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1 // Copyright 2010 Christophe Henry
2 // henry UNDERSCORE christophe AT hotmail DOT com
3 // This is an extended version of the state machine available in the boost::mpl library
4 // Distributed under the same license as the original.
5 // Copyright for the original version:
6 // Copyright 2005 David Abrahams and Aleksey Gurtovoy. Distributed
7 // under the Boost Software License, Version 1.0. (See accompanying
8 // file LICENSE_1_0.txt or copy at
9 // http://www.boost.org/LICENSE_1_0.txt)
10
11 #include <iostream>
12 // back-end
13 #include <boost/msm/back/state_machine.hpp>
14 //front-end
15 #include <boost/msm/front/state_machine_def.hpp>
16 #ifndef BOOST_MSM_NONSTANDALONE_TEST
17 #define BOOST_TEST_MODULE MyTest
18 #endif
19 #include <boost/test/unit_test.hpp>
20
21 namespace msm = boost::msm;
22 namespace mpl = boost::mpl;
23
24 namespace
25 {
26 // events
27 struct play {};
28 struct end_pause {};
29 struct stop {};
30 struct pause {};
31 struct open_close {};
32 struct NextSong {};
33 struct PreviousSong {};
34 struct error_found {};
35 struct end_error {};
36 struct do_terminate {};
37
38 // Flags. Allow information about a property of the current state
39 struct PlayingPaused{};
40 struct CDLoaded {};
41 struct FirstSongPlaying {};
42
43 // A "complicated" event type that carries some data.
44 struct cd_detected
45 {
46 cd_detected(std::string name)
47 : name(name)
48 {}
49
50 std::string name;
51 };
52
53 // front-end: define the FSM structure
54 struct player_ : public msm::front::state_machine_def<player_>
55 {
56 unsigned int start_playback_counter;
57 unsigned int can_close_drawer_counter;
58 unsigned int report_error_counter;
59 unsigned int report_end_error_counter;
60
61 player_():
62 start_playback_counter(0),
63 can_close_drawer_counter(0),
64 report_error_counter(0),
65 report_end_error_counter(0)
66 {}
67 // The list of FSM states
68 struct Empty : public msm::front::state<>
69 {
70 typedef mpl::vector<play> deferred_events;
71 template <class Event,class FSM>
72 void on_entry(Event const&,FSM& ) {++entry_counter;}
73 template <class Event,class FSM>
74 void on_exit(Event const&,FSM& ) {++exit_counter;}
75 int entry_counter;
76 int exit_counter;
77 };
78 struct Open : public msm::front::state<>
79 {
80 typedef mpl::vector<play> deferred_events;
81 typedef mpl::vector1<CDLoaded> flag_list;
82
83 template <class Event,class FSM>
84 void on_entry(Event const&,FSM& ) {++entry_counter;}
85 template <class Event,class FSM>
86 void on_exit(Event const&,FSM& ) {++exit_counter;}
87 int entry_counter;
88 int exit_counter;
89 };
90
91 struct Stopped : public msm::front::state<>
92 {
93 typedef mpl::vector1<CDLoaded> flag_list;
94
95 template <class Event,class FSM>
96 void on_entry(Event const&,FSM& ) {++entry_counter;}
97 template <class Event,class FSM>
98 void on_exit(Event const&,FSM& ) {++exit_counter;}
99 int entry_counter;
100 int exit_counter;
101 };
102
103 // the player state machine contains a state which is himself a state machine
104 // as you see, no need to declare it anywhere so Playing can be developed separately
105 // by another team in another module. For simplicity I just declare it inside player
106 struct Playing_ : public msm::front::state_machine_def<Playing_>
107 {
108 // when playing, the CD is loaded and we are in either pause or playing (duh)
109 typedef mpl::vector2<PlayingPaused,CDLoaded> flag_list;
110
111 template <class Event,class FSM>
112 void on_entry(Event const&,FSM& ) {++entry_counter;}
113 template <class Event,class FSM>
114 void on_exit(Event const&,FSM& ) {++exit_counter;}
115 int entry_counter;
116 int exit_counter;
117 unsigned int start_next_song_counter;
118 unsigned int start_prev_song_guard_counter;
119
120 Playing_():
121 start_next_song_counter(0),
122 start_prev_song_guard_counter(0)
123 {}
124
125 // The list of FSM states
126 struct Song1 : public msm::front::state<>
