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1 // Copyright 2010 Christophe Henry
2 // henry UNDERSCORE christophe AT hotmail DOT com
3 // This is an extended version of the state machine available in the boost::mpl library
4 // Distributed under the same license as the original.
5 // Copyright for the original version:
6 // Copyright 2005 David Abrahams and Aleksey Gurtovoy. Distributed
7 // under the Boost Software License, Version 1.0. (See accompanying
8 // file LICENSE_1_0.txt or copy at
9 // http://www.boost.org/LICENSE_1_0.txt)
10
11 #include <iostream>
12 #include <string>
13 #include "boost/mpl/vector/vector30.hpp"
14
15 #include <boost/msm/back/state_machine.hpp>
16 #include <boost/msm/front/state_machine_def.hpp>
17 #include <boost/msm/back/tools.hpp>
18
19 using namespace std;
20 namespace msm = boost::msm;
21 namespace mpl = boost::mpl;
22
23 namespace // Concrete FSM implementation
24 {
25 // events
26 struct play {};
27 struct end_pause {};
28 struct stop {};
29 struct pause {};
30 struct open_close {};
31 struct NextSong {};
32 struct PreviousSong {};
33 struct ThreeSec {};
34 struct TenSec {};
35 struct error_found {};
36 struct end_error {};
37 struct cd_detected {};
38
39 // a simple visitor
40 struct SomeVisitor
41 {
42 template <class T>
43 void visit_state(T* astate,int i)
44 {
45 std::cout << "visiting state:" << typeid(*astate).name()
46 << " with data:" << i << std::endl;
47 }
48 };
49 // base state for all states of ths fsm, to make them visitable
50 struct my_visitable_state
51 {
52 // signature of the accept function
53 typedef msm::back::args<void,SomeVisitor&,int> accept_sig;
54
55 // we also want polymorphic states
56 virtual ~my_visitable_state() {}
57 // default implementation for states who do not need to be visited
58 void accept(SomeVisitor&,int) const {}
59 // or if you want all states to be visited, provide an implementation
60 /*
61 void accept(SomeVisitor& vis,int i) const
62 {
63 vis.visit_state(this,i);
64 }
65 */
66 };
67
68 // Concrete FSM implementation
69 struct player_ : public msm::front::state_machine_def<player_,my_visitable_state>
70 {
71 template <class Event,class FSM>
72 void on_entry(Event const&,FSM& ) {std::cout << "starting: player" << std::endl;}
73 // The list of FSM states
74 struct Empty : public msm::front::state<my_visitable_state>
75 {
76 typedef mpl::vector<play> deferred_events;
77 template <class Event,class FSM>
78 void on_entry(Event const&,FSM& ) {std::cout << "entering: Empty" << std::endl;}
79 template <class Event,class FSM>
80 void on_exit(Event const&,FSM& ) {std::cout << "leaving: Empty" << std::endl;}
81 // this state wants to be visited
82 void accept(SomeVisitor& vis,int i) const
83 {
84 vis.visit_state(this,i);
85 }
86 };
87 struct Open : public msm::front::state<my_visitable_state>
88 {
89 typedef mpl::vector<play> deferred_events;
90 template <class Event,class FSM>
91 void on_entry(Event const&,FSM& ) {std::cout << "entering: Open" << std::endl;}
92 template <class Event,class FSM>
93 void on_exit(Event const&,FSM& ) {std::cout << "leaving: Open" << std::endl;}
94 // this state wants to be visited
