]> git.proxmox.com Git - ceph.git/blob - ceph/src/boost/libs/msm/doc/HTML/re03.html
add subtree-ish sources for 12.0.3
[ceph.git] / ceph / src / boost / libs / msm / doc / HTML / re03.html
1 <html><head>
2 <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
3 <title>Front-end</title><link rel="stylesheet" href="boostbook.css" type="text/css"><meta name="generator" content="DocBook XSL-NS Stylesheets V1.75.2"><link rel="home" href="index.html" title="Meta State Machine (MSM)"><link rel="up" href="pt02.html" title="Part&nbsp;II.&nbsp;Reference"><link rel="prev" href="re02.html" title="Back-end"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Front-end</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="re02.html">Prev</a>&nbsp;</td><th width="60%" align="center">Part&nbsp;II.&nbsp;Reference</th><td width="20%" align="right">&nbsp;</td></tr></table><hr></div><div class="refentry" title="Front-end"><a name="d0e5639"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>Front-end &#8212; The front-end headers</p></div><div class="refsect1" title="msm/front/common_states.hpp"><a name="d0e5645"></a><h2>msm/front/common_states.hpp</h2><p>This header contains the predefined types to serve as base for states or state machines:</p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>default_base_state: non-polymorphic empty type.</p></li><li class="listitem"><p>polymorphic_state: type with a virtual destructor, which makes all
4 states polymorphic.</p></li></ul></div></div><div class="refsect1" title="msm/front/completion_event.hpp"><a name="d0e5657"></a><h2>msm/front/completion_event.hpp</h2><p>This header contains one type, <code class="code">none</code>. This type has several
5 meanings inside a transition table:</p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>as action or guard: that there is no action or guard</p></li><li class="listitem"><p>as target state: that the transition is an internal
6 transition</p></li><li class="listitem"><p>as event: the transition is an anonymous (completion)
7 transition</p></li></ul></div></div><div class="refsect1" title="msm/front/functor_row.hpp"><a name="d0e5675"></a><h2>msm/front/functor_row.hpp</h2><p>This header implements the functor front-end's transitions and helpers.</p><div class="refsect2" title="Row"><a name="d0e5680"></a><h3>Row</h3><div class="refsect3" title="definition"><a name="d0e5683"></a><h4>definition</h4><pre class="classsynopsis"> <span class="ooclass"><span class="classname">template &lt;class Source,class Event,class Target,class
8 Action,class Guard&gt; Row</span></span>&nbsp;{<br>}</pre></div><div class="refsect3" title="tags"><a name="d0e5690"></a><h4>tags</h4><p>row_type_tag is defined differently for every specialization:</p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>all 5 template parameters means a normal transition with
9 action and guard: <code class="code">typedef row_tag
10 row_type_tag;</code></p></li><li class="listitem"><p>Row&lt;Source,Event,Target,none,none&gt; a normal transition
11 without action or guard: <code class="code">typedef _row_tag
12 row_type_tag;</code></p></li><li class="listitem"><p>Row&lt;Source,Event,Target,Action,none&gt; a normal
13 transition without guard: <code class="code">typedef a_row_tag
14 row_type_tag;</code></p></li><li class="listitem"><p>Row&lt;Source,Event,Target,none,Guard&gt; a normal transition
15 without action: <code class="code">typedef g_row_tag
16 row_type_tag;</code></p></li><li class="listitem"><p>Row&lt;Source,Event,none,Action,none&gt; an internal
17 transition without guard: <code class="code">typedef a_irow_tag
18 row_type_tag;</code></p></li><li class="listitem"><p>Row&lt;Source,Event,none,none,Guard&gt; an internal
19 transition without action: <code class="code">typedef g_irow_tag
20 row_type_tag;</code></p></li><li class="listitem"><p>Row&lt;Source,Event,none,none,Guard&gt; an internal
21 transition with action and guard: <code class="code">typedef irow_tag
22 row_type_tag;</code></p></li><li class="listitem"><p>Row&lt;Source,Event,none,none,none&gt; an internal transition
23 without action or guard: <code class="code">typedef _irow_tag
24 row_type_tag;</code></p></li></ul></div></div><div class="refsect3" title="methods"><a name="d0e5736"></a><h4>methods</h4><p>Like any other front-end, Row implements the two necessary static
25 functions for action and guard call. Each function receives as parameter
26 the (deepest-level) state machine processsing the event, the event
27 itself, the source and target states and all the states contained in a
28 state machine.</p><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template &lt;class Fsm,class SourceState,class TargetState,
29 class AllStates&gt; static void action_call(</code></td><td><code>)</code>;</td><td>&nbsp;</td></tr></table><div class="paramdef-list"><code>
30 <code>(</code>Fsm&amp; fsm,Event const&amp;
31 evt,SourceState&amp;,TargetState,AllStates&amp;<code>)</code>
32 </code>;</div><div class="funcprototype-spacer">&nbsp;</div></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template &lt;class Fsm,class SourceState,class TargetState,
33 class AllStates&gt; static bool guard_call(</code></td><td><code>)</code>;</td><td>&nbsp;</td></tr></table><div class="paramdef-list"><code>
34 <code>(</code>Fsm&amp; fsm,Event const&amp;
35 evt,SourceState&amp;,TargetState,AllStates&amp;<code>)</code>
36 </code>;</div><div class="funcprototype-spacer">&nbsp;</div></div></div></div><div class="refsect2" title="Internal"><a name="d0e5759"></a><h3>Internal</h3><div class="refsect3" title="definition"><a name="d0e5762"></a><h4>definition</h4><pre class="classsynopsis"> <span class="ooclass"><span class="classname">template &lt;class Event,class Action,class Guard&gt;
37 Internal</span></span>&nbsp;{<br>}</pre></div><div class="refsect3" title="tags"><a name="d0e5769"></a><h4>tags</h4><p>row_type_tag is defined differently for every specialization:</p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>all 3 template parameters means an internal transition
38 with action and guard: <code class="code">typedef sm_i_row_tag
39 row_type_tag;</code></p></li><li class="listitem"><p>Internal&lt;Event,none,none&gt; an internal transition
40 without action or guard: <code class="code">typedef sm__i_row_tag
41 row_type_tag;</code></p></li><li class="listitem"><p>Internal&lt;Event,Action,none&gt; an internal transition
42 without guard: <code class="code">typedef sm_a_i_row_tag
43 row_type_tag;</code></p></li><li class="listitem"><p>Internal&lt;Event,none,Guard&gt; an internal transition
44 without action: <code class="code">typedef sm_g_i_row_tag
45 row_type_tag;</code></p></li></ul></div></div><div class="refsect3" title="methods"><a name="d0e5795"></a><h4>methods</h4><p>Like any other front-end, Internal implements the two necessary static
46 functions for action and guard call. Each function receives as parameter
47 the (deepest-level) state machine processsing the event, the event
48 itself, the source and target states and all the states contained in a
49 state machine.</p><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template &lt;class Fsm,class SourceState,class TargetState,
50 class AllStates&gt; static void action_call(</code></td><td><code>)</code>;</td><td>&nbsp;</td></tr></table><div class="paramdef-list"><code>
51 <code>(</code>Fsm&amp; fsm,Event const&amp;
52 evt,SourceState&amp;,TargetState,AllStates&amp;<code>)</code>
53 </code>;</div><div class="funcprototype-spacer">&nbsp;</div></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template &lt;class Fsm,class SourceState,class TargetState,
54 class AllStates&gt; static bool guard_call(</code></td><td><code>)</code>;</td><td>&nbsp;</td></tr></table><div class="paramdef-list"><code>
55 <code>(</code>Fsm&amp; fsm,Event const&amp;
56 evt,SourceState&amp;,TargetState,AllStates&amp;<code>)</code>
57 </code>;</div><div class="funcprototype-spacer">&nbsp;</div></div></div></div><div class="refsect2" title="ActionSequence_"><a name="d0e5818"></a><h3>ActionSequence_</h3><p>This functor calls every element of the template Sequence (which are also
58 callable functors) in turn. It is also the underlying implementation of the
59 eUML sequence grammar (action1,action2,...).</p><div class="refsect3" title="definition"><a name="d0e5823"></a><h4>definition</h4><pre class="classsynopsis"> <span class="ooclass"><span class="classname">template &lt;class Sequence&gt; ActionSequence_</span></span>&nbsp;{<br>}</pre></div><div class="refsect3" title="methods"><a name="d0e5830"></a><h4>methods</h4><p>This helper functor is made for use in a transition table and in a
60 state behavior and therefore implements an operator() with 3 and with 4
61 arguments:</p><p>
62 </p><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template &lt;class Evt,class Fsm,class
63 SourceState,class TargetState&gt; operator()(</code></td><td><code>)</code>;</td><td>&nbsp;</td></tr></table><div class="paramdef-list"><code>Evt const&amp; ,Fsm&amp; ,SourceState&amp;
64 ,TargetState&amp; </code>;</div><div class="funcprototype-spacer">&nbsp;</div></div><p>
65 </p><p>
66 </p><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template &lt;class Evt,class Fsm,class State&gt;
67 operator()(</code></td><td><code>)</code>;</td><td>&nbsp;</td></tr></table><div class="paramdef-list"><code>Evt const&amp;, Fsm&amp;, State&amp;</code>;</div><div class="funcprototype-spacer">&nbsp;</div></div><p>
68 </p></div></div><div class="refsect2" title="Defer"><a name="d0e5853"></a><h3>Defer</h3><div class="refsect3" title="definition"><a name="d0e5856"></a><h4>definition</h4><pre class="classsynopsis"> <span class="ooclass"><span class="classname">Defer</span></span>&nbsp;{<br>}</pre></div><div class="refsect3" title="methods"><a name="d0e5863"></a><h4>methods</h4><p>This helper functor is made for use in a transition table and
69 therefore implements an operator() with 4 arguments:</p><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template &lt;class Evt,class Fsm,class SourceState,class
70 TargetState&gt; operator()(</code></td><td><code>)</code>;</td><td>&nbsp;</td></tr></table><div class="paramdef-list"><code>Evt const&amp;, Fsm&amp; , SourceState&amp;,
71 TargetState&amp;</code>;</div><div class="funcprototype-spacer">&nbsp;</div></div></div></div></div><div class="refsect1" title="msm/front/internal_row.hpp"><a name="d0e5874"></a><h2>msm/front/internal_row.hpp</h2><p>This header implements the internal transition rows for use inside an
72 internal_transition_table. All these row types have no source or target state,
73 as the backend will recognize internal transitions from this
74 internal_transition_table.</p><div class="refsect2" title="methods"><a name="d0e5879"></a><h3>methods</h3><p>Like any other front-end, the following transition row types implements
75 the two necessary static functions for action and guard call. Each function
76 receives as parameter the (deepest-level) state machine processsing the
77 event, the event itself, the source and target states and all the states
78 contained in a state machine.</p><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template &lt;class Fsm,class SourceState,class TargetState,
79 class AllStates&gt; static void action_call(</code></td><td><code>)</code>;</td><td>&nbsp;</td></tr></table><div class="paramdef-list"><code>
80 <code>(</code>Fsm&amp; fsm,Event const&amp;
81 evt,SourceState&amp;,TargetState,AllStates&amp;<code>)</code>
82 </code>;</div><div class="funcprototype-spacer">&nbsp;</div></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template &lt;class Fsm,class SourceState,class TargetState,
83 class AllStates&gt; static bool guard_call(</code></td><td><code>)</code>;</td><td>&nbsp;</td></tr></table><div class="paramdef-list"><code>
84 <code>(</code>Fsm&amp; fsm,Event const&amp;
85 evt,SourceState&amp;,TargetState,AllStates&amp;<code>)</code>
86 </code>;</div><div class="funcprototype-spacer">&nbsp;</div></div></div><div class="refsect2" title="a_internal"><a name="d0e5902"></a><h3>a_internal</h3><div class="refsect3" title="definition"><a name="d0e5905"></a><h4>definition</h4><p>This is an internal transition with an action called during the
87 transition.</p><pre class="classsynopsis"> <span class="ooclass"><span class="classname">template&lt; class Event, class CalledForAction, void
88 (CalledForAction::*action)(Event const&amp;)&gt;
89 a_internal</span></span>&nbsp;{<br>}</pre></div><div class="refsect3" title="template parameters"><a name="d0e5914"></a><h4>template parameters</h4><p>
90 </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>Event: the event triggering the internal
91 transition.</p></li><li class="listitem"><p>CalledForAction: the type on which the action method will
92 be called. It can be either a state of the containing state
93 machine or the state machine itself.</p></li><li class="listitem"><p>action: a pointer to the method which CalledForAction
94 provides.</p></li></ul></div><p>
95 </p></div></div><div class="refsect2" title="g_internal"><a name="d0e5930"></a><h3>g_internal</h3><p>This is an internal transition with a guard called before the transition
96 and allowing the transition if returning true.</p><div class="refsect3" title="definition"><a name="d0e5935"></a><h4>definition</h4><pre class="classsynopsis"> <span class="ooclass"><span class="classname">template&lt; class Event, class CalledForGuard, bool
97 (CalledForGuard::*guard)(Event const&amp;)&gt;
98 g_internal</span></span>&nbsp;{<br>}</pre></div><div class="refsect3" title="template parameters"><a name="d0e5942"></a><h4>template parameters</h4><p>
99 </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>Event: the event triggering the internal
100 transition.</p></li><li class="listitem"><p>CalledForGuard: the type on which the guard method will be
101 called. It can be either a state of the containing state
102 machine or the state machine itself.</p></li><li class="listitem"><p>guard: a pointer to the method which CalledForGuard
103 provides.</p></li></ul></div><p>
104 </p></div></div><div class="refsect2" title="internal"><a name="d0e5958"></a><h3>internal</h3><p>This is an internal transition with a guard called before the transition
105 and allowing the transition if returning true. It also calls an action
