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1 // Copyright 2010 Christophe Henry
2 // henry UNDERSCORE christophe AT hotmail DOT com
3 // This is an extended version of the state machine available in the boost::mpl library
4 // Distributed under the same license as the original.
5 // Copyright for the original version:
6 // Copyright 2005 David Abrahams and Aleksey Gurtovoy. Distributed
7 // under the Boost Software License, Version 1.0. (See accompanying
8 // file LICENSE_1_0.txt or copy at
9 // http://www.boost.org/LICENSE_1_0.txt)
10
11 #ifndef LOGGING_FUNCTORS
12 #define LOGGING_FUNCTORS
13
14 BOOST_MSM_EUML_ACTION(Empty_Entry)
15 {
16 template <class Event,class FSM,class STATE>
17 void operator()(Event const&,FSM&,STATE& )
18 {
19 std::cout << "entering: Empty" << std::endl;
20 }
21 };
22 BOOST_MSM_EUML_ACTION(Empty_Exit)
23 {
24 template <class Event,class FSM,class STATE>
25 void operator()(Event const&,FSM&,STATE& )
26 {
27 std::cout << "leaving: Empty" << std::endl;
28 }
29 };
30
31 BOOST_MSM_EUML_ACTION(Open_Entry)
32 {
33 template <class Event,class FSM,class STATE>
34 void operator()(Event const&,FSM&,STATE& )
35 {
36 std::cout << "entering: Open" << std::endl;
37 }
38 };
39 BOOST_MSM_EUML_ACTION(Open_Exit)
40 {
41 template <class Event,class FSM,class STATE>
42 void operator()(Event const&,FSM&,STATE& )
43 {
44 std::cout << "leaving: Open" << std::endl;
45 }
46 };
47
48 BOOST_MSM_EUML_ACTION(Stopped_Entry)
49 {
50 template <class Event,class FSM,class STATE>
51 void operator()(Event const&,FSM&,STATE& )
52 {
53 std::cout << "entering: Stopped" << std::endl;
54 }
55 };
56 BOOST_MSM_EUML_ACTION(Stopped_Exit)
57 {
58 template <class Event,class FSM,class STATE>
59 void operator()(Event const&,FSM&,STATE& )
60 {
61 std::cout << "leaving: Stopped" << std::endl;
62 }
63 };
64
65 BOOST_MSM_EUML_ACTION(AllOk_Entry)
66 {
67 template <class Event,class FSM,class STATE>
68 void operator()(Event const&,FSM&,STATE& )
69 {
70 std::cout << "starting: AllOk" << std::endl;
71 }
72 };
73 BOOST_MSM_EUML_ACTION(AllOk_Exit)
74 {
75 template <class Event,class FSM,class STATE>
76 void operator()(Event const&,FSM&,STATE& )
77 {
78 std::cout << "finishing: AllOk" << std::endl;
79 }
80 };
81
82 BOOST_MSM_EUML_ACTION(ErrorMode_Entry)
83 {
84 template <class Event,class FSM,class STATE>
85 void operator()(Event const&,FSM&,STATE& )
86 {
87 std::cout << "starting: ErrorMode" << std::endl;
88 }
89 };
90 BOOST_MSM_EUML_ACTION(ErrorMode_Exit)
91 {
92 template <class Event,class FSM,class STATE>
93 void operator()(Event const&,FSM&,STATE& )
94 {
95 std::cout << "finishing: ErrorMode" << std::endl;
96 }
97 };
98
99 BOOST_MSM_EUML_ACTION(Playing_Entry)
100 {
101 template <class Event,class FSM,class STATE>
102 void operator()(Event const&,FSM&,STATE& )
103 {
104 std::cout << "entering: Playing" << std::endl;
105 }
106 };
107 BOOST_MSM_EUML_ACTION(Playing_Exit)
108 {
109 template <class Event,class FSM,class STATE>
110 void operator()(Event const&,FSM&,STATE& )
111 {
112 std::cout << "leaving: Playing" << std::endl;
113 }
114 };
115
116 BOOST_MSM_EUML_ACTION(Song1_Entry)
117 {
118 template <class Event,class FSM,class STATE>
119 void operator()(Event const&,FSM&,STATE& )
120 {
121 std::cout << "starting: First song" << std::endl;
122 }
123 };
124 BOOST_MSM_EUML_ACTION(Song1_Exit)
125 {
126 template <class Event,class FSM,class STATE>
127 void operator()(Event const&,FSM&,STATE& )
128 {