95 void accept(SomeVisitor& vis,int i) const
96 {
97 vis.visit_state(this,i);
98 }
99 };
100 struct Stopped : public msm::front::state<my_visitable_state>
101 {
102 template <class Event,class FSM>
103 void on_entry(Event const&,FSM& ) {std::cout << "entering: Stopped" << std::endl;}
104 template <class Event,class FSM>
105 void on_exit(Event const&,FSM& ) {std::cout << "leaving: Stopped" << std::endl;}
106 // this state wants to be visited
107 void accept(SomeVisitor& vis,int i) const
108 {
109 // note that visiting will recursively visit sub-states
110 vis.visit_state(this,i);
111 }
112 };
113
114 struct Playing_ : public msm::front::state_machine_def<Playing_,my_visitable_state >
115 {
116 template <class Event,class FSM>
117 void on_entry(Event const&,FSM& ) {std::cout << "entering: Playing" << std::endl;}
118 template <class Event,class FSM>
119 void on_exit(Event const&,FSM& ) {std::cout << "leaving: Playing" << std::endl;}
120 void accept(SomeVisitor& vis,int i) const
121 {
122 // note that visiting will recursively visit sub-states
123 vis.visit_state(this,i);
124 }
125 // The list of FSM states
126 // the Playing state machine contains a state which is himself a state machine
127 // so we have a SM containing a SM containing a SM
128 struct Song1_ : public msm::front::state_machine_def<Song1_,my_visitable_state>
129 {
130 template <class Event,class FSM>
131 void on_entry(Event const&,FSM& ) {std::cout << "starting: First song" << std::endl;}
132 template <class Event,class FSM>
133 void on_exit(Event const&,FSM& ) {std::cout << "finishing: First Song" << std::endl;}
134 void accept(SomeVisitor& vis,int i) const
135 {
136 vis.visit_state(this,i);
137 }
138 struct LightOn : public msm::front::state<my_visitable_state>
139 {
140 template <class Event,class FSM>
141 void on_entry(Event const&,FSM& ) {std::cout << "starting: LightOn" << std::endl;}
142 template <class Event,class FSM>
143 void on_exit(Event const&,FSM& ) {std::cout << "finishing: LightOn" << std::endl;}
144 void accept(SomeVisitor& vis,int i) const
145 {
146 // note that visiting will recursively visit sub-states
147 vis.visit_state(this,i);
148 }
149 };
150 struct LightOff : public msm::front::state<my_visitable_state>
151 {
152 template <class Event,class FSM>
153 void on_entry(Event const&,FSM& ) {std::cout << "starting: LightOff" << std::endl;}
154 template <class Event,class FSM>
155 void on_exit(Event const&,FSM& ) {std::cout << "finishing: LightOff" << std::endl;}
156 };
157 // the initial state. Must be defined
158 typedef LightOn initial_state;
159 // transition actions
160 void turn_light_off(ThreeSec const&) { std::cout << "3s off::turn light off\n"; }
161 // guard conditions
162
163 typedef Song1_ s; // makes transition table cleaner
164 // Transition table for Song1
165 struct transition_table : mpl::vector1<
166 // Start Event Next Action Guard
167 // +---------+-------------+---------+---------------------+----------------------+
168 a_row < LightOn , ThreeSec , LightOff, &s::turn_light_off >
169 // +---------+-------------+---------+---------------------+----------------------+
170 > {};
171 // Replaces the default no-transition response.
