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1 // Boost.Geometry (aka GGL, Generic Geometry Library)
2
3 // Copyright (c) 2014 Barend Gehrels, Amsterdam, the Netherlands.
4
5 // This file was modified by Oracle on 2016, 2018.
6 // Modifications copyright (c) 2016-2018 Oracle and/or its affiliates.
7 // Contributed and/or modified by Adam Wulkiewicz, on behalf of Oracle
8
9 // Use, modification and distribution is subject to the Boost Software License,
10 // Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at
11 // http://www.boost.org/LICENSE_1_0.txt)
12
13 #ifndef BOOST_GEOMETRY_ALGORITHMS_DETAIL_BUFFER_TURN_IN_ORIGINAL_VISITOR
14 #define BOOST_GEOMETRY_ALGORITHMS_DETAIL_BUFFER_TURN_IN_ORIGINAL_VISITOR
15
16
17 #include <boost/core/ignore_unused.hpp>
18
19 #include <boost/geometry/algorithms/detail/buffer/buffer_policies.hpp>
20 #include <boost/geometry/algorithms/expand.hpp>
21 #include <boost/geometry/strategies/agnostic/point_in_poly_winding.hpp>
22 #include <boost/geometry/strategies/buffer.hpp>
23
24
25 namespace boost { namespace geometry
26 {
27
28
29 #ifndef DOXYGEN_NO_DETAIL
30 namespace detail { namespace buffer
31 {
32
33 struct original_get_box
34 {
35 template <typename Box, typename Original>
36 static inline void apply(Box& total, Original const& original)
37 {
38 geometry::expand(total, original.m_box);
39 }
40 };
41
42 template <typename DisjointBoxBoxStrategy>
43 struct original_ovelaps_box
44 {
45 template <typename Box, typename Original>
46 static inline bool apply(Box const& box, Original const& original)
47 {
48 return ! detail::disjoint::disjoint_box_box(box, original.m_box,
49 DisjointBoxBoxStrategy());
50 }
51 };
52
53 struct include_turn_policy
54 {
55 template <typename Turn>
56 static inline bool apply(Turn const& turn)
57 {
58 return turn.location == location_ok;
59 }
60 };
61
62 template <typename DisjointPointBoxStrategy>
63 struct turn_in_original_ovelaps_box
64 {
65 template <typename Box, typename Turn>
66 static inline bool apply(Box const& box, Turn const& turn)
67 {
68 if (turn.location != location_ok || turn.within_original)
69 {
70 // Skip all points already processed
71 return false;
72 }
73
74 return ! geometry::detail::disjoint::disjoint_point_box(
75 turn.robust_point, box, DisjointPointBoxStrategy());
76 }
77 };
78
79 //! Check if specified is in range of specified iterators
80 //! Return value of strategy (true if we can bail out)
81 template
82 <
83 typename Strategy,
84 typename State,
85 typename Point,
86 typename Iterator
87 >
88 inline bool point_in_range(Strategy& strategy, State& state,
89 Point const& point, Iterator begin, Iterator end)
90 {
91 boost::ignore_unused(strategy);
92
93 Iterator it = begin;
94 for (Iterator previous = it++; it != end; ++previous, ++it)
95 {
96 if (! strategy.apply(point, *previous, *it, state))
97 {
98 // We're probably on the boundary
99 return false;
100 }
101 }
102 return true;
103 }
104
105 template
106 <
107 typename Strategy,
108 typename State,
109 typename Point,
110 typename CoordinateType,
111 typename Iterator
112 >
113 inline bool point_in_section(Strategy& strategy, State& state,
114 Point const& point, CoordinateType const& point_x,
115 Iterator begin, Iterator end,
116 int direction)
117 {
118 if (direction == 0)
119 {
120 // Not a monotonic section, or no change in X-direction
121 return point_in_range(strategy, state, point, begin, end);
122 }
123
124 // We're in a monotonic section in x-direction
125 Iterator it = begin;
126
127 for (Iterator previous = it++; it != end; ++previous, ++it)
128 {
129 // Depending on sections.direction we can quit for this section
130 CoordinateType const previous_x = geometry::get<0>(*previous);
131
132 if (direction == 1 && point_x < previous_x)
133 {
134 // Section goes upwards, x increases, point is is below section
135 return true;
136 }
137 else if (direction == -1 && point_x > previous_x)
138 {
139 // Section goes downwards, x decreases, point is above section