127 {
128 typedef mpl::vector1<FirstSongPlaying> flag_list;
129
130 template <class Event,class FSM>
131 void on_entry(Event const&,FSM& ) {++entry_counter;}
132 template <class Event,class FSM>
133 void on_exit(Event const&,FSM& ) {++exit_counter;}
134 int entry_counter;
135 int exit_counter;
136 };
137 struct Song2 : public msm::front::state<>
138 {
139 template <class Event,class FSM>
140 void on_entry(Event const&,FSM& ) {++entry_counter;}
141 template <class Event,class FSM>
142 void on_exit(Event const&,FSM& ) {++exit_counter;}
143 int entry_counter;
144 int exit_counter;
145 };
146 struct Song3 : public msm::front::state<>
147 {
148 template <class Event,class FSM>
149 void on_entry(Event const&,FSM& ) {++entry_counter;}
150 template <class Event,class FSM>
151 void on_exit(Event const&,FSM& ) {++exit_counter;}
152 int entry_counter;
153 int exit_counter;
154 };
155 // the initial state. Must be defined
156 typedef Song1 initial_state;
157 // transition actions
158 void start_next_song(NextSong const&) {++start_next_song_counter; }
159 void start_prev_song(PreviousSong const&) { }
160 // guard conditions
161 bool start_prev_song_guard(PreviousSong const&) {++start_prev_song_guard_counter;return true; }
162
163 typedef Playing_ pl; // makes transition table cleaner
164 // Transition table for Playing
165 struct transition_table : mpl::vector4<
166 // Start Event Next Action Guard
167 // +---------+-------------+---------+---------------------+----------------------+
168 _row < Song1 , NextSong , Song2 >,
169 row < Song2 , PreviousSong, Song1 , &pl::start_prev_song,&pl::start_prev_song_guard>,
170 a_row < Song2 , NextSong , Song3 , &pl::start_next_song >,
171 g_row < Song3 , PreviousSong, Song2 ,&pl::start_prev_song_guard>
172 // +---------+-------------+---------+---------------------+----------------------+
173 > {};
174 // Replaces the default no-transition response.
175 template <class FSM,class Event>
176 void no_transition(Event const&, FSM&,int)
177 {
178 BOOST_FAIL("no_transition called!");
179 }
180 };
181 // back-end
182 typedef msm::back::state_machine<Playing_> Playing;
183
184 // state not defining any entry or exit
185 struct Paused : public msm::front::state<>
186 {
187 typedef mpl::vector2<PlayingPaused,CDLoaded> flag_list;
188
189 template <class Event,class FSM>
190 void on_entry(Event const&,FSM& ) {++entry_counter;}
191 template <class Event,class FSM>
192 void on_exit(Event const&,FSM& ) {++exit_counter;}
193 int entry_counter;
194 int exit_counter;
195 };
196 struct AllOk : public msm::front::state<>
197 {
198 template <class Event,class FSM>
199 void on_entry(Event const&,FSM& ) {++entry_counter;}
200 template <class Event,class FSM>
201 void on_exit(Event const&,FSM& ) {++exit_counter;}
202 int entry_counter;
203 int exit_counter;
204 };
205 // this state is also made terminal so that all the events are blocked
206 struct ErrorMode : //public msm::front::terminate_state<> // ErrorMode terminates the state machine
207 public msm::front::interrupt_state<end_error> // ErroMode just interrupts. Will resume if
208 // the event end_error is generated
209 {
210 template <class Event,class FSM>
211 void on_entry(Event const&,FSM& ) {++entry_counter;}
212 template <class Event,class FSM>
213 void on_exit(Event const&,FSM& ) {++exit_counter;}
214 int entry_counter;
215 int exit_counter;
216 };
217 struct ErrorTerminate : public msm::front::terminate_state<> // terminates the state machine
218 {
219 template <class Event,class FSM>
220 void on_entry(Event const&,FSM& ) {++entry_counter;}
221 template <class Event,class FSM>
222 void on_exit(Event const&,FSM& ) {++exit_counter;}
223 int entry_counter;
224 int exit_counter;
225 };
226 // the initial state of the player SM. Must be defined
227 typedef mpl::vector<Empty,AllOk> initial_state;
228
229 // transition actions
230 void start_playback(play const&) {++start_playback_counter; }
