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1 /* Copyright 2016-2017 Joaquin M Lopez Munoz.
2 * Distributed under the Boost Software License, Version 1.0.
3 * (See accompanying file LICENSE_1_0.txt or copy at
4 * http://www.boost.org/LICENSE_1_0.txt)
5 *
6 * See http://www.boost.org/libs/poly_collection for library home page.
7 */
8
9 /* basic usage of boost::base_collection */
10
11 #include <algorithm>
12 #include <boost/poly_collection/base_collection.hpp>
13 #include <random>
14 #include "rolegame.hpp"
15
16 int main()
17 {
18 //[basic_base_1
19 //= #include <boost/poly_collection/base_collection.hpp>
20 //= ...
21 //=
22 boost::base_collection<sprite> c;
23
24 std::mt19937 gen{92748}; // some arbitrary random seed
25 std::discrete_distribution<> rnd{{1,1,1}};
26 for(int i=0;i<8;++i){ // assign each type with 1/3 probability
27 switch(rnd(gen)){
28 case 0: c.insert(warrior{i});break;
29 case 1: c.insert(juggernaut{i});break;
30 case 2: c.insert(goblin{i});break;
31 }
32 }
33 //]
34
35 auto render=[&](){
36 //[basic_base_2
37 const char* comma="";
38 for(const sprite& s:c){
39 std::cout<<comma;
40 s.render(std::cout);
41 comma=",";
42 }
43 std::cout<<"\n";
44 //]
45 };
46 render();
47
48 //[basic_base_3
49 c.insert(goblin{8});
50 //]
51 render();
52
53 //[basic_base_4
54 // find element with id==7 and remove it
55 auto it=std::find_if(c.begin(),c.end(),[](const sprite& s){return s.id==7;});
56 c.erase(it);
57 //]
58 render();
59 }