172 template <class FSM,class Event>
173 void no_transition(Event const& e, FSM&,int state)
174 {
175 std::cout << "no transition from state " << state
176 << " on event " << typeid(e).name() << std::endl;
177 }
178 };
179 typedef msm::back::state_machine<Song1_> Song1;
180
181 struct Song2 : public msm::front::state<my_visitable_state>
182 {
183 template <class Event,class FSM>
184 void on_entry(Event const&,FSM& ) {std::cout << "starting: Second song" << std::endl;}
185 template <class Event,class FSM>
186 void on_exit(Event const&,FSM& ) {std::cout << "finishing: Second Song" << std::endl;}
187 };
188 struct Song3 : public msm::front::state<my_visitable_state>
189 {
190 template <class Event,class FSM>
191 void on_entry(Event const&,FSM& ) {std::cout << "starting: Third song" << std::endl;}
192 template <class Event,class FSM>
193 void on_exit(Event const&,FSM& ) {std::cout << "finishing: Third Song" << std::endl;}
194 };
195 // the initial state. Must be defined
196 typedef Song1 initial_state;
197 // transition actions
198 void start_next_song(NextSong const&) { std::cout << "Playing::start_next_song\n"; }
199 void start_prev_song(PreviousSong const&) { std::cout << "Playing::start_prev_song\n"; }
200 // guard conditions
201
202 typedef Playing_ pl; // makes transition table cleaner
203 // Transition table for Playing
204 struct transition_table : mpl::vector4<
205 // Start Event Next Action Guard
206 // +---------+-------------+---------+---------------------+----------------------+
207 a_row < Song1 , NextSong , Song2 , &pl::start_next_song >,
208 a_row < Song2 , PreviousSong, Song1 , &pl::start_prev_song >,
209 a_row < Song2 , NextSong , Song3 , &pl::start_next_song >,
210 a_row < Song3 , PreviousSong, Song2 , &pl::start_prev_song >
211 // +---------+-------------+---------+---------------------+----------------------+
212 > {};
213 // Replaces the default no-transition response.
214 template <class FSM,class Event>
215 void no_transition(Event const& e, FSM&,int state)
216 {
217 std::cout << "no transition from state " << state
218 << " on event " << typeid(e).name() << std::endl;
219 }
220 };
221 typedef msm::back::state_machine<Playing_,msm::back::ShallowHistory<mpl::vector<end_pause> > > Playing;
222
223 struct Paused : public msm::front::state<my_visitable_state>
224 {
225 template <class Event,class FSM>
226 void on_entry(Event const&,FSM& ) {std::cout << "entering: Paused" << std::endl;}
227 template <class Event,class FSM>
228 void on_exit(Event const&,FSM& ) {std::cout << "leaving: Paused" << std::endl;}
229 };
230
231 struct AllOk : public msm::front::state<my_visitable_state>
232 {
233 template <class Event,class FSM>
234 void on_entry(Event const&,FSM& ) {std::cout << "starting: AllOk" << std::endl;}
235 template <class Event,class FSM>
236 void on_exit(Event const&,FSM& ) {std::cout << "finishing: AllOk" << std::endl;}
237 };
238 struct ErrorMode :
239 public msm::front::interrupt_state<end_error,my_visitable_state>
240 {
241 template <class Event,class FSM>
242 void on_entry(Event const&,FSM& ) {std::cout << "starting: ErrorMode" << std::endl;}
243 template <class Event,class FSM>
244 void on_exit(Event const&,FSM& ) {std::cout << "finishing: ErrorMode" << std::endl;}
245 void accept(SomeVisitor& vis,int i) const
246 {
247 vis.visit_state(this,i);
248 }
249 };
250
251 // the initial state of the player SM. Must be defined
252 typedef mpl::vector<Empty,AllOk> initial_state;
253
254 // transition actions
255 void start_playback(play const&) { std::cout << "player::start_playback\n"; }
256 void open_drawer(open_close const&) { std::cout << "player::open_drawer\n"; }
257 void close_drawer(open_close const&) { std::cout << "player::close_drawer\n"; }
258 void store_cd_info(cd_detected const&)
259 {
260 std::cout << "player::store_cd_info\n";
261 }
262 void stop_playback(stop const&) { std::cout << "player::stop_playback\n"; }
263 void pause_playback(pause const&) { std::cout << "player::pause_playback\n"; }
264 void resume_playback(end_pause const&) { std::cout << "player::resume_playback\n"; }
