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1 /* Copyright 2016-2017 Joaquin M Lopez Munoz.
2 * Distributed under the Boost Software License, Version 1.0.
3 * (See accompanying file LICENSE_1_0.txt or copy at
4 * http://www.boost.org/LICENSE_1_0.txt)
5 *
6 * See http://www.boost.org/libs/poly_collection for library home page.
7 */
8
9 /* basic usage of boost::any_collection */
10
11 #include <boost/poly_collection/any_collection.hpp>
12 #include <boost/type_erasure/operators.hpp>
13 #include <random>
14 #include "rolegame.hpp"
15
16 //[basic_any_1
17 std::ostream& operator<<(std::ostream& os,const sprite& s)
18 {
19 s.render(os);
20 return os;
21 }
22
23 // std::string already has a suitable operator<<
24
25 std::ostream& operator<<(std::ostream& os,const window& w)
26 {
27 w.display(os);
28 return os;
29 }
30 //]
31
32 int main()
33 {
34 //[basic_any_2
35 //= #include <boost/poly_collection/any_collection.hpp>
36 //= #include <boost/type_erasure/operators.hpp>
37 //= ...
38 //=
39 using renderable=boost::type_erasure::ostreamable<>;
40 boost::any_collection<renderable> c;
41 //]
42
43 //[basic_any_3
44 // populate with sprites
45 std::mt19937 gen{92748}; // some arbitrary random seed
46 std::discrete_distribution<> rnd{{1,1,1}};
47 for(int i=0;i<4;++i){ // assign each type with 1/3 probability
48 switch(rnd(gen)){
49 case 0: c.insert(warrior{i});break;
50 case 1: c.insert(juggernaut{i});break;
51 case 2: c.insert(goblin{i});break;
52 }
53 }
54
55 // populate with messages
56 c.insert(std::string{"\"stamina: 10,000\""});
57 c.insert(std::string{"\"game over\""});
58
59 // populate with windows
60 c.insert(window{"pop-up 1"});
61 c.insert(window{"pop-up 2"});
62 //]
63
64
65 //[basic_any_4
66 const char* comma="";
67 for(const auto& r:c){
68 std::cout<<comma<<r;
69 comma=",";
70 }
71 std::cout<<"\n";
72 //]
73 }