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1 //
2 // async_tcp_client.cpp
3 // ~~~~~~~~~~~~~~~~~~~~
4 //
5 // Copyright (c) 2003-2020 Christopher M. Kohlhoff (chris at kohlhoff dot com)
6 //
7 // Distributed under the Boost Software License, Version 1.0. (See accompanying
8 // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
9 //
10
11 #include <boost/asio/buffer.hpp>
12 #include <boost/asio/io_context.hpp>
13 #include <boost/asio/ip/tcp.hpp>
14 #include <boost/asio/read_until.hpp>
15 #include <boost/asio/steady_timer.hpp>
16 #include <boost/asio/write.hpp>
17 #include <functional>
18 #include <iostream>
19 #include <string>
20
21 using boost::asio::steady_timer;
22 using boost::asio::ip::tcp;
23 using std::placeholders::_1;
24 using std::placeholders::_2;
25
26 //
27 // This class manages socket timeouts by applying the concept of a deadline.
28 // Some asynchronous operations are given deadlines by which they must complete.
29 // Deadlines are enforced by an "actor" that persists for the lifetime of the
30 // client object:
31 //
32 // +----------------+
33 // | |
34 // | check_deadline |<---+
35 // | | |
36 // +----------------+ | async_wait()
37 // | |
38 // +---------+
39 //
40 // If the deadline actor determines that the deadline has expired, the socket
41 // is closed and any outstanding operations are consequently cancelled.
42 //
43 // Connection establishment involves trying each endpoint in turn until a
44 // connection is successful, or the available endpoints are exhausted. If the
45 // deadline actor closes the socket, the connect actor is woken up and moves to
46 // the next endpoint.
47 //
48 // +---------------+
49 // | |
50 // | start_connect |<---+
51 // | | |
52 // +---------------+ |
53 // | |
54 // async_- | +----------------+
55 // connect() | | |
56 // +--->| handle_connect |
57 // | |
58 // +----------------+
59 // :
60 // Once a connection is :
61 // made, the connect :
62 // actor forks in two - :
63 // :
64 // an actor for reading : and an actor for
65 // inbound messages: : sending heartbeats:
66 // :
67 // +------------+ : +-------------+
68 // | |<- - - - -+- - - - ->| |
69 // | start_read | | start_write |<---+
70 // | |<---+ | | |
71 // +------------+ | +-------------+ | async_wait()
72 // | | | |
73 // async_- | +-------------+ async_- | +--------------+
74 // read_- | | | write() | | |
75 // until() +--->| handle_read | +--->| handle_write |
76 // | | | |
77 // +-------------+ +--------------+
78 //
79 // The input actor reads messages from the socket, where messages are delimited
80 // by the newline character. The deadline for a complete message is 30 seconds.
81 //
82 // The heartbeat actor sends a heartbeat (a message that consists of a single
83 // newline character) every 10 seconds. In this example, no deadline is applied
84 // to message sending.
85 //
86 class client
87 {
88 public:
89 client(boost::asio::io_context& io_context)
90 : socket_(io_context),
91 deadline_(io_context),
92 heartbeat_timer_(io_context)
93 {
94 }
95
96 // Called by the user of the client class to initiate the connection process.
97 // The endpoints will have been obtained using a tcp::resolver.
98 void start(tcp::resolver::results_type endpoints)
99 {
100 // Start the connect actor.
101 endpoints_ = endpoints;
102 start_connect(endpoints_.begin());
103
104 // Start the deadline actor. You will note that we're not setting any
105 // particular deadline here. Instead, the connect and input actors will
106 // update the deadline prior to each asynchronous operation.
107 deadline_.async_wait(std::bind(&client::check_deadline, this));
108 }
109
110 // This function terminates all the actors to shut down the connection. It
111 // may be called by the user of the client class, or by the class itself in
112 // response to graceful termination or an unrecoverable error.
113 void stop()
114 {
115 stopped_ = true;
116 boost::system::error_code ignored_error;
117 socket_.close(ignored_error);
118 deadline_.cancel();
119 heartbeat_timer_.cancel();
120 }
121
122 private:
123 void start_connect(tcp::resolver::results_type::iterator endpoint_iter)
124 {
125 if (endpoint_iter != endpoints_.end())
126 {
127 std::cout << "Trying " << endpoint_iter->endpoint() << "...\n";
128
129 // Set a deadline for the connect operation.
130 deadline_.expires_after(std::chrono::seconds(60));
131
132 // Start the asynchronous connect operation.
133 socket_.async_connect(endpoint_iter->endpoint(),
134 std::bind(&client::handle_connect,
135 this, _1, endpoint_iter));
136 }
137 else
138 {
139 // There are no more endpoints to try. Shut down the client.
