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1 [library Boost.Heap
2 [quickbook 1.4]
3 [authors [Blechmann, Tim]]
4 [copyright 2010-2011 Tim Blechmann]
5 [category algorithms]
6 [purpose
7 heap data structures
8 ]
9 [id heap]
10 [dirname heap]
11 [license
12 Distributed under the Boost Software License, Version 1.0.
13 (See accompanying file LICENSE_1_0.txt or copy at
14 [@http://www.boost.org/LICENSE_1_0.txt])
15 ]
16 ]
17
18 [c++]
19
20
21 [/ Links ]
22
23 [def _heap_ [^boost.heap]]
24
25 [/ unspecified stuff ]
26 [def __unspecified_int__ /unspecified-int-type/]
27 [def __unspecified__ /unspecified/]
28 [def __unspecified_bool__ /unspecified-bool-type/]
29
30 [section Introduction & Motivation]
31
32 _heap_ is an implementation of priority queues. Priority queues are queue data structures, that order their elements by
33 a priority. The STL provides a single template class =std::priority_queue=, which only provides a limited functionality.
34 To overcome these limitations, _heap_ implements [link heap.data_structures data structures] with more functionality and
35 different performance characteristics. Especially, it deals with additional aspects:
36
37 * *Mutability*: The priority of heap elements can be modified.
38 * *Iterators*: Heaps provide iterators to iterate all elements.
39 * *Mergable*: While all heaps can be merged, some can be merged efficiently.
40 * *Stability*: Heaps can be configured to be stable sorted.
41 * *Comparison*: Heaps can be compared for equivalence.
42
43 [endsect]
44
45 [section:concepts Concepts & Interface]
46
47 [section:basic Basic Priority Queue Interface]
48
49 Priority queues are queues of objects, that are ordered by their priority. They support the operations of adding nodes to
50 the data structure, accessing the top element (the element with the highest priority), and removing the top element.
51
52 [note _heap_ implements priority queues as max-heaps to be consistent with the STL heap functions. This is in contrast to
53 the typical textbook design, which uses min-heaps.]
54
55 [h5 Synopsis]
56
57 template <typename T, class ...Options>
58 class priority_queue
59 {
60 // types
61 typedef T value_type;
62 typedef ``/unspecified/`` size_type;
63 typedef ``/unspecified/`` difference_type;
64
65 typedef ``/unspecified/`` allocator_type;
66 typedef ``/unspecified/`` value_compare;
67
68 typedef ``/unspecified/`` reference;
69 typedef ``/unspecified/`` const_reference;
70 typedef ``/unspecified/`` pointer;
71 typedef ``/unspecified/`` const_pointer;
72
73 // construct/copy/destruct
74 explicit priority_queue(value_compare const & = value_compare());
75 priority_queue(priority_queue const &);
76 priority_queue& operator=(priority_queue const &);
77 priority_queue(priority_queue &&); // move semantics (C++11 only)
78 priority_queue& operator=(priority_queue &&); // move semantics (C++11 only)
79
80 // public member functions
81 ``/unspecified/`` push(const_reference); // push new element to heap
82 template<class... Args> void emplace(Args &&...); // push new element to heap, C++11 only
83 const_reference top() const; // return top element
84 void pop(); // remove top element
85 void clear(); // clear heap
86 size_type size() const; // number of elements
87 bool empty() const; // priority queue is empty
88 allocator_type get_allocator(void) const; // return allocator
89 size_type max_size(void) const; // maximal possible size
90 void reserve(size_type); // reserve space, only available if (has_reserve == true)
91
92 // heap equivalence
93 template<typename HeapType> bool operator==(HeapType const &) const;
94 template<typename HeapType> bool operator!=(HeapType const &) const;
95
96 // heap comparison
97 template<typename HeapType> bool operator<(HeapType const &) const;
98 template<typename HeapType> bool operator>(HeapType const &) const;
99 template<typename HeapType> bool operator>=(HeapType const &) const;
100 template<typename HeapType> bool operator<=(HeapType const &) const;
101
102 // public data members
103 static const bool constant_time_size; // size() has constant complexity
104 static const bool has_ordered_iterators; // priority queue has ``[link heap.concepts.iterators ordered iterators]``
105 static const bool is_mergable; // priority queue is efficiently ``[link heap.concepts.merge mergable]``
106 static const bool is_stable; // priority queue has a ``[link heap.concepts.stability stable heap order]``
107 static const bool has_reserve; // priority queue has a reserve() member
108 };
109
110 [h5 Example]
111
112 [import ../examples/interface.cpp]
113 [basic_interface]
114
115 [endsect]
116
117
118 [section:iterators Priority Queue Iterators]
119
120 [h5 Synopsis]
121 class iteratable_heap_interface
122 {
123 public:
124 // types
125 typedef ``/unspecified/`` iterator;
126 typedef ``/unspecified/`` const_iterator;
127 typedef ``/unspecified/`` ordered_iterator;
128
129 // public member functions
130 iterator begin(void) const;
131 iterator end(void) const;
132 ordered_iterator ordered_begin(void) const;
133 ordered_iterator ordered_end(void) const;
134 };
135
136 Priority queues provide iterators, that can be used to traverse their elements. All heap iterators are const_iterators, that means
137 they cannot be used to modify the values, because changing the value of a heap node may corrupt the heap order. Details about
138 modifying heap nodes are described in the section about the [link heap.concepts.mutability mutability interface].