106 called during the transition.</p><div class="refsect3" title="definition"><a name="d0e5963"></a><h4>definition</h4><pre class="classsynopsis"> <span class="ooclass"><span class="classname">template&lt; class Event, class CalledForAction, void
107 (CalledForAction::*action)(Event const&amp;), class
108 CalledForGuard, bool (CalledForGuard::*guard)(Event const&amp;)&gt;
109 internal</span></span>&nbsp;{<br>}</pre></div><div class="refsect3" title="template parameters"><a name="d0e5970"></a><h4>template parameters</h4><p>
110 </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>Event: the event triggering the internal transition</p></li><li class="listitem"><p>CalledForAction: the type on which the action method will
111 be called. It can be either a state of the containing state
112 machine or the state machine itself.</p></li><li class="listitem"><p>action: a pointer to the method which CalledForAction
113 provides.</p></li><li class="listitem"><p>CalledForGuard: the type on which the guard method will be
114 called. It can be either a state of the containing state
115 machine or the state machine itself.</p></li><li class="listitem"><p>guard: a pointer to the method which CalledForGuard
116 provides.</p></li></ul></div><p>
117 </p></div></div><div class="refsect2" title="_internal"><a name="d0e5992"></a><h3>_internal</h3><p>This is an internal transition without action or guard. This is equivalent
118 to an explicit "ignore event".</p><div class="refsect3" title="definition"><a name="d0e5997"></a><h4>definition</h4><pre class="classsynopsis"> <span class="ooclass"><span class="classname">template&lt; class Event &gt; _internal</span></span>&nbsp;{<br>}</pre></div><div class="refsect3" title="template parameters"><a name="d0e6004"></a><h4>template parameters</h4><p>
119 </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>Event: the event triggering the internal
120 transition.</p></li></ul></div><p>
121 </p></div></div></div><div class="refsect1" title="msm/front/row2.hpp"><a name="d0e6014"></a><h2>msm/front/row2.hpp</h2><p>This header contains the variants of row2, which are an extension of the
122 standard row transitions for use in the transition table. They offer the
123 possibility to define action and guard not only in the state machine, but in any
124 state of the state machine. They can also be used in internal transition tables
125 through their irow2 variants.</p><div class="refsect2" title="methods"><a name="d0e6019"></a><h3>methods</h3><p>Like any other front-end, the following transition row types implements
126 the two necessary static functions for action and guard call. Each function
127 receives as parameter the (deepest-level) state machine processsing the
128 event, the event itself, the source and target states and all the states
129 contained in a state machine.</p><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template &lt;class Fsm,class SourceState,class TargetState,
130 class AllStates&gt; static void action_call(</code></td><td><code>)</code>;</td><td>&nbsp;</td></tr></table><div class="paramdef-list"><code>
131 <code>(</code>Fsm&amp; fsm,Event const&amp;
132 evt,SourceState&amp;,TargetState,AllStates&amp;<code>)</code>
133 </code>;</div><div class="funcprototype-spacer">&nbsp;</div></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template &lt;class Fsm,class SourceState,class TargetState,
134 class AllStates&gt; static bool guard_call(</code></td><td><code>)</code>;</td><td>&nbsp;</td></tr></table><div class="paramdef-list"><code>
135 <code>(</code>Fsm&amp; fsm,Event const&amp;
136 evt,SourceState&amp;,TargetState,AllStates&amp;<code>)</code>
137 </code>;</div><div class="funcprototype-spacer">&nbsp;</div></div></div><div class="refsect2" title="_row2"><a name="d0e6042"></a><h3>_row2</h3><p>This is a transition without action or guard. The state machine only
138 changes active state.</p><div class="refsect3" title="definition"><a name="d0e6047"></a><h4>definition</h4><pre class="classsynopsis"> <span class="ooclass"><span class="classname">template&lt; class Source, class Event, class Target &gt;
139 _row2</span></span>&nbsp;{<br>}</pre></div><div class="refsect3" title="template parameters"><a name="d0e6054"></a><h4>template parameters</h4><p>
140 </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>Event: the event triggering the transition.</p></li><li class="listitem"><p>Source: the source state of the transition.</p></li><li class="listitem"><p>Target: the target state of the transition.</p></li></ul></div><p>
141 </p></div></div><div class="refsect2" title="a_row2"><a name="d0e6070"></a><h3>a_row2</h3><p>This is a transition with action and without guard.</p><div class="refsect3" title="definition"><a name="d0e6075"></a><h4>definition</h4><pre class="classsynopsis"> <span class="ooclass"><span class="classname">template&lt; class Source, class Event, class Target,
142 </span></span>&nbsp;{<br>}</pre><pre class="classsynopsis"> <span class="ooclass"><span class="classname">class CalledForAction, void
143 (CalledForAction::*action)(Event const&amp;) &gt; _row2</span></span>&nbsp;{<br>}</pre></div><div class="refsect3" title="template parameters"><a name="d0e6086"></a><h4>template parameters</h4><p>
144 </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>Event: the event triggering the transition.</p></li><li class="listitem"><p>Source: the source state of the transition.</p></li><li class="listitem"><p>Target: the target state of the transition.</p></li><li class="listitem"><p>CalledForAction: the type on which the action method will
145 be called. It can be either a state of the containing state
146 machine or the state machine itself.</p></li><li class="listitem"><p>action: a pointer to the method which CalledForAction
147 provides.</p></li></ul></div><p>
148 </p></div></div><div class="refsect2" title="g_row2"><a name="d0e6108"></a><h3>g_row2</h3><p>This is a transition with guard and without action.</p><div class="refsect3" title="definition"><a name="d0e6113"></a><h4>definition</h4><pre class="classsynopsis"> <span class="ooclass"><span class="classname">template&lt; class Source, class Event, class Target,
149 </span></span>&nbsp;{<br>}</pre><pre class="classsynopsis"> <span class="ooclass"><span class="classname">class CalledForGuard, bool (CalledForGuard::*guard)(Event
150 const&amp;) &gt; _row2</span></span>&nbsp;{<br>}</pre></div><div class="refsect3" title="template parameters"><a name="d0e6124"></a><h4>template parameters</h4><p>
151 </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>Event: the event triggering the transition.</p></li><li class="listitem"><p>Source: the source state of the transition.</p></li><li class="listitem"><p>Target: the target state of the transition.</p></li><li class="listitem"><p>CalledForGuard: the type on which the guard method will be
152 called. It can be either a state of the containing state
153 machine or the state machine itself.</p></li><li class="listitem"><p>guard: a pointer to the method which CalledForGuard
154 provides.</p></li></ul></div><p>
155 </p></div></div><div class="refsect2" title="row2"><a name="d0e6146"></a><h3>row2</h3><p>This is a transition with guard and action.</p><div class="refsect3" title="definition"><a name="d0e6151"></a><h4>definition</h4><pre class="classsynopsis"> <span class="ooclass"><span class="classname">template&lt; class Source, class Event, class Target,
156 </span></span>&nbsp;{<br>}</pre><pre class="classsynopsis"> <span class="ooclass"><span class="classname">class CalledForAction, void
157 (CalledForAction::*action)(Event const&amp;), </span></span>&nbsp;{<br>}</pre><pre class="classsynopsis"> <span class="ooclass"><span class="classname">class CalledForGuard, bool (CalledForGuard::*guard)(Event
158 const&amp;) &gt; _row2</span></span>&nbsp;{<br>}</pre></div><div class="refsect3" title="template parameters"><a name="d0e6166"></a><h4>template parameters</h4><p>
159 </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>Event: the event triggering the transition.</p></li><li class="listitem"><p>Source: the source state of the transition.</p></li><li class="listitem"><p>Target: the target state of the transition.</p></li><li class="listitem"><p>CalledForAction: the type on which the action method will
160 be called. It can be either a state of the containing state
161 machine or the state machine itself.</p></li><li class="listitem"><p>action: a pointer to the method which CalledForAction
162 provides.</p></li><li class="listitem"><p>CalledForGuard: the type on which the guard method will be
163 called. It can be either a state of the containing state
164 machine or the state machine itself.</p></li><li class="listitem"><p>guard: a pointer to the method which CalledForGuard
165 provides.</p></li></ul></div><p>
166 </p></div></div><div class="refsect2" title="a_irow2"><a name="d0e6194"></a><h3>a_irow2</h3><p>This is an internal transition for use inside a transition table, with
167 action and without guard.</p><div class="refsect3" title="definition"><a name="d0e6199"></a><h4>definition</h4><pre class="classsynopsis"> <span class="ooclass"><span class="classname">template&lt; class Source, class Event, </span></span>&nbsp;{<br>}</pre><pre class="classsynopsis"> <span class="ooclass"><span class="classname">class CalledForAction, void
168 (CalledForAction::*action)(Event const&amp;) &gt; _row2</span></span>&nbsp;{<br>}</pre></div><div class="refsect3" title="template parameters"><a name="d0e6210"></a><h4>template parameters</h4><p>
169 </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>Event: the event triggering the transition.</p></li><li class="listitem"><p>Source: the source state of the transition.</p></li><li class="listitem"><p>CalledForAction: the type on which the action method will
170 be called. It can be either a state of the containing state
171 machine or the state machine itself.</p></li><li class="listitem"><p>action: a pointer to the method which CalledForAction
172 provides.</p></li></ul></div><p>
173 </p></div></div><div class="refsect2" title="g_irow2"><a name="d0e6229"></a><h3>g_irow2</h3><p>This is an internal transition for use inside a transition table, with
174 guard and without action.</p><div class="refsect3" title="definition"><a name="d0e6234"></a><h4>definition</h4><pre class="classsynopsis"> <span class="ooclass"><span class="classname">template&lt; class Source, class Event, </span></span>&nbsp;{<br>}</pre><pre class="classsynopsis"> <span class="ooclass"><span class="classname">class CalledForGuard, bool (CalledForGuard::*guard)(Event
175 const&amp;) &gt; _row2</span></span>&nbsp;{<br>}</pre></div><div class="refsect3" title="template parameters"><a name="d0e6245"></a><h4>template parameters</h4><p>
176 </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>Event: the event triggering the transition.</p></li><li class="listitem"><p>Source: the source state of the transition.</p></li><li class="listitem"><p>CalledForGuard: the type on which the guard method will be
177 called. It can be either a state of the containing state
178 machine or the state machine itself.</p></li><li class="listitem"><p>guard: a pointer to the method which CalledForGuard
179 provides.</p></li></ul></div><p>
180 </p></div></div><div class="refsect2" title="irow2"><a name="d0e6264"></a><h3>irow2</h3><p>This is an internal transition for use inside a transition table, with
181 guard and action.</p><div class="refsect3" title="definition"><a name="d0e6269"></a><h4>definition</h4><pre class="classsynopsis"> <span class="ooclass"><span class="classname">template&lt; class Source, class Event, </span></span>&nbsp;{<br>}</pre><pre class="classsynopsis"> <span class="ooclass"><span class="classname">class CalledForAction, void
182 (CalledForAction::*action)(Event const&amp;), </span></span>&nbsp;{<br>}</pre><pre class="classsynopsis"> <span class="ooclass"><span class="classname">class CalledForGuard, bool (CalledForGuard::*guard)(Event
183 const&amp;) &gt; _row2</span></span>&nbsp;{<br>}</pre></div><div class="refsect3" title="template parameters"><a name="d0e6284"></a><h4>template parameters</h4><p>
184 </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>Event: the event triggering the transition.</p></li><li class="listitem"><p>Source: the source state of the transition.</p></li><li class="listitem"><p>CalledForAction: the type on which the action method will
185 be called. It can be either a state of the containing state
186 machine or the state machine itself.</p></li><li class="listitem"><p>action: a pointer to the method which CalledForAction
187 provides.</p></li><li class="listitem"><p>CalledForGuard: the type on which the guard method will be
188 called. It can be either a state of the containing state
189 machine or the state machine itself.</p></li><li class="listitem"><p>guard: a pointer to the method which CalledForGuard
190 provides.</p></li></ul></div><p>
191 </p></div></div></div><div class="refsect1" title="msm/front/state_machine_def.hpp"><a name="d0e6309"></a><h2>msm/front/state_machine_def.hpp</h2><p>This header provides the implementation of the <span class="command"><strong><a class="command" href="ch03s02.html#basic-front-end">basic front-end</a></strong></span>. It contains one
192 type, <code class="code">state_machine_def</code></p><div class="refsect2" title="state_machine_def definition"><a name="d0e6319"></a><h3>state_machine_def definition</h3><p>This type is the basic class for a basic (or possibly any other)
193 front-end. It provides the standard row types (which includes internal
194 transitions) and a default implementation of the required methods and
195 typedefs.</p><pre class="classsynopsis"> <span class="ooclass"><span class="classname">template &lt;class Derived,class BaseState =
196 default_base_state&gt; state_machine_def</span></span>&nbsp;{<br>}</pre><div class="refsect3" title="typedefs"><a name="d0e6328"></a><h4>typedefs</h4><p>
197 </p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>flag_list: by default, no flag is set in the state
198 machine</p></li><li class="listitem"><p>deferred_events: by default, no event is deferred.</p></li><li class="listitem"><p>configuration: by default, no configuration customization
199 is done.</p></li></ul></div><p>
200 </p></div><div class="refsect3" title="row methods"><a name="d0e6344"></a><h4>row methods</h4><p>Like any other front-end, the following transition row types
201 implements the two necessary static functions for action and guard call.
