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14 <h1>QVM: Quaternions, Vectors, Matrices</h1>
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16 <!-- Copyright (c) 2008-2016 Emil Dotchevski and Reverge Studios, Inc. -->
17 <!-- Distributed under the Boost Software License, Version 1.0. (See accompanying -->
18 <!-- file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) -->
19 <div class="RenoIncludeDIV"><div class="RenoAutoDIV"><h3>boost/qvm/quat_access.hpp</h3>
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21 <p>This header provides generic access to the elements of a given quaternion object.</p>
22 <h3>Synopsis:</h3>
23 <div class="RenoIncludeDIV"><p><span class="RenoEscape">&#35;<!--<wiki>`&#35;</wiki>--></span>include &lt;<span class="RenoLink">boost/qvm/quat_access.hpp</span>&gt;</p>
24 <pre>namespace boost
25 {
26 namespace <span class="RenoLink"><a href="qvm.html">qvm</a></span>
27 {
28 <span class="RenoIncludeSPAN"> <span class="RenoIncludeSPAN">//Only <span class="RenoLink"><a href="SFINAE_enable_if.html">enabled if</a></span>:
29 // <span class="RenoLink"><a href="is_quat.html">is_quat</a></span>&lt;Q&gt;::value
30
31 template &lt;class Q&gt; -unspecified-return-type- <span class="RenoLink"><a href="accessing_quaternion_elements.html">S</a></span>( Q &amp; q );
32 template &lt;class Q&gt; -unspecified-return-type- <span class="RenoLink"><a href="accessing_quaternion_elements.html">V</a></span>( Q &amp; q );
33 template &lt;class Q&gt; -unspecified-return-type- <span class="RenoLink"><a href="accessing_quaternion_elements.html">X</a></span>( Q &amp; q );
34 template &lt;class Q&gt; -unspecified-return-type- <span class="RenoLink"><a href="accessing_quaternion_elements.html">Y</a></span>( Q &amp; q );
35 template &lt;class Q&gt; -unspecified-return-type- <span class="RenoLink"><a href="accessing_quaternion_elements.html">Z</a></span>( Q &amp; q );</span></span>
36 }
37 }</pre>
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39 See also: <span class="RenoPageList"><a href="accessing_quaternion_elements.html">Accessing Quaternion Elements</a></span>
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41 <!-- Copyright (c) 2008-2016 Emil Dotchevski and Reverge Studios, Inc. -->
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48 <small>Copyright (c) 2008-2016 by Emil Dotchevski and Reverge Studios, Inc.<br/>
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