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1 // Copyright 2010 Christophe Henry
2 // henry UNDERSCORE christophe AT hotmail DOT com
3 // This is an extended version of the state machine available in the boost::mpl library
4 // Distributed under the same license as the original.
5 // Copyright for the original version:
6 // Copyright 2005 David Abrahams and Aleksey Gurtovoy. Distributed
7 // under the Boost Software License, Version 1.0. (See accompanying
8 // file LICENSE_1_0.txt or copy at
9 // http://www.boost.org/LICENSE_1_0.txt)
10
11 #include <vector>
12 #include <iostream>
13 #include <boost/mpl/vector/vector50.hpp>
14 #include <boost/msm/back/state_machine.hpp>
15 #include <boost/msm/front/state_machine_def.hpp>
16 #include <boost/msm/back/tools.hpp>
17
18 namespace msm = boost::msm;
19 namespace mpl = boost::mpl;
20
21 namespace // Concrete FSM implementation
22 {
23 // events
24 struct play {};
25 struct end_pause {};
26 struct stop {};
27 struct pause {};
28 struct open_close {};
29 struct NextSong {};
30 // event which every other event can convert to
31 struct AllSongsPlayed
32 {
33 template <class Event>
34 AllSongsPlayed(Event const&){}
35 };
36 struct PreviousSong {};
37 struct error_found {};
38 struct end_error {};
39
40 // Flags. Allow information about a property of the current state
41 struct CDLoaded {};
42 struct FirstSongPlaying {};
43
44 // A "complicated" event type that carries some data.
45 enum DiskTypeEnum
46 {
47 DISK_CD=0,
48 DISK_DVD=1
49 };
50 struct cd_detected
51 {
52 cd_detected(DiskTypeEnum diskType): disc_type(diskType) {}
53 DiskTypeEnum disc_type;
54 };
55
56 // Concrete FSM implementation
57 struct player_ : public msm::front::state_machine_def<player_>
58 {
59 // The list of FSM states
60 struct Empty : public msm::front::state<>
61 {
62 typedef mpl::vector<play> deferred_events;
63 // every (optional) entry/exit methods get the event packed as boost::any. Not useful very often.
64 template <class Event,class FSM>
65 void on_entry(Event const&,FSM& ) {std::cout << "entering: Empty" << std::endl;}
66 template <class Event,class FSM>
67 void on_exit(Event const&,FSM& ) {std::cout << "leaving: Empty" << std::endl;}
68 };
69 struct Open : public msm::front::state<>
70 {
71 typedef mpl::vector1<CDLoaded> flag_list;
72 typedef mpl::vector<play> deferred_events;
73 template <class Event,class FSM>
74 void on_entry(Event const&,FSM& ) {std::cout << "entering: Open" << std::endl;}
75 template <class Event,class FSM>
76 void on_exit(Event const&,FSM& ) {std::cout << "leaving: Open" << std::endl;}
77 };
78 // a state needing a pointer to the containing state machine
79 // and using for this the non-default policy
80 // if policy used, set_sm_ptr is needed
81 struct Stopped : public msm::front::state<default_base_state,msm::front::sm_ptr>
82 {
83 // when stopped, the CD is loaded
84 typedef mpl::vector1<CDLoaded> flag_list;
85 template <class Event,class FSM>
86 void on_entry(Event const&,FSM& ) {std::cout << "entering: Stopped" << std::endl;}
87 template <class Event,class FSM>
88 void on_exit(Event const&,FSM& ) {std::cout << "leaving: Stopped" << std::endl;}
89 void set_sm_ptr(player_* pl){m_player=pl;}
90 player_* m_player;
91 };
92 // the player state machine contains a state which is himself a state machine
93 // it demonstrates Shallow History: if the state gets activated with end_pause
94 // then it will remember the last active state and reactivate it
95 // also possible: AlwaysHistory, the last active state will always be reactivated
96 // or NoHistory, always restart from the initial state
97 struct Playing_ : public msm::front::state_machine_def<Playing_>
98 {
99 // when playing, the CD is loaded and we are in either pause or playing (duh)
100 typedef mpl::vector<CDLoaded> flag_list;
101 template <class Event,class FSM>
102 void on_entry(Event const&,FSM& ) {std::cout << "entering: Playing" << std::endl;}