139
140 Iterators do not visit heap elements in any specific order. Unless otherwise noted, all non-const heap member functions invalidate
141 iterators, while all const member functions preserve the iterator validity.
142
143 [note Some implementations require iterators, that contain a set of elements, that are *discovered*, but not *visited*. Therefore
144 copying iterators can be inefficient and should be avoided.]
145
146 [h5 Example]
147 [iterator_interface]
148
149 [section:ordered_iterators Ordered Iterators]
150
151 Except for [classref boost::heap::priority_queue] all _heap_ data structures support ordered iterators, which visit all elements
152 of the heap in heap-order. The implementation of these [^ordered_iterator]s requires some internal bookkeeping, so iterating the a
153 heap in heap order has an amortized complexity of O(N*log(N)).
154
155 [h5 Example]
156 [ordered_iterator_interface]
157
158 [endsect]
159
160 [endsect]
161
162 [section:comparing Comparing Priority Queues & Equivalence]
163
164 The data structures of _heap_ can be compared with standard comparison operators. The comparison is performed by comparing two
165 heaps element by element using =value_compare=.
166
167 [note Depending on the heap type, this operation can be rather expensive, because both data structures need to be traversed in
168 heap order. On heaps without ordered iterators, the heap needs to be copied internally. The typical complexity is O(n log(n)).]
169
170 [endsect]
171
172
173 [section:merge Merging Priority Queues]
174
175
176 [h3 Mergable Priority Queues]
177
178 [h5 Synopsis]
179 class mergable_heap_interface
180 {
181 public:
182 // public member functions
183 void merge(mergable_heap_interface &);
184 };
185
186 _heap_ has a concept of a Mergable Priority Queue. A mergable priority queue can efficiently be merged with a different instance
187 of the same type.
188
189 [h5 Example]
190 [merge_interface]
191
192
193 [h3 Heap Merge Algorithms]
194
195 _heap_ provides a =heap_merge()= algorithm that is can be used to merge different kinds of heaps. Using this algorithm, all _heap_
196 data structures can be merged, although some cannot be merged efficiently.
197
198 [h5 Example]
199 [heap_merge_algorithm]
200
201 [endsect]
202
203 [section:mutability Mutability]
204
205 Some priority queues of _heap_ are mutable, that means the priority of their elements can be changed. To achieve mutability,
206 _heap_ introduces the concept of *handles*, which can be used to access the internal nodes of the priority queue in order to
207 change its value and to restore the heap order.
208
209 [h5 Synopsis]
210 class mutable_heap_interface
211 {
212 public:
213 typedef ``/unspecified/`` iterator;
214 struct handle_type
215 {
216 value_type & operator*() const;
217 };
218
219 static handle_type s_iterator_to_handle(iterator const &);
220
221 // priority queue interface
222 handle_type push(T const & v);
223
224 // update element via assignment and fix heap
225 void update(handle_type const & handle, value_type const & v);
226 void increase(handle_type const & handle, value_type const & v);
227 void decrease(handle_type const & handle, value_type const & v);
228
229 // fix heap after element has been changed via the handle
230 void update(handle_type const & handle);
231 void increase(handle_type const & handle);
232 void decrease(handle_type const & handle);
233 };
234
235 [warning Incorrect use of =increase= or =decrease= may corrupt the priority queue data structure. If unsure use =update= can be
236 used at the cost of efficiency.]
