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17 <div class="section" id="representing-dimensions">
18 <h1><a class="toc-backref" href="./dimensional-analysis.html#id42" name="representing-dimensions">Representing Dimensions</a></h1>
19 <p>An international standard called <em>Système
20 International d'Unites</em> (SI), breaks every quantity down into a
21 combination of the dimensions <em>mass</em>, <em>length</em> (or <em>position</em>),
22 <em>time</em>, <em>charge</em>, <em>temperature</em>, <em>intensity</em>, and <em>angle</em>. To be
23 reasonably general, our system would have to be able to
24 represent seven or more fundamental dimensions. It also needs
25 the ability to represent composite dimensions that, like <em>force</em>,
26 are built through multiplication or division of the fundamental
27 ones.</p>
28 <p>In general, a composite dimension is the product of powers of
29 fundamental dimensions. <a class="footnote-reference" href="#divisor" id="id6" name="id6">[1]</a> If we were going to represent
30 these powers for manipulation at runtime, we could use an array of
31 seven <tt class="literal"><span class="pre">int</span></tt>s, with each position in the array holding the power
32 of a different fundamental dimension:</p>
33 <pre class="literal-block">
34 typedef int dimension[7]; // m l t ...
35 dimension const mass = {1, 0, 0, 0, 0, 0, 0};
36 dimension const length = {0, 1, 0, 0, 0, 0, 0};
37 dimension const time = {0, 0, 1, 0, 0, 0, 0};
38 ...
39 </pre>
40 <table class="footnote" frame="void" id="divisor" rules="none">
41 <colgroup><col class="label" /><col /></colgroup>
42 <tbody valign="top">
43 <tr><td class="label"><a class="fn-backref" href="#id6" name="divisor">[1]</a></td><td>Divisors just contribute negative exponents, since
44 1/<em>x</em> = <em>x</em><sup>-1</sup>.</td></tr>
45 </tbody>
46 </table>
47 <p>In that representation, force would be:</p>
48 <pre class="literal-block">
49 dimension const force = {1, 1, -2, 0, 0, 0, 0};
50 </pre>
51 <!-- @compile(2) -->
52 <!-- @litre_translator.line_offset -= 7 -->
53 <p>that is, <em>mlt</em><sup>-2</sup>. However, if we want to get dimensions into the
54 type system, these arrays won't do the trick: they're all
55 the same type! Instead, we need types that <em>themselves</em> represent
56 sequences of numbers, so that two masses have the same type and a
57 mass is a different type from a length.</p>
58 <p>Fortunately, the MPL provides us with a collection of <strong>type
59 sequences</strong>. For example, we can build a sequence of the built-in
60 signed integral types this way:</p>
61 <pre class="literal-block">
62 #include &lt;boost/mpl/vector.hpp&gt;
63
64 typedef boost::mpl::vector&lt;
65 signed char, short, int, long&gt; signed_types;
66 </pre>
67 <p>How can we use a type sequence to represent numbers? Just as
68 numerical metafunctions pass and return wrapper <em>types</em> having a
69 nested <tt class="literal"><span class="pre">::value</span></tt>, so numerical sequences are really sequences of
70 wrapper types (another example of polymorphism). To make this sort
71 of thing easier, MPL supplies the <tt class="literal"><span class="pre">int_&lt;N&gt;</span></tt> class template, which
72 presents its integral argument as a nested <tt class="literal"><span class="pre">::value</span></tt>:</p>
73 <pre class="literal-block">
74 #include &lt;boost/mpl/int.hpp&gt;
75
76 namespace mpl = boost::mpl; // namespace alias
77 static int const five = mpl::int_&lt;5&gt;::value;
78 </pre>
79 <div class="sidebar">