103 template <class Event,class FSM>
104 void on_exit(Event const&,FSM& ) {std::cout << "leaving: Playing" << std::endl;}
105
106 // The list of FSM states
107 struct Song1 : public msm::front::state<>
108 {
109 typedef mpl::vector1<FirstSongPlaying> flag_list;
110 template <class Event,class FSM>
111 void on_entry(Event const&,FSM& ) {std::cout << "starting: First song" << std::endl;}
112 template <class Event,class FSM>
113 void on_exit(Event const&,FSM& ) {std::cout << "finishing: First Song" << std::endl;}
114 };
115 struct Song2 : public msm::front::state<>
116 {
117 template <class Event,class FSM>
118 void on_entry(Event const&,FSM& ) {std::cout << "starting: Second song" << std::endl;}
119 template <class Event,class FSM>
120 void on_exit(Event const&,FSM& ) {std::cout << "finishing: Second Song" << std::endl;}
121 };
122 struct Song3 : public msm::front::state<>
123 {
124 template <class Event,class FSM>
125 void on_entry(Event const&,FSM& ) {std::cout << "starting: Third song" << std::endl;}
126 template <class Event,class FSM>
127 void on_exit(Event const&,FSM& ) {std::cout << "finishing: Third Song" << std::endl;}
128 };
129 struct CDFinished : public msm::front::exit_pseudo_state<AllSongsPlayed>
130 {
131 template <class Event,class FSM>
132 void on_entry(Event const&,FSM& ) {std::cout << "entering: Playing::CDFinished" << std::endl;}
133 template <class Event,class FSM>
134 void on_exit(Event const&,FSM& ) {std::cout << "leaving: Playing::CDFinished" << std::endl;}
135 };
136 // the initial state. Must be defined
137 typedef Song1 initial_state;
138 // transition actions
139 void start_next_song(NextSong const&) { std::cout << "Playing::start_next_song\n"; }
140 void start_prev_song(PreviousSong const&) { std::cout << "Playing::start_prev_song\n"; }
141 void all_songs_played(NextSong const&) { std::cout << "Playing::all_songs_played\n"; }
142 // guard conditions
143
144 typedef Playing_ pl; // makes transition table cleaner
145 // Transition table for Playing
146 struct transition_table : mpl::vector<
147 // Start Event Next Action Guard
148 // +---------+---------------+------------+---------------------+----------------------+
149 a_row < Song1 , NextSong , Song2 , &pl::start_next_song >,
150 a_row < Song2 , PreviousSong, Song1 , &pl::start_prev_song >,
151 a_row < Song2 , NextSong , Song3 , &pl::start_next_song >,
152 a_row < Song3 , PreviousSong, Song2 , &pl::start_prev_song >,
153 a_row < Song3 , NextSong , CDFinished , &pl::all_songs_played >
154 // +---------+---------------+---------+---------------------+----------------------+
155 > {};
156 // Replaces the default no-transition response.
157 template <class FSM,class Event>
158 void no_transition(Event const& e, FSM&,int state)
159 {
160 std::cout << "no transition from state " << state
161 << " on event " << typeid(e).name() << std::endl;
162 }
163 };
164 typedef msm::back::state_machine<Playing_,msm::back::ShallowHistory<mpl::vector<end_pause> > > Playing;
165
166 // the player state machine contains a state which is himself a state machine (2 of them, Playing and Paused)
167 struct Paused : public msm::front::state<>
168 {
169 typedef mpl::vector<CDLoaded> flag_list;
170 template <class Event,class FSM>
171 void on_entry(Event const&,FSM& ) {std::cout << "entering: Paused" << std::endl;}
172 template <class Event,class FSM>
173 void on_exit(Event const&,FSM& ) {std::cout << "leaving: Paused" << std::endl;}
174 };
175
176 struct AllOk : public msm::front::state<>
177 {
178 template <class Event,class FSM>
179 void on_entry(Event const&,FSM& ) {std::cout << "starting: AllOk" << std::endl;}
180 template <class Event,class FSM>
181 void on_exit(Event const&,FSM& ) {std::cout << "finishing: AllOk" << std::endl;}
182 };
183 struct ErrorMode : //public msm::front::terminate_state<>
184 public msm::front::interrupt_state<end_error>
185 {
186 template <class Event,class FSM>
