2 Copyright 2005-2007 Adobe Systems Incorporated
4 Use, modification and distribution are subject to the Boost Software License,
5 Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at
6 http://www.boost.org/LICENSE_1_0.txt).
8 See http://opensource.adobe.com/gil for most recent version including documentation.
11 /*************************************************************************************************/
16 ////////////////////////////////////////////////////////////////////////////////////////
18 /// \brief Includes all GIL files for convenience
19 /// \author Lubomir Bourdev and Hailin Jin \n
20 /// Adobe Systems Incorporated
23 ////////////////////////////////////////////////////////////////////////////////////////
25 #include "gil_config.hpp"
26 #include "channel_algorithm.hpp"
27 #include "algorithm.hpp"
29 #include "packed_pixel.hpp"
30 #include "planar_pixel_reference.hpp"
31 #include "planar_pixel_iterator.hpp"
32 #include "pixel_iterator_adaptor.hpp"
33 #include "step_iterator.hpp"
34 #include "iterator_from_2d.hpp"
36 #include "image_view_factory.hpp"
37 #include "typedefs.hpp"
38 #include "metafunctions.hpp"
39 #include "color_convert.hpp"
40 #include "device_n.hpp"
41 #include "virtual_locator.hpp"
42 #include "bit_aligned_pixel_iterator.hpp"
43 // Uncomment this line to help in porting your code from an older version of GIL
44 //#include "deprecated.hpp"