202 Each function receives as parameter the (deepest-level) state machine
203 processsing the event, the event itself, the source and target states
204 and all the states contained in a state machine (ignored).</p><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template &lt;class Fsm,class SourceState,class TargetState,
205 class AllStates&gt; static void action_call(</code></td><td><code>)</code>;</td><td>&nbsp;</td></tr></table><div class="paramdef-list"><code>
206 <code>(</code>Fsm&amp; fsm,Event const&amp;
207 evt,SourceState&amp;,TargetState,AllStates&amp;<code>)</code>
208 </code>;</div><div class="funcprototype-spacer">&nbsp;</div></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template &lt;class Fsm,class SourceState,class TargetState,
209 class AllStates&gt; static bool guard_call(</code></td><td><code>)</code>;</td><td>&nbsp;</td></tr></table><div class="paramdef-list"><code>
210 <code>(</code>Fsm&amp; fsm,Event const&amp;
211 evt,SourceState&amp;,TargetState,AllStates&amp;<code>)</code>
212 </code>;</div><div class="funcprototype-spacer">&nbsp;</div></div></div><div class="refsect3" title="a_row"><a name="d0e6367"></a><h4>a_row</h4><p>This is a transition with action and without guard.</p><p><code class="classname">template&lt; class Source, class Event, class Target,
213 void (Derived::*action)(Event const&amp;) &gt; a_row</code></p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>Event: the event triggering the transition.</p></li><li class="listitem"><p>Source: the source state of the transition.</p></li><li class="listitem"><p>Target: the target state of the transition.</p></li><li class="listitem"><p>action: a pointer to the method provided by the concrete
214 front-end (represented by <code class="code">Derived</code>).</p></li></ul></div></div><div class="refsect3" title="g_row"><a name="d0e6392"></a><h4>g_row</h4><p>This is a transition with guard and without action.</p><p><code class="classname">template&lt; class Source, class Event, class Target,
215 bool (Derived::*guard)(Event const&amp;) &gt; g_row</code></p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>Event: the event triggering the transition.</p></li><li class="listitem"><p>Source: the source state of the transition.</p></li><li class="listitem"><p>Target: the target state of the transition.</p></li><li class="listitem"><p>guard: a pointer to the method provided by the concrete
216 front-end (represented by <code class="code">Derived</code>).</p></li></ul></div></div><div class="refsect3" title="row"><a name="d0e6417"></a><h4>row</h4><p>This is a transition with guard and action.</p><p><code class="classname">template&lt; class Source, class Event, class Target,
217 void (Derived::*action)(Event const&amp;), bool
218 (Derived::*guard)(Event const&amp;) &gt; row</code></p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>Event: the event triggering the transition.</p></li><li class="listitem"><p>Source: the source state of the transition.</p></li><li class="listitem"><p>Target: the target state of the transition.</p></li><li class="listitem"><p>action: a pointer to the method provided by the concrete
219 front-end (represented by <code class="code">Derived</code>).</p></li><li class="listitem"><p>guard: a pointer to the method provided by the concrete
220 front-end (represented by <code class="code">Derived</code>).</p></li></ul></div></div><div class="refsect3" title="_row"><a name="d0e6448"></a><h4>_row</h4><p>This is a transition without action or guard. The state machine only
221 changes active state.</p><p><code class="classname">template&lt; class Source, class Event, class Target &gt;
222 _row</code></p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>Event: the event triggering the transition.</p></li><li class="listitem"><p>Source: the source state of the transition.</p></li><li class="listitem"><p>Target: the target state of the transition.</p></li></ul></div></div><div class="refsect3" title="a_irow"><a name="d0e6467"></a><h4>a_irow</h4><p>This is an internal transition for use inside a transition table, with
223 action and without guard.</p><p><code class="classname">template&lt; class Source, class Event, void
224 (Derived::*action)(Event const&amp;) &gt; a_irow</code></p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>Event: the event triggering the transition.</p></li><li class="listitem"><p>Source: the source state of the transition.</p></li><li class="listitem"><p>action: a pointer to the method provided by the concrete
225 front-end (represented by <code class="code">Derived</code>).</p></li></ul></div></div><div class="refsect3" title="g_irow"><a name="d0e6489"></a><h4>g_irow</h4><p>This is an internal transition for use inside a transition table, with
226 guard and without action.</p><p><code class="classname">template&lt; class Source, class Event, bool
227 (Derived::*guard)(Event const&amp;) &gt; g_irow</code></p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>Event: the event triggering the transition.</p></li><li class="listitem"><p>Source: the source state of the transition.</p></li><li class="listitem"><p>guard: a pointer to the method provided by the concrete
228 front-end (represented by <code class="code">Derived</code>).</p></li></ul></div></div><div class="refsect3" title="irow"><a name="d0e6511"></a><h4>irow</h4><p>This is an internal transition for use inside a transition table, with
229 guard and action.</p><p><code class="classname">template&lt; class Source, class Event, void
230 (Derived::*action)(Event const&amp;), bool
231 (Derived::*guard)(Event const&amp;) &gt; irow</code></p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>Event: the event triggering the transition.</p></li><li class="listitem"><p>Source: the source state of the transition.</p></li><li class="listitem"><p>action: a pointer to the method provided by the concrete
232 front-end (represented by <code class="code">Derived</code>).</p></li><li class="listitem"><p>guard: a pointer to the method provided by the concrete
233 front-end (represented by <code class="code">Derived</code>).</p></li></ul></div></div><div class="refsect3" title="_irow"><a name="d0e6539"></a><h4>_irow</h4><p>This is an internal transition without action or guard. As it does
234 nothing, it means "ignore event".</p><p><code class="classname">template&lt; class Source, class Event &gt;
235 _irow</code></p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>Event: the event triggering the transition.</p></li><li class="listitem"><p>Source: the source state of the transition.</p></li></ul></div></div><div class="refsect3" title="methods"><a name="d0e6555"></a><h4>methods</h4><p><code class="code">state_machine_def</code> provides a default implementation in
236 case of an event which cannot be processed by a state machine (no
237 transition found). The implementation is using a
238 <code class="code">BOOST_ASSERT</code> so that the error will only be noticed in
239 debug mode. Overwrite this method in your implementation to change the
240 behavior.</p><p>
241 </p><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template &lt;class Fsm,class Event&gt; static void
242 no_transition(</code></td><td><code>)</code>;</td><td>&nbsp;</td></tr></table><div class="paramdef-list"><code>
243 <code>(</code>Event const&amp; ,Fsm&amp;, int
244 state<code>)</code>
245 </code>;</div><div class="funcprototype-spacer">&nbsp;</div></div><p>
246 </p><p><code class="code">state_machine_def</code> provides a default implementation in
247 case an exception is thrown by a state (entry/exit) or transition
248 (action/guard) behavior. The implementation is using a
249 <code class="code">BOOST_ASSERT</code> so that the error will only be noticed in
250 debug mode. Overwrite this method in your implementation to change the
251 behavior. This method will be called only if exception handling is not
252 deactivated (default) by defining
253 <code class="code">has_no_message_queue</code>.</p><p>
254 </p><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template &lt;class Fsm,class Event&gt; static void
255 exception_caught(</code></td><td><code>)</code>;</td><td>&nbsp;</td></tr></table><div class="paramdef-list"><code>
256 <code>(</code>Event const&amp; ,Fsm&amp;,
257 std::exception&amp;<code>)</code>
258 </code>;</div><div class="funcprototype-spacer">&nbsp;</div></div><p>
259 </p></div></div></div><div class="refsect1" title="msm/front/states.hpp"><a name="d0e6599"></a><h2>msm/front/states.hpp </h2><p>This header provides the different states (except state machines) for the
260 basic front-end (or mixed with other front-ends).</p><div class="refsect2" title="types"><a name="d0e6604"></a><h3>types</h3><p>This header provides the following types:</p><div class="refsect3" title="no_sm_ptr"><a name="d0e6609"></a><h4>no_sm_ptr</h4><p>deprecated: default policy for states. It means that states do not
261 need to save a pointer to their containing state machine.</p></div><div class="refsect3" title="sm_ptr"><a name="d0e6614"></a><h4>sm_ptr</h4><p>deprecated: state policy. It means that states need to save a pointer
262 to their containing state machine. When seeing this flag, the back-end
263 will call set_sm_ptr(fsm*) and give itself as argument.</p></div><div class="refsect3" title="state"><a name="d0e6619"></a><h4>state</h4><p>Basic type for simple states. Inherit from this type to define a
264 simple state. The first argument is needed if you want your state (and
265 all others used in a concrete state machine) to inherit a basic type for
266 logging or providing a common behavior.</p><pre class="classsynopsis"> <span class="ooclass"><span class="classname">template&lt;class Base = default_base_state,class
267 SMPtrPolicy = no_sm_ptr&gt; state</span></span>&nbsp;{<br>}</pre></div><div class="refsect3" title="terminate_state"><a name="d0e6628"></a><h4>terminate_state</h4><p>Basic type for terminate states. Inherit from this type to define a
268 terminate state. The first argument is needed if you want your state
269 (and all others used in a concrete state machine) to inherit a basic
270 type for logging or providing a common behavior.</p><pre class="classsynopsis"> <span class="ooclass"><span class="classname">template&lt;class Base = default_base_state,class
271 SMPtrPolicy = no_sm_ptr&gt; terminate_state</span></span>&nbsp;{<br>}</pre></div><div class="refsect3" title="interrupt_state"><a name="d0e6637"></a><h4>interrupt_state</h4><p>Basic type for interrupt states. Interrupt states prevent any further
272 event handling until EndInterruptEvent is sent. Inherit from this type
273 to define a terminate state. The first argument is the name of the event
274 ending the interrupt. The second argument is needed if you want your
275 state (and all others used in a concrete state machine) to inherit a
276 basic type for logging or providing a common behavior.</p><p>The EndInterruptEvent can also be a sequence of events:
277 mpl::vector&lt;EndInterruptEvent,EndInterruptEvent2&gt;.</p><pre class="classsynopsis"> <span class="ooclass"><span class="classname">template&lt;class EndInterruptEvent,class Base =
278 default_base_state,</span></span>&nbsp;{<br>}</pre><pre class="classsynopsis"> <span class="ooclass"><span class="classname">class SMPtrPolicy = no_sm_ptr&gt;
279 interrupt_state</span></span>&nbsp;{<br>}</pre></div><div class="refsect3" title="explicit_entry"><a name="d0e6652"></a><h4>explicit_entry</h4><p>Inherit from this type <span class="underline">in
280 addition</span> to the desired state type to enable this state
281 for direct entering. The template parameter gives the region id of the
282 state (regions are numbered in the order of the
283 <code class="code">initial_state</code> typedef).</p><pre class="classsynopsis"> <span class="ooclass"><span class="classname">template &lt;int ZoneIndex=-1&gt; explicit_entry</span></span>&nbsp;{<br>}</pre></div><div class="refsect3" title="entry_pseudo_state"><a name="d0e6667"></a><h4>entry_pseudo_state</h4><p>Basic type for entry pseudo states. Entry pseudo states are an
284 predefined entry into a submachine and connect two transitions. The
285 first argument is the id of the region entered by this state (regions
286 are numbered in the order of the <code class="code">initial_state</code> typedef).
287 The second argument is needed if you want your state (and all others
288 used in a concrete state machine) to inherit a basic type for logging or
289 providing a common behavior.</p><pre class="classsynopsis"> <span class="ooclass"><span class="classname">template&lt;int RegionIndex=-1,class Base =
290 default_base_state,</span></span>&nbsp;{<br>}</pre><pre class="classsynopsis"> <span class="ooclass"><span class="classname">class SMPtrPolicy = no_sm_ptr&gt;
291 entry_pseudo_state</span></span>&nbsp;{<br>}</pre></div><div class="refsect3" title="exit_pseudo_state"><a name="d0e6683"></a><h4>exit_pseudo_state</h4><p>Basic type for exit pseudo states. Exit pseudo states are an
292 predefined exit from a submachine and connect two transitions. The first
293 argument is the name of the event which will be "thrown" out of the exit
294 point. This event does not need to be the same as the one sent by the
295 inner region but must be convertible from it. The second argument is
296 needed if you want your state (and all others used in a concrete state
297 machine) to inherit a basic type for logging or providing a common
298 behavior.</p><pre class="classsynopsis"> <span class="ooclass"><span class="classname">template&lt;class Event,class Base =
299 default_base_state,</span></span>&nbsp;{<br>}</pre><pre class="classsynopsis"> <span class="ooclass"><span class="classname">class SMPtrPolicy = no_sm_ptr&gt;
300 exit_pseudo_state</span></span>&nbsp;{<br>}</pre></div></div></div><div class="refsect1" title="msm/front/euml/euml.hpp"><a name="d0e6696"></a><h2>msm/front/euml/euml.hpp</h2><p>This header includes all of eUML except the STL functors.</p></div><div class="refsect1" title="msm/front/euml/stl.hpp"><a name="d0e6701"></a><h2>msm/front/euml/stl.hpp</h2><p>This header includes all the functors for STL support in eUML. These <span class="command"><strong><a class="command" href="ch11.html#eUML-STL-all">tables</a></strong></span> show a full description.</p></div><div class="refsect1" title="msm/front/euml/algorithm.hpp"><a name="d0e6709"></a><h2>msm/front/euml/algorithm.hpp</h2><p>This header includes all the functors for STL algorithms support in eUML.
