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1 // Copyright 2010 Christophe Henry
2 // henry UNDERSCORE christophe AT hotmail DOT com
3 // This is an extended version of the state machine available in the boost::mpl library
4 // Distributed under the same license as the original.
5 // Copyright for the original version:
6 // Copyright 2005 David Abrahams and Aleksey Gurtovoy. Distributed
7 // under the Boost Software License, Version 1.0. (See accompanying
8 // file LICENSE_1_0.txt or copy at
9 // http://www.boost.org/LICENSE_1_0.txt)
10
11 #include <iostream>
12 // back-end
13 #include <boost/msm/back/state_machine.hpp>
14 //front-end
15 #include <boost/msm/front/state_machine_def.hpp>
16 #ifndef BOOST_MSM_NONSTANDALONE_TEST
17 #define BOOST_TEST_MODULE MyTest
18 #endif
19 #include <boost/test/unit_test.hpp>
20
21 namespace msm = boost::msm;
22 namespace mpl = boost::mpl;
23
24 namespace
25 {
26 // events
27 struct play {};
28 struct end_pause {};
29 struct stop {};
30 struct pause {};
31 struct open_close {};
32
33 // A "complicated" event type that carries some data.
34 enum DiskTypeEnum
35 {
36 DISK_CD=0,
37 DISK_DVD=1
38 };
39 struct cd_detected
40 {
41 cd_detected(std::string name, DiskTypeEnum diskType)
42 : name(name),
43 disc_type(diskType)
44 {}
45
46 std::string name;
47 DiskTypeEnum disc_type;
48 };
49
50 // front-end: define the FSM structure
51 struct player_ : public msm::front::state_machine_def<player_>
52 {
53 unsigned int start_playback_counter;
54 unsigned int can_close_drawer_counter;
55
56 player_():
57 start_playback_counter(0),
58 can_close_drawer_counter(0)
59 {}
60
61 // The list of FSM states
62 struct Empty : public msm::front::state<>
63 {
64 template <class Event,class FSM>
65 void on_entry(Event const&,FSM& ) {++entry_counter;}
66 template <class Event,class FSM>
67 void on_exit(Event const&,FSM& ) {++exit_counter;}
68 int entry_counter;
69 int exit_counter;
70 };
71 struct Open : public msm::front::state<>
72 {
73 template <class Event,class FSM>
74 void on_entry(Event const&,FSM& ) {++entry_counter;}
75 template <class Event,class FSM>
76 void on_exit(Event const&,FSM& ) {++exit_counter;}
77 int entry_counter;
78 int exit_counter;
79 };
80
81 // sm_ptr still supported but deprecated as functors are a much better way to do the same thing
82 struct Stopped : public msm::front::state<>
83 {
84 template <class Event,class FSM>
85 void on_entry(Event const&,FSM& ) {++entry_counter;}
86 template <class Event,class FSM>
87 void on_exit(Event const&,FSM& ) {++exit_counter;}
88 int entry_counter;
89 int exit_counter;
90 };
91
92 struct Playing : public msm::front::state<>
93 {
94 template <class Event,class FSM>
95 void on_entry(Event const&,FSM& ) {++entry_counter;}
96 template <class Event,class FSM>
97 void on_exit(Event const&,FSM& ) {++exit_counter;}
98 int entry_counter;
99 int exit_counter;
100 };
101
102 // state not defining any entry or exit
103 struct Paused : public msm::front::state<>
104 {
105 template <class Event,class FSM>
106 void on_entry(Event const&,FSM& ) {++entry_counter;}
107 template <class Event,class FSM>
108 void on_exit(Event const&,FSM& ) {++exit_counter;}
109 int entry_counter;
110 int exit_counter;
111 };
112
113 // the initial state of the player SM. Must be defined
114 typedef Empty initial_state;
115
116 // transition actions
117 void start_playback(play const&) {++start_playback_counter; }
118 void open_drawer(open_close const&) { }
119 void store_cd_info(cd_detected const&) { }
120 void stop_playback(stop const&) { }
