};
362 (2) Iterative refinement
364 Apply Reciproot iteration three times to y and multiply the
365 result by x to get an approximation z that matches sqrt(x)
366 to about 1 ulp. To be exact, we will have
367 -1ulp < sqrt(x)-z<1.0625ulp.
369 ... set rounding mode to Round-to-nearest
370 y := y*(1.5-0.5*x*y*y) ... almost 15 sig. bits to 1/sqrt(x)
371 y := y*((1.5-2^-30)+0.5*x*y*y)... about 29 sig. bits to 1/sqrt(x)
372 ... special arrangement for better accuracy
373 z := x*y ... 29 bits to sqrt(x), with z*y<1
374 z := z + 0.5*z*(1-z*y) ... about 1 ulp to sqrt(x)
376 Remark 2. The constant 1.5-2^-30 is chosen to bias the error so that
377 (a) the term z*y in the final iteration is always less than 1;
378 (b) the error in the final result is biased upward so that
379 -1 ulp < sqrt(x) - z < 1.0625 ulp
380 instead of |sqrt(x)-z|<1.03125ulp.
384 By twiddling y's last bit it is possible to force y to be
385 correctly rounded according to the prevailing rounding mode
386 as follows. Let r and i be copies of the rounding mode and
387 inexact flag before entering the square root program. Also we
388 use the expression y+-ulp for the next representable floating
389 numbers (up and down) of y. Note that y+-ulp = either fixed
390 point y+-1, or multiply y by nextafter(1,+-inf) in chopped
393 R := RZ; ... set rounding mode to round-toward-zero
395 case RN: ... round-to-nearest
396 if(x<= z*(z-ulp)...chopped) z = z - ulp; else
397 if(x<= z*(z+ulp)...chopped) z = z; else z = z+ulp;
399 case RZ:case RM: ... round-to-zero or round-to--inf
400 R:=RP; ... reset rounding mod to round-to-+inf
401 if(x<z*z ... rounded up) z = z - ulp; else
402 if(x>=(z+ulp)*(z+ulp) ...rounded up) z = z+ulp;
404 case RP: ... round-to-+inf
405 if(x>(z+ulp)*(z+ulp)...chopped) z = z+2*ulp; else
406 if(x>z*z ...chopped) z = z+ulp;
410 Remark 3. The above comparisons can be done in fixed point. For
411 example, to compare x and w=z*z chopped, it suffices to compare
412 x1 and w1 (the trailing parts of x and w), regarding them as
413 two's complement integers.
415 ...Is z an exact square root?
416 To determine whether z is an exact square root of x, let z1 be the
417 trailing part of z, and also let x0 and x1 be the leading and
420 If ((z1&0x03ffffff)!=0) ... not exact if trailing 26 bits of z!=0
421 I := 1; ... Raise Inexact flag: z is not exact
423 j := 1 - [(x0>>20)&1] ... j = logb(x) mod 2
424 k := z1 >> 26; ... get z's 25-th and 26-th
426 I := i or (k&j) or ((k&(j+j+1))!=(x1&3));
428 R:= r ... restore rounded mode
431 If multiplication is cheaper than the foregoing red tape, the
432 Inexact flag can be evaluated by
437 Note that z*z can overwrite I; this value must be sensed if it is
440 Remark 4. If z*z = x exactly, then bit 25 to bit 0 of z1 must be
448 Further more, bit 27 and 26 of z1, bit 0 and 1 of x1, and the odd
449 or even of logb(x) have the following relations:
451 -------------------------------------------------
452 bit 27,26 of z1 bit 1,0 of x1 logb(x)
453 -------------------------------------------------
459 -------------------------------------------------
461 (4) Special cases (see (4) of Section A).