265 void stop_and_open(open_close const&) { std::cout << "player::stop_and_open\n"; }
266 void stopped_again(stop const&) {std::cout << "player::stopped_again\n";}
267 void report_error(error_found const&) {std::cout << "player::report_error\n";}
268 void report_end_error(end_error const&) {std::cout << "player::report_end_error\n";}
269 // guard conditions
270
271
272 typedef player_ p; // makes transition table cleaner
273
274 // Transition table for player
275 struct transition_table : mpl::vector<
276 // Start Event Next Action Guard
277 // +---------+-------------+---------+---------------------+----------------------+
278 a_row < Stopped , play , Playing , &p::start_playback >,
279 a_row < Stopped , open_close , Open , &p::open_drawer >,
280 a_row < Stopped , stop , Stopped , &p::stopped_again >,
281 // +---------+-------------+---------+---------------------+----------------------+
282 a_row < Open , open_close , Empty , &p::close_drawer >,
283 // +---------+-------------+---------+---------------------+----------------------+
284 a_row < Empty , open_close , Open , &p::open_drawer >,
285 a_row < Empty , cd_detected , Stopped , &p::store_cd_info >,
286 // +---------+-------------+---------+---------------------+----------------------+
287 a_row < Playing , stop , Stopped , &p::stop_playback >,
288 a_row < Playing , pause , Paused , &p::pause_playback >,
289 a_row < Playing , open_close , Open , &p::stop_and_open >,
290 // +---------+-------------+---------+---------------------+----------------------+
291 a_row < Paused , end_pause , Playing , &p::resume_playback >,
292 a_row < Paused , stop , Stopped , &p::stop_playback >,
293 a_row < Paused , open_close , Open , &p::stop_and_open >,
294 // +---------+-------------+---------+---------------------+----------------------+
295 a_row < AllOk , error_found ,ErrorMode, &p::report_error >,
296 a_row <ErrorMode,end_error ,AllOk , &p::report_end_error >
297 // +---------+-------------+---------+---------------------+----------------------+
298 > {};
299
300 // Replaces the default no-transition response.
301 template <class FSM,class Event>
302 void no_transition(Event const& e, FSM&,int state)
303 {
304 std::cout << "no transition from state " << state
305 << " on event " << typeid(e).name() << std::endl;
306 }
307 };
308
309 // back-end
310 typedef msm::back::state_machine<player_> player;
311
312 //
313 // Testing utilities.
314 //
315
316 void pstate(player const& p)
317 {
318 static char const* const state_names[] = { "Stopped", "Open", "Empty", "Playing", "Paused","AllOk","ErrorMode","SleepMode" };
319 for (unsigned int i=0;i<player::nr_regions::value;++i)
320 {
321 std::cout << " -> " << state_names[p.current_state()[i]] << std::endl;
322 }
323 }
324 void test()
325 {
326 player p;
327 // needed to start the highest-level SM. This will call on_entry and mark the start of the SM
328 p.start();
329
330 // test deferred event
331 // deferred in Empty and Open, will be handled only after event cd_detected
332 p.process_event(play());
333
334 // go to Open, call on_exit on Empty, then action, then on_entry on Open
335 p.process_event(open_close()); pstate(p);
336 // visiting Paused and AllOk, but only Paused cares
337 SomeVisitor vis;
338 p.visit_current_states(boost::ref(vis),1);
339 p.process_event(open_close()); pstate(p);
340 // visiting Empty and AllOk, but only Empty cares
341 p.visit_current_states(boost::ref(vis),2);
342
343 p.process_event(cd_detected());
344 // no need to call play() as the previous event does it in its action method
345 //p.process_event(play());
346 // at this point, Play is active, along FirstSong and LightOn
347 pstate(p);
348 // visiting Playing+Song1+LightOn and AllOk, but only Playing+Song1+LightOn care
349 p.visit_current_states(boost::ref(vis),3);
350
351 // Stop will be active
352 p.process_event(stop()); pstate(p);
353
354 // visiting when both regions have an active state who wants to be visited
355 p.process_event(error_found());
356 p.visit_current_states(boost::ref(vis),5);
357
358
359 }
360 }
361
362 int main()
363 {
364 test();
365 return 0;
366 }
367
368