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1 [library Boost.Lockfree
2 [quickbook 1.4]
3 [authors [Blechmann, Tim]]
4 [copyright 2008-2011 Tim Blechmann]
5 [category algorithms]
6 [purpose
7 lockfree concurrent data structures
8 ]
9 [id lockfree]
10 [dirname lockfree]
11 [license
12 Distributed under the Boost Software License, Version 1.0.
13 (See accompanying file LICENSE_1_0.txt or copy at
14 [@http://www.boost.org/LICENSE_1_0.txt])
15 ]
16 ]
17
18 [c++]
19
20
21 [/ Images ]
22
23 [def _note_ [$images/note.png]]
24 [def _alert_ [$images/caution.png]]
25 [def _detail_ [$images/note.png]]
26 [def _tip_ [$images/tip.png]]
27
28 [/ Links ]
29
30 [def _lockfree_ [^boost.lockfree]]
31
32 [section Introduction & Motivation]
33
34 [h2 Introduction & Terminology]
35
36 The term *non-blocking* denotes concurrent data structures, which do not use traditional synchronization primitives like
37 guards to ensure thread-safety. Maurice Herlihy and Nir Shavit (compare [@http://books.google.com/books?id=pFSwuqtJgxYC
38 "The Art of Multiprocessor Programming"]) distinguish between 3 types of non-blocking data structures, each having different
39 properties:
40
41 * data structures are *wait-free*, if every concurrent operation is guaranteed to be finished in a finite number of
42 steps. It is therefore possible to give worst-case guarantees for the number of operations.
43
44 * data structures are *lock-free*, if some concurrent operations are guaranteed to be finished in a finite number of
45 steps. While it is in theory possible that some operations never make any progress, it is very unlikely to happen in
46 practical applications.
47
48 * data structures are *obstruction-free*, if a concurrent operation is guaranteed to be finished in a finite number of
49 steps, unless another concurrent operation interferes.
50
51
52 Some data structures can only be implemented in a lock-free manner, if they are used under certain restrictions. The
53 relevant aspects for the implementation of _lockfree_ are the number of producer and consumer threads. *Single-producer*
54 (*sp*) or *multiple producer* (*mp*) means that only a single thread or multiple concurrent threads are allowed to add
55 data to a data structure. *Single-consumer* (*sc*) or *Multiple-consumer* (*mc*) denote the equivalent for the removal
56 of data from the data structure.
57
58
59 [h2 Properties of Non-Blocking Data Structures]
60
61 Non-blocking data structures do not rely on locks and mutexes to ensure thread-safety. The synchronization is done completely in
62 user-space without any direct interaction with the operating system [footnote Spinlocks do not
63 directly interact with the operating system either. However it is possible that the owning thread is preempted by the
64 operating system, which violates the lock-free property.]. This implies that they are not prone to issues like priority
65 inversion (a low-priority thread needs to wait for a high-priority thread).
66
67 Instead of relying on guards, non-blocking data structures require *atomic operations* (specific CPU instructions executed
68 without interruption). This means that any thread either sees the state before or after the operation, but no
69 intermediate state can be observed. Not all hardware supports the same set of atomic instructions. If it is not
70 available in hardware, it can be emulated in software using guards. However this has the obvious drawback of losing the
71 lock-free property.
72
73
74 [h2 Performance of Non-Blocking Data Structures]
75
76 When discussing the performance of non-blocking data structures, one has to distinguish between *amortized* and
77 *worst-case* costs. The definition of 'lock-free' and 'wait-free' only mention the upper bound of an operation. Therefore
78 lock-free data structures are not necessarily the best choice for every use case. In order to maximise the throughput of an
79 application one should consider high-performance concurrent data structures [footnote
80 [@http://threadingbuildingblocks.org/ Intel's Thread Building Blocks library] provides many efficient concurrent data structures,
81 which are not necessarily lock-free.].
82
83 Lock-free data structures will be a better choice in order to optimize the latency of a system or to avoid priority inversion,
84 which may be necessary in real-time applications. In general we advise to consider if lock-free data structures are necessary or if
85 concurrent data structures are sufficient. In any case we advice to perform benchmarks with different data structures for a
86 specific workload.
