1 /*=============================================================================
2 Copyright (c) 2005-2012 Joel de Guzman
3 Copyright (c) 2005-2006 Dan Marsden
5 Distributed under the Boost Software License, Version 1.0. (See accompanying
6 file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
7 ==============================================================================*/
8 #if !defined(BOOST_FUSION_DEQUE_END_IMPL_09122006_2034)
9 #define BOOST_FUSION_DEQUE_END_IMPL_09122006_2034
11 #include <boost/fusion/support/config.hpp>
12 #include <boost/fusion/container/deque/deque_iterator.hpp>
14 namespace boost { namespace fusion
24 struct end_impl<deque_tag>
26 template<typename Sequence>
30 deque_iterator<Sequence, Sequence::next_up::value>
33 BOOST_CONSTEXPR BOOST_FUSION_GPU_ENABLED
34 static type call(Sequence& seq)