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1 // Copyright 2010 Christophe Henry
2 // henry UNDERSCORE christophe AT hotmail DOT com
3 // This is an extended version of the state machine available in the boost::mpl library
4 // Distributed under the same license as the original.
5 // Copyright for the original version:
6 // Copyright 2005 David Abrahams and Aleksey Gurtovoy. Distributed
7 // under the Boost Software License, Version 1.0. (See accompanying
8 // file LICENSE_1_0.txt or copy at
9 // http://www.boost.org/LICENSE_1_0.txt)
10
11 #include <vector>
12 #include <iostream>
13 // back-end
14 #include <boost/msm/back/state_machine.hpp>
15 //front-end
16 #include <boost/msm/front/state_machine_def.hpp>
17
18 namespace msm = boost::msm;
19 namespace mpl = boost::mpl;
20
21 namespace
22 {
23 // events
24 struct event1 {};
25 struct event2 {};
26 struct event3 {};
27 struct event4 {};
28 struct event5 {};
29 struct event6
30 {
31 event6(){}
32 template <class Event>
33 event6(Event const&){}
34 };
35 // front-end: define the FSM structure
36 struct Fsm_ : public msm::front::state_machine_def<Fsm_>
37 {
38 // The list of FSM states
39 struct State1 : public msm::front::state<>
40 {
41 // every (optional) entry/exit methods get the event passed.
42 template <class Event,class FSM>
43 void on_entry(Event const&,FSM& ) {std::cout << "entering: State1" << std::endl;}
44 template <class Event,class FSM>
45 void on_exit(Event const&,FSM& ) {std::cout << "leaving: State1" << std::endl;}
46 };
47 struct State2 : public msm::front::state<>
48 {
49 // every (optional) entry/exit methods get the event passed.
50 template <class Event,class FSM>
51 void on_entry(Event const&,FSM& ) {std::cout << "entering: State2" << std::endl;}
52 template <class Event,class FSM>
53 void on_exit(Event const&,FSM& ) {std::cout << "leaving: State2" << std::endl;}
54 };
55 struct SubFsm2_ : public msm::front::state_machine_def<SubFsm2_>
56 {
57 typedef msm::back::state_machine<SubFsm2_> SubFsm2;
58
59 template <class Event,class FSM>
60 void on_entry(Event const&,FSM& ) {std::cout << "entering: SubFsm2" << std::endl;}
61 template <class Event,class FSM>
62 void on_exit(Event const&,FSM& ) {std::cout << "leaving: SubFsm2" << std::endl;}
63
64 struct SubState1 : public msm::front::state<>
65 {
66 template <class Event,class FSM>
67 void on_entry(Event const&,FSM& ) {std::cout << "entering: SubFsm2::SubState1" << std::endl;}
68 template <class Event,class FSM>
69 void on_exit(Event const&,FSM& ) {std::cout << "leaving: SubFsm2::SubState1" << std::endl;}
70 };
71 struct SubState1b : public msm::front::state<>
72 {
73 template <class Event,class FSM>
74 void on_entry(Event const&,FSM& ) {std::cout << "entering: SubFsm2::SubState1b" << std::endl;}
75 template <class Event,class FSM>
76 void on_exit(Event const&,FSM& ) {std::cout << "leaving: SubFsm2::SubState1b" << std::endl;}
77 };
78 struct SubState2 : public msm::front::state<> , public msm::front::explicit_entry<0>
79 {
80 template <class Event,class FSM>
81 void on_entry(Event const&,FSM& ) {std::cout << "entering: SubFsm2::SubState2" << std::endl;}
82 template <class Event,class FSM>
83 void on_exit(Event const&,FSM& ) {std::cout << "leaving: SubFsm2::SubState2" << std::endl;}
84 };
85 struct SubState2b : public msm::front::state<> , public msm::front::explicit_entry<1>
86 {
87 template <class Event,class FSM>
88 void on_entry(Event const&,FSM& ) {std::cout << "entering: SubFsm2::SubState2b" << std::endl;}
89 template <class Event,class FSM>
90 void on_exit(Event const&,FSM& ) {std::cout << "leaving: SubFsm2::SubState2b" << std::endl;}
91 };
92 // test with a pseudo entry
93 struct PseudoEntry1 : public msm::front::entry_pseudo_state<0>
94 {
95 template <class Event,class FSM>
96 void on_entry(Event const&,FSM& ) {std::cout << "entering: SubFsm2::PseudoEntry1" << std::endl;}
97 template <class Event,class FSM>
98 void on_exit(Event const&,FSM& ) {std::cout << "leaving: SubFsm2::PseudoEntry1" << std::endl;}
99 };
100 struct SubState3 : public msm::front::state<>
101 {
102 template <class Event,class FSM>
103 void on_entry(Event const&,FSM& ) {std::cout << "entering: SubFsm2::SubState3" << std::endl;}
104 template <class Event,class FSM>
105 void on_exit(Event const&,FSM& ) {std::cout << "leaving: SubFsm2::SubState3" << std::endl;}
106 };
107 struct SubState3b : public msm::front::state<>
108 {
109 template <class Event,class FSM>
