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1 [/
2 Copyright 2010 Neil Groves
3 Distributed under the Boost Software License, Version 1.0.
4 (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
5 /]
6 [section:algorithms Range Algorithms]
7 [section:introduction Introduction and motivation]
8 In its most simple form a [*Range Algorithm] (or range-based algorithm) is simply an iterator-based algorithm where the /two/ iterator arguments have been replaced by /one/ range argument. For example, we may write
9
10 ``
11 #include <boost/range/algorithm.hpp>
12 #include <vector>
13
14 std::vector<int> vec = ...;
15 boost::sort(vec);
16 ``
17
18 instead of
19
20 ``
21 std::sort(vec.begin(), vec.end());
22 ``
23
24 However, the return type of range algorithms is almost always different from that of existing iterator-based algorithms.
25
26 One group of algorithms, like `boost::sort()`, will simply return the same range so that we can continue to pass the range around and/or further modify it. Because of this we may write
27 ``
28 boost:unique(boost::sort(vec));
29 ``
30 to first sort the range and then run `unique()` on the sorted range.
31
32 Algorithms like `boost::unique()` fall into another group of algorithms that return (potentially) narrowed views of the original range. By default `boost::unique(rng)` returns the range `[boost::begin(rng), found)` where `found` denotes the iterator returned by `std::unique(boost::begin(rng), boost::end(rng))`
33
34 Therefore exactly the unique values can be copied by writing
35 ``
36 boost::copy(boost::unique(boost::sort(vec)),
37 std::ostream_iterator<int>(std::cout));
38 ``
39
40 Algorithms like `boost::unique` usually return the range: `[boost::begin(rng), found)`.
41 However, this behaviour may be changed by supplying a `range_return_value`
42 as a template parameter to the algorithm:
43
44 [table
45 [[Expression] [Return]]
46 [[`boost::unique<boost::return_found>(rng)`] [returns a single iterator like `std::unique`]]
47 [[`boost::unique<boost::return_begin_found>(rng)`] [returns the range `[boost::begin(rng), found)` (this is the default)]]
48 [[`boost::unique<boost::return_begin_next>(rng)`] [returns the range `[boost::begin(rng), boost::next(found))`]]
49 [[`boost::unique<boost::return_found_end>(rng)`] [returns the range `[found, boost::end(rng))`]]
50 [[`boost::unique<boost::return_next_end>(rng)`] [returns the range `[boost::next(found),boost::end(rng))`]]
51 [[`boost::unique<boost::return_begin_end>(rng)`] [returns the entire original range.]]
52 ]
53
54 This functionality has the following advantages:
55
56 # it allows for ['*seamless functional-style programming*] where you do not need to use named local variables to store intermediate results
57 # it is very ['*safe*] because the algorithm can verify out-of-bounds conditions and handle tricky conditions that lead to empty ranges
58
59 For example, consider how easy we may erase the duplicates in a sorted container:
60
61 ``
62 std::vector<int> vec = ...;
63 boost::erase(vec, boost::unique<boost::return_found_end>(boost::sort(vec)));
64 ``
65
66 Notice the use of `boost::return_found_end`. What if we wanted to erase all the duplicates except one of them? In old-fashioned STL-programming we might write
67
68 ``
69 // assume 'vec' is already sorted
70 std::vector<int>::iterator i = std::unique(vec.begin(), vec.end());
71
72 // remember this check or you get into problems
73 if (i != vec.end())
74 ++i;
75
76 vec.erase(i, vec.end());
77 ``
78
79 The same task may be accomplished simply with
80 ``
81 boost::erase(vec, boost::unique<boost::return_next_end>(vec));
82 ``
83 and there is no need to worry about generating an invalid range. Furthermore, if the container is complex, calling `vec.end()` several times will be more expensive than using a range algorithm.