80 <p class="sidebar-title first">Namespace Aliases</p>
81 <div class="line-block">
82 <div class="line"><tt class="literal"><span class="pre">namespace</span></tt> <em>alias</em> <tt class="literal"><span class="pre">=</span></tt> <em>namespace-name</em><tt class="literal"><span class="pre">;</span></tt></div>
83 </div>
84 <p>declares <em>alias</em> to be a synonym for <em>namespace-name</em>. Many
85 examples in this book will use <tt class="literal"><span class="pre">mpl::</span></tt> to indicate
86 <tt class="literal"><span class="pre">boost::mpl::</span></tt>, but will omit the alias that makes it legal
87 C++.</p>
88 </div>
89 <!-- @ignore() # nonsense isn't worth testing
90 prefix +=['''
91 #include <boost/mpl/int.hpp>
92 #include <boost/mpl/vector.hpp>
93 '''] -->
94 <p>In fact, the library contains a whole suite of integral constant
95 wrappers such as <tt class="literal"><span class="pre">long_</span></tt> and <tt class="literal"><span class="pre">bool_</span></tt>, each one wrapping a
96 different type of integral constant within a class template.</p>
97 <p>Now we can build our fundamental dimensions:</p>
98 <pre class="literal-block">
99 typedef mpl::vector&lt;
100 mpl::int_&lt;1&gt;, mpl::int_&lt;0&gt;, mpl::int_&lt;0&gt;, mpl::int_&lt;0&gt;
101 , mpl::int_&lt;0&gt;, mpl::int_&lt;0&gt;, mpl::int_&lt;0&gt;
102 &gt; mass;
103
104 typedef mpl::vector&lt;
105 mpl::int_&lt;0&gt;, mpl::int_&lt;1&gt;, mpl::int_&lt;0&gt;, mpl::int_&lt;0&gt;
106 , mpl::int_&lt;0&gt;, mpl::int_&lt;0&gt;, mpl::int_&lt;0&gt;
107 &gt; length;
108 ...
109 </pre>
110 <!-- @ # We explained about the implicit namespace alias above
111 prefix.append("""
112 namespace boost{namespace mpl {}}
113 namespace mpl = boost::mpl;
114 """)
115 compile('all') -->
116 <p>Whew! That's going to get tiring pretty quickly. Worse, it's hard
117 to read and verify: The essential information, the powers of each
118 fundamental dimension, is buried in repetitive syntactic &quot;noise.&quot;
119 Accordingly, MPL supplies <strong>integral sequence wrappers</strong> that allow
120 us to write:</p>
121 <pre class="literal-block">
122 #include &lt;boost/mpl/vector_c.hpp&gt;
123
124 typedef mpl::vector_c&lt;int,1,0,0,0,0,0,0&gt; mass;
125 typedef mpl::vector_c&lt;int,0,1,0,0,0,0,0&gt; length; // or position
126 typedef mpl::vector_c&lt;int,0,0,1,0,0,0,0&gt; time;
127 typedef mpl::vector_c&lt;int,0,0,0,1,0,0,0&gt; charge;
128 typedef mpl::vector_c&lt;int,0,0,0,0,1,0,0&gt; temperature;
129 typedef mpl::vector_c&lt;int,0,0,0,0,0,1,0&gt; intensity;
130 typedef mpl::vector_c&lt;int,0,0,0,0,0,0,1&gt; angle;
131 </pre>
132 <p>Even though they have different types, you can think of these
133 <tt class="literal"><span class="pre">mpl::vector_c</span></tt> specializations as being equivalent to the more
134 verbose versions above that use <tt class="literal"><span class="pre">mpl::vector</span></tt>.</p>
135 <p>If we want, we can also define a few composite dimensions:</p>
136 <pre class="literal-block">
137 // base dimension: m l t ...
138 typedef mpl::vector_c&lt;int,0,1,-1,0,0,0,0&gt; velocity; // l/t
139 typedef mpl::vector_c&lt;int,0,1,-2,0,0,0,0&gt; acceleration; // l/(t<sup>2</sup>)
140 typedef mpl::vector_c&lt;int,1,1,-1,0,0,0,0&gt; momentum; // ml/t
141 typedef mpl::vector_c&lt;int,1,1,-2,0,0,0,0&gt; force; // ml/(t<sup>2</sup>)
142 </pre>
143 <p>And, incidentally, the dimensions of scalars (like pi) can be
144 described as:</p>
145 <pre class="literal-block">
146 typedef mpl::vector_c&lt;int,0,0,0,0,0,0,0&gt; scalar;
147 </pre>
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