87
88
89 [h2 Sources of Blocking Behavior]
90
91 Apart from locks and mutexes (which we are not using in _lockfree_ anyway), there are three other aspects, that could violate
92 lock-freedom:
93
94 [variablelist
95 [[Atomic Operations]
96 [Some architectures do not provide the necessary atomic operations in natively in hardware. If this is not
97 the case, they are emulated in software using spinlocks, which by itself is blocking.
98 ]
99 ]
100
101 [[Memory Allocations]
102 [Allocating memory from the operating system is not lock-free. This makes it impossible to implement true
103 dynamically-sized non-blocking data structures. The node-based data structures of _lockfree_ use a memory pool to allocate the
104 internal nodes. If this memory pool is exhausted, memory for new nodes has to be allocated from the operating system. However
105 all data structures of _lockfree_ can be configured to avoid memory allocations (instead the specific calls will fail).
106 This is especially useful for real-time systems that require lock-free memory allocations.
107 ]
108 ]
109
110 [[Exception Handling]
111 [The C++ exception handling does not give any guarantees about its real-time behavior. We therefore do
112 not encourage the use of exceptions and exception handling in lock-free code.]
113 ]
114 ]
115
116 [h2 Data Structures]
117
118 _lockfree_ implements three lock-free data structures:
119
120 [variablelist
121 [[[classref boost::lockfree::queue]]
122 [a lock-free multi-produced/multi-consumer queue]
123 ]
124
125 [[[classref boost::lockfree::stack]]
126 [a lock-free multi-produced/multi-consumer stack]
127 ]
128
129 [[[classref boost::lockfree::spsc_queue]]
130 [a wait-free single-producer/single-consumer queue (commonly known as ringbuffer)]
131 ]
132 ]
133
134 [h3 Data Structure Configuration]
135
136 The data structures can be configured with [@boost:/libs/parameter/doc/html/index.html Boost.Parameter]-style templates:
137
138 [variablelist
139 [[[classref boost::lockfree::fixed_sized]]
140 [Configures the data structure as *fixed sized*. The internal nodes are stored inside an array and they are addressed by
141 array indexing. This limits the possible size of the queue to the number of elements that can be addressed by the index
142 type (usually 2**16-2), but on platforms that lack double-width compare-and-exchange instructions, this is the best way
143 to achieve lock-freedom.
144 ]
145 ]
146
147 [[[classref boost::lockfree::capacity]]
148 [Sets the *capacity* of a data structure at compile-time. This implies that a data structure is fixed-sized.
149 ]
150 ]
151
152 [[[classref boost::lockfree::allocator]]
153 [Defines the allocator. _lockfree_ supports stateful allocator and is compatible with [@boost:/libs/interprocess/index.html Boost.Interprocess] allocators.]
154 ]
155 ]
156
157
158 [endsect]
159
160 [section Examples]
161
162 [h2 Queue]
163
164 The [classref boost::lockfree::queue boost::lockfree::queue] class implements a multi-writer/multi-reader queue. The
165 following example shows how integer values are produced and consumed by 4 threads each:
166
167 [import ../examples/queue.cpp]
168 [queue_example]
169
170 The program output is:
171
172 [pre
173 produced 40000000 objects.
174 consumed 40000000 objects.
175 ]
176
177
178 [h2 Stack]
179
180 The [classref boost::lockfree::stack boost::lockfree::stack] class implements a multi-writer/multi-reader stack. The
181 following example shows how integer values are produced and consumed by 4 threads each:
182
183 [import ../examples/stack.cpp]
184 [stack_example]
185
186
187 The program output is:
188
189 [pre
190 produced 4000000 objects.
191 consumed 4000000 objects.
192 ]
193
194 [h2 Waitfree Single-Producer/Single-Consumer Queue]
195
196 The [classref boost::lockfree::spsc_queue boost::lockfree::spsc_queue] class implements a wait-free single-producer/single-consumer queue. The
197 following example shows how integer values are produced and consumed by 2 separate threads:
198
199 [import ../examples/spsc_queue.cpp]
200 [spsc_queue_example]
201
202
203 The program output is:
204
205 [pre
206 produced 10000000 objects.
207 consumed 10000000 objects.
