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1 /*=============================================================================
2 Copyright (c) 2001-2011 Joel de Guzman
3
4 Distributed under the Boost Software License, Version 1.0. (See accompanying
5 file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
6 ==============================================================================*/
7 #if !defined(FUSION_VECTOR30_05052005_0206)
8 #define FUSION_VECTOR30_05052005_0206
9
10 #include <boost/fusion/support/config.hpp>
11 #include <boost/fusion/container/vector/detail/cpp03/vector30_fwd.hpp>
12 #include <boost/fusion/support/sequence_base.hpp>
13 #include <boost/fusion/support/is_sequence.hpp>
14 #include <boost/fusion/support/detail/access.hpp>
15 #include <boost/fusion/iterator/next.hpp>
16 #include <boost/fusion/iterator/deref.hpp>
17 #include <boost/fusion/sequence/intrinsic/begin.hpp>
18 #include <boost/fusion/container/vector/detail/at_impl.hpp>
19 #include <boost/fusion/container/vector/detail/value_at_impl.hpp>
20 #include <boost/fusion/container/vector/detail/begin_impl.hpp>
21 #include <boost/fusion/container/vector/detail/end_impl.hpp>
22
23 #include <boost/mpl/void.hpp>
24 #include <boost/mpl/int.hpp>
25 #include <boost/mpl/at.hpp>
26 #include <boost/mpl/bool.hpp>
27 #include <boost/mpl/vector/vector30.hpp>
28 #include <boost/type_traits/is_convertible.hpp>
29 #include <boost/utility/enable_if.hpp>
30
31 #include <boost/preprocessor/dec.hpp>
32 #include <boost/preprocessor/iteration/iterate.hpp>
33 #include <boost/preprocessor/repetition/enum.hpp>
34 #include <boost/preprocessor/repetition/enum_shifted.hpp>
35 #include <boost/preprocessor/repetition/enum_params.hpp>
36 #include <boost/preprocessor/repetition/enum_binary_params.hpp>
37 #include <boost/preprocessor/repetition/repeat_from_to.hpp>
38
39 #if !defined(BOOST_FUSION_DONT_USE_PREPROCESSED_FILES)
40 #include <boost/fusion/container/vector/detail/cpp03/preprocessed/vector30.hpp>
41 #else
42 #if defined(__WAVE__) && defined(BOOST_FUSION_CREATE_PREPROCESSED_FILES)
43 #pragma wave option(preserve: 2, line: 0, output: "preprocessed/vector30.hpp")
44 #endif
45
46 /*=============================================================================
47 Copyright (c) 2001-2011 Joel de Guzman
48
49 Distributed under the Boost Software License, Version 1.0. (See accompanying
50 file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
51
52 This is an auto-generated file. Do not edit!
53 ==============================================================================*/
54
55 #if defined(__WAVE__) && defined(BOOST_FUSION_CREATE_PREPROCESSED_FILES)
56 #pragma wave option(preserve: 1)
57 #endif
58
59 namespace boost { namespace fusion
60 {
61 struct vector_tag;
62 struct fusion_sequence_tag;
63 struct random_access_traversal_tag;
64
65 #define FUSION_HASH #
66 // expand vector21 to vector30
67 #define BOOST_PP_FILENAME_1 <boost/fusion/container/vector/detail/cpp03/vector_n.hpp>
68 #define BOOST_PP_ITERATION_LIMITS (21, 30)
69 #include BOOST_PP_ITERATE()
70 #undef FUSION_HASH
71 }}
72
73 #if defined(__WAVE__) && defined(BOOST_FUSION_CREATE_PREPROCESSED_FILES)
74 #pragma wave option(output: null)
75 #endif
76
77 #endif // BOOST_FUSION_DONT_USE_PREPROCESSED_FILES
78
79 #endif
80