187 void on_entry(Event const&,FSM& ) {std::cout << "starting: ErrorMode" << std::endl;}
188 template <class Event,class FSM>
189 void on_exit(Event const&,FSM& ) {std::cout << "finishing: ErrorMode" << std::endl;}
190 };
191
192 // the initial state of the player SM. Must be defined
193 typedef mpl::vector<Empty,AllOk> initial_state;
194
195 // transition actions
196 void start_playback(play const&) { std::cout << "player::start_playback\n"; }
197 void open_drawer(open_close const&) { std::cout << "player::open_drawer\n"; }
198 void close_drawer(open_close const&) { std::cout << "player::close_drawer\n"; }
199 void store_cd_info(cd_detected const&)
200 {
201 std::cout << "player::store_cd_info\n";
202 // generate another event to test the queue
203 //cd.m_player.process_event(play());
204 }
205 void stop_playback(stop const&) { std::cout << "player::stop_playback\n"; }
206 void end_playback (AllSongsPlayed const&) { std::cout << "player::end_playback\n"; }
207 void pause_playback(pause const&) { std::cout << "player::pause_playback\n"; }
208 void resume_playback(end_pause const&) { std::cout << "player::resume_playback\n"; }
209 void stop_and_open(open_close const&) { std::cout << "player::stop_and_open\n"; }
210 void stopped_again(stop const&){std::cout << "player::stopped_again\n";}
211 void report_error(error_found const&) {std::cout << "player::report_error\n";}
212 void report_end_error(end_error const&) {std::cout << "player::report_end_error\n";}
213 // guard conditions
214 bool good_disk_format(cd_detected const& evt)
215 {
216 // to test a guard condition, let's say we understand only CDs, not DVD
217 if (evt.disc_type != DISK_CD)
218 {
219 std::cout << "wrong disk, sorry" << std::endl;
220 return false;
221 }
222 return true;
223 }
224
225 typedef player_ p; // makes transition table cleaner
226
227 // Transition table for player
228 struct transition_table : mpl::vector<
229 // Start Event Next Action Guard
230 // +-------------+---------------+---------+---------------------+----------------------+
231 a_row < Stopped , play , Playing , &p::start_playback >,
232 a_row < Stopped , open_close , Open , &p::open_drawer >,
233 a_row < Stopped , stop , Stopped , &p::stopped_again >,
234 // +-------------+---------------+---------+---------------------+----------------------+
235 a_row < Open , open_close , Empty , &p::close_drawer >,
236 // +-------------+---------------+---------+---------------------+----------------------+
237 a_row < Empty , open_close , Open , &p::open_drawer >,
238 row < Empty , cd_detected , Stopped , &p::store_cd_info ,&p::good_disk_format >,
239 // +-------------+---------------+---------+---------------------+----------------------+
240 a_row < Playing , stop , Stopped , &p::stop_playback >,
241 a_row < Playing , pause , Paused , &p::pause_playback >,
242 a_row < Playing , open_close , Open , &p::stop_and_open >,
243 a_row < Playing::exit_pt<
244 Playing_::CDFinished> , AllSongsPlayed, Stopped , &p::end_playback >,
245 // +-------------+---------------+---------+---------------------+----------------------+
246 a_row < Paused , end_pause , Playing , &p::resume_playback >,
247 a_row < Paused , stop , Stopped , &p::stop_playback >,
248 a_row < Paused , open_close , Open , &p::stop_and_open >,
249 // +-------------+---------------+---------+---------------------+----------------------+
250 a_row < AllOk , error_found ,ErrorMode, &p::report_error >,
251 a_row < ErrorMode ,end_error ,AllOk , &p::report_end_error >
252 // +-------------+---------------+---------+---------------------+----------------------+
253 > {};
254
255
256 // Replaces the default no-transition response.
257 template <class FSM,class Event>
258 void no_transition(Event const& e, FSM&,int state)
259 {
260 std::cout << "no transition from state " << state
261 << " on event " << typeid(e).name() << std::endl;
262 }
263 };
264 typedef msm::back::state_machine<player_> player;
265
266 //
267 // Testing utilities.