121 void pause_playback(pause const&) { }
122 void resume_playback(end_pause const&) { }
123 void stop_and_open(open_close const&) { }
124 void stopped_again(stop const&){}
125 // guard conditions
126 bool good_disk_format(cd_detected const& evt)
127 {
128 // to test a guard condition, let's say we understand only CDs, not DVD
129 if (evt.disc_type != DISK_CD)
130 {
131 return false;
132 }
133 return true;
134 }
135 bool can_close_drawer(open_close const&)
136 {
137 ++can_close_drawer_counter;
138 return true;
139 }
140
141 typedef player_ p; // makes transition table cleaner
142
143 // Transition table for player
144 struct transition_table : mpl::vector<
145 // Start Event Next Action Guard
146 // +---------+-------------+---------+---------------------+----------------------+
147 a_row < Stopped , play , Playing , &p::start_playback >,
148 a_row < Stopped , open_close , Open , &p::open_drawer >,
149 _row < Stopped , stop , Stopped >,
150 // +---------+-------------+---------+---------------------+----------------------+
151 g_row < Open , open_close , Empty , &p::can_close_drawer >,
152 // +---------+-------------+---------+---------------------+----------------------+
153 a_row < Empty , open_close , Open , &p::open_drawer >,
154 row < Empty , cd_detected , Stopped , &p::store_cd_info ,&p::good_disk_format >,
155 // +---------+-------------+---------+---------------------+----------------------+
156 a_row < Playing , stop , Stopped , &p::stop_playback >,
157 a_row < Playing , pause , Paused , &p::pause_playback >,
158 a_row < Playing , open_close , Open , &p::stop_and_open >,
159 // +---------+-------------+---------+---------------------+----------------------+
160 a_row < Paused , end_pause , Playing , &p::resume_playback >,
161 a_row < Paused , stop , Stopped , &p::stop_playback >,
162 a_row < Paused , open_close , Open , &p::stop_and_open >
163 // +---------+-------------+---------+---------------------+----------------------+
164 > {};
165 // Replaces the default no-transition response.
166 template <class FSM,class Event>
167 void no_transition(Event const& , FSM&,int)
168 {
169 BOOST_FAIL("no_transition called!");
170 }
171 // init counters
172 template <class Event,class FSM>
173 void on_entry(Event const&,FSM& fsm)
174 {
175 fsm.template get_state<player_::Stopped&>().entry_counter=0;
176 fsm.template get_state<player_::Stopped&>().exit_counter=0;
177 fsm.template get_state<player_::Open&>().entry_counter=0;
178 fsm.template get_state<player_::Open&>().exit_counter=0;
179 fsm.template get_state<player_::Empty&>().entry_counter=0;
180 fsm.template get_state<player_::Empty&>().exit_counter=0;
181 fsm.template get_state<player_::Playing&>().entry_counter=0;
182 fsm.template get_state<player_::Playing&>().exit_counter=0;
183 fsm.template get_state<player_::Paused&>().entry_counter=0;
184 fsm.template get_state<player_::Paused&>().exit_counter=0;
185 }
186
187 };
188 // Pick a back-end
189 typedef msm::back::state_machine<player_> player;
190
191 // static char const* const state_names[] = { "Stopped", "Open", "Empty", "Playing", "Paused" };
192
193
194 BOOST_AUTO_TEST_CASE( my_test )
195 {
196 player p;
197
198 p.start();
199 BOOST_CHECK_MESSAGE(p.get_state<player_::Empty&>().entry_counter == 1,"Empty entry not called correctly");
200
201 p.process_event(open_close());
202 BOOST_CHECK_MESSAGE(p.current_state()[0] == 1,"Open should be active"); //Open
203 BOOST_CHECK_MESSAGE(p.get_state<player_::Empty&>().exit_counter == 1,"Empty exit not called correctly");