301 These <span class="command"><strong><a class="command" href="ch11.html#eUML-STL-all">tables</a></strong></span> show a full
302 description.</p></div><div class="refsect1" title="msm/front/euml/iteration.hpp"><a name="d0e6717"></a><h2>msm/front/euml/iteration.hpp</h2><p>This header includes iteration functors for STL support in eUML. This <span class="command"><strong><a class="command" href="ch11.html#eUML-STL-iteration">tables</a></strong></span> shows a full
303 description.</p></div><div class="refsect1" title="msm/front/euml/querying.hpp"><a name="d0e6725"></a><h2>msm/front/euml/querying.hpp</h2><p>This header includes querying functors for STL support in eUML. This <span class="command"><strong><a class="command" href="ch11.html#eUML-STL-querying">tables</a></strong></span> shows a full
304 description.</p></div><div class="refsect1" title="msm/front/euml/transformation.hpp"><a name="d0e6733"></a><h2>msm/front/euml/transformation.hpp</h2><p>This header includes transformation functors for STL support in eUML. This
305 <span class="command"><strong><a class="command" href="ch11.html#eUML-STL-transformation">tables</a></strong></span> shows a full
306 description.</p></div><div class="refsect1" title="msm/front/euml/container.hpp"><a name="d0e6741"></a><h2>msm/front/euml/container.hpp</h2><p>This header includes container functors for STL support in eUML (functors
307 calling container methods). This <span class="command"><strong><a class="command" href="ch11.html#eUML-STL-container">tables</a></strong></span> shows a full description. It also provides npos for
308 strings.</p><div class="refsect2" title="Npos_<container type&gt;"><a name="d0e6749"></a><h3>Npos_&lt;container type&gt;</h3><p>Functor returning npos for transition or state behaviors. Like all
309 constants, only the functor form exists, so parenthesis are necessary.
310 Example:</p><p><code class="code">string_find_(event_(m_song),Char_&lt;'S'&gt;(),Size_t_&lt;0&gt;()) !=
311 Npos_&lt;string&gt;() // compare result of string::find with
312 npos</code></p></div></div><div class="refsect1" title="msm/front/euml/stt_grammar.hpp"><a name="d0e6757"></a><h2>msm/front/euml/stt_grammar.hpp</h2><p>This header provides the transition table grammars. This includes internal
313 transition tables.</p><div class="refsect2" title="functions"><a name="d0e6762"></a><h3>functions</h3><div class="refsect3" title="build_stt"><a name="d0e6765"></a><h4>build_stt</h4><p>The function build_stt evaluates the grammar-conform expression as
314 parameter. It returns a transition table, which is a mpl::vector of
315 transitions (rows) or, if the expression is ill-formed (does not match
316 the grammar), the type <code class="code">invalid_type</code>, which will lead to a
317 compile-time static assertion when this transition table is passed to a
318 state machine. </p><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template&lt;class Expr&gt; [mpl::vector&lt;...&gt; /
319 msm::front::euml::invalid_type] build_stt(</code></td><td><code>)</code>;</td><td>&nbsp;</td></tr></table><div class="paramdef-list"><code>Expr const&amp; expr</code>;</div><div class="funcprototype-spacer">&nbsp;</div></div></div><div class="refsect3" title="build_internal_stt"><a name="d0e6779"></a><h4>build_internal_stt</h4><p>The function build_internal_stt evaluates the grammar-conform
320 expression as parameter. It returns a transition table, which is a
321 mpl::vector of transitions (rows) or, if the expression is ill-formed
322 (does not match the grammar), the type <code class="code">invalid_type</code>, which
323 will lead to a compile-time static assertion when this transition table
324 is passed to a state machine. </p><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template&lt;class Expr&gt; [mpl::vector&lt;...&gt; /
325 msm::front::euml::invalid_type] build_internal_stt(</code></td><td><code>)</code>;</td><td>&nbsp;</td></tr></table><div class="paramdef-list"><code>Expr const&amp; expr</code>;</div><div class="funcprototype-spacer">&nbsp;</div></div></div></div><div class="refsect2" title="grammars"><a name="d0e6793"></a><h3>grammars</h3><div class="refsect3" title="transition table"><a name="d0e6796"></a><h4><span class="command"><strong><a name="reference-stt-grammar"></a>transition
326 table</strong></span></h4><p>The transition table accepts the following grammar:</p><pre class="programlisting">Stt := Row | (Stt ',' Stt)
327 Row := (Target '==' (SourcePlusEvent)) /* first syntax*/
328 | ( (SourcePlusEvent) '==' Target ) /* second syntax*/
329 | (SourcePlusEvent) /* internal transitions */
330 SourcePlusEvent := (BuildSource '+' BuildEvent)/* standard transition*/
331 | (BuildSource) /* anonymous transition */
332 BuildSource := state_tag | (state_tag '/' Action) | (state_tag '[' Guard ']')
333 | (state_tag '[' Guard ']' '/' Action)
334 BuildEvent := event_tag | (event_tag '/' Action) | (event_tag '[' Guard ']')
335 | (event_tag '[' Guard ']' '/' Action)</pre><p>The grammars Action and Guard are defined in state_grammar.hpp and
336 guard_grammar.hpp respectively. state_tag and event_tag are inherited
337 from euml_state (or other state variants) and euml_event respectively.
338 For example, following declarations are possible:</p><pre class="programlisting">target == source + event [guard] / action,
339 source + event [guard] / action == target,
340 source + event [guard] / (action1,action2) == target,
341 target == source + event [guard] / (action1,action2),
342 target == source + event,
343 source + event == target,
344 target == source + event [guard],
345 source + event [guard] == target,
346 target == source + event / action,
347 source + event /action == target,
348 source / action == target, /*anonymous transition*/
349 target == source / action, /*anonymous transition*/
350 source + event /action, /* internal transition*/</pre></div><div class="refsect3" title="internal transition table"><a name="d0e6808"></a><h4>internal transition table</h4><p>The internal transition table accepts the following grammar:</p><pre class="programlisting">IStt := BuildEvent | (IStt ',' IStt)</pre><p>BuildEvent being defined for both internal and standard transition
351 tables.</p></div></div></div><div class="refsect1" title="msm/front/euml/guard_grammar.hpp"><a name="d0e6817"></a><h2>msm/front/euml/guard_grammar.hpp</h2><p>This header contains the <code class="code">Guard</code> grammar used in the previous
352 section. This grammar is long but pretty simple:</p><pre class="programlisting">Guard := action_tag | (Guard '&amp;&amp;' Guard)
353 | (Guard '||' Guard) | ... /* operators*/
354 | (if_then_else_(Guard,Guard,Guard)) | (function (Action,...Action))</pre><p>Most C++ operators are supported (address-of is not). With
355 <code class="code">function</code> is meant any eUML predefined function or any self-made
356 (using <code class="code">MSM_EUML_METHOD</code> or <code class="code">MSM_EUML_FUNCTION</code>). Action
357 is a grammar defined in state_grammar.hpp.</p></div><div class="refsect1" title="msm/front/euml/state_grammar.hpp"><a name="d0e6838"></a><h2>msm/front/euml/state_grammar.hpp</h2><p>This header provides the grammar for actions and the different grammars and
358 functions to build states using eUML.</p><div class="refsect2" title="action grammar"><a name="d0e6843"></a><h3>action grammar</h3><p>Like the guard grammar, this grammar supports relevant C++ operators and
359 eUML functions:</p><pre class="programlisting">Action := action_tag | (Action '+' Action)
360 | ('--' Action) | ... /* operators*/
361 | if_then_else_(Guard,Action,Action) | if_then_(Action)
362 | while_(Guard,Action)
363 | do_while_(Guard,Action) | for_(Action,Guard,Action,Action)
364 | (function(Action,...Action))
365 ActionSequence := Action | (Action ',' Action)</pre><p>Relevant operators are: ++ (post/pre), -- (post/pre), dereferencing, +
366 (unary/binary), - (unary/binary), *, /, %, &amp;(bitwise), | (bitwise),
367 ^(bitwise), +=, -=, *=, /=, %=, &lt;&lt;=, &gt;&gt;=, &lt;&lt;, &gt;&gt;, =, [].</p></div><div class="refsect2" title="attributes"><a name="d0e6852"></a><h3>attributes</h3><p>This grammar is used to add attributes to states (or state machines) or
368 events: It evaluates to a fusion::map. You can use two forms:</p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><code class="code">attributes_ &lt;&lt; no_attributes_</code></p></li><li class="listitem"><p><code class="code">attributes_ &lt;&lt; attribute_1 &lt;&lt; ... &lt;&lt;
369 attribute_n</code></p></li></ul></div><p>Attributes can be of any default-constructible type (fusion
370 requirement).</p></div><div class="refsect2" title="configure"><a name="d0e6868"></a><h3>configure</h3><p>This grammar also has two forms:</p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><code class="code">configure_ &lt;&lt; no_configure_</code></p></li><li class="listitem"><p><code class="code">configure_ &lt;&lt; type_1 &lt;&lt; ... &lt;&lt;
371 type_n</code></p></li></ul></div><p>This grammar is used to create inside one syntax:</p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>flags: <code class="code">configure_ &lt;&lt; some_flag</code> where
372 some_flag inherits from <code class="code">euml_flag&lt;some_flag&gt;</code> or
373 is defined using BOOST_MSM_EUML_FLAG.</p></li><li class="listitem"><p>deferred events: <code class="code">configure_ &lt;&lt; some_event</code>
374 where some_event inherits from
375 <code class="code">euml_event&lt;some_event&gt;</code> or is defined using
376 BOOST_MSM_EUML_EVENT or
377 BOOST_MSM_EUML_EVENT_WITH_ATTRIBUTES.</p></li><li class="listitem"><p>configuration (message queue, manual deferring, exception
378 handling): <code class="code">configure_ &lt;&lt; some_config</code> where
379 some_config inherits from
380 <code class="code">euml_config&lt;some_config&gt;</code>. At the moment,
381 three predefined objects exist (in msm//front/euml/common.hpp):</p><div class="itemizedlist"><ul class="itemizedlist" type="circle"><li class="listitem"><p>no_exception: disable catching exceptions</p></li><li class="listitem"><p>no_msg_queue: disable message queue</p></li><li class="listitem"><p>deferred_events: manually enable handling of
382 deferred events</p></li></ul></div></li></ul></div></div><div class="refsect2" title="initial states"><a name="d0e6922"></a><h3>initial states</h3><p>The grammar to define initial states for a state machine is: <code class="code">init_
383 &lt;&lt; state_1 &lt;&lt; ... &lt;&lt; state_n</code> where
384 state_1...state_n inherit from euml_state or is defined using
385 BOOST_MSM_EUML_STATE, BOOST_MSM_EUML_INTERRUPT_STATE,
386 BOOST_MSM_EUML_TERMINATE_STATE, BOOST_MSM_EUML_EXPLICIT_ENTRY_STATE,
387 BOOST_MSM_EUML_ENTRY_STATE or BOOST_MSM_EUML_EXIT_STATE.</p></div><div class="refsect2" title="functions"><a name="d0e6930"></a><h3>functions</h3><div class="refsect3" title="build_sm"><a name="d0e6933"></a><h4>build_sm</h4><p>This function has several overloads. The return type is not relevant
388 to you as only decltype (return type) is what one needs.</p><p>Defines a state machine without entry or exit:</p><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template &lt;class StateNameTag,class Stt,class Init&gt;
389 func_state_machine&lt;...&gt; build_sm(</code></td><td><code>)</code>;</td><td>&nbsp;</td></tr></table><div class="paramdef-list"><code>Stt ,Init</code>;</div><div class="funcprototype-spacer">&nbsp;</div></div><p>Defines a state machine with entry behavior:</p><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template &lt;class StateNameTag,class Stt,class Init,class
390 Expr1&gt; func_state_machine&lt;...&gt; build_sm(</code></td><td><code>)</code>;</td><td>&nbsp;</td></tr></table><div class="paramdef-list"><code>Stt ,Init,Expr1 const&amp;</code>;</div><div class="funcprototype-spacer">&nbsp;</div></div><p>Defines a state machine with entry and exit behaviors:</p><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template &lt;class StateNameTag,class Stt,class Init,class
391 Expr1, class Expr2&gt; func_state_machine&lt;...&gt;
392 build_sm(</code></td><td><code>)</code>;</td><td>&nbsp;</td></tr></table><div class="paramdef-list"><code>Stt ,Init,Expr1 const&amp;,Expr2 const&amp;</code>;</div><div class="funcprototype-spacer">&nbsp;</div></div><p>Defines a state machine with entry, exit behaviors and
393 attributes:</p><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template &lt;class StateNameTag,class Stt,class Init,class
394 Expr1, class Expr2, class Attributes&gt; func_state_machine&lt;...&gt;
395 build_sm(</code></td><td><code>)</code>;</td><td>&nbsp;</td></tr></table><div class="paramdef-list"><code>Stt ,Init,Expr1 const&amp;, Expr2 const&amp;, Attributes
396 const&amp;</code>;</div><div class="funcprototype-spacer">&nbsp;</div></div><p>Defines a state machine with entry, exit behaviors, attributes and
397 configuration (deferred events, flags):</p><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template &lt;class StateNameTag,class Stt,class Init,class