231 void open_drawer(open_close const&) { }
232 void store_cd_info(cd_detected const&) { }
233 void stop_playback(stop const&) { }
234 void pause_playback(pause const&) { }
235 void resume_playback(end_pause const&) { }
236 void stop_and_open(open_close const&) { }
237 void stopped_again(stop const&){}
238 void report_error(error_found const&) {++report_error_counter;}
239 void report_end_error(end_error const&) {++report_end_error_counter;}
240
241 //guards
242 bool can_close_drawer(open_close const&)
243 {
244 ++can_close_drawer_counter;
245 return true;
246 }
247 typedef player_ p; // makes transition table cleaner
248
249 // Transition table for player
250 struct transition_table : mpl::vector<
251 // Start Event Next Action Guard
252 // +---------+-------------+---------+---------------------+----------------------+
253 a_row < Stopped , play , Playing , &p::start_playback >,
254 a_row < Stopped , open_close , Open , &p::open_drawer >,
255 _row < Stopped , stop , Stopped >,
256 // +---------+-------------+---------+---------------------+----------------------+
257 g_row < Open , open_close , Empty , &p::can_close_drawer >,
258 // +---------+-------------+---------+---------------------+----------------------+
259 a_row < Empty , open_close , Open , &p::open_drawer >,
260 a_row < Empty , cd_detected , Stopped , &p::store_cd_info >,
261 // +---------+-------------+---------+---------------------+----------------------+
262 a_row < Playing , stop , Stopped , &p::stop_playback >,
263 a_row < Playing , pause , Paused , &p::pause_playback >,
264 a_row < Playing , open_close , Open , &p::stop_and_open >,
265 // +---------+-------------+---------+---------------------+----------------------+
266 a_row < Paused , end_pause , Playing , &p::resume_playback >,
267 a_row < Paused , stop , Stopped , &p::stop_playback >,
268 a_row < Paused , open_close , Open , &p::stop_and_open >,
269 // +---------+-------------+---------+---------------------+----------------------+
270 a_row < AllOk , error_found ,ErrorMode, &p::report_error >,
271 a_row <ErrorMode, end_error ,AllOk , &p::report_end_error >,
272 _row < AllOk , do_terminate,ErrorTerminate >
273 // +---------+-------------+---------+---------------------+----------------------+
274 > {};
275
276 // Replaces the default no-transition response.
277 template <class FSM,class Event>
278 void no_transition(Event const& , FSM&,int )
279 {
280 BOOST_FAIL("no_transition called!");
281 }
282 // init counters
283 template <class Event,class FSM>
284 void on_entry(Event const&,FSM& fsm)
285 {
286 fsm.template get_state<player_::Stopped&>().entry_counter=0;
287 fsm.template get_state<player_::Stopped&>().exit_counter=0;
288 fsm.template get_state<player_::Open&>().entry_counter=0;
289 fsm.template get_state<player_::Open&>().exit_counter=0;
290 fsm.template get_state<player_::Empty&>().entry_counter=0;
291 fsm.template get_state<player_::Empty&>().exit_counter=0;
292 fsm.template get_state<player_::Playing&>().entry_counter=0;
293 fsm.template get_state<player_::Playing&>().exit_counter=0;
294 fsm.template get_state<player_::Playing&>().template get_state<player_::Playing::Song1&>().entry_counter=0;
295 fsm.template get_state<player_::Playing&>().template get_state<player_::Playing::Song1&>().exit_counter=0;
296 fsm.template get_state<player_::Playing&>().template get_state<player_::Playing::Song2&>().entry_counter=0;
297 fsm.template get_state<player_::Playing&>().template get_state<player_::Playing::Song2&>().exit_counter=0;
298 fsm.template get_state<player_::Playing&>().template get_state<player_::Playing::Song3&>().entry_counter=0;
299 fsm.template get_state<player_::Playing&>().template get_state<player_::Playing::Song3&>().exit_counter=0;
300 fsm.template get_state<player_::Paused&>().entry_counter=0;
301 fsm.template get_state<player_::Paused&>().exit_counter=0;
302 fsm.template get_state<player_::AllOk&>().entry_counter=0;
303 fsm.template get_state<player_::AllOk&>().exit_counter=0;
