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17 <div class="section" id="implementing-division">
18 <h1><a class="toc-backref" href="./dimensional-analysis.html#id46" name="implementing-division">Implementing Division</a></h1>
19 <p>Division is similar to multiplication, but instead of adding
20 exponents, we must subtract them. Rather than writing out a near
21 duplicate of <tt class="literal"><span class="pre">plus_f</span></tt>, we can use the following trick to make
22 <tt class="literal"><span class="pre">minus_f</span></tt> much simpler:</p>
23 <pre class="literal-block">
24 struct minus_f
25 {
26 template &lt;class T1, class T2&gt;
27 struct apply
28 : mpl::minus&lt;T1,T2&gt; {};
29 };
30 </pre>
31 <!-- @ # The following is OK because we showed how to get at mpl_plus
32 prefix.append('#include <boost/mpl/minus.hpp>')
33 compile(1) -->
34 <p>Here <tt class="literal"><span class="pre">minus_f::apply</span></tt> uses inheritance to expose the nested
35 <tt class="literal"><span class="pre">type</span></tt> of its base class, <tt class="literal"><span class="pre">mpl::minus</span></tt>, so we don't have to
36 write:</p>
37 <pre class="literal-block">
38 typedef typename ...::type type
39 </pre>
40 <!-- @ignore() -->
41 <p>We don't have to write
42 <tt class="literal"><span class="pre">typename</span></tt> here (in fact, it would be illegal), because the
43 compiler knows that dependent names in <tt class="literal"><span class="pre">apply</span></tt>'s initializer
44 list must be base classes. <a class="footnote-reference" href="#plus-too" id="id7" name="id7">[2]</a> This powerful
45 simplification is known as <strong>metafunction forwarding</strong>; we'll apply
46 it often as the book goes on. <a class="footnote-reference" href="#edg" id="id8" name="id8">[3]</a></p>
47 <table class="footnote" frame="void" id="plus-too" rules="none">
48 <colgroup><col class="label" /><col /></colgroup>
49 <tbody valign="top">
50 <tr><td class="label"><a class="fn-backref" href="#id7" name="plus-too">[2]</a></td><td>In case you're wondering, the same approach could
51 have been applied to <tt class="literal"><span class="pre">plus_f</span></tt>, but since it's a little subtle,
52 we introduced the straightforward but verbose formulation
53 first.</td></tr>
54 </tbody>
55 </table>
56 <table class="footnote" frame="void" id="edg" rules="none">
57 <colgroup><col class="label" /><col /></colgroup>
58 <tbody valign="top">
59 <tr><td class="label"><a class="fn-backref" href="#id8" name="edg">[3]</a></td><td>Users of EDG-based compilers should consult <a class="reference" href="./resources.html">the book's</a> Appendix C
60 for a caveat about metafunction forwarding. You can tell whether
61 you have an EDG compiler by checking the preprocessor symbol
62 <tt class="literal"><span class="pre">__EDG_VERSION__</span></tt>, which is defined by all EDG-based compilers.</td></tr>
63 </tbody>
64 </table>
65 <p>Syntactic tricks notwithstanding, writing trivial classes to wrap
66 existing metafunctions is going to get boring pretty quickly. Even
67 though the definition of <tt class="literal"><span class="pre">minus_f</span></tt> was far less verbose than that
68 of <tt class="literal"><span class="pre">plus_f</span></tt>, it's still an awful lot to type. Fortunately, MPL gives
69 us a <em>much</em> simpler way to pass metafunctions around. Instead of
70 building a whole metafunction class, we can invoke <tt class="literal"><span class="pre">transform</span></tt>
71 this way:</p>
72 <pre class="literal-block">
73 typename mpl::transform&lt;D1,D2, <strong>mpl::minus&lt;_1,_2&gt;</strong> &gt;::type
74 </pre>
75 <!-- @# Make it harmless but legit C++ so we can syntax check later
76 example.wrap('template <class D1,class D2>', 'fff(D1,D2);')
77
78 # We explain placeholders below, so we can henceforth use them
79 # without qualification -->