398 Expr1, class Expr2, class Attributes, class Configure&gt;
399 func_state_machine&lt;...&gt; build_sm(</code></td><td><code>)</code>;</td><td>&nbsp;</td></tr></table><div class="paramdef-list"><code>Stt ,Init,Expr1 const&amp;, Expr2 const&amp;, Attributes
400 const&amp;, Configure const&amp;</code>;</div><div class="funcprototype-spacer">&nbsp;</div></div><p>Defines a state machine with entry, exit behaviors, attributes,
401 configuration (deferred events, flags) and a base state:</p><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template &lt;class StateNameTag,class Stt,class Init,class
402 Expr1, class Expr2, class Attributes, class Configure, class
403 Base&gt; func_state_machine&lt;...&gt; build_sm(</code></td><td><code>)</code>;</td><td>&nbsp;</td></tr></table><div class="paramdef-list"><code>Stt ,Init,Expr1 const&amp;, Expr2 const&amp;, Attributes
404 const&amp;, Configure const&amp;, Base</code>;</div><div class="funcprototype-spacer">&nbsp;</div></div><p>Notice that this function requires the extra parameter class
405 StateNameTag to disambiguate state machines having the same parameters
406 but still being different.</p></div><div class="refsect3" title="build_state"><a name="d0e6988"></a><h4>build_state</h4><p>This function has several overloads. The return type is not relevant
407 to you as only decltype (return type) is what one needs.</p><p>Defines a simple state without entry or exit:</p><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">func_state&lt;class StateNameTag,...&gt; build_state(</code></td><td><code>)</code>;</td><td>&nbsp;</td></tr></table><div class="paramdef-list"><code></code>;</div><div class="funcprototype-spacer">&nbsp;</div></div><p>Defines a simple state with entry behavior:</p><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template &lt;class StateNameTag,class Expr1&gt;
408 func_state&lt;...&gt; build_state(</code></td><td><code>)</code>;</td><td>&nbsp;</td></tr></table><div class="paramdef-list"><code>Expr1 const&amp;</code>;</div><div class="funcprototype-spacer">&nbsp;</div></div><p>Defines a simple state with entry and exit behaviors:</p><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template &lt;class StateNameTag,class Expr1, class Expr2&gt;
409 func_state&lt;...&gt; build_state(</code></td><td><code>)</code>;</td><td>&nbsp;</td></tr></table><div class="paramdef-list"><code>Expr1 const&amp;,Expr2 const&amp;</code>;</div><div class="funcprototype-spacer">&nbsp;</div></div><p>Defines a simple state with entry, exit behaviors and
410 attributes:</p><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template &lt;class StateNameTag,class Expr1, class Expr2,
411 class Attributes&gt; func_state&lt;...&gt; build_state(</code></td><td><code>)</code>;</td><td>&nbsp;</td></tr></table><div class="paramdef-list"><code>Expr1 const&amp;, Expr2 const&amp;, Attributes
412 const&amp;</code>;</div><div class="funcprototype-spacer">&nbsp;</div></div><p>Defines a simple state with entry, exit behaviors, attributes and
413 configuration (deferred events, flags):</p><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template &lt;class StateNameTag,class Expr1, class Expr2,
414 class Attributes, class Configure&gt; func_state&lt;...&gt;
415 build_state(</code></td><td><code>)</code>;</td><td>&nbsp;</td></tr></table><div class="paramdef-list"><code>Expr1 const&amp;, Expr2 const&amp;, Attributes const&amp;,
416 Configure const&amp;</code>;</div><div class="funcprototype-spacer">&nbsp;</div></div><p>Defines a simple state with entry, exit behaviors, attributes,
417 configuration (deferred events, flags) and a base state:</p><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template &lt;class StateNameTag,class Expr1, class Expr2,
418 class Attributes, class Configure, class Base&gt;
419 func_state&lt;...&gt; build_state(</code></td><td><code>)</code>;</td><td>&nbsp;</td></tr></table><div class="paramdef-list"><code>Expr1 const&amp;, Expr2 const&amp;, Attributes const&amp;,
420 Configure const&amp;, Base</code>;</div><div class="funcprototype-spacer">&nbsp;</div></div><p>Notice that this function requires the extra parameter class
421 StateNameTag to disambiguate states having the same parameters but still
422 being different.</p></div><div class="refsect3" title="build_terminate_state"><a name="d0e7042"></a><h4>build_terminate_state</h4><p>This function has the same overloads as build_state.</p></div><div class="refsect3" title="build_interrupt_state"><a name="d0e7047"></a><h4>build_interrupt_state</h4><p>This function has several overloads. The return type is not relevant
423 to you as only decltype (return type) is what one needs.</p><p>Defines an interrupt state without entry or exit:</p><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template &lt;class StateNameTag,class EndInterruptEvent&gt;
424 func_state&lt;...&gt; build_interrupt_state(</code></td><td><code>)</code>;</td><td>&nbsp;</td></tr></table><div class="paramdef-list"><code>EndInterruptEvent const&amp;</code>;</div><div class="funcprototype-spacer">&nbsp;</div></div><p>Defines an interrupt state with entry behavior:</p><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template &lt;class StateNameTag,class
425 EndInterruptEvent,class Expr1&gt; func_state&lt;...&gt;
426 build_interrupt_state(</code></td><td><code>)</code>;</td><td>&nbsp;</td></tr></table><div class="paramdef-list"><code>EndInterruptEvent const&amp;,Expr1 const&amp;</code>;</div><div class="funcprototype-spacer">&nbsp;</div></div><p>Defines an interrupt state with entry and exit behaviors:</p><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template &lt;class StateNameTag,class
427 EndInterruptEvent,class Expr1, class Expr2&gt; func_state&lt;...&gt;
428 build_interrupt_state(</code></td><td><code>)</code>;</td><td>&nbsp;</td></tr></table><div class="paramdef-list"><code>EndInterruptEvent const&amp;,Expr1 const&amp;,Expr2
429 const&amp;</code>;</div><div class="funcprototype-spacer">&nbsp;</div></div><p>Defines an interrupt state with entry, exit behaviors and
430 attributes:</p><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template &lt;class StateNameTag,class
431 EndInterruptEvent,class Expr1, class Expr2, class Attributes&gt;
432 func_state&lt;...&gt; build_interrupt_state(</code></td><td><code>)</code>;</td><td>&nbsp;</td></tr></table><div class="paramdef-list"><code>EndInterruptEvent const&amp;,Expr1 const&amp;, Expr2
433 const&amp;, Attributes const&amp;</code>;</div><div class="funcprototype-spacer">&nbsp;</div></div><p>Defines an interrupt state with entry, exit behaviors, attributes and
434 configuration (deferred events, flags):</p><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template &lt;class StateNameTag,class
435 EndInterruptEvent,class Expr1, class Expr2, class Attributes,
436 class Configure&gt; func_state&lt;...&gt;
437 build_interrupt_state(</code></td><td><code>)</code>;</td><td>&nbsp;</td></tr></table><div class="paramdef-list"><code>EndInterruptEvent const&amp;,Expr1 const&amp;, Expr2
438 const&amp;, Attributes const&amp;, Configure
439 const&amp;</code>;</div><div class="funcprototype-spacer">&nbsp;</div></div><p>Defines an interrupt state with entry, exit behaviors, attributes,
440 configuration (deferred events, flags) and a base state:</p><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template &lt;class StateNameTag,class
441 EndInterruptEvent,class Expr1, class Expr2, class Attributes,
442 class Configure, class Base&gt; func_state&lt;...&gt;
443 build_interrupt_state(</code></td><td><code>)</code>;</td><td>&nbsp;</td></tr></table><div class="paramdef-list"><code>EndInterruptEvent const&amp;,Expr1 const&amp;, Expr2
444 const&amp;, Attributes const&amp;, Configure const&amp;,
445 Base</code>;</div><div class="funcprototype-spacer">&nbsp;</div></div><p>Notice that this function requires the extra parameter class
446 StateNameTag to disambiguate states having the same parameters but still
447 being different.</p></div><div class="refsect3" title="build_entry_state"><a name="d0e7102"></a><h4>build_entry_state</h4><p>This function has several overloads. The return type is not relevant
448 to you as only decltype (return type) is what one needs.</p><p>Defines an entry pseudo state without entry or exit:</p><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template &lt;class StateNameTag,int RegionIndex&gt;
449 entry_func_state&lt;...&gt; build_entry_state(</code></td><td><code>)</code>;</td><td>&nbsp;</td></tr></table><div class="paramdef-list"><code></code>;</div><div class="funcprototype-spacer">&nbsp;</div></div><p>Defines an entry pseudo state with entry behavior:</p><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template &lt;class StateNameTag,int RegionIndex,class
450 Expr1&gt; entry_func_state&lt;...&gt; build_entry_state(</code></td><td><code>)</code>;</td><td>&nbsp;</td></tr></table><div class="paramdef-list"><code>Expr1 const&amp;</code>;</div><div class="funcprototype-spacer">&nbsp;</div></div><p>Defines an entry pseudo state with entry and exit behaviors:</p><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template &lt;class StateNameTag,int RegionIndex,class
451 Expr1, class Expr2&gt; entry_func_state&lt;...&gt;
452 build_entry_state(</code></td><td><code>)</code>;</td><td>&nbsp;</td></tr></table><div class="paramdef-list"><code>Expr1 const&amp;,Expr2 const&amp;</code>;</div><div class="funcprototype-spacer">&nbsp;</div></div><p>Defines an entry pseudo state with entry, exit behaviors and
453 attributes:</p><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template &lt;class StateNameTag,int RegionIndex,class
454 Expr1, class Expr2, class Attributes&gt; entry_func_state&lt;...&gt;
455 build_entry_state(</code></td><td><code>)</code>;</td><td>&nbsp;</td></tr></table><div class="paramdef-list"><code>Expr1 const&amp;, Expr2 const&amp;, Attributes
456 const&amp;</code>;</div><div class="funcprototype-spacer">&nbsp;</div></div><p>Defines an entry pseudo state with entry, exit behaviors, attributes
457 and configuration (deferred events, flags):</p><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template &lt;class StateNameTag,int RegionIndex,class
458 Expr1, class Expr2, class Attributes, class Configure&gt;
459 entry_func_state&lt;...&gt; build_entry_state(</code></td><td><code>)</code>;</td><td>&nbsp;</td></tr></table><div class="paramdef-list"><code>Expr1 const&amp;, Expr2 const&amp;, Attributes const&amp;,
460 Configure const&amp;</code>;</div><div class="funcprototype-spacer">&nbsp;</div></div><p>Defines an entry pseudo state with entry, exit behaviors, attributes,
461 configuration (deferred events, flags) and a base state:</p><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template &lt;class StateNameTag,int RegionIndex,class
462 Expr1, class Expr2, class Attributes, class Configure, class
463 Base&gt; entry_func_state&lt;...&gt; build_entry_state(</code></td><td><code>)</code>;</td><td>&nbsp;</td></tr></table><div class="paramdef-list"><code>Expr1 const&amp;, Expr2 const&amp;, Attributes const&amp;,
464 Configure const&amp;, Base</code>;</div><div class="funcprototype-spacer">&nbsp;</div></div><p>Notice that this function requires the extra parameter class
465 StateNameTag to disambiguate states having the same parameters but still
466 being different.</p></div><div class="refsect3" title="build_exit_state"><a name="d0e7156"></a><h4>build_exit_state</h4><p>This function has several overloads. The return type is not relevant
467 to you as only decltype (return type) is what one needs.</p><p>Defines an exit pseudo state without entry or exit:</p><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template &lt;class StateNameTag,class Event&gt;
468 exit_func_state&lt;...&gt; build_exit_state(</code></td><td><code>)</code>;</td><td>&nbsp;</td></tr></table><div class="paramdef-list"><code>Event const&amp;</code>;</div><div class="funcprototype-spacer">&nbsp;</div></div><p>Defines an exit pseudo state with entry behavior:</p><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template &lt;class StateNameTag,class Event,class Expr1&gt;
469 exit_func_state&lt;...&gt; build_exit_state(</code></td><td><code>)</code>;</td><td>&nbsp;</td></tr></table><div class="paramdef-list"><code>Event const&amp;,Expr1 const&amp;</code>;</div><div class="funcprototype-spacer">&nbsp;</div></div><p>Defines an exit pseudo state with entry and exit behaviors:</p><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template &lt;class StateNameTag,class Event,class Expr1,
470 class Expr2&gt; exit_func_state&lt;...&gt; build_exit_state(</code></td><td><code>)</code>;</td><td>&nbsp;</td></tr></table><div class="paramdef-list"><code>Event const&amp;,Expr1 const&amp;,Expr2
471 const&amp;</code>;</div><div class="funcprototype-spacer">&nbsp;</div></div><p>Defines an exit pseudo state with entry, exit behaviors and
472 attributes:</p><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template &lt;class StateNameTag,class Event,class Expr1,
473 class Expr2, class Attributes&gt; exit_func_state&lt;...&gt;