129 std::cout << "finishing: First Song" << std::endl;
130 }
131 };
132
133 BOOST_MSM_EUML_ACTION(Song2_Entry)
134 {
135 template <class Event,class FSM,class STATE>
136 void operator()(Event const&,FSM&,STATE& )
137 {
138 std::cout << "starting: Second song" << std::endl;
139 }
140 };
141 BOOST_MSM_EUML_ACTION(Song2_Exit)
142 {
143 template <class Event,class FSM,class STATE>
144 void operator()(Event const&,FSM&,STATE& )
145 {
146 std::cout << "finishing: Second Song" << std::endl;
147 }
148 };
149
150 BOOST_MSM_EUML_ACTION(Song3_Entry)
151 {
152 template <class Event,class FSM,class STATE>
153 void operator()(Event const&,FSM&,STATE& )
154 {
155 std::cout << "starting: Third song" << std::endl;
156 }
157 };
158 BOOST_MSM_EUML_ACTION(Song3_Exit)
159 {
160 template <class Event,class FSM,class STATE>
161 void operator()(Event const&,FSM&,STATE& )
162 {
163 std::cout << "finishing: Third Song" << std::endl;
164 }
165 };
166
167 BOOST_MSM_EUML_ACTION(Region2State1_Entry)
168 {
169 template <class Event,class FSM,class STATE>
170 void operator()(Event const&,FSM&,STATE& )
171 {
172 std::cout << "starting: Region2State1" << std::endl;
173 }
174 };
175 BOOST_MSM_EUML_ACTION(Region2State1_Exit)
176 {
177 template <class Event,class FSM,class STATE>
178 void operator()(Event const&,FSM&,STATE& )
179 {
180 std::cout << "finishing: Region2State1" << std::endl;
181 }
182 };
183 BOOST_MSM_EUML_ACTION(Region2State2_Entry)
184 {
185 template <class Event,class FSM,class STATE>
186 void operator()(Event const&,FSM&,STATE& )
187 {
188 std::cout << "starting: Region2State2" << std::endl;
189 }
190 };
191 BOOST_MSM_EUML_ACTION(Region2State2_Exit)
192 {
193 template <class Event,class FSM,class STATE>
194 void operator()(Event const&,FSM&,STATE& )
195 {
196 std::cout << "finishing: Region2State2" << std::endl;
197 }
198 };
199 // transition actions for Playing
200 BOOST_MSM_EUML_ACTION(start_next_song)
201 {
202 template <class FSM,class EVT,class SourceState,class TargetState>
203 void operator()(EVT const& ,FSM&,SourceState& ,TargetState& )
204 {
205 std::cout << "Playing::start_next_song" << endl;
206 }
207 };
208 BOOST_MSM_EUML_ACTION(start_prev_song)
209 {
210 template <class FSM,class EVT,class SourceState,class TargetState>
211 void operator()(EVT const& ,FSM&,SourceState& ,TargetState& )
212 {
213 std::cout << "Playing::start_prev_song" << endl;
214 }
215 };
216
217 // transition actions
218 BOOST_MSM_EUML_ACTION(start_playback)
219 {
220 template <class FSM,class EVT,class SourceState,class TargetState>
221 void operator()(EVT const& ,FSM&,SourceState& ,TargetState& )
222 {
223 cout << "player::start_playback" << endl;
224 }
225 };
226 BOOST_MSM_EUML_ACTION(open_drawer)
227 {
228 template <class FSM,class EVT,class SourceState,class TargetState>
229 void operator()(EVT const& ,FSM&,SourceState& ,TargetState& )
230 {
231 cout << "player::open_drawer" << endl;
232 }
233 };
234 BOOST_MSM_EUML_ACTION(close_drawer)
235 {
236 template <class FSM,class EVT,class SourceState,class TargetState>
237 void operator()(EVT const& ,FSM&,SourceState& ,TargetState& )
238 {
239 cout << "player::close_drawer" << endl;
240 }
241 };
242 BOOST_MSM_EUML_ACTION(store_cd_info)
243 {
244 template <class FSM,class EVT,class SourceState,class TargetState>
245 void operator()(EVT const&, FSM& ,SourceState& ,TargetState& )
246 {
247 cout << "player::store_cd_info" << endl;
248 // it is now easy to use the message queue.