304 fsm.template get_state<player_::ErrorMode&>().entry_counter=0;
305 fsm.template get_state<player_::ErrorMode&>().exit_counter=0;
306 fsm.template get_state<player_::ErrorTerminate&>().entry_counter=0;
307 fsm.template get_state<player_::ErrorTerminate&>().exit_counter=0;
308 }
309 };
310 // Pick a back-end
311 typedef msm::back::state_machine<player_> player;
312
313 //static char const* const state_names[] = { "Stopped", "Open", "Empty", "Playing", "Paused","AllOk","ErrorMode" };
314
315 BOOST_AUTO_TEST_CASE( my_test )
316 {
317 player p;
318 // needed to start the highest-level SM. This will call on_entry and mark the start of the SM
319 p.start();
320 // test deferred event
321 // deferred in Empty and Open, will be handled only after event cd_detected
322 p.process_event(play());
323 BOOST_CHECK_MESSAGE(p.current_state()[0] == 2,"Empty should be active"); //Empty
324 BOOST_CHECK_MESSAGE(p.get_state<player_::Open&>().exit_counter == 0,"Open exit not called correctly");
325 BOOST_CHECK_MESSAGE(p.get_state<player_::Playing&>().entry_counter == 0,"Playing entry not called correctly");
326 BOOST_CHECK_MESSAGE(p.get_state<player_::Empty&>().entry_counter == 1,"Empty entry not called correctly");
327 //flags
328 BOOST_CHECK_MESSAGE(p.is_flag_active<CDLoaded>() == false,"CDLoaded should not be active");
329
330 p.process_event(open_close());
331 BOOST_CHECK_MESSAGE(p.current_state()[0] == 1,"Open should be active"); //Open
332 BOOST_CHECK_MESSAGE(p.get_state<player_::Empty&>().exit_counter == 1,"Empty exit not called correctly");
333 BOOST_CHECK_MESSAGE(p.get_state<player_::Open&>().entry_counter == 1,"Open entry not called correctly");
334
335 p.process_event(open_close());
336 BOOST_CHECK_MESSAGE(p.current_state()[0] == 2,"Empty should be active"); //Empty
337 BOOST_CHECK_MESSAGE(p.get_state<player_::Open&>().exit_counter == 1,"Open exit not called correctly");
338 BOOST_CHECK_MESSAGE(p.get_state<player_::Empty&>().entry_counter == 2,"Empty entry not called correctly");
339 BOOST_CHECK_MESSAGE(p.can_close_drawer_counter == 1,"guard not called correctly");
340
341 //deferred event should have been processed
342 p.process_event(cd_detected("louie, louie"));
343 BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"Playing should be active"); //Playing
344 BOOST_CHECK_MESSAGE(p.get_state<player_::Empty&>().exit_counter == 2,"Empty exit not called correctly");
345 BOOST_CHECK_MESSAGE(p.get_state<player_::Stopped&>().entry_counter == 1,"Stopped entry not called correctly");
346 BOOST_CHECK_MESSAGE(p.get_state<player_::Stopped&>().exit_counter == 1,"Stopped exit not called correctly");
347 BOOST_CHECK_MESSAGE(p.get_state<player_::Playing&>().entry_counter == 1,"Playing entry not called correctly");
348 BOOST_CHECK_MESSAGE(p.start_playback_counter == 1,"action not called correctly");
349 BOOST_CHECK_MESSAGE(p.get_state<player_::Playing&>().current_state()[0] == 0,"Song1 should be active");
350 BOOST_CHECK_MESSAGE(
351 p.get_state<player_::Playing&>().get_state<player_::Playing::Song1&>().entry_counter == 1,
352 "Song1 entry not called correctly");
353
354 //flags
355 BOOST_CHECK_MESSAGE(p.is_flag_active<PlayingPaused>() == true,"PlayingPaused should be active");
356 BOOST_CHECK_MESSAGE(p.is_flag_active<FirstSongPlaying>() == true,"FirstSongPlaying should be active");
357
358
359 p.process_event(NextSong());
360 BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"Playing should be active"); //Playing
361 BOOST_CHECK_MESSAGE(p.get_state<player_::Playing&>().current_state()[0] == 1,"Song2 should be active");
362 BOOST_CHECK_MESSAGE(
363 p.get_state<player_::Playing&>().get_state<player_::Playing::Song2&>().entry_counter == 1,
364 "Song2 entry not called correctly");
365 BOOST_CHECK_MESSAGE(
366 p.get_state<player_::Playing&>().get_state<player_::Playing::Song1&>().exit_counter == 1,
367 "Song1 exit not called correctly");
368 BOOST_CHECK_MESSAGE(