140 return true;
141 }
142
143 if (! strategy.apply(point, *previous, *it, state))
144 {
145 // We're probably on the boundary
146 return false;
147 }
148 }
149 return true;
150 }
151
152
153 template <typename Point, typename Original, typename PointInGeometryStrategy>
154 inline int point_in_original(Point const& point, Original const& original,
155 PointInGeometryStrategy const& strategy)
156 {
157 typename PointInGeometryStrategy::state_type state;
158
159 if (boost::size(original.m_sections) == 0
160 || boost::size(original.m_ring) - boost::size(original.m_sections) < 16)
161 {
162 // There are no sections, or it does not profit to walk over sections
163 // instead of over points. Boundary of 16 is arbitrary but can influence
164 // performance
165 point_in_range(strategy, state, point,
166 original.m_ring.begin(), original.m_ring.end());
167 return strategy.result(state);
168 }
169
170 typedef typename Original::sections_type sections_type;
171 typedef typename boost::range_iterator<sections_type const>::type iterator_type;
172 typedef typename boost::range_value<sections_type const>::type section_type;
173 typedef typename geometry::coordinate_type<Point>::type coordinate_type;
174
175 coordinate_type const point_x = geometry::get<0>(point);
176
177 // Walk through all monotonic sections of this original
178 for (iterator_type it = boost::begin(original.m_sections);
179 it != boost::end(original.m_sections);
180 ++it)
181 {
182 section_type const& section = *it;
183
184 if (! section.duplicate
185 && section.begin_index < section.end_index
186 && point_x >= geometry::get<min_corner, 0>(section.bounding_box)
187 && point_x <= geometry::get<max_corner, 0>(section.bounding_box))
188 {
189 // x-coordinate of point overlaps with section
190 if (! point_in_section(strategy, state, point, point_x,
191 boost::begin(original.m_ring) + section.begin_index,
192 boost::begin(original.m_ring) + section.end_index + 1,
193 section.directions[0]))
194 {
195 // We're probably on the boundary
196 break;
197 }
198 }
199 }
200
201 return strategy.result(state);
202 }
203
204
205 template <typename Turns, typename PointInGeometryStrategy>
206 class turn_in_original_visitor
207 {
208 public:
209 turn_in_original_visitor(Turns& turns, PointInGeometryStrategy const& strategy)
210 : m_mutable_turns(turns)
211 , m_point_in_geometry_strategy(strategy)
212 {}
213
214 template <typename Turn, typename Original>
215 inline bool apply(Turn const& turn, Original const& original, bool first = true)
216 {
217 boost::ignore_unused(first);
218
219 if (turn.location != location_ok || turn.within_original)
220 {
221 // Skip all points already processed
222 return true;
223 }
224
225 if (geometry::disjoint(turn.robust_point, original.m_box))
226 {
227 // Skip all disjoint
228 return true;
229 }
230
231 int const code = point_in_original(turn.robust_point, original, m_point_in_geometry_strategy);
232
233 if (code == -1)
234 {
235 return true;
236 }
237
238 Turn& mutable_turn = m_mutable_turns[turn.turn_index];
239
240 if (code == 0)
241 {
242 // On border of original: always discard
243 mutable_turn.location = location_discard;
244 }
245
246 // Point is inside an original ring
247 if (original.m_is_interior)
248 {
249 mutable_turn.count_in_original--;
250 }
251 else if (original.m_has_interiors)
252 {
253 mutable_turn.count_in_original++;
254 }
255 else
256 {
257 // It is an exterior ring and there are no interior rings.
258 // Then we are completely ready with this turn
259 mutable_turn.within_original = true;
260 mutable_turn.count_in_original = 1;
261 }
262
263 return true;
264 }
265
266 private :
267 Turns& m_mutable_turns;
268 PointInGeometryStrategy const& m_point_in_geometry_strategy;
269 };
270
271
272 }} // namespace detail::buffer
273 #endif // DOXYGEN_NO_DETAIL
274
275
276 }} // namespace boost::geometry
277
278 #endif // BOOST_GEOMETRY_ALGORITHMS_DETAIL_BUFFER_TURN_IN_ORIGINAL_VISITOR