249 // alternatively to the proces_ in the transition table, we could write:
250 // fsm.process_event(play());
251 }
252 };
253 BOOST_MSM_EUML_ACTION(stop_playback)
254 {
255 template <class FSM,class EVT,class SourceState,class TargetState>
256 void operator()(EVT const& ,FSM&,SourceState& ,TargetState& )
257 {
258 cout << "player::stop_playback" << endl;
259 }
260 };
261 BOOST_MSM_EUML_ACTION(pause_playback)
262 {
263 template <class FSM,class EVT,class SourceState,class TargetState>
264 void operator()(EVT const& ,FSM&,SourceState& ,TargetState& )
265 {
266 cout << "player::pause_playback" << endl;
267 }
268 };
269 BOOST_MSM_EUML_ACTION(resume_playback)
270 {
271 template <class FSM,class EVT,class SourceState,class TargetState>
272 void operator()(EVT const& ,FSM&,SourceState& ,TargetState& )
273 {
274 cout << "player::resume_playback" << endl;
275 }
276 };
277 BOOST_MSM_EUML_ACTION(stop_and_open)
278 {
279 template <class FSM,class EVT,class SourceState,class TargetState>
280 void operator()(EVT const& ,FSM&,SourceState& ,TargetState& )
281 {
282 cout << "player::stop_and_open" << endl;
283 }
284 };
285 BOOST_MSM_EUML_ACTION(stopped_again)
286 {
287 template <class FSM,class EVT,class SourceState,class TargetState>
288 void operator()(EVT const& ,FSM&,SourceState& ,TargetState& )
289 {
290 cout << "player::stopped_again" << endl;
291 }
292 };
293
294 BOOST_MSM_EUML_ACTION(report_error)
295 {
296 template <class FSM,class EVT,class SourceState,class TargetState>
297 void operator()(EVT const& ,FSM&,SourceState& ,TargetState& )
298 {
299 cout << "player::report_error" << endl;
300 }
301 };
302
303 BOOST_MSM_EUML_ACTION(report_end_error)
304 {
305 template <class FSM,class EVT,class SourceState,class TargetState>
306 void operator()(EVT const& ,FSM&,SourceState& ,TargetState& )
307 {
308 cout << "player::report_end_error" << endl;
309 }
310 };
311 BOOST_MSM_EUML_ACTION(internal_action1)
312 {
313 template <class FSM,class EVT,class SourceState,class TargetState>
314 void operator()(EVT const&, FSM& ,SourceState& ,TargetState& )
315 {
316 cout << "Open::internal action1" << endl;
317 }
318 };
319 BOOST_MSM_EUML_ACTION(internal_action2)
320 {
321 template <class FSM,class EVT,class SourceState,class TargetState>
322 void operator()(EVT const&, FSM& ,SourceState& ,TargetState& )
323 {
324 cout << "Open::internal action2" << endl;
325 }
326 };
327 BOOST_MSM_EUML_ACTION(internal_action)
328 {
329 template <class FSM,class EVT,class SourceState,class TargetState>
330 void operator()(EVT const&, FSM& ,SourceState& ,TargetState& )
331 {
332 cout << "Open::internal action" << endl;
333 }
334 };
335 enum DiskTypeEnum
336 {
337 DISK_CD=0,
338 DISK_DVD=1
339 };
340
341 // Handler called when no_transition detected
342 BOOST_MSM_EUML_ACTION(Log_No_Transition)
343 {
344 template <class FSM,class Event>
345 void operator()(Event const& e,FSM&,int state)
346 {
347 std::cout << "no transition from state " << state
348 << " on event " << typeid(e).name() << std::endl;
349 }
350 };
351
352 BOOST_MSM_EUML_ACTION(internal_guard1)
353 {
354 template <class FSM,class EVT,class SourceState,class TargetState>
355 bool operator()(EVT const&, FSM& ,SourceState& ,TargetState& )
356 {
357 cout << "Open::internal guard1" << endl;
358 return false;
359 }
360 };
361 BOOST_MSM_EUML_ACTION(internal_guard2)
362 {
363 template <class FSM,class EVT,class SourceState,class TargetState>
364 bool operator()(EVT const&, FSM& ,SourceState& ,TargetState& )
365 {
366 cout << "Open::internal guard2" << endl;
367 return false;
368 }
369 };
370 #endif // LOGGING_FUNCTORS