369 p.get_state<player_::Playing&>().start_next_song_counter == 0,
370 "submachine action not called correctly");
371
372 p.process_event(NextSong());
373 BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"Playing should be active"); //Playing
374 BOOST_CHECK_MESSAGE(p.get_state<player_::Playing&>().current_state()[0] == 2,"Song3 should be active");
375 BOOST_CHECK_MESSAGE(
376 p.get_state<player_::Playing&>().get_state<player_::Playing::Song3&>().entry_counter == 1,
377 "Song3 entry not called correctly");
378 BOOST_CHECK_MESSAGE(
379 p.get_state<player_::Playing&>().get_state<player_::Playing::Song2&>().exit_counter == 1,
380 "Song2 exit not called correctly");
381 BOOST_CHECK_MESSAGE(
382 p.get_state<player_::Playing&>().start_next_song_counter == 1,
383 "submachine action not called correctly");
384
385 p.process_event(PreviousSong());
386 BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"Playing should be active"); //Playing
387 BOOST_CHECK_MESSAGE(p.get_state<player_::Playing&>().current_state()[0] == 1,"Song2 should be active");
388 BOOST_CHECK_MESSAGE(
389 p.get_state<player_::Playing&>().get_state<player_::Playing::Song2&>().entry_counter == 2,
390 "Song2 entry not called correctly");
391 BOOST_CHECK_MESSAGE(
392 p.get_state<player_::Playing&>().get_state<player_::Playing::Song3&>().exit_counter == 1,
393 "Song3 exit not called correctly");
394 BOOST_CHECK_MESSAGE(
395 p.get_state<player_::Playing&>().start_prev_song_guard_counter == 1,
396 "submachine guard not called correctly");
397 //flags
398 BOOST_CHECK_MESSAGE(p.is_flag_active<PlayingPaused>() == true,"PlayingPaused should be active");
399 BOOST_CHECK_MESSAGE(p.is_flag_active<FirstSongPlaying>() == false,"FirstSongPlaying should not be active");
400
401 p.process_event(pause());
402 BOOST_CHECK_MESSAGE(p.current_state()[0] == 4,"Paused should be active"); //Paused
403 BOOST_CHECK_MESSAGE(p.get_state<player_::Playing&>().exit_counter == 1,"Playing exit not called correctly");
404 BOOST_CHECK_MESSAGE(p.get_state<player_::Paused&>().entry_counter == 1,"Paused entry not called correctly");
405 //flags
406 BOOST_CHECK_MESSAGE(p.is_flag_active<PlayingPaused>() == true,"PlayingPaused should be active");
407
408 // go back to Playing
409 p.process_event(end_pause());
410 BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"Playing should be active"); //Playing
411 BOOST_CHECK_MESSAGE(p.get_state<player_::Paused&>().exit_counter == 1,"Paused exit not called correctly");
412 BOOST_CHECK_MESSAGE(p.get_state<player_::Playing&>().entry_counter == 2,"Playing entry not called correctly");
413
414 p.process_event(pause());
415 BOOST_CHECK_MESSAGE(p.current_state()[0] == 4,"Paused should be active"); //Paused
416 BOOST_CHECK_MESSAGE(p.get_state<player_::Playing&>().exit_counter == 2,"Playing exit not called correctly");
417 BOOST_CHECK_MESSAGE(p.get_state<player_::Paused&>().entry_counter == 2,"Paused entry not called correctly");
418
419 p.process_event(stop());
420 BOOST_CHECK_MESSAGE(p.current_state()[0] == 0,"Stopped should be active"); //Stopped
421 BOOST_CHECK_MESSAGE(p.get_state<player_::Paused&>().exit_counter == 2,"Paused exit not called correctly");
422 BOOST_CHECK_MESSAGE(p.get_state<player_::Stopped&>().entry_counter == 2,"Stopped entry not called correctly");
423 //flags
424 BOOST_CHECK_MESSAGE(p.is_flag_active<PlayingPaused>() == false,"PlayingPaused should not be active");
425 BOOST_CHECK_MESSAGE(p.is_flag_active<CDLoaded>() == true,"CDLoaded should be active");
426 //BOOST_CHECK_MESSAGE(p.is_flag_active<CDLoaded,player::Flag_AND>() == false,"CDLoaded with AND should not be active");
427
428 p.process_event(stop());
429 BOOST_CHECK_MESSAGE(p.current_state()[0] == 0,"Stopped should be active"); //Stopped
430 BOOST_CHECK_MESSAGE(p.get_state<player_::Stopped&>().exit_counter == 2,"Stopped exit not called correctly");
431 BOOST_CHECK_MESSAGE(p.get_state<player_::Stopped&>().entry_counter == 3,"Stopped entry not called correctly");