80 <p>Those funny looking arguments (<tt class="literal"><span class="pre">_1</span></tt> and <tt class="literal"><span class="pre">_2</span></tt>) are known as
81 <strong>placeholders</strong>, and they signify that when the <tt class="literal"><span class="pre">transform</span></tt>'s
82 <tt class="literal"><span class="pre">BinaryOperation</span></tt> is invoked, its first and second arguments will
83 be passed on to <tt class="literal"><span class="pre">minus</span></tt> in the positions indicated by <tt class="literal"><span class="pre">_1</span></tt> and
84 <tt class="literal"><span class="pre">_2</span></tt>, respectively. The whole type <tt class="literal"><span class="pre">mpl::minus&lt;_1,_2&gt;</span></tt> is
85 known as a <strong>placeholder expression</strong>.</p>
86 <div class="note">
87 <p class="admonition-title first">Note</p>
88 <p>MPL's placeholders are in the <tt class="literal"><span class="pre">mpl::placeholders</span></tt>
89 namespace and defined in <tt class="literal"><span class="pre">boost/mpl/placeholders.hpp</span></tt>. In
90 this book we will usually assume that you have written:</p>
91 <pre class="literal-block">
92 #include&lt;boost/mpl/placeholders.hpp&gt;
93 using namespace mpl::placeholders;
94 </pre>
95 <p>so that they can be accessed without qualification.</p>
96 </div>
97 <!-- @ prefix.append(str(example)) # move to common prefix
98 ignore() -->
99 <p>Here's our division operator written using placeholder
100 expressions:</p>
101 <pre class="literal-block">
102 template &lt;class T, class D1, class D2&gt;
103 quantity&lt;
104 T
105 , typename mpl::transform&lt;D1,D2,<strong>mpl::minus&lt;_1,_2&gt;</strong> &gt;::type
106 &gt;
107 operator/(quantity&lt;T,D1&gt; x, quantity&lt;T,D2&gt; y)
108 {
109 typedef typename
110 mpl::transform&lt;D1,D2,<strong>mpl::minus&lt;_1,_2&gt;</strong> &gt;::type dim;
111
112 return quantity&lt;T,dim&gt;( x.value() / y.value() );
113 }
114 </pre>
115 <!-- @compile('all', pop = 1) -->
116 <p>This code is considerably simpler. We can simplify it even further
117 by factoring the code that calculates the new dimensions into its
118 own metafunction:</p>
119 <pre class="literal-block">
120 template &lt;class D1, class D2&gt;
121 struct <strong>divide_dimensions</strong>
122 : mpl::transform&lt;D1,D2,mpl::minus&lt;_1,_2&gt; &gt; // forwarding again
123 {};
124
125 template &lt;class T, class D1, class D2&gt;
126 quantity&lt;T, typename <strong>divide_dimensions&lt;D1,D2&gt;</strong>::type&gt;
127 operator/(quantity&lt;T,D1&gt; x, quantity&lt;T,D2&gt; y)
128 {
129 return quantity&lt;T, typename <strong>divide_dimensions&lt;D1,D2&gt;</strong>::type&gt;(
130 x.value() / y.value());
131 }
132 </pre>
133 <!-- @compile('all', pop = None) -->
134 <p>Now we can verify our &quot;force-on-a-laptop&quot; computation by reversing
135 it, as follows:</p>
136 <pre class="literal-block">
137 quantity&lt;float,mass&gt; m2 = f/a;
138 float rounding_error = std::abs((m2 - m).value());
139 </pre>
140 <!-- @example.wrap('''
141 #include <cassert>
142 #include <cmath>
143 int main()
144 {
145 quantity<float,mass> m(5.0f);
146 quantity<float,acceleration> a(9.8f);
147 quantity<float,force> f = m * a;
148 ''','''
149 assert(rounding_error < .001);
150 }''')
151
152 dimensional_analysis = stack[:-1] # save for later
153
154 run('all') -->
155 <p>If we got everything right, <tt class="literal"><span class="pre">rounding_error</span></tt> should be very close
156 to zero. These are boring calculations, but they're just the sort
157 of thing that could ruin a whole program (or worse) if you got them
158 wrong. If we had written <tt class="literal"><span class="pre">a/f</span></tt> instead of <tt class="literal"><span class="pre">f/a</span></tt>, there would have
159 been a compilation error, preventing a mistake from propagating
160 throughout our program.</p>
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