84
85 [endsect]
86
87 [section:mutating Mutating algorithms]
88 [include algorithm/copy.qbk]
89 [include algorithm/copy_backward.qbk]
90 [include algorithm/fill.qbk]
91 [include algorithm/fill_n.qbk]
92 [include algorithm/generate.qbk]
93 [include algorithm/inplace_merge.qbk]
94 [include algorithm/merge.qbk]
95 [include algorithm/nth_element.qbk]
96 [include algorithm/partial_sort.qbk]
97 [include algorithm/partition.qbk]
98 [include algorithm/random_shuffle.qbk]
99 [include algorithm/remove.qbk]
100 [include algorithm/remove_copy.qbk]
101 [include algorithm/remove_copy_if.qbk]
102 [include algorithm/remove_if.qbk]
103 [include algorithm/replace.qbk]
104 [include algorithm/replace_copy.qbk]
105 [include algorithm/replace_copy_if.qbk]
106 [include algorithm/replace_if.qbk]
107 [include algorithm/reverse.qbk]
108 [include algorithm/reverse_copy.qbk]
109 [include algorithm/rotate.qbk]
110 [include algorithm/rotate_copy.qbk]
111 [include algorithm/sort.qbk]
112 [include algorithm/stable_partition.qbk]
113 [include algorithm/stable_sort.qbk]
114 [include algorithm/swap_ranges.qbk]
115 [include algorithm/transform.qbk]
116 [include algorithm/unique.qbk]
117 [include algorithm/unique_copy.qbk]
118 [endsect]
119
120 [section:non_mutating Non-mutating algorithms]
121 [include algorithm/adjacent_find.qbk]
122 [include algorithm/binary_search.qbk]
123 [include algorithm/count.qbk]
124 [include algorithm/count_if.qbk]
125 [include algorithm/equal.qbk]
126 [include algorithm/equal_range.qbk]
127 [include algorithm/for_each.qbk]
128 [include algorithm/find.qbk]
129 [include algorithm/find_end.qbk]
130 [include algorithm/find_first_of.qbk]
131 [include algorithm/find_if.qbk]
132 [include algorithm/lexicographical_compare.qbk]
133 [include algorithm/lower_bound.qbk]
134 [include algorithm/max_element.qbk]
135 [include algorithm/min_element.qbk]
136 [include algorithm/mismatch.qbk]
137 [include algorithm/search.qbk]
138 [include algorithm/search_n.qbk]
139 [include algorithm/upper_bound.qbk]
140 [endsect]
141
142 [section:set Set algorithms]
143 [include algorithm/includes.qbk]
144 [include algorithm/set_union.qbk]
145 [include algorithm/set_intersection.qbk]
146 [include algorithm/set_difference.qbk]
147 [include algorithm/set_symmetric_difference.qbk]
148 [endsect]
149
150 [section:heap Heap algorithms]
151 [include algorithm/push_heap.qbk]
152 [include algorithm/pop_heap.qbk]
153 [include algorithm/make_heap.qbk]
154 [include algorithm/sort_heap.qbk]
155 [endsect]
156
157 [section:permutation Permutation algorithms]
158 [include algorithm/next_permutation.qbk]
159 [include algorithm/prev_permutation.qbk]
160 [endsect]
161
162 [section:new New algorithms]
163 [include algorithm_ext/copy_n.qbk]
164 [include algorithm_ext/erase.qbk]
165 [include algorithm_ext/for_each.qbk]
166 [include algorithm_ext/insert.qbk]
167 [include algorithm_ext/iota.qbk]
168 [include algorithm_ext/is_sorted.qbk]
169 [include algorithm_ext/overwrite.qbk]
170 [include algorithm_ext/push_back.qbk]
171 [include algorithm_ext/push_front.qbk]
172 [include algorithm_ext/remove_erase.qbk]
173 [include algorithm_ext/remove_erase_if.qbk]
174 [endsect]
175
176 [section:numeric Numeric algorithms]
177 [include numeric/accumulate.qbk]
178 [include numeric/adjacent_difference.qbk]
179 [include numeric/inner_product.qbk]
180 [include numeric/partial_sum.qbk]
181 [endsect]
182 [endsect]