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1 // Copyright 2010 Christophe Henry
2 // henry UNDERSCORE christophe AT hotmail DOT com
3 // This is an extended version of the state machine available in the boost::mpl library
4 // Distributed under the same license as the original.
5 // Copyright for the original version:
6 // Copyright 2005 David Abrahams and Aleksey Gurtovoy. Distributed
7 // under the Boost Software License, Version 1.0. (See accompanying
8 // file LICENSE_1_0.txt or copy at
9 // http://www.boost.org/LICENSE_1_0.txt)
10
11 #ifndef MENU_MODE_HPP
12 #define MENU_MODE_HPP
13
14 #include <iostream>
15 #include <boost/any.hpp>
16
17 #include "Events.hpp"
18 #include <boost/msm/back/favor_compile_time.hpp>
19 #include <boost/msm/back/state_machine.hpp>
20 #include <boost/msm/front/state_machine_def.hpp>
21
22 using namespace std;
23 namespace msm = boost::msm;
24
25 struct MenuMode_ : public msm::front::state_machine_def<MenuMode_>
26 {
27 typedef mpl::vector1<MenuActive> flag_list;
28 struct WaitingForSongChoice : public msm::front::state<>
29 {
30 template <class Event,class FSM>
31 void on_entry(Event const&,FSM& ) {std::cout << "starting: MenuMode::WaitingForSongChoice" << std::endl;}
32 template <class Event,class FSM>
33 void on_exit(Event const&,FSM& ) {std::cout << "finishing: MenuMode::WaitingForSongChoice" << std::endl;}
34 };
35 struct StartCurrentSong : public msm::front::state<>
36 {
37 template <class Event,class FSM>
38 void on_entry(Event const&,FSM& ) {std::cout << "starting: MenuMode::StartCurrentSong" << std::endl;}
39 template <class Event,class FSM>
40 void on_exit(Event const&,FSM& ) {std::cout << "finishing: MenuMode::StartCurrentSong" << std::endl;}
41 };
42 struct MenuExit : public msm::front::exit_pseudo_state<CloseMenu>
43 {
44 template <class Event,class FSM>
45 void on_entry(Event const&,FSM& ) {std::cout << "starting: MenuMode::WaitingForSongChoice" << std::endl;}
46 template <class Event,class FSM>
47 void on_exit(Event const&,FSM& ) {std::cout << "finishing: MenuMode::WaitingForSongChoice" << std::endl;}
48 };
49 typedef WaitingForSongChoice initial_state;
50 typedef MenuMode_ fsm; // makes transition table cleaner
51 // Transition table for player
52 struct transition_table : mpl::vector2<
53 // Start Event Next Action Guard
54 // +---------------------+------------------+-------------------+---------------------+----------------------+
55 _row < WaitingForSongChoice , MenuMiddleButton , StartCurrentSong >,
56 _row < StartCurrentSong , SelectSong , MenuExit >
57 // +---------------------+------------------+-------------------+---------------------+----------------------+
58 > {};
59 };
60 typedef msm::back::state_machine<MenuMode_> MenuMode;
61
62 #endif