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1 /*=============================================================================
2 Copyright (c) 2011 Eric Niebler
3
4 Distributed under the Boost Software License, Version 1.0. (See accompanying
5 file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
6 ==============================================================================*/
7
8 #ifndef BOOST_FUSION_ALGORITHM_ITERATION_FOLD_FWD_HPP
9 #define BOOST_FUSION_ALGORITHM_ITERATION_FOLD_FWD_HPP
10
11 namespace boost { namespace fusion
12 {
13 namespace result_of
14 {
15 template<typename Seq, typename State, typename F>
16 struct fold;
17 }
18
19 template<typename Seq, typename State, typename F>
20 BOOST_CONSTEXPR BOOST_FUSION_GPU_ENABLED
21 inline typename result_of::fold<
22 Seq
23 , State const
24 , F
25 >::type
26 fold(Seq& seq, State const& state, F f);
27
28 template<typename Seq, typename State, typename F>
29 BOOST_CONSTEXPR BOOST_FUSION_GPU_ENABLED
30 inline typename result_of::fold<
31 Seq const
32 , State const
33 , F
34 >::type
35 fold(Seq const& seq, State const& state, F f);
36
37 template<typename Seq, typename State, typename F>
38 BOOST_CONSTEXPR BOOST_FUSION_GPU_ENABLED
39 inline typename result_of::fold<
40 Seq
41 , State
42 , F
43 >::type
44 fold(Seq& seq, State& state, F f);
45
46 template<typename Seq, typename State, typename F>
47 BOOST_CONSTEXPR BOOST_FUSION_GPU_ENABLED
48 inline typename result_of::fold<
49 Seq const
50 , State
51 , F
52 >::type
53 fold(Seq const& seq, State& state, F f);
54 }}
55
56 #endif