208 ]
209
210 [endsect]
211
212
213 [section Rationale]
214
215 [section Data Structures]
216
217 The implementations are implementations of well-known data structures. The queue is based on
218 [@http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.37.3574 Simple, Fast, and Practical Non-Blocking and Blocking Concurrent Queue Algorithms by Michael Scott and Maged Michael],
219 the stack is based on [@http://books.google.com/books?id=YQg3HAAACAAJ Systems programming: coping with parallelism by R. K. Treiber]
220 and the spsc_queue is considered as 'folklore' and is implemented in several open-source projects including the linux kernel. All
221 data structures are discussed in detail in [@http://books.google.com/books?id=pFSwuqtJgxYC "The Art of Multiprocessor Programming" by Herlihy & Shavit].
222
223 [endsect]
224
225 [section Memory Management]
226
227 The lock-free [classref boost::lockfree::queue] and [classref boost::lockfree::stack] classes are node-based data structures,
228 based on a linked list. Memory management of lock-free data structures is a non-trivial problem, because we need to avoid that
229 one thread frees an internal node, while another thread still uses it. _lockfree_ uses a simple approach not returning any memory
230 to the operating system. Instead they maintain a *free-list* in order to reuse them later. This is done for two reasons:
231 first, depending on the implementation of the memory allocator freeing the memory may block (so the implementation would not
232 be lock-free anymore), and second, most memory reclamation algorithms are patented.
233
234 [endsect]
235
236 [section ABA Prevention]
237
238 The ABA problem is a common problem when implementing lock-free data structures. The problem occurs when updating an atomic
239 variable using a =compare_exchange= operation: if the value A was read, thread 1 changes it to say C and tries to update
240 the variable, it uses =compare_exchange= to write C, only if the current value is A. This might be a problem if in the meanwhile
241 thread 2 changes the value from A to B and back to A, because thread 1 does not observe the change of the state. The common way to
242 avoid the ABA problem is to associate a version counter with the value and change both atomically.
243
244 _lockfree_ uses a =tagged_ptr= helper class which associates a pointer with an integer tag. This usually requires a double-width
245 =compare_exchange=, which is not available on all platforms. IA32 did not provide the =cmpxchg8b= opcode before the pentium
246 processor and it is also lacking on many RISC architectures like PPC. Early X86-64 processors also did not provide a =cmpxchg16b=
247 instruction.
248 On 64bit platforms one can work around this issue, because often not the full 64bit address space is used. On X86_64 for example,
249 only 48bit are used for the address, so we can use the remaining 16bit for the ABA prevention tag. For details please consult the
250 implementation of the =boost::lockfree::detail::tagged_ptr= class.
251
252 For lock-free operations on 32bit platforms without double-width =compare_exchange=, we support a third approach: by using a
253 fixed-sized array to store the internal nodes we can avoid the use of 32bit pointers, but instead 16bit indices into the array
254 are sufficient. However this is only possible for fixed-sized data structures, that have an upper bound of internal nodes.
255
256 [endsect]
257
258 [section Interprocess Support]
259
260 The _lockfree_ data structures have basic support for [@boost:/libs/interprocess/index.html Boost.Interprocess]. The only
261 problem is the blocking emulation of lock-free atomics, which in the current implementation is not guaranteed to be interprocess-safe.
262
263 [endsect]
264
265 [endsect]
266
267 [xinclude autodoc.xml]
268
269 [section Appendices]
270
271 [section Supported Platforms & Compilers]
272
273 _lockfree_ has been tested on the following platforms:
274
275 * g++ 4.4, 4.5 and 4.6, linux, x86 & x86_64
276 * clang++ 3.0, linux, x86 & x86_64
277
278 [endsect]
279
280 [section Future Developments]
281
282 * More data structures (set, hash table, dequeue)
283 * Backoff schemes (exponential backoff or elimination)
284
285 [endsect]
286
287 [section References]
288
289 # [@http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.37.3574 Simple, Fast, and Practical Non-Blocking and Blocking Concurrent Queue Algorithms by Michael Scott and Maged Michael],
290 In Symposium on Principles of Distributed Computing, pages 267–275, 1996.
291 # [@http://books.google.com/books?id=pFSwuqtJgxYC M. Herlihy & Nir Shavit. The Art of Multiprocessor Programming], Morgan Kaufmann Publishers, 2008
292
293 [endsect]
294
295 [endsect]