237
238 [h5 Example]
239 [mutable_interface]
240
241 Note that handles can be stored inside the =value_type=:
242
243 [mutable_interface_handle_in_value]
244
245 [h3 The Fixup Interface]
246
247 There are two different APIs to support mutability. The first family of functions provides update functionality by changing
248 the current element by assigning a new value. The second family of functions can be used to fix the heap data structure after
249 an element has been changed directly via a handle. While this provides the user with a means to modify the priority of queue
250 elements without the need to change their non-priority part, this needs to be handled with care. The heap needs to be fixed up
251 immediately after the priority of the element has been changed.
252
253
254 Beside an =update= function, two additional functions =increase= and =decrease= are provided, that are generally more efficient
255 than the generic =update= function. However the user has do ensure, that the priority of an element is changed to the right
256 direction.
257
258 [h5 Example]
259
260 [mutable_fixup_interface]
261
262 Iterators can be coverted to handles using the static member function =s_handle_from_iterator=. However most implementations of
263 =update= invalidate all iterators. The most notable exception is the [classref boost::heap::fibonacci_heap fibonacci heap],
264 providing a lazy update function, that just invalidates the iterators, that are related to this handle.
265
266 [warning After changing the priority via a handle, the heap needs to be fixed by calling one of the update functions. Otherwise the
267 priority queue structure may be corrupted!]
268
269 [endsect]
270
271 [section:stability Stability]
272
273 A priority queue is `stable', if elements with the same priority are popped from the heap, in the same order as
274 they are inserted. The data structures provided by _heap_, can be configured to be stable at compile time using the
275 [classref boost::heap::stable] policy. Two notions of stability are supported. If a heap is configured with *no stability*,
276 the order of nodes of the same priority is undefined, if it is configured as *stable*, nodes of the same priority are ordered by
277 their insertion time.
278
279 Stability is achieved by associating an integer version count with each value in order to distinguish values with the same node.
280 The type of this version count defaults to =boost::uintmax_t=, which is at least 64bit on most systems. However it can be
281 configured to use a different type using the [classref boost::heap::stability_counter_type] template argument.
282
283 [warning The stability counter is prone to integer overflows. If an overflow occurs during a =push()= call, the operation
284 will fail and an exception is thrown. Later =push()= call will succeed, but the stable heap order will be compromised. However an
285 integer overflow at 64bit is very unlikely: if an application would issue one =push()= operation per microsecond, the value will
286 overflow in more than 500000 years.]
287
288 [endsect]
289
290
291 [endsect]
292
293 [section:data_structures Data Structures]
294 _heap_ provides the following data structures:
295
296 [variablelist
297 [[[classref boost::heap::priority_queue]]
298 [
299 The [classref boost::heap::priority_queue priority_queue] class is a wrapper to the stl heap functions. It implements
300 a heap as container adaptor ontop of a =std::vector= and is immutable.
301 ]
302 ]
303
304 [[[classref boost::heap::d_ary_heap]]
305 [
306 [@http://en.wikipedia.org/wiki/D-ary_heap D-ary heaps] are a generalization of binary heap with each non-leaf node
307 having N children. For a low arity, the height of the heap is larger, but the number of comparisons to find the largest
308 child node is bigger. D-ary heaps are implemented as container adaptors based on a =std::vector=.
309
310 The data structure can be configured as mutable. This is achieved by storing the values inside a std::list.
311 ]
312 ]
313
314 [[[classref boost::heap::binomial_heap]]
315 [
316 [@http://en.wikipedia.org/wiki/Binomial_heap Binomial heaps] are node-base heaps, that are implemented as a set of
317 binomial trees of piecewise different order. The most important heap operations have a worst-case complexity of O(log n).
318 In contrast to d-ary heaps, binomial heaps can also be merged in O(log n).
319 ]
320 ]
321
322 [[[classref boost::heap::fibonacci_heap]]
323 [
324 [@http://en.wikipedia.org/wiki/Fibonacci_heap Fibonacci heaps] are node-base heaps, that are implemented as a forest of
325 heap-ordered trees. They provide better amortized performance than binomial heaps. Except =pop()= and =erase()=, the most
326 important heap operations have constant amortized complexity.
327 ]
328 ]
329
330 [[[classref boost::heap::pairing_heap]]
331 [
332 [@http://en.wikipedia.org/wiki/Pairing_heap Pairing heaps] are self-adjusting node-based heaps. Although design and
333 implementation are rather simple, the complexity analysis is yet unsolved. For details, consult:
334
335 Pettie, Seth (2005), "Towards a final analysis of pairing heaps", Proc. 46th Annual IEEE Symposium on Foundations of Computer Science, pp. 174–183
336 ]
337 ]
338
339 [[[classref boost::heap::skew_heap]]
340 [
341 [@http://en.wikipedia.org/wiki/Skew_heap Skew heaps] are self-adjusting node-based heaps. Although there are no
342 constraints for the tree structure, all heap operations can be performed in O(log n).