474 build_exit_state(</code></td><td><code>)</code>;</td><td>&nbsp;</td></tr></table><div class="paramdef-list"><code>Event const&amp;,Expr1 const&amp;, Expr2 const&amp;,
475 Attributes const&amp;</code>;</div><div class="funcprototype-spacer">&nbsp;</div></div><p>Defines an exit pseudo state with entry, exit behaviors, attributes
476 and configuration (deferred events, flags):</p><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template &lt;class StateNameTag,class Event,class Expr1,
477 class Expr2, class Attributes, class Configure&gt;
478 exit_func_state&lt;...&gt; build_exit_state(</code></td><td><code>)</code>;</td><td>&nbsp;</td></tr></table><div class="paramdef-list"><code>Event const&amp;,Expr1 const&amp;, Expr2 const&amp;,
479 Attributes const&amp;, Configure const&amp;</code>;</div><div class="funcprototype-spacer">&nbsp;</div></div><p>Defines an exit pseudo state with entry, exit behaviors, attributes,
480 configuration (deferred events, flags) and a base state:</p><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0" class="funcprototype-table"><tr><td><code class="funcdef">template &lt;class StateNameTag,class Event,class Expr1,
481 class Expr2, class Attributes, class Configure, class Base&gt;
482 exit_func_state&lt;...&gt; build_exit_state(</code></td><td><code>)</code>;</td><td>&nbsp;</td></tr></table><div class="paramdef-list"><code>Event const&amp;,Expr1 const&amp;, Expr2 const&amp;,
483 Attributes const&amp;, Configure const&amp;, Base</code>;</div><div class="funcprototype-spacer">&nbsp;</div></div><p>Notice that this function requires the extra parameter class
484 StateNameTag to disambiguate states having the same parameters but still
485 being different.</p></div><div class="refsect3" title="build_explicit_entry_state"><a name="d0e7211"></a><h4>build_explicit_entry_state</h4><p>This function has the same overloads as build_entry_state and
486 explicit_entry_func_state as return type.</p></div></div></div><div class="refsect1" title="msm/front/euml/common.hpp"><a name="d0e7216"></a><h2>msm/front/euml/common.hpp</h2><div class="refsect2" title="types"><a name="d0e7219"></a><h3>types</h3><div class="refsect3" title="euml_event"><a name="d0e7222"></a><h4>euml_event</h4><p>The basic type for events with eUML.</p><pre class="classsynopsis"> <span class="ooclass"><span class="classname">template &lt;class EventName&gt; euml_event;</span></span>&nbsp;{<br>}</pre><pre class="programlisting">struct play : euml_event&lt;play&gt;{};</pre></div><div class="refsect3" title="euml_state"><a name="d0e7233"></a><h4>euml_state</h4><p>The basic type for states with eUML. You will usually not use this
487 type directly as it is easier to use BOOST_MSM_EUML_STATE,
488 BOOST_MSM_EUML_INTERRUPT_STATE, BOOST_MSM_EUML_TERMINATE_STATE,
489 BOOST_MSM_EUML_EXPLICIT_ENTRY_STATE, BOOST_MSM_EUML_ENTRY_STATE or
490 BOOST_MSM_EUML_EXIT_STATE.</p><pre class="classsynopsis"> <span class="ooclass"><span class="classname">template &lt;class StateName&gt; euml_state;</span></span>&nbsp;{<br>}</pre><p>You can however use this type directly if you want to provide your
491 state with extra functions or provide entry or exit behaviors without
492 functors, for example:</p><pre class="programlisting">struct Empty : public msm::front::state&lt;&gt; , public euml_state&lt;Empty&gt;
493 {
494 void foo() {...}
495 template &lt;class Event,class Fsm&gt;
496 void on_entry(Event const&amp; evt,Fsm&amp; fsm){...}
497 };</pre></div><div class="refsect3" title="euml_flag"><a name="d0e7246"></a><h4>euml_flag</h4><p>The basic type for flags with eUML.</p><pre class="classsynopsis"> <span class="ooclass"><span class="classname">template &lt;class FlagName&gt; euml_flag;</span></span>&nbsp;{<br>}</pre><pre class="programlisting">struct PlayingPaused: euml_flag&lt;PlayingPaused&gt;{};</pre></div><div class="refsect3" title="euml_action"><a name="d0e7257"></a><h4>euml_action</h4><p>The basic type for state or transition behaviors and guards with
498 eUML.</p><pre class="classsynopsis"> <span class="ooclass"><span class="classname">template &lt;class AcionName&gt; euml_action;</span></span>&nbsp;{<br>}</pre><pre class="programlisting">struct close_drawer : euml_action&lt;close_drawer&gt;
499 {
500 template &lt;class Fsm,class Evt,class SourceState,class TargetState&gt;
501 void operator()(Evt const&amp; , Fsm&amp;, SourceState&amp; ,TargetState&amp; ) {...}
502 };</pre><p>Or, as state entry or exit behavior:</p><pre class="programlisting">struct Playing_Entry : euml_action&lt;Playing_Entry&gt;
503 {
504 template &lt;class Event,class Fsm,class State&gt;
505 void operator()(Event const&amp;,Fsm&amp; fsm,State&amp; ){...}
506 };</pre></div><div class="refsect3" title="euml_config"><a name="d0e7272"></a><h4>euml_config</h4><p>The basic type for configuration possibilities with eUML.</p><pre class="classsynopsis"> <span class="ooclass"><span class="classname">template &lt;class ConfigName&gt; euml_config;</span></span>&nbsp;{<br>}</pre><p>You normally do not use this type directly but instead the instances
507 of predefined configuration:</p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>no_exception: disable catching exceptions</p></li><li class="listitem"><p>no_msg_queue: disable message queue. The message queue
508 allows you to send an event for procesing while in an event
509 processing.</p></li><li class="listitem"><p>deferred_events: manually enable handling of deferred
510 events</p></li></ul></div></div><div class="refsect3" title="invalid_type"><a name="d0e7293"></a><h4>invalid_type</h4><p>Type returned by grammar parsers if the grammar is invalid. Seeing
511 this type will result in a static assertion.</p></div><div class="refsect3" title="no_action"><a name="d0e7298"></a><h4>no_action</h4><p>Placeholder type for use in entry/exit or transition behaviors, which
512 does absolutely nothing.</p></div><div class="refsect3" title="source_"><a name="d0e7303"></a><h4>source_</h4><p>Generic object or function for the source state of a given transition:</p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>as object: returns by reference the source state of a
513 transition, usually to be used by another function (usually
514 one created by MSM_EUML_METHOD or MSM_EUML_FUNCTION).</p><p>Example:
515 </p><pre class="programlisting">some_user_function_(source_)</pre></li><li class="listitem"><p>as function: returns by reference the attribute passed as
516 parameter.</p><p>Example:
517 </p><pre class="programlisting">source_(m_counter)++</pre></li></ul></div></div><div class="refsect3" title="target_"><a name="d0e7323"></a><h4>target_</h4><p>Generic object or function for the target state of a given transition:</p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>as object: returns by reference the target state of a
518 transition, usually to be used by another function (usually
519 one created by MSM_EUML_METHOD or MSM_EUML_FUNCTION).</p><p>Example:
520 </p><pre class="programlisting">some_user_function_(target_)</pre></li><li class="listitem"><p>as function: returns by reference the attribute passed as
521 parameter.</p><p>Example:
522 </p><pre class="programlisting">target_(m_counter)++</pre></li></ul></div></div><div class="refsect3" title="state_"><a name="d0e7343"></a><h4>state_</h4><p>Generic object or function for the state of a given entry / exit
523 behavior. state_ means source_ while in the context of an exit behavior
524 and target_ in the context of an entry behavior:</p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>as object: returns by reference the current state, usually
525 to be used by another function (usually one created by
526 MSM_EUML_METHOD or MSM_EUML_FUNCTION).</p><p>Example:
527 </p><pre class="programlisting">some_user_function_(state_) // calls some_user_function on the current state</pre></li><li class="listitem"><p>as function: returns by reference the attribute passed as
528 parameter.</p><p>Example:
529 </p><pre class="programlisting">state_(m_counter)++</pre></li></ul></div></div><div class="refsect3" title="event_"><a name="d0e7363"></a><h4>event_</h4><p>Generic object or function for the event triggering a given transition
530 (valid in a transition behavior, as well as in state entry/exit behaviors):</p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>as object: returns by reference the event of a transition,
531 usually to be used by another function (usually one created
532 by MSM_EUML_METHOD or MSM_EUML_FUNCTION).</p><p>Example:
533 </p><pre class="programlisting">some_user_function_(event_)</pre></li><li class="listitem"><p>as function: returns by reference the attribute passed as
534 parameter.</p><p>Example:
535 </p><pre class="programlisting">event_(m_counter)++</pre></li></ul></div></div><div class="refsect3" title="fsm_"><a name="d0e7383"></a><h4>fsm_</h4><p>Generic object or function for the state machine containing a given transition:</p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>as object: returns by reference the event of a transition,
536 usually to be used by another function (usually one created
537 by MSM_EUML_METHOD or MSM_EUML_FUNCTION).</p><p>Example:
538 </p><pre class="programlisting">some_user_function_(fsm_)</pre></li><li class="listitem"><p>as function: returns by reference the attribute passed as
539 parameter.</p><p>Example:
540 </p><pre class="programlisting">fsm_(m_counter)++</pre></li></ul></div></div><div class="refsect3" title="substate_"><a name="d0e7403"></a><h4>substate_</h4><p>Generic object or function returning a state of a given state machine:</p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>with 1 parameter: returns by reference the state passed as
541 parameter, usually to be used by another function (usually
542 one created by MSM_EUML_METHOD or MSM_EUML_FUNCTION).</p><p>Example:
543 </p><pre class="programlisting">some_user_function_(substate_(my_state))</pre></li><li class="listitem"><p>with 2 parameters: returns by reference the state passed
544 as first parameter from the state machine passed as second
545 parameter, usually to be used by another function (usually
546 one created by MSM_EUML_METHOD or MSM_EUML_FUNCTION). This
547 makes sense when used in combination with attribute_.</p><p>Example (equivalent to the previous example):
548 </p><pre class="programlisting">some_user_function_(substate_(my_state,fsm_))</pre></li></ul></div></div><div class="refsect3" title="attribute_"><a name="d0e7423"></a><h4>attribute_</h4><p>Generic object or function returning the attribute passed (by name) as
549 second parameter of the thing passed as first (a state, event or state
550 machine). Example: </p><p>
551 </p><pre class="programlisting">attribute_(substate_(my_state),cd_name_attribute)++</pre><p>
552 </p></div><div class="refsect3" title="True_"><a name="d0e7433"></a><h4>True_</h4><p>Functor returning true for transition or state behaviors. Like all
553 constants, only the functor form exists, so parenthesis are necessary.
554 Example:</p><p>
555 </p><pre class="programlisting">if_then_(True_(),/* some action always called*/)</pre><p>
556 </p></div><div class="refsect3" title="False_"><a name="d0e7443"></a><h4>False_</h4><p>Functor returning false for transition or state behaviors. Like all
557 constants, only the functor form exists, so parenthesis are necessary.
558 Example:</p><p>
559 </p><pre class="programlisting">if_then_(False_(),/* some action never called */)</pre><p>
560 </p></div><div class="refsect3" title="Int_<int value&gt;"><a name="d0e7453"></a><h4>Int_&lt;int value&gt;</h4><p>Functor returning an integer value for transition or state behaviors.
561 Like all constants, only the functor form exists, so parenthesis are
562 necessary. Example:</p><p>
563 </p><pre class="programlisting">target_(m_ringing_cpt) = Int_&lt;RINGING_TIME&gt;() // RINGING_TIME is a constant</pre><p>
564 </p></div><div class="refsect3" title="Char_<char value&gt;"><a name="d0e7463"></a><h4>Char_&lt;char value&gt;</h4><p>Functor returning a char value for transition or state behaviors. Like
565 all constants, only the functor form exists, so parenthesis are
566 necessary. Example:</p><p>
567 </p><pre class="programlisting">// look for 'S' in event.m_song
568 [string_find_(event_(m_song),Char_&lt;'S'&gt;(),Size_t_&lt;0&gt;()) != Npos_&lt;string&gt;()]</pre><p>
569 </p></div><div class="refsect3" title="Size_t_<size_t value&gt;"><a name="d0e7473"></a><h4>Size_t_&lt;size_t value&gt;</h4><p>Functor returning a size_t value for transition or state behaviors.
570 Like all constants, only the functor form exists, so parenthesis are
571 necessary. Example:</p><p>
572 </p><pre class="programlisting">substr_(event_(m_song),Size_t_&lt;1&gt;()) // returns a substring of event.m_song</pre><p>
573 </p></div><div class="refsect3" title="String_ < mpl::string &gt;"><a name="d0e7483"></a><h4>String_ &lt; mpl::string &gt;</h4><p>Functor returning a string for transition or state behaviors. Like all
574 constants, only the functor form exists, so parenthesis are necessary.
