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1 // Copyright 2010 Christophe Henry
2 // henry UNDERSCORE christophe AT hotmail DOT com
3 // This is an extended version of the state machine available in the boost::mpl library
4 // Distributed under the same license as the original.
5 // Copyright for the original version:
6 // Copyright 2005 David Abrahams and Aleksey Gurtovoy. Distributed
7 // under the Boost Software License, Version 1.0. (See accompanying
8 // file LICENSE_1_0.txt or copy at
9 // http://www.boost.org/LICENSE_1_0.txt)
10
11 #include <iostream>
12 // back-end
13 #include <boost/msm/back/state_machine.hpp>
14 //front-end
15 #include <boost/msm/front/state_machine_def.hpp>
16 #include <boost/msm/front/functor_row.hpp>
17
18 namespace msm = boost::msm;
19 using namespace msm::front;
20
21 namespace
22 {
23 // events
24 struct play {};
25 struct end_pause {};
26 struct stop {};
27 struct pause {};
28 struct open_close {};
29
30 // A "complicated" event type that carries some data.
31 enum DiskTypeEnum
32 {
33 DISK_CD=0,
34 DISK_DVD=1
35 };
36 struct cd_detected
37 {
38 cd_detected(std::string name, DiskTypeEnum diskType)
39 : name(name),
40 disc_type(diskType)
41 {}
42
43 std::string name;
44 DiskTypeEnum disc_type;
45 };
46
47 // front-end: define the FSM structure
48 struct player_ : public msm::front::state_machine_def<player_>
49 {
50 // actions for Empty's internal transitions
51 void internal_action(cd_detected const&){ std::cout << "Empty::internal action\n"; }
52 bool internal_guard(cd_detected const&)
53 {
54 std::cout << "Empty::internal guard\n";
55 return false;
56 }
57 struct internal_guard_fct
58 {
59 template <class EVT,class FSM,class SourceState,class TargetState>
60 bool operator()(EVT const& evt ,FSM&,SourceState& ,TargetState& )
61 {
62 std::cout << "Empty::internal guard functor\n";
63 return false;
64 }
65 };
66 struct internal_action_fct
67 {
68 template <class EVT,class FSM,class SourceState,class TargetState>
69 void operator()(EVT const& ,FSM& ,SourceState& ,TargetState& )
70 {
71 std::cout << "Empty::internal action functor" << std::endl;
72 }
73 };
74
75 // The list of FSM states
76 struct Empty : public msm::front::state<>
77 {
78 // every (optional) entry/exit methods get the event passed.
79 template <class Event,class FSM>
80 void on_entry(Event const&,FSM& ) {std::cout << "entering: Empty" << std::endl;}
81 template <class Event,class FSM>
82 void on_exit(Event const&,FSM& ) {std::cout << "leaving: Empty" << std::endl;}
83
84 // Transition table for Empty
85 struct internal_transition_table : mpl::vector<
86 // Start Event Next Action Guard
87 Internal < cd_detected , internal_action_fct ,internal_guard_fct >
88 // +---------+-------------+---------+---------------------+----------------------+
89 > {};
90 };
91 struct Open : public msm::front::state<>
92 {
93 template <class Event,class FSM>
94 void on_entry(Event const& ,FSM&) {std::cout << "entering: Open" << std::endl;}
95 template <class Event,class FSM>
96 void on_exit(Event const&,FSM& ) {std::cout << "leaving: Open" << std::endl;}
97 };
98
99 // sm_ptr still supported but deprecated as functors are a much better way to do the same thing
100 struct Stopped : public msm::front::state<msm::front::default_base_state,msm::front::sm_ptr>
101 {
102 template <class Event,class FSM>
103 void on_entry(Event const& ,FSM&) {std::cout << "entering: Stopped" << std::endl;}
104 template <class Event,class FSM>
105 void on_exit(Event const&,FSM& ) {std::cout << "leaving: Stopped" << std::endl;}
106 void set_sm_ptr(player_* pl)
107 {
108 m_player=pl;
109 }
110 player_* m_player;
111 };
112
113 struct Playing : public msm::front::state<>
114 {
115 template <class Event,class FSM>
116 void on_entry(Event const&,FSM& ) {std::cout << "entering: Playing" << std::endl;}
117 template <class Event,class FSM>
118 void on_exit(Event const&,FSM& ) {std::cout << "leaving: Playing" << std::endl;}
119 };
120
121 // state not defining any entry or exit
122 struct Paused : public msm::front::state<>
123 {
124 };
125
126 // the initial state of the player SM. Must be defined
127 typedef Empty initial_state;
128
129 // transition actions
130 void start_playback(play const&) { std::cout << "player::start_playback\n"; }
