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1 // Copyright 2010 Christophe Henry
2 // henry UNDERSCORE christophe AT hotmail DOT com
3 // This is an extended version of the state machine available in the boost::mpl library
4 // Distributed under the same license as the original.
5 // Copyright for the original version:
6 // Copyright 2005 David Abrahams and Aleksey Gurtovoy. Distributed
7 // under the Boost Software License, Version 1.0. (See accompanying
8 // file LICENSE_1_0.txt or copy at
9 // http://www.boost.org/LICENSE_1_0.txt)
10
11 #include <iostream>
12 // back-end
13 #include <boost/msm/back/state_machine.hpp>
14 //front-end
15 #include <boost/msm/front/state_machine_def.hpp>
16 #include <boost/msm/front/functor_row.hpp>
17 #include <boost/msm/front/euml/common.hpp>
18 // for And_ operator
19 #include <boost/msm/front/euml/operator.hpp>
20
21 using namespace std;
22 namespace msm = boost::msm;
23 using namespace msm::front;
24 namespace mpl = boost::mpl;
25 // for And_ operator
26 using namespace msm::front::euml;
27
28 namespace
29 {
30 // events
31 struct play {};
32 struct end_pause {};
33 struct stop {};
34 struct pause {};
35 struct open_close {};
36
37 // A "complicated" event type that carries some data.
38 enum DiskTypeEnum
39 {
40 DISK_CD=0,
41 DISK_DVD=1
42 };
43 struct cd_detected
44 {
45 cd_detected(std::string name, DiskTypeEnum diskType)
46 : name(name),
47 disc_type(diskType)
48 {}
49
50 std::string name;
51 DiskTypeEnum disc_type;
52 };
53
54 // front-end: define the FSM structure
55 struct player_ : public msm::front::state_machine_def<player_>
56 {
57 // The list of FSM states
58 struct Empty : public msm::front::state<>
59 {
60 // every (optional) entry/exit methods get the event passed.
61 template <class Event,class FSM>
62 void on_entry(Event const&,FSM& ) {std::cout << "entering: Empty" << std::endl;}
63 template <class Event,class FSM>
64 void on_exit(Event const&,FSM& ) {std::cout << "leaving: Empty" << std::endl;}
65 struct internal_guard_fct
66 {
67 template <class EVT,class FSM,class SourceState,class TargetState>
68 bool operator()(EVT const& evt ,FSM&,SourceState& ,TargetState& )
69 {
70 std::cout << "Empty::internal_transition_table guard\n";
71 return false;
72 }
73 };
74 struct internal_action_fct
75 {
76 template <class EVT,class FSM,class SourceState,class TargetState>
77 void operator()(EVT const& ,FSM& ,SourceState& ,TargetState& )
78 {
79 std::cout << "Empty::internal_transition_table action" << std::endl;
80 }
81 };
82 // Transition table for Empty
83 struct internal_transition_table : mpl::vector<
84 // Start Event Next Action Guard
85 Internal < cd_detected , internal_action_fct ,internal_guard_fct >
86 // +---------+-------------+---------+---------------------+----------------------+
87 > {};
88 };
89 struct Open : public msm::front::state<>
90 {
91 template <class Event,class FSM>
92 void on_entry(Event const& ,FSM&) {std::cout << "entering: Open" << std::endl;}
93 template <class Event,class FSM>
94 void on_exit(Event const&,FSM& ) {std::cout << "leaving: Open" << std::endl;}
95 };
96
97 struct Stopped : public msm::front::state<>
98 {
99 template <class Event,class FSM>
100 void on_entry(Event const& ,FSM&) {std::cout << "entering: Stopped" << std::endl;}
101 template <class Event,class FSM>
102 void on_exit(Event const&,FSM& ) {std::cout << "leaving: Stopped" << std::endl;}
103 };
104
105 struct Playing : public msm::front::state<>
106 {
107 template <class Event,class FSM>
108 void on_entry(Event const&,FSM& ) {std::cout << "entering: Playing" << std::endl;}
109 template <class Event,class FSM>