343 ]
344 ]
345 ]
346
347 [table Comparison of amortized complexity
348 [[] [[^top()]] [[^push()]] [[^pop()]] [[^update()]] [[^increase()]] [[^decrease()]] [[^erase()]] [[^merge_and_clear()]]]
349 [[[classref boost::heap::priority_queue]] [[^O(1)]] [O(log(N))] [O(log(N))] [n/a] [n/a] [n/a] [n/a] [O((N+M)*log(N+M))]]
350 [[[classref boost::heap::d_ary_heap]] [[^O(1)]] [O(log(N))] [O(log(N))] [O(log(N))] [O(log(N))] [O(log(N))] [O(log(N))] [O((N+M)*log(N+M))]]
351 [[[classref boost::heap::binomial_heap]] [[^O(1)]] [O(log(N))] [O(log(N))] [O(log(N))] [O(log(N))] [O(log(N))] [O(log(N))] [O(log(N+M))]]
352 [[[classref boost::heap::fibonacci_heap]] [[^O(1)]] [O(1)] [O(log(N))] [O(log(N))
353 [footnote The fibonacci a [^update_lazy()] method, which has O(log(N)) amortized complexity as well, but does not try to consolidate the internal forest]
354 ] [O(1)] [O(log(N))] [O(log(N))] [O(1)]]
355
356 [[[classref boost::heap::pairing_heap]] [[^O(1)]] [O(2**2*log(log(N)))] [O(log(N))] [O(2**2*log(log(N)))] [O(2**2*log(log(N)))] [O(2**2*log(log(N)))] [O(2**2*log(log(N)))] [O(2**2*log(log(N)))]]
357 [[[classref boost::heap::skew_heap]] [[^O(1)]] [O(log(N))] [O(log(N))] [O(log(N))] [O(log(N))] [O(log(N))] [O(log(N))] [O(log(N+M))]]
358 ]
359
360
361
362 [section Data Structure Configuration]
363
364 The data structures can be configured with [@boost:/libs/parameter/doc/html/index.html Boost.Parameter]-style templates.
365
366 [variablelist
367 [[[classref boost::heap::compare]]
368 [Predicate for defining the heap order, optional
369 (defaults to =boost::heap::compare<std::less<T> >=)]
370 ]
371 [[[classref boost::heap::allocator]]
372 [Allocator for internal memory management, optional
373 (defaults to =boost::heap::allocator<std::allocator<T> >=)]
374 ]
375 [[[classref boost::heap::stable]]
376 [Configures the heap to use a [link heap.concepts.stability stable heap order], optional (defaults to =boost::heap::stable<false>=).
377 ]
378 ]
379 [[[classref boost::heap::mutable_]]
380 [Configures the heap to be mutable. [classref boost::heap::d_ary_heap] and [classref boost::heap::skew_heap] have to be configured
381 with this policy to enable the [link heap.concepts.mutability mutability interface].
382 ]
383 ]
384 [[[classref boost::heap::stability_counter_type]]
385 [Configures the integer type used for the stability counter, optional (defaults to =boost::heap::stability_counter_type<boost::uintmax_t>=).
386 For more details, consult the [link heap.concepts.stability Stability] section.
387 ]
388 ]
389 [[[classref boost::heap::constant_time_size]]
390 [Specifies, whether =size()= should have linear or constant complexity. This argument is only available for node-based
391 heap data structures and if available, it is optional (defaults to =boost::heap::constant_time_size<true>=)]
392 ]
393
394 [[[classref boost::heap::arity]]
395 [Specifies the arity of a d-ary heap. For details, please consult the class reference of [classref boost::heap::d_ary_heap]]
396 ]
397
398 [[[classref boost::heap::store_parent_pointer]]
399 [Store the parent pointer in the heap nodes. This policy is only available in the [classref boost::heap::skew_heap].
400 ]
401 ]
402 ]
403
404 [endsect]
405
406 [endsect]
407
408
409 [xinclude autodoc.xml]
410
411
412 [section Acknowledgements]
413
414 [variablelist
415 [[Google Inc.]
416 [For sponsoring the development of this library during the Summer of Code 2010]
417 ]
418 [[Hartmut Kaiser]
419 [For mentoring the Summer of Code project]
420 ]
421 ]
422 [endsect]