204 BOOST_CHECK_MESSAGE(p.get_state<player_::Open&>().entry_counter == 1,"Open entry not called correctly");
205
206 p.process_event(open_close());
207 BOOST_CHECK_MESSAGE(p.current_state()[0] == 2,"Empty should be active"); //Empty
208 BOOST_CHECK_MESSAGE(p.get_state<player_::Open&>().exit_counter == 1,"Open exit not called correctly");
209 BOOST_CHECK_MESSAGE(p.get_state<player_::Empty&>().entry_counter == 2,"Empty entry not called correctly");
210 BOOST_CHECK_MESSAGE(p.can_close_drawer_counter == 1,"guard not called correctly");
211
212 p.process_event(
213 cd_detected("louie, louie",DISK_DVD));
214 BOOST_CHECK_MESSAGE(p.current_state()[0] == 2,"Empty should be active"); //Empty
215 BOOST_CHECK_MESSAGE(p.get_state<player_::Open&>().exit_counter == 1,"Open exit not called correctly");
216 BOOST_CHECK_MESSAGE(p.get_state<player_::Empty&>().entry_counter == 2,"Empty entry not called correctly");
217
218 p.process_event(
219 cd_detected("louie, louie",DISK_CD));
220 BOOST_CHECK_MESSAGE(p.current_state()[0] == 0,"Stopped should be active"); //Stopped
221 BOOST_CHECK_MESSAGE(p.get_state<player_::Empty&>().exit_counter == 2,"Empty exit not called correctly");
222 BOOST_CHECK_MESSAGE(p.get_state<player_::Stopped&>().entry_counter == 1,"Stopped entry not called correctly");
223
224 p.process_event(play());
225 BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"Playing should be active"); //Playing
226 BOOST_CHECK_MESSAGE(p.get_state<player_::Stopped&>().exit_counter == 1,"Stopped exit not called correctly");
227 BOOST_CHECK_MESSAGE(p.get_state<player_::Playing&>().entry_counter == 1,"Playing entry not called correctly");
228 BOOST_CHECK_MESSAGE(p.start_playback_counter == 1,"action not called correctly");
229
230 p.process_event(pause());
231 BOOST_CHECK_MESSAGE(p.current_state()[0] == 4,"Paused should be active"); //Paused
232 BOOST_CHECK_MESSAGE(p.get_state<player_::Playing&>().exit_counter == 1,"Playing exit not called correctly");
233 BOOST_CHECK_MESSAGE(p.get_state<player_::Paused&>().entry_counter == 1,"Paused entry not called correctly");
234
235 // go back to Playing
236 p.process_event(end_pause());
237 BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"Playing should be active"); //Playing
238 BOOST_CHECK_MESSAGE(p.get_state<player_::Paused&>().exit_counter == 1,"Paused exit not called correctly");
239 BOOST_CHECK_MESSAGE(p.get_state<player_::Playing&>().entry_counter == 2,"Playing entry not called correctly");
240
241 p.process_event(pause());
242 BOOST_CHECK_MESSAGE(p.current_state()[0] == 4,"Paused should be active"); //Paused
243 BOOST_CHECK_MESSAGE(p.get_state<player_::Playing&>().exit_counter == 2,"Playing exit not called correctly");
244 BOOST_CHECK_MESSAGE(p.get_state<player_::Paused&>().entry_counter == 2,"Paused entry not called correctly");
245
246 p.process_event(stop());
247 BOOST_CHECK_MESSAGE(p.current_state()[0] == 0,"Stopped should be active"); //Stopped
248 BOOST_CHECK_MESSAGE(p.get_state<player_::Paused&>().exit_counter == 2,"Paused exit not called correctly");
249 BOOST_CHECK_MESSAGE(p.get_state<player_::Stopped&>().entry_counter == 2,"Stopped entry not called correctly");
250
251 p.process_event(stop());
252 BOOST_CHECK_MESSAGE(p.current_state()[0] == 0,"Stopped should be active"); //Stopped
253 BOOST_CHECK_MESSAGE(p.get_state<player_::Stopped&>().exit_counter == 2,"Stopped exit not called correctly");
254 BOOST_CHECK_MESSAGE(p.get_state<player_::Stopped&>().entry_counter == 3,"Stopped entry not called correctly");
255 }
256 }
257