110 void on_exit(Event const&,FSM& ) {std::cout << "leaving: Playing" << std::endl;}
111 };
112
113 // state not defining any entry or exit
114 struct Paused : public msm::front::state<>
115 {
116 };
117
118 // the initial state of the player SM. Must be defined
119 typedef Empty initial_state;
120
121 // transition actions
122 // as the functors are generic on events, fsm and source/target state,
123 // you can reuse them in another machine if you wish
124 struct TestFct
125 {
126 template <class EVT,class FSM,class SourceState,class TargetState>
127 void operator()(EVT const&, FSM&,SourceState& ,TargetState& )
128 {
129 cout << "transition with event:" << typeid(EVT).name() << endl;
130 }
131 };
132 struct start_playback
133 {
134 template <class EVT,class FSM,class SourceState,class TargetState>
135 void operator()(EVT const& ,FSM& ,SourceState& ,TargetState& )
136 {
137 cout << "player::start_playback" << endl;
138 }
139 };
140 struct open_drawer
141 {
142 template <class EVT,class FSM,class SourceState,class TargetState>
143 void operator()(EVT const& ,FSM& ,SourceState& ,TargetState& )
144 {
145 cout << "player::open_drawer" << endl;
146 }
147 };
148 struct close_drawer
149 {
150 template <class EVT,class FSM,class SourceState,class TargetState>
151 void operator()(EVT const& ,FSM& ,SourceState& ,TargetState& )
152 {
153 cout << "player::close_drawer" << endl;
154 }
155 };
156 struct store_cd_info
157 {
158 template <class EVT,class FSM,class SourceState,class TargetState>
159 void operator()(EVT const&,FSM& fsm ,SourceState& ,TargetState& )
160 {
161 cout << "player::store_cd_info" << endl;
162 fsm.process_event(play());
163 }
164 };
165 struct stop_playback
166 {
167 template <class EVT,class FSM,class SourceState,class TargetState>
168 void operator()(EVT const& ,FSM& ,SourceState& ,TargetState& )
169 {
170 cout << "player::stop_playback" << endl;
171 }
172 };
173 struct pause_playback
174 {
175 template <class EVT,class FSM,class SourceState,class TargetState>
176 void operator()(EVT const& ,FSM& ,SourceState& ,TargetState& )
177 {
178 cout << "player::pause_playback" << endl;
179 }
180 };
181 struct resume_playback
182 {
183 template <class EVT,class FSM,class SourceState,class TargetState>
184 void operator()(EVT const& ,FSM& ,SourceState& ,TargetState& )
185 {
186 cout << "player::resume_playback" << endl;
187 }
188 };
189 struct stop_and_open
190 {
191 template <class EVT,class FSM,class SourceState,class TargetState>
192 void operator()(EVT const& ,FSM& ,SourceState& ,TargetState& )
193 {
194 cout << "player::stop_and_open" << endl;
195 }
196 };
197 struct stopped_again
198 {
199 template <class EVT,class FSM,class SourceState,class TargetState>
200 void operator()(EVT const& ,FSM& ,SourceState& ,TargetState& )
201 {
202 cout << "player::stopped_again" << endl;
203 }
204 };
205 // guard conditions
206 struct DummyGuard
207 {
208 template <class EVT,class FSM,class SourceState,class TargetState>
209 bool operator()(EVT const& evt,FSM& fsm,SourceState& src,TargetState& tgt)
210 {
211 return true;
212 }
213 };
214 struct good_disk_format
215 {
216 template <class EVT,class FSM,class SourceState,class TargetState>
217 bool operator()(EVT const& evt ,FSM&,SourceState& ,TargetState& )
218 {
219 // to test a guard condition, let's say we understand only CDs, not DVD
220 if (evt.disc_type != DISK_CD)
221 {
222 std::cout << "wrong disk, sorry" << std::endl;
223 return false;
224 }
225 return true;
226 }
227 };
228 struct always_true
229 {
230 template <class EVT,class FSM,class SourceState,class TargetState>
231 bool operator()(EVT const& evt ,FSM&,SourceState& ,TargetState& )