432
433 //test interrupt
434 BOOST_CHECK_MESSAGE(p.current_state()[1] == 5,"AllOk should be active"); //AllOk
435 p.process_event(error_found());
436 BOOST_CHECK_MESSAGE(p.current_state()[1] == 6,"ErrorMode should be active"); //ErrorMode
437 BOOST_CHECK_MESSAGE(p.get_state<player_::AllOk&>().exit_counter == 1,"AllOk exit not called correctly");
438 BOOST_CHECK_MESSAGE(p.get_state<player_::ErrorMode&>().entry_counter == 1,"ErrorMode entry not called correctly");
439
440 // try generating more events
441 p.process_event(play());
442 BOOST_CHECK_MESSAGE(p.current_state()[1] == 6,"ErrorMode should be active"); //ErrorMode
443 BOOST_CHECK_MESSAGE(p.get_state<player_::AllOk&>().exit_counter == 1,"AllOk exit not called correctly");
444 BOOST_CHECK_MESSAGE(p.get_state<player_::ErrorMode&>().entry_counter == 1,"ErrorMode entry not called correctly");
445 BOOST_CHECK_MESSAGE(p.current_state()[0] == 0,"Stopped should be active"); //Stopped
446 BOOST_CHECK_MESSAGE(p.get_state<player_::Stopped&>().exit_counter == 2,"Stopped exit not called correctly");
447 BOOST_CHECK_MESSAGE(p.get_state<player_::Stopped&>().entry_counter == 3,"Stopped entry not called correctly");
448
449 p.process_event(end_error());
450 BOOST_CHECK_MESSAGE(p.current_state()[1] == 5,"AllOk should be active"); //AllOk
451 BOOST_CHECK_MESSAGE(p.get_state<player_::ErrorMode&>().exit_counter == 1,"ErrorMode exit not called correctly");
452 BOOST_CHECK_MESSAGE(p.get_state<player_::AllOk&>().entry_counter == 2,"AllOk entry not called correctly");
453
454 p.process_event(play());
455 BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"Playing should be active"); //Playing
456 BOOST_CHECK_MESSAGE(p.get_state<player_::Stopped&>().exit_counter == 3,"Stopped exit not called correctly");
457 BOOST_CHECK_MESSAGE(p.get_state<player_::Playing&>().entry_counter == 3,"Playing entry not called correctly");
458
459 //test terminate
460 BOOST_CHECK_MESSAGE(p.current_state()[1] == 5,"AllOk should be active"); //AllOk
461 p.process_event(do_terminate());
462 BOOST_CHECK_MESSAGE(p.current_state()[1] == 7,"ErrorTerminate should be active"); //ErrorTerminate
463 BOOST_CHECK_MESSAGE(p.get_state<player_::AllOk&>().exit_counter == 2,"AllOk exit not called correctly");
464 BOOST_CHECK_MESSAGE(p.get_state<player_::ErrorTerminate&>().entry_counter == 1,"ErrorTerminate entry not called correctly");
465
466 // try generating more events
467 p.process_event(stop());
468 BOOST_CHECK_MESSAGE(p.current_state()[1] == 7,"ErrorTerminate should be active"); //ErrorTerminate
469 BOOST_CHECK_MESSAGE(p.get_state<player_::ErrorTerminate&>().exit_counter == 0,"ErrorTerminate exit not called correctly");
470 BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"Playing should be active"); //Playing
471 BOOST_CHECK_MESSAGE(p.get_state<player_::Playing&>().exit_counter == 2,"Playing exit not called correctly");
472 BOOST_CHECK_MESSAGE(p.get_state<player_::Stopped&>().entry_counter == 3,"Stopped entry not called correctly");
473
474 p.process_event(end_error());
475 BOOST_CHECK_MESSAGE(p.current_state()[1] == 7,"ErrorTerminate should be active"); //ErrorTerminate
476 BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"Playing should be active"); //Playing
477 BOOST_CHECK_MESSAGE(p.get_state<player_::Playing&>().exit_counter == 2,"Playing exit not called correctly");
478 BOOST_CHECK_MESSAGE(p.get_state<player_::Stopped&>().entry_counter == 3,"Stopped entry not called correctly");
479
480 p.process_event(stop());
481 BOOST_CHECK_MESSAGE(p.current_state()[1] == 7,"ErrorTerminate should be active"); //ErrorTerminate
482 BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"Playing should be active"); //Playing
483 BOOST_CHECK_MESSAGE(p.get_state<player_::Playing&>().exit_counter == 2,"Playing exit not called correctly");
484 BOOST_CHECK_MESSAGE(p.get_state<player_::Stopped&>().entry_counter == 3,"Stopped entry not called correctly");
485
486 }
487 }
488