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1 [/============================================================================
2 Boost.Geometry (aka GGL, Generic Geometry Library)
3
4 Copyright (c) 2009-2012 Barend Gehrels, Amsterdam, the Netherlands.
5 Copyright (c) 2009-2012 Mateusz Loskot, London, UK.
6 Copyright (c) 2009-2012 Bruno Lalande, Paris, France.
7
8 Use, modification and distribution is subject to the Boost Software License,
9 Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at
10 http://www.boost.org/LICENSE_1_0.txt)
11 =============================================================================/]
12
13 [def __this_function__ within]
14
15 [heading_conformance_ogc __this_function__..Within]
16 [note OGC defines within as completely within and not on the border. See the notes for within / on the border]
17
18 [include reference/status/within_status.qbk]
19 [note In this status matrix above: columns are types of first parameter
20 and rows are types of second parameter. So a point can be checked to be
21 within a polygon, but not vice versa.]
22
23 [heading Notes]
24 If a point is located exactly on the border of a geometry, the result depends on the strategy.
25 The default strategy ([link geometry.reference.strategies.strategy_within_winding Winding (coordinate system agnostic)])
26 returns false in that case.
27
28 If a polygon has a reverse oriented (e.g. counterclockwise for a clockwise typed polygon), the result also depends on the strategy.
29 The default strategy returns still true if a point is completely within the reversed polygon. There is a specific strategy which returns false in this case.
30
31 [heading Complexity]
32 Linear
33
34 [heading See also]
35 * [link geometry.reference.algorithms.covered_by covered_by]