575 Requires boost &gt;= 1.40 for mpl::string.</p><p>Example:</p><p>
576 </p><pre class="programlisting">// adds "Let it be" to fsm.m_src_container
577 push_back_(fsm_(m_src_container), String_&lt;mpl::string&lt;'Let','it ','be'&gt; &gt;())</pre><p>
578 </p></div><div class="refsect3" title="Predicate_ < some_stl_compatible_functor &gt;"><a name="d0e7495"></a><h4>Predicate_ &lt; some_stl_compatible_functor &gt;</h4><p>This functor eUML-enables a STL functor (for use in an algorithm).
579 This is necessary because all what is in the transition table must be a
580 eUML terminal.</p><p>Example:</p><pre class="programlisting">//equivalent to:
581 //std::accumulate(fsm.m_vec.begin(),fsm.m_vec.end(),1,std::plus&lt;int&gt;())== 1
582 accumulate_(begin_(fsm_(m_vec)),end_(fsm_(m_vec)),Int_&lt;1&gt;(),
583 Predicate_&lt;std::plus&lt;int&gt; &gt;()) == Int_&lt;1&gt;())</pre></div><div class="refsect3" title="process_"><a name="d0e7504"></a><h4>process_</h4><p>This function sends an event to up to 4 state machines by calling
584 <code class="code">process_event</code> on them:</p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><code class="code">process_(some_event)</code> : processes an event in
585 the current (containing) state machine.</p></li><li class="listitem"><p><code class="code">process_(some_event [,fsm1...fsm4] )</code> :
586 processes the same event in the 1-4 state machines passed as
587 argument.</p></li></ul></div></div><div class="refsect3" title="process2_"><a name="d0e7523"></a><h4>process2_</h4><p>This function sends an event to up to 3 state machines by calling
588 <code class="code">process_event</code> on them and copy-constructing the event
589 from the data passed as second parameter:</p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><code class="code">process2_(some_event, some_data)</code> : processes
590 an event in the current (containing) state machine.</p></li><li class="listitem"><p><code class="code">process2_(some_event, some_data [,fsm1...fsm3]
591 )</code> : processes the same event in the 1-3 state
592 machines passed as argument.</p></li></ul></div><p>Example: </p><p>
593 </p><pre class="programlisting">// processes NotFound on current state machine,
594 // copy-constructed with event.m_song
595 process2_(NotFound,event_(m_song))</pre><p>
596 </p><p>With the following definitions:</p><pre class="programlisting">BOOST_MSM_EUML_DECLARE_ATTRIBUTE(std::string,m_song)//declaration of m_song
597 NotFound (const string&amp; data) // copy-constructor of NotFound</pre></div><div class="refsect3" title="is_flag_"><a name="d0e7553"></a><h4>is_flag_</h4><p>This function tells if a flag is active by calling
598 <code class="code">is_flag_active</code> on the current state machine or one
599 passed as parameter:</p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p><code class="code">is_flag_(some_flag)</code> : calls
600 <code class="code">is_flag_active</code> on the current (containing)
601 state machine.</p></li><li class="listitem"><p><code class="code">is_flag_(some_flag, some_fsm)</code> :calls
602 <code class="code">is_flag_active</code> on the state machine.passed
603 as argument.</p></li></ul></div></div><div class="refsect3" title="defer_"><a name="d0e7578"></a><h4>defer_</h4><p>This object defers the current event by calling
604 <code class="code">defer_event</code> on the current state machine.
605 Example:</p><pre class="programlisting">Empty() + play() / defer_</pre></div><div class="refsect3" title="explicit_(submachine-name,state-name)"><a name="d0e7588"></a><h4>explicit_(submachine-name,state-name)</h4><p>Used as transition's target, causes an explicit entry into the given
606 state from the given submachine. Several explicit_ as targets, separated
607 by commas, means a fork. The state must have been declared as such using
608 BOOST_MSM_EUML_EXPLICIT_ENTRY_STATE.</p></div><div class="refsect3" title="entry_pt_(submachine-name,state-name)"><a name="d0e7593"></a><h4>entry_pt_(submachine-name,state-name)</h4><p>Used as transition's target from a containing state machine, causes
609 submachine-name to be entered using the given entry pseudo-state. This
610 state must have been declared as pseudo entry using
611 BOOST_MSM_EUML_ENTRY_STATE.</p></div><div class="refsect3" title="exit_pt_(submachine-name,state-name)"><a name="d0e7598"></a><h4>exit_pt_(submachine-name,state-name)</h4><p>Used as transition's source from a containing state machine, causes
612 submachine-name to be left using the given exit pseudo-state. This state
613 must have been declared as pseudo exit using
614 BOOST_MSM_EUML_EXIT_STATE.</p></div><div class="refsect3" title="MSM_EUML_FUNCTION"><a name="d0e7603"></a><h4>MSM_EUML_FUNCTION</h4><p>This macro creates a eUML function and a functor for use with the
615 functor front-end, based on a free function:</p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>first parameter: the name of the functor</p></li><li class="listitem"><p>second parameter: the underlying function</p></li><li class="listitem"><p>third parameter: the eUML function name</p></li><li class="listitem"><p>fourth parameter: the return type if used in a transition
616 behavior</p></li><li class="listitem"><p>fifth parameter: the return type if used in a state
617 behavior (entry/exit)</p></li></ul></div><p> Note that the function itself can take up to 5
618 arguments.</p><p>Example:</p><p>
619 </p><pre class="programlisting">MSM_EUML_FUNCTION(BinarySearch_,std::binary_search,binary_search_,bool,bool)</pre><p>
620 </p><p>Can be used like:</p><p>
621 </p><pre class="programlisting">binary_search_(begin_(fsm_(m_var)),end_(fsm_(m_var)),Int_&lt;9&gt;())</pre><p>
622 </p></div><div class="refsect3" title="MSM_EUML_METHOD"><a name="d0e7639"></a><h4>MSM_EUML_METHOD</h4><p>This macro creates a eUML function and a functor for use with the
623 functor front-end, based on a method:</p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>first parameter: the name of the functor</p></li><li class="listitem"><p>second parameter: the underlying function</p></li><li class="listitem"><p>third parameter: the eUML function name</p></li><li class="listitem"><p>fourth parameter: the return type if used in a transition
624 behavior</p></li><li class="listitem"><p>fifth parameter: the return type if used in a state
625 behavior (entry/exit)</p></li></ul></div><p> Note that the method itself can take up to 4 arguments
626 (5 like for a free function - 1 for the object on which the method is
627 called).</p><p>Example:</p><pre class="programlisting">struct Empty : public msm::front::state&lt;&gt; , public euml_state&lt;Empty&gt;
628 {
629 void activate_empty() {std::cout &lt;&lt; "switching to Empty " &lt;&lt; std::endl;}
630 ...
631 };
632 MSM_EUML_METHOD(ActivateEmpty_,activate_empty,activate_empty_,void,void)</pre><p>Can be used like:</p><p>
633 </p><pre class="programlisting">Empty == Open + open_close / (close_drawer , activate_empty_(target_))</pre><p>
634 </p></div><div class="refsect3" title="BOOST_MSM_EUML_ACTION(action-instance-name)"><a name="d0e7672"></a><h4>BOOST_MSM_EUML_ACTION(action-instance-name)</h4><p>This macro declares a behavior type and a const instance for use in
635 state or transition behaviors. The action implementation itself follows
636 the macro declaration, for example:</p><pre class="programlisting">BOOST_MSM_EUML_ACTION(good_disk_format)
637 {
638 template &lt;class Fsm,class Evt,class SourceState,class TargetState&gt;
639 void/bool operator()(Evt const&amp; evt,Fsm&amp;,SourceState&amp; ,TargetState&amp; ){...}
640 };</pre></div><div class="refsect3" title="BOOST_MSM_EUML_FLAG(flag-instance-name)"><a name="d0e7679"></a><h4>BOOST_MSM_EUML_FLAG(flag-instance-name)</h4><p>This macro declares a flag type and a const instance for use in
641 behaviors.</p></div><div class="refsect3" title="BOOST_MSM_EUML_FLAG_NAME(flag-instance-name)"><a name="d0e7684"></a><h4>BOOST_MSM_EUML_FLAG_NAME(flag-instance-name)</h4><p>This macro returns the name of the flag type generated by
642 BOOST_MSM_EUML_FLAG. You need this where the type is required (usually
643 with the back-end method is_flag_active). For example:</p><pre class="programlisting">fsm.is_flag_active&lt;BOOST_MSM_EUML_FLAG_NAME(CDLoaded)&gt;()</pre></div><div class="refsect3" title="BOOST_MSM_EUML_DECLARE_ATTRIBUTE(event-type,event-name)"><a name="d0e7691"></a><h4>BOOST_MSM_EUML_DECLARE_ATTRIBUTE(event-type,event-name)</h4><p>This macro declares an attribute called event-name of type event-type.
644 This attribute can then be made part of an attribute list using
645 BOOST_MSM_EUML_ATTRIBUTES.</p></div><div class="refsect3" title="BOOST_MSM_EUML_ATTRIBUTES(attributes-expression,attributes-name)"><a name="d0e7696"></a><h4>BOOST_MSM_EUML_ATTRIBUTES(attributes-expression,attributes-name)</h4><p>This macro declares an attribute list called attributes-name based on
646 the expression as first argument. These attributes can then be made part
647 of an event using BOOST_MSM_EUML_EVENT_WITH_ATTRIBUTES, of a state as
648 3rd parameter of BOOST_MSM_EUML_STATE or of a state machine as 5th
649 parameter of BOOST_MSM_EUML_DECLARE_STATE_MACHINE.</p><p>Attributes are added using left-shift, for example:</p><pre class="programlisting">// m_song is of type std::string
650 BOOST_MSM_EUML_DECLARE_ATTRIBUTE(std::string,m_song)
651 // contains one attribute, m_song
652 BOOST_MSM_EUML_ATTRIBUTES((attributes_ &lt;&lt; m_song ), FoundDef)</pre></div><div class="refsect3" title="BOOST_MSM_EUML_EVENT(event-instance name)"><a name="d0e7705"></a><h4>BOOST_MSM_EUML_EVENT(event-instance name)</h4><p>This macro defines an event type (event-instance-name_helper) and
653 declares a const instance of this event type called event-instance-name
654 for use in a transition table or state behaviors.</p></div><div class="refsect3" title="BOOST_MSM_EUML_EVENT_WITH_ATTRIBUTES(event-instance-name,attributes)"><a name="d0e7710"></a><h4>BOOST_MSM_EUML_EVENT_WITH_ATTRIBUTES(event-instance-name,attributes)</h4><p>This macro defines an event type (event-instance-name_helper) and
655 declares a const instance of this event type called event-instance-name
656 for use in a transition table or state behaviors. The event will have as
657 attributes the ones passed by the second argument:</p><p><code class="code">BOOST_MSM_EUML_EVENT_WITH_ATTRIBUTES(Found,FoundDef)</code>
658 </p><p>The created event instance supports operator()(attributes) so that
659 </p><pre class="programlisting">my_back_end.process_event(Found(some_string))</pre><p>
660 is possible.</p></div><div class="refsect3" title="BOOST_MSM_EUML_EVENT_NAME(event-instance-name)"><a name="d0e7724"></a><h4>BOOST_MSM_EUML_EVENT_NAME(event-instance-name)</h4><p>This macro returns the name of the event type generated by
661 BOOST_MSM_EUML_EVENT or BOOST_MSM_EUML_EVENT_WITH_ATTRIBUTES. You need
662 this where the type is required (usually inside a back-end definition).