268 //
269
270 void pstate(player const& p)
271 {
272 typedef player::stt Stt;
273 typedef msm::back::generate_state_set<Stt>::type all_states;
274 static char const* state_names[mpl::size<all_states>::value];
275 // fill the names of the states defined in the state machine
276 mpl::for_each<all_states,boost::msm::wrap<mpl::placeholders::_1> >
277 (msm::back::fill_state_names<Stt>(state_names));
278
279 for (unsigned int i=0;i<player::nr_regions::value;++i)
280 {
281 std::cout << " -> " << state_names[p.current_state()[i]] << std::endl;
282 }
283 }
284
285 void test()
286 {
287 player p;
288 // needed to start the highest-level SM. This will call on_entry and mark the start of the SM
289 p.start();
290 std::cout << "CDLoaded active:" << std::boolalpha << p.is_flag_active<CDLoaded>() << std::endl; //=> false (no CD yet)
291
292 // test deferred event
293 // deferred in Empty and Open, will be handled only after event cd_detected
294 std::cout << "play is not handled in the current state but is marked as delayed" << std::endl;
295 p.process_event(play()); pstate(p);
296 std::cout << "cd_detected will cause play to be handled also" << std::endl;
297 // will be rejected, wrong disk type
298 p.process_event(cd_detected(DISK_DVD)); pstate(p);
299 // will be accepted, wrong disk type
300 p.process_event(cd_detected(DISK_CD)); pstate(p);
301
302 std::cout << "FirstSong active:" << std::boolalpha << p.is_flag_active<FirstSongPlaying>() << std::endl; //=> true
303 p.process_event(NextSong());pstate(p);
304 // We are now in second song, Flag inactive
305 std::cout << "FirstSong active:" << std::boolalpha << p.is_flag_active<FirstSongPlaying>() << std::endl;//=> false
306 p.process_event(NextSong());pstate(p);
307 // 2nd song active
308 p.process_event(PreviousSong());pstate(p);
309 // Pause
310 p.process_event(pause()); pstate(p);
311 // go back to Playing
312 // but end_pause is an event activating the History
313 // => keep the last active State (SecondSong)
314 p.process_event(end_pause()); pstate(p);
315 // force an exit by listening all the songs
316 p.process_event(NextSong());
317 p.process_event(NextSong());pstate(p);
318
319 std::cout << "CDLoaded active:" << std::boolalpha << p.is_flag_active<CDLoaded>() << std::endl;//=> true
320 std::cout << "FirstSong active:" << std::boolalpha << p.is_flag_active<FirstSongPlaying>() << std::endl;//=> false
321
322 // go back to Playing
323 // but play is not leading to Shallow History => do not remember the last active State (SecondSong)
324 // and activate again FirstSong and LightOn
325 p.process_event(play()); pstate(p);
326 p.process_event(error_found()); pstate(p);
327
328 // try generating more events
329 std::cout << "Trying to generate another event" << std::endl; // will not work, fsm is terminated or interrupted
330 p.process_event(NextSong());pstate(p);
331
332 std::cout << "Trying to end the error" << std::endl; // will work only if ErrorMode is interrupt state
333 p.process_event(end_error());pstate(p);
334 std::cout << "Trying to generate another event" << std::endl; // will work only if ErrorMode is interrupt state
335 p.process_event(NextSong());pstate(p);
336
337 // the states and events of the higher level FSM (player)
338 typedef player::stt Stt;
339 typedef msm::back::generate_state_set<Stt>::type simple_states;
340
341 std::cout << "the state list:" << std::endl;
342 mpl::for_each<simple_states,boost::msm::wrap<mpl::placeholders::_1> >(msm::back::display_type ());
343
344 std::cout << "the event list:" << std::endl;
345 typedef msm::back::generate_event_set<Stt>::type event_list;
346 mpl::for_each<event_list,boost::msm::wrap<mpl::placeholders::_1> >(msm::back::display_type ());
347 std::cout << std::endl;
348
349 // the states and events recursively searched
350 typedef msm::back::recursive_get_transition_table<player>::type recursive_stt;
351
352 std::cout << "the state list (including sub-SMs):" << std::endl;
353
354 typedef msm::back::generate_state_set<recursive_stt>::type all_states;
355 mpl::for_each<all_states,boost::msm::wrap<mpl::placeholders::_1> >(msm::back::display_type ());
356
357 std::cout << "the event list (including sub-SMs):" << std::endl;
358 typedef msm::back::generate_event_set<recursive_stt>::type all_events;
359 mpl::for_each<all_events,boost::msm::wrap<mpl::placeholders::_1> >(msm::back::display_type ());
360
361 }
362 }
363
364 int main()
365 {
366 test();
367 return 0;
368 }
369
370