110 void on_entry(Event const&,FSM& ) {std::cout << "entering: SubFsm2::SubState3b" << std::endl;}
111 template <class Event,class FSM>
112 void on_exit(Event const&,FSM& ) {std::cout << "leaving: SubFsm2::SubState3b" << std::endl;}
113 };
114 struct PseudoExit1 : public msm::front::exit_pseudo_state<event6>
115 {
116 template <class Event,class FSM>
117 void on_entry(Event const&,FSM& ) {std::cout << "entering: SubFsm2::PseudoExit1" << std::endl;}
118 template <class Event,class FSM>
119 void on_exit(Event const&,FSM& ) {std::cout << "leaving: SubFsm2::PseudoExit1" << std::endl;}
120 };
121 // action methods
122 void entry_action(event4 const&)
123 {
124 std::cout << "calling entry_action" << std::endl;
125 }
126 // the initial state. Must be defined
127 typedef mpl::vector<SubState1,SubState1b> initial_state;
128
129 typedef mpl::vector<SubState2b> explicit_creation;
130
131 // Transition table for SubFsm2
132 struct transition_table : mpl::vector<
133 // Start Event Next Action Guard
134 // +--------------+-------------+------------+------------------------+----------------------+
135 a_row < PseudoEntry1 , event4 , SubState3 ,&SubFsm2_::entry_action >,
136 _row < SubState2 , event6 , SubState1 >,
137 _row < SubState3 , event5 , PseudoExit1 >
138 // +--------------+-------------+------------+------------------------+----------------------+
139 > {};
140 // Replaces the default no-transition response.
141 template <class FSM,class Event>
142 void no_transition(Event const& e, FSM&,int state)
143 {
144 std::cout << "no transition from state " << state
145 << " on event " << typeid(e).name() << std::endl;
146 }
147 };
148 typedef msm::back::state_machine<SubFsm2_> SubFsm2;
149
150 // the initial state of the player SM. Must be defined
151 typedef State1 initial_state;
152
153 // transition actions
154 // guard conditions
155
156 // Transition table for Fsm
157 struct transition_table : mpl::vector<
158 // Start Event Next Action Guard
159 // +---------------------+--------+------------------------------------+-------+--------+
160 _row < State1 , event1 , SubFsm2 >,
161 _row < State1 , event2 , SubFsm2::direct<SubFsm2_::SubState2> >,
162 _row < State1 , event3 , mpl::vector<SubFsm2::direct<SubFsm2_::SubState2>,
163 SubFsm2::direct<SubFsm2_::SubState2b> > >,
164 _row < State1 , event4 , SubFsm2::entry_pt
165 <SubFsm2_::PseudoEntry1> >,
166 // +---------------------+--------+------------------------------------+-------+--------+
167 _row < SubFsm2 , event1 , State1 >,
168 _row < SubFsm2::exit_pt
169 <SubFsm2_::PseudoExit1>, event6 , State2 >
170 // +---------------------+--------+------------------------------------+-------+--------+
171 > {};
172
173 // Replaces the default no-transition response.
174 template <class FSM,class Event>
175 void no_transition(Event const& e, FSM&,int state)
176 {
177 std::cout << "no transition from state " << state
178 << " on event " << typeid(e).name() << std::endl;
179 }
180 };
181 typedef msm::back::state_machine<Fsm_> Fsm;
182
183 //
184 // Testing utilities.
185 //
186 static char const* const state_names[] = { "State1", "SubFsm2","State2" };
187 void pstate(Fsm const& p)
188 {
189 std::cout << " -> " << state_names[p.current_state()[0]] << std::endl;
190 }
191
192 void test()
193 {
194 Fsm p;
195 // needed to start the highest-level SM. This will call on_entry and mark the start of the SM
196 p.start();
197 std::cout << "Simply move in and out of the composite, activate init states" << std::endl;
198 p.process_event(event1()); pstate(p);
199 p.process_event(event1()); pstate(p);
200 std::cout << "Direct entry into SubFsm2::SubState2, then transition to SubState1 and back to State1" << std::endl;
201 p.process_event(event2()); pstate(p);
202 p.process_event(event6()); pstate(p);
203 p.process_event(event1()); pstate(p);
204 std::cout << "processing fork to SubFsm2::SubState2 and SubFsm2::SubState2b" << std::endl;
205 p.process_event(event3()); pstate(p);
206 p.process_event(event1()); pstate(p);
207 std::cout << "processing entry pseudo state" << std::endl;
208 p.process_event(event4()); pstate(p);
209 p.process_event(event1()); pstate(p);
210 std::cout << "processing entry + exit pseudo state" << std::endl;
211 p.process_event(event4()); pstate(p);
212 std::cout << "using exit pseudo state" << std::endl;
213 p.process_event(event5()); pstate(p);
214 }
215 }
216
217 int main()
218 {
219 test();
220 return 0;
221 }