663 For example:</p><p>
664 </p><pre class="programlisting">typedef msm::back::state_machine&lt;Playing_,
665 msm::back::ShallowHistory&lt;mpl::vector&lt;BOOST_MSM_EUML_EVENT_NAME(end_pause)
666 &gt; &gt; &gt; Playing_type;</pre><p>
667 </p></div><div class="refsect3" title="BOOST_MSM_EUML_STATE(build-expression,state-instance-name)"><a name="d0e7734"></a><h4>BOOST_MSM_EUML_STATE(build-expression,state-instance-name)</h4><p>This macro defines a state type (state-instance-name_helper) and
668 declares a const instance of this state type called state-instance-name
669 for use in a transition table or state behaviors.</p><p>There are several possibilitites for the expression syntax:</p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>(): state without entry or exit action.</p></li><li class="listitem"><p>(Expr1): state with entry but no exit action.</p></li><li class="listitem"><p>(Expr1,Expr2): state with entry and exit action.</p></li><li class="listitem"><p>(Expr1,Expr2,Attributes): state with entry and exit
670 action, defining some attributes.</p></li><li class="listitem"><p>(Expr1,Expr2,Attributes,Configure): state with entry and
671 exit action, defining some attributes and flags (standard
672 MSM flags) or deferred events (standard MSM deferred
673 events).</p></li><li class="listitem"><p>(Expr1,Expr2,Attributes,Configure,Base): state with entry
674 and exit action, defining some attributes, flags and
675 deferred events (plain msm deferred events) and a
676 non-default base state (as defined in standard MSM).</p></li></ul></div></div><div class="refsect3" title="BOOST_MSM_EUML_INTERRUPT_STATE(build-expression,state-instance-name)"><a name="d0e7760"></a><h4>BOOST_MSM_EUML_INTERRUPT_STATE(build-expression,state-instance-name)</h4><p>This macro defines an interrupt state type
677 (state-instance-name_helper) and declares a const instance of this state
678 type called state-instance-name for use in a transition table or state
679 behaviors.</p><p>There are several possibilitites for the expression syntax. In all of
680 them, the first argument is the name of the event (generated by one of
681 the previous macros) ending the interrupt:</p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>(end_interrupt_event): interrupt state without entry or
682 exit action.</p></li><li class="listitem"><p>(end_interrupt_event,Expr1): interrupt state with entry
683 but no exit action.</p></li><li class="listitem"><p>(end_interrupt_event,Expr1,Expr2): interrupt state with
684 entry and exit action.</p></li><li class="listitem"><p>(end_interrupt_event,Expr1,Expr2,Attributes): interrupt
685 state with entry and exit action, defining some
686 attributes.</p></li><li class="listitem"><p>(end_interrupt_event,Expr1,Expr2,Attributes,Configure):
687 interrupt state with entry and exit action, defining some
688 attributes and flags (standard MSM flags) or deferred events
689 (standard MSM deferred events).</p></li><li class="listitem"><p>(end_interrupt_event,Expr1,Expr2,Attributes,Configure,Base):
690 interrupt state with entry and exit action, defining some
691 attributes, flags and deferred events (plain msm deferred
692 events) and a non-default base state (as defined in standard
693 MSM).</p></li></ul></div></div><div class="refsect3" title="BOOST_MSM_EUML_TERMINATE_STATE(build-expression,state-instance-name)"><a name="d0e7786"></a><h4>BOOST_MSM_EUML_TERMINATE_STATE(build-expression,state-instance-name)</h4><p>This macro defines a terminate pseudo-state type
694 (state-instance-name_helper) and declares a const instance of this state
695 type called state-instance-name for use in a transition table or state
696 behaviors.</p><p>There are several possibilitites for the expression syntax:</p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>(): terminate pseudo-state without entry or exit
697 action.</p></li><li class="listitem"><p>(Expr1): terminate pseudo-state with entry but no exit
698 action.</p></li><li class="listitem"><p>(Expr1,Expr2): terminate pseudo-state with entry and exit
699 action.</p></li><li class="listitem"><p>(Expr1,Expr2,Attributes): terminate pseudo-state with
700 entry and exit action, defining some attributes.</p></li><li class="listitem"><p>(Expr1,Expr2,Attributes,Configure): terminate pseudo-state
701 with entry and exit action, defining some attributes and
702 flags (standard MSM flags) or deferred events (standard MSM
703 deferred events).</p></li><li class="listitem"><p>(Expr1,Expr2,Attributes,Configure,Base): terminate
704 pseudo-state with entry and exit action, defining some
705 attributes, flags and deferred events (plain msm deferred
706 events) and a non-default base state (as defined in standard
707 MSM).</p></li></ul></div></div><div class="refsect3" title="BOOST_MSM_EUML_EXIT_STATE(build-expression,state-instance-name)"><a name="d0e7812"></a><h4>BOOST_MSM_EUML_EXIT_STATE(build-expression,state-instance-name)</h4><p>This macro defines an exit pseudo-state type
708 (state-instance-name_helper) and declares a const instance of this state
709 type called state-instance-name for use in a transition table or state
710 behaviors.</p><p>There are several possibilitites for the expression syntax:</p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>(forwarded_event):exit pseudo-state without entry or exit
711 action.</p></li><li class="listitem"><p>(forwarded_event,Expr1): exit pseudo-state with entry but
712 no exit action.</p></li><li class="listitem"><p>(forwarded_event,Expr1,Expr2): exit pseudo-state with
713 entry and exit action.</p></li><li class="listitem"><p>(forwarded_event,Expr1,Expr2,Attributes): exit
714 pseudo-state with entry and exit action, defining some
715 attributes.</p></li><li class="listitem"><p>(forwarded_event,Expr1,Expr2,Attributes,Configure): exit
716 pseudo-state with entry and exit action, defining some
717 attributes and flags (standard MSM flags) or deferred events
718 (standard MSM deferred events).</p></li><li class="listitem"><p>(forwarded_event,Expr1,Expr2,Attributes,Configure,Base):
719 exit pseudo-state with entry and exit action, defining some
720 attributes, flags and deferred events (plain msm deferred
721 events) and a non-default base state (as defined in standard
722 MSM).</p></li></ul></div><p>Note that the forwarded_event must be constructible from the event
723 sent by the submachine containing the exit point.</p></div><div class="refsect3" title="BOOST_MSM_EUML_ENTRY_STATE(int region-index,build-expression,state-instance-name)"><a name="d0e7840"></a><h4>BOOST_MSM_EUML_ENTRY_STATE(int
724 region-index,build-expression,state-instance-name)</h4><p>This macro defines an entry pseudo-state type
725 (state-instance-name_helper) and declares a const instance of this state
726 type called state-instance-name for use in a transition table or state
727 behaviors.</p><p>There are several possibilitites for the expression syntax:</p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>(): entry pseudo-state without entry or exit
728 action.</p></li><li class="listitem"><p>(Expr1): entry pseudo-state with entry but no exit
729 action.</p></li><li class="listitem"><p>(Expr1,Expr2): entry pseudo-state with entry and exit
730 action.</p></li><li class="listitem"><p>(Expr1,Expr2,Attributes): entry pseudo-state with entry
731 and exit action, defining some attributes.</p></li><li class="listitem"><p>(Expr1,Expr2,Attributes,Configure): entry pseudo-state
732 with entry and exit action, defining some attributes and
733 flags (standard MSM flags) or deferred events (standard MSM
734 deferred events).</p></li><li class="listitem"><p>(Expr1,Expr2,Attributes,Configure,Base): entry
735 pseudo-state with entry and exit action, defining some
736 attributes, flags and deferred events (plain msm deferred
737 events) and a non-default base state (as defined in standard
738 MSM).</p></li></ul></div></div><div class="refsect3" title="BOOST_MSM_EUML_EXPLICIT_ENTRY_STATE(int region-index,build-expression,state-instance-name)"><a name="d0e7866"></a><h4>BOOST_MSM_EUML_EXPLICIT_ENTRY_STATE(int
739 region-index,build-expression,state-instance-name)</h4><p>This macro defines a submachine's substate type
740 (state-instance-name_helper), which can be explicitly entered and also
741 declares a const instance of this state type called state-instance-name
742 for use in a transition table or state behaviors.</p><p>There are several possibilitites for the expression syntax:</p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>(): state without entry or exit action.</p></li><li class="listitem"><p>(Expr1): state with entry but no exit action.</p></li><li class="listitem"><p>(Expr1,Expr2): state with entry and exit action.</p></li><li class="listitem"><p>(Expr1,Expr2,Attributes): state with entry and exit
743 action, defining some attributes.</p></li><li class="listitem"><p>(Expr1,Expr2,Attributes,Configure): state with entry and
744 exit action, defining some attributes and flags (standard
745 MSM flags) or deferred events (standard MSM deferred
746 events).</p></li><li class="listitem"><p>(Expr1,Expr2,Attributes,Configure,Base): state with entry
747 and exit action, defining some attributes, flags and
748 deferred events (plain msm deferred events) and a
749 non-default base state (as defined in standard MSM).</p></li></ul></div></div><div class="refsect3" title="BOOST_MSM_EUML_STATE_NAME(state-instance-name)"><a name="d0e7892"></a><h4>BOOST_MSM_EUML_STATE_NAME(state-instance-name)</h4><p>This macro returns the name of the state type generated by
750 BOOST_MSM_EUML_STATE or other state macros. You need this where the type
751 is required (usually using a backend function). For example:</p><p>
752 </p><pre class="programlisting">fsm.get_state&lt;BOOST_MSM_EUML_STATE_NAME(StringFind)&amp;&gt;().some_state_function();</pre><p>
753 </p></div><div class="refsect3" title="BOOST_MSM_EUML_DECLARE_STATE(build-expression,state-instance-name)"><a name="d0e7902"></a><h4>BOOST_MSM_EUML_DECLARE_STATE(build-expression,state-instance-name)</h4><p>Like BOOST_MSM_EUML_STATE but does not provide an instance, simply a
754 type declaration.</p></div><div class="refsect3" title="BOOST_MSM_EUML_DECLARE_INTERRUPT_STATE(build-expression,state-instance-name)"><a name="d0e7907"></a><h4>BOOST_MSM_EUML_DECLARE_INTERRUPT_STATE(build-expression,state-instance-name)</h4><p>Like BOOST_MSM_EUML_INTERRUPT_STATE but does not provide an instance,
755 simply a type declaration.</p></div><div class="refsect3" title="BOOST_MSM_EUML_DECLARE_TERMINATE_STATE(build-expression,state-instance-name)"><a name="d0e7912"></a><h4>BOOST_MSM_EUML_DECLARE_TERMINATE_STATE(build-expression,state-instance-name)</h4><p>Like BOOST_MSM_EUML_TERMINATE_STATE but does not provide an instance,
756 simply a type declaration.</p></div><div class="refsect3" title="BOOST_MSM_EUML_DECLARE_EXIT_STATE(build-expression,state-instance-name)"><a name="d0e7917"></a><h4>BOOST_MSM_EUML_DECLARE_EXIT_STATE(build-expression,state-instance-name)</h4><p>Like BOOST_MSM_EUML_EXIT_STATE but does not provide an instance,
757 simply a type declaration.</p></div><div class="refsect3" title="BOOST_MSM_EUML_DECLARE_ENTRY_STATE(int region-index,build-expression,state-instance-name)"><a name="d0e7922"></a><h4>BOOST_MSM_EUML_DECLARE_ENTRY_STATE(int
758 region-index,build-expression,state-instance-name)</h4><p>Like BOOST_MSM_EUML_ENTRY_STATE but does not provide an instance,
759 simply a type declaration.</p></div><div class="refsect3" title="BOOST_MSM_EUML_DECLARE_EXPLICIT_ENTRY_STATE(int region-index,build-expression,state-instance-name)"><a name="d0e7927"></a><h4>BOOST_MSM_EUML_DECLARE_EXPLICIT_ENTRY_STATE(int
760 region-index,build-expression,state-instance-name)</h4><p>Like BOOST_MSM_EUML_EXPLICIT_ENTRY_STATE but does not provide an
761 instance, simply a type declaration.</p></div><div class="refsect3" title="BOOST_MSM_EUML_TRANSITION_TABLE(expression, table-instance-name)"><a name="d0e7932"></a><h4>BOOST_MSM_EUML_TRANSITION_TABLE(expression,
762 table-instance-name)</h4><p>This macro declares a transition table type and also declares a const
763 instance of the table which can then be used in a state machine
764 declaration (see BOOST_MSM_EUML_DECLARE_STATE_MACHINE).The expression
765 must follow the <span class="command"><strong><a class="command" href="re03.html#reference-stt-grammar">transition
766 table grammar</a></strong></span>.</p></div><div class="refsect3" title="BOOST_MSM_EUML_DECLARE_TRANSITION_TABLE(iexpression,table-instance-name)"><a name="d0e7940"></a><h4>BOOST_MSM_EUML_DECLARE_TRANSITION_TABLE(iexpression,table-instance-name)</h4><p>Like BOOST_MSM_EUML_TRANSITION_TABLE but does not provide an instance,
767 simply a type declaration.</p></div><div class="refsect3" title="BOOST_MSM_EUML_INTERNAL_TRANSITION_TABLE(expression, table-instance-name)"><a name="d0e7945"></a><h4>BOOST_MSM_EUML_INTERNAL_TRANSITION_TABLE(expression,
768 table-instance-name)</h4><p>This macro declares a transition table type and also declares a const
769 instance of the table.The expression must follow the <span class="command"><strong><a class="command" href="re03.html#reference-stt-grammar">transition table
770 grammar</a></strong></span>. For the moment, this macro is not used.</p></div><div class="refsect3" title="BOOST_MSM_EUML_DECLARE_INTERNAL_TRANSITION_TABLE(iexpression,table-instance-name)"><a name="d0e7953"></a><h4>BOOST_MSM_EUML_DECLARE_INTERNAL_TRANSITION_TABLE(iexpression,table-instance-name)</h4><p>Like BOOST_MSM_EUML_TRANSITION_TABLE but does not provide an instance,
771 simply a type declaration. This is currently the only way to declare an
772 internal transition table with eUML. For example:</p><pre class="programlisting">BOOST_MSM_EUML_DECLARE_STATE((Open_Entry,Open_Exit),Open_def)
773 struct Open_impl : public Open_def
774 {
775 BOOST_MSM_EUML_DECLARE_INTERNAL_TRANSITION_TABLE((
776 open_close [internal_guard1] / internal_action1 ,
777 open_close [internal_guard2] / internal_action2
778 ))
779 }; </pre></div></div></div></div><div class="navfooter"><hr><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="re02.html">Prev</a>&nbsp;</td><td width="20%" align="center"><a accesskey="u" href="pt02.html">Up</a></td><td width="40%" align="right">&nbsp;</td></tr><tr><td width="40%" align="left" valign="top">Back-end&nbsp;</td><td width="20%" align="center"><a accesskey="h" href="index.html">Home</a></td><td width="40%" align="right" valign="top">&nbsp;</td></tr></table></div></body></html>