232 {
233 return true;
234 }
235 };
236 struct internal_guard
237 {
238 template <class EVT,class FSM,class SourceState,class TargetState>
239 bool operator()(EVT const& evt ,FSM&,SourceState& ,TargetState& )
240 {
241 std::cout << "Empty::internal guard\n";
242 return false;
243 }
244 };
245 // Transition table for player
246 struct transition_table : mpl::vector<
247 // Start Event Next Action Guard
248 // +---------+-------------+---------+---------------------------+----------------------+
249 Row < Stopped , play , Playing , ActionSequence_
250 <mpl::vector<
251 TestFct,start_playback> >
252 , DummyGuard >,
253 Row < Stopped , open_close , Open , open_drawer , none >,
254 Row < Stopped , stop , Stopped , none , none >,
255 // +---------+-------------+---------+---------------------------+----------------------+
256 Row < Open , open_close , Empty , close_drawer , none >,
257 // +---------+-------------+---------+---------------------------+----------------------+
258 Row < Empty , open_close , Open , open_drawer , none >,
259 Row < Empty , cd_detected , Stopped , store_cd_info , And_<good_disk_format,
260 always_true> >,
261 // internal transition inside the stt: none as Target
262 Row < Empty , cd_detected , none , none , internal_guard >,
263 // +---------+-------------+---------+---------------------------+----------------------+
264 Row < Playing , stop , Stopped , stop_playback , none >,
265 Row < Playing , pause , Paused , pause_playback , none >,
266 Row < Playing , open_close , Open , stop_and_open , none >,
267 // +---------+-------------+---------+---------------------------+----------------------+
268 Row < Paused , end_pause , Playing , resume_playback , none >,
269 Row < Paused , stop , Stopped , stop_playback , none >,
270 Row < Paused , open_close , Open , stop_and_open , none >
271 // +---------+-------------+---------+---------------------------+----------------------+
272 > {};
273 // Replaces the default no-transition response.
274 template <class FSM,class Event>
275 void no_transition(Event const& e, FSM&,int state)
276 {
277 std::cout << "no transition from state " << state
278 << " on event " << typeid(e).name() << std::endl;
279 }
280 };
281 // Pick a back-end
282 typedef msm::back::state_machine<player_> player;
283
284 //
285 // Testing utilities.
286 //
287 static char const* const state_names[] = { "Stopped", "Open", "Empty", "Playing", "Paused" };
288 void pstate(player const& p)
289 {
290 std::cout << " -> " << state_names[p.current_state()[0]] << std::endl;
291 }
292
293 void test()
294 {
295 player p;
296 // needed to start the highest-level SM. This will call on_entry and mark the start of the SM
297 p.start();
298 // go to Open, call on_exit on Empty, then action, then on_entry on Open
299 p.process_event(open_close()); pstate(p);
300 p.process_event(open_close()); pstate(p);
301 // will be rejected, wrong disk type
302 p.process_event(
303 cd_detected("louie, louie",DISK_DVD)); pstate(p);
304 p.process_event(
305 cd_detected("louie, louie",DISK_CD)); pstate(p);
306 // no need to call play() as the previous transition does it in its action method
307 //p.process_event(play());
308
309 // at this point, Play is active
310 p.process_event(pause()); pstate(p);
311 // go back to Playing
312 p.process_event(end_pause()); pstate(p);
313 p.process_event(pause()); pstate(p);
314 p.process_event(stop()); pstate(p);
315 // event leading to the same state
316 // no action method called as it is not present in the transition table
317 p.process_event(stop()); pstate(p);
318 }
319 }
320
321 int main()
322 {
323 test();
324 return 0;
325 }