]> git.proxmox.com Git - ceph.git/blob - ceph/src/boost/libs/geometry/include/boost/geometry/strategies/agnostic/point_in_poly_oriented_winding.hpp
bump version to 12.2.2-pve1
[ceph.git] / ceph / src / boost / libs / geometry / include / boost / geometry / strategies / agnostic / point_in_poly_oriented_winding.hpp
1 // Boost.Geometry (aka GGL, Generic Geometry Library)
2
3 // Copyright (c) 2011-2012 Barend Gehrels, Amsterdam, the Netherlands.
4
5 // Parts of Boost.Geometry are redesigned from Geodan's Geographic Library
6 // (geolib/GGL), copyright (c) 1995-2010 Geodan, Amsterdam, the Netherlands.
7
8 // Use, modification and distribution is subject to the Boost Software License,
9 // Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at
10 // http://www.boost.org/LICENSE_1_0.txt)
11
12 #ifndef BOOST_GEOMETRY_STRATEGY_AGNOSTIC_POINT_IN_POLY_ORIENTED_WINDING_HPP
13 #define BOOST_GEOMETRY_STRATEGY_AGNOSTIC_POINT_IN_POLY_ORIENTED_WINDING_HPP
14
15
16 #include <boost/geometry/core/point_order.hpp>
17 #include <boost/geometry/util/math.hpp>
18 #include <boost/geometry/util/select_calculation_type.hpp>
19
20 #include <boost/geometry/strategies/side.hpp>
21 #include <boost/geometry/strategies/within.hpp>
22
23
24 namespace boost { namespace geometry
25 {
26
27 namespace strategy { namespace within
28 {
29
30 /*!
31 \brief Within detection using winding rule, but checking if enclosing ring is
32 counter clockwise and, if so, reverses the result
33 \ingroup strategies
34 \tparam Point \tparam_point
35 \tparam Reverse True if parameter should be reversed
36 \tparam PointOfSegment \tparam_segment_point
37 \tparam CalculationType \tparam_calculation
38 \author Barend Gehrels
39 \note The implementation is inspired by terralib http://www.terralib.org (LGPL)
40 \note but totally revised afterwards, especially for cases on segments
41 \note Only dependant on "side", -> agnostic, suitable for spherical/latlong
42
43 \qbk{
44 [heading See also]
45 [link geometry.reference.algorithms.within.within_3_with_strategy within (with strategy)]
46 }
47 */
48 template
49 <
50 bool Reverse,
51 typename Point,
52 typename PointOfSegment = Point,
53 typename CalculationType = void
54 >
55 class oriented_winding
56 {
57 typedef typename select_calculation_type
58 <
59 Point,
60 PointOfSegment,
61 CalculationType
62 >::type calculation_type;
63
64
65 typedef typename strategy::side::services::default_strategy
66 <
67 typename cs_tag<Point>::type
68 >::type strategy_side_type;
69
70
71 /*! subclass to keep state */
72 class counter
73 {
74 int m_count;
75 bool m_touches;
76 calculation_type m_sum_area;
77
78 inline int code() const
79 {
80 return m_touches ? 0 : m_count == 0 ? -1 : 1;
81 }
82 inline int clockwise_oriented_code() const
83 {
84 return (m_sum_area > 0) ? code() : -code();
85 }
86 inline int oriented_code() const
87 {
88 return Reverse
89 ? -clockwise_oriented_code()
90 : clockwise_oriented_code();
91 }
92
93 public :
94 friend class oriented_winding;
95
96 inline counter()
97 : m_count(0)
98 , m_touches(false)
99 , m_sum_area(0)
100 {}
101
102 inline void add_to_area(calculation_type triangle)
103 {
104 m_sum_area += triangle;
105 }
106
107 };
108
109
110 template <size_t D>
111 static inline int check_touch(Point const& point,
112 PointOfSegment const& seg1, PointOfSegment const& seg2,
113 counter& state)
114 {
115 calculation_type const p = get<D>(point);
116 calculation_type const s1 = get<D>(seg1);
117 calculation_type const s2 = get<D>(seg2);
118 if ((s1 <= p && s2 >= p) || (s2 <= p && s1 >= p))
119 {
120 state.m_touches = true;
121 }
122 return 0;
123 }
124
125
126 template <size_t D>
127 static inline int check_segment(Point const& point,
128 PointOfSegment const& seg1, PointOfSegment const& seg2,
129 counter& state)
130 {
131 calculation_type const p = get<D>(point);
132 calculation_type const s1 = get<D>(seg1);
133 calculation_type const s2 = get<D>(seg2);
134
135
136 // Check if one of segment endpoints is at same level of point
137 bool eq1 = math::equals(s1, p);
138 bool eq2 = math::equals(s2, p);
139
140 if (eq1 && eq2)
141 {
142 // Both equal p -> segment is horizontal (or vertical for D=0)
143 // The only thing which has to be done is check if point is ON segment
144 return check_touch<1 - D>(point, seg1, seg2, state);
145 }
146
147 return
148 eq1 ? (s2 > p ? 1 : -1) // Point on level s1, UP/DOWN depending on s2
149 : eq2 ? (s1 > p ? -1 : 1) // idem
150 : s1 < p && s2 > p ? 2 // Point between s1 -> s2 --> UP
151 : s2 < p && s1 > p ? -2 // Point between s2 -> s1 --> DOWN
152 : 0;
153 }
154
155
156
157
158 public :
159
160 // Typedefs and static methods to fulfill the concept
161 typedef Point point_type;
162 typedef PointOfSegment segment_point_type;
163 typedef counter state_type;
164
165 static inline bool apply(Point const& point,
166 PointOfSegment const& s1, PointOfSegment const& s2,
167 counter& state)
168 {
169 state.add_to_area(get<0>(s2) * get<1>(s1) - get<0>(s1) * get<1>(s2));
170
171 int count = check_segment<1>(point, s1, s2, state);
172 if (count != 0)
173 {
174 int side = strategy_side_type::apply(s1, s2, point);
175 if (side == 0)
176 {
177 // Point is lying on segment
178 state.m_touches = true;
179 state.m_count = 0;
180 return false;
181 }
182
183 // Side is NEG for right, POS for left.
184 // The count is -2 for down, 2 for up (or -1/1)
185 // Side positive thus means UP and LEFTSIDE or DOWN and RIGHTSIDE
186 // See accompagnying figure (TODO)
187 if (side * count > 0)
188 {
189 state.m_count += count;
190 }
191 }
192 return ! state.m_touches;
193 }
194
195 static inline int result(counter const& state)
196 {
197 return state.oriented_code();
198 }
199 };
200
201
202 }} // namespace strategy::within
203
204
205 }} // namespace boost::geometry
206
207
208 #endif // BOOST_GEOMETRY_STRATEGY_AGNOSTIC_POINT_IN_POLY_ORIENTED_WINDING_HPP