131 void open_drawer(open_close const&) { std::cout << "player::open_drawer\n"; }
132 void close_drawer(open_close const&) { std::cout << "player::close_drawer\n"; }
133 void store_cd_info(cd_detected const&) { std::cout << "player::store_cd_info\n"; }
134 void stop_playback(stop const&) { std::cout << "player::stop_playback\n"; }
135 void pause_playback(pause const&) { std::cout << "player::pause_playback\n"; }
136 void resume_playback(end_pause const&) { std::cout << "player::resume_playback\n"; }
137 void stop_and_open(open_close const&) { std::cout << "player::stop_and_open\n"; }
138 void stopped_again(stop const&) {std::cout << "player::stopped_again\n";}
139 // guard conditions
140 bool good_disk_format(cd_detected const& evt)
141 {
142 // to test a guard condition, let's say we understand only CDs, not DVD
143 if (evt.disc_type != DISK_CD)
144 {
145 std::cout << "wrong disk, sorry" << std::endl;
146 return false;
147 }
148 return true;
149 }
150
151 typedef player_ p; // makes transition table cleaner
152
153 // Transition table for player
154 struct transition_table : mpl::vector<
155 // Start Event Next Action Guard
156 // +---------+-------------+---------+---------------------+----------------------+
157 a_row < Stopped , play , Playing , &p::start_playback >,
158 a_row < Stopped , open_close , Open , &p::open_drawer >,
159 _row < Stopped , stop , Stopped >,
160 // +---------+-------------+---------+---------------------+----------------------+
161 a_row < Open , open_close , Empty , &p::close_drawer >,
162 // +---------+-------------+---------+---------------------+----------------------+
163 a_row < Empty , open_close , Open , &p::open_drawer >,
164 // conflict between a normal and 2 internal transitions (irow/g_irow)
165 row < Empty , cd_detected , Stopped , &p::store_cd_info ,&p::good_disk_format >,
166 irow < Empty , cd_detected , &p::internal_action ,&p::internal_guard >,
167 g_irow < Empty , cd_detected ,&p::internal_guard >,
168 // +---------+-------------+---------+---------------------+----------------------+
169 a_row < Playing , stop , Stopped , &p::stop_playback >,
170 a_row < Playing , pause , Paused , &p::pause_playback >,
171 a_row < Playing , open_close , Open , &p::stop_and_open >,
172 // +---------+-------------+---------+---------------------+----------------------+
173 a_row < Paused , end_pause , Playing , &p::resume_playback >,
174 a_row < Paused , stop , Stopped , &p::stop_playback >,
175 a_row < Paused , open_close , Open , &p::stop_and_open >
176 // +---------+-------------+---------+---------------------+----------------------+
177 > {};
178 // Replaces the default no-transition response.
179 template <class FSM,class Event>
180 void no_transition(Event const& e, FSM&,int state)
181 {
182 std::cout << "no transition from state " << state
183 << " on event " << typeid(e).name() << std::endl;
184 }
185 typedef int no_message_queue;
186
187 };
188 // Pick a back-end
189 typedef msm::back::state_machine<player_> player;
190
191 //
192 // Testing utilities.
193 //
194 static char const* const state_names[] = { "Stopped", "Open", "Empty", "Playing", "Paused" };
195 void pstate(player const& p)
196 {
197 std::cout << " -> " << state_names[p.current_state()[0]] << std::endl;
198 }
199
200 void test()
201 {
202 player p;
203 // needed to start the highest-level SM. This will call on_entry and mark the start of the SM
204 p.start();
205 // go to Open, call on_exit on Empty, then action, then on_entry on Open
206 p.process_event(open_close()); pstate(p);
207 p.process_event(open_close()); pstate(p);
208 // will be rejected, wrong disk type
209 p.process_event(
210 cd_detected("louie, louie",DISK_DVD)); pstate(p);
211 p.process_event(
212 cd_detected("louie, louie",DISK_CD)); pstate(p);
213 p.process_event(play());
214
215 // at this point, Play is active
216 p.process_event(pause()); pstate(p);
217 // go back to Playing
218 p.process_event(end_pause()); pstate(p);
219 p.process_event(pause()); pstate(p);
220 p.process_event(stop()); pstate(p);
221 // event leading to the same state
222 // no action method called as it is not present in the transition table
223 p.process_event(stop()); pstate(p);
224 }
225 }
226
227 int main()
228 {
229 test();
230 return 0;
231 }