140 stop();
141 }
142 }
143
144 void handle_connect(const boost::system::error_code& error,
145 tcp::resolver::results_type::iterator endpoint_iter)
146 {
147 if (stopped_)
148 return;
149
150 // The async_connect() function automatically opens the socket at the start
151 // of the asynchronous operation. If the socket is closed at this time then
152 // the timeout handler must have run first.
153 if (!socket_.is_open())
154 {
155 std::cout << "Connect timed out\n";
156
157 // Try the next available endpoint.
158 start_connect(++endpoint_iter);
159 }
160
161 // Check if the connect operation failed before the deadline expired.
162 else if (error)
163 {
164 std::cout << "Connect error: " << error.message() << "\n";
165
166 // We need to close the socket used in the previous connection attempt
167 // before starting a new one.
168 socket_.close();
169
170 // Try the next available endpoint.
171 start_connect(++endpoint_iter);
172 }
173
174 // Otherwise we have successfully established a connection.
175 else
176 {
177 std::cout << "Connected to " << endpoint_iter->endpoint() << "\n";
178
179 // Start the input actor.
180 start_read();
181
182 // Start the heartbeat actor.
183 start_write();
184 }
185 }
186
187 void start_read()
188 {
189 // Set a deadline for the read operation.
190 deadline_.expires_after(std::chrono::seconds(30));
191
192 // Start an asynchronous operation to read a newline-delimited message.
193 boost::asio::async_read_until(socket_,
194 boost::asio::dynamic_buffer(input_buffer_), '\n',
195 std::bind(&client::handle_read, this, _1, _2));
196 }
197
198 void handle_read(const boost::system::error_code& error, std::size_t n)
199 {
200 if (stopped_)
201 return;
202
203 if (!error)
204 {
205 // Extract the newline-delimited message from the buffer.
206 std::string line(input_buffer_.substr(0, n - 1));
207 input_buffer_.erase(0, n);
208
209 // Empty messages are heartbeats and so ignored.
210 if (!line.empty())
211 {
212 std::cout << "Received: " << line << "\n";
213 }
214
215 start_read();
216 }
217 else
218 {
219 std::cout << "Error on receive: " << error.message() << "\n";
220
221 stop();
222 }
223 }
224
225 void start_write()
226 {
227 if (stopped_)
228 return;
229
230 // Start an asynchronous operation to send a heartbeat message.
231 boost::asio::async_write(socket_, boost::asio::buffer("\n", 1),
232 std::bind(&client::handle_write, this, _1));
233 }
234
235 void handle_write(const boost::system::error_code& error)
236 {
237 if (stopped_)
238 return;
239
240 if (!error)
241 {
242 // Wait 10 seconds before sending the next heartbeat.
243 heartbeat_timer_.expires_after(std::chrono::seconds(10));
244 heartbeat_timer_.async_wait(std::bind(&client::start_write, this));
245 }
246 else
247 {
248 std::cout << "Error on heartbeat: " << error.message() << "\n";
249
250 stop();
251 }
252 }
253
254 void check_deadline()
255 {
256 if (stopped_)
257 return;
258
259 // Check whether the deadline has passed. We compare the deadline against
260 // the current time since a new asynchronous operation may have moved the
261 // deadline before this actor had a chance to run.
262 if (deadline_.expiry() <= steady_timer::clock_type::now())
263 {
264 // The deadline has passed. The socket is closed so that any outstanding
265 // asynchronous operations are cancelled.
266 socket_.close();
267
268 // There is no longer an active deadline. The expiry is set to the
269 // maximum time point so that the actor takes no action until a new
270 // deadline is set.
271 deadline_.expires_at(steady_timer::time_point::max());
272 }
273
274 // Put the actor back to sleep.
275 deadline_.async_wait(std::bind(&client::check_deadline, this));
276 }
277
278 private:
279 bool stopped_ = false;
280 tcp::resolver::results_type endpoints_;
281 tcp::socket socket_;
282 std::string input_buffer_;
283 steady_timer deadline_;
284 steady_timer heartbeat_timer_;
285 };
286
287 int main(int argc, char* argv[])
288 {
289 try
290 {
291 if (argc != 3)
292 {
293 std::cerr << "Usage: client <host> <port>\n";
294 return 1;
295 }
296
297 boost::asio::io_context io_context;
298 tcp::resolver r(io_context);
299 client c(io_context);
300
301 c.start(r.resolve(argv[1], argv[2]));
302
303 io_context.run();
304 }
305 catch (std::exception& e)
306 {
307 std::cerr << "Exception: " << e.what() << "\n";
308 }
309
310 return 0;
311 }