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1 <?xml version="1.0" encoding="utf-8"?>
2 <!DOCTYPE section PUBLIC "-//Boost//DTD BoostBook XML V1.0//EN"
3 "http://www.boost.org/tools/boostbook/dtd/boostbook.dtd">
4 <!--
5 Copyright Douglas Gregor 2001-2004
6 Copyright Frank Mori Hess 2007-2009
7
8 Distributed under the Boost Software License, Version 1.0. (See accompanying
9 file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
10 -->
11 <section last-revision="$Date: 2007-06-12 14:01:23 -0400 (Tue, 12 Jun 2007) $">
12 <title>Introduction</title>
13
14 <para>The Boost.Signals2 library is an implementation of a managed
15 signals and slots system. Signals represent callbacks with multiple
16 targets, and are also called publishers or events in similar
17 systems. Signals are connected to some set of slots, which are
18 callback receivers (also called event targets or subscribers), which
19 are called when the signal is "emitted."</para>
20
21 <para>Signals and slots are managed, in that signals and slots (or,
22 more properly, objects that occur as part of the slots) can track
23 connections and are capable of automatically disconnecting signal/slot
24 connections when either is destroyed. This enables the user to make
25 signal/slot connections without expending a great effort to manage the
26 lifetimes of those connections with regard to the lifetimes of all
27 objects involved.</para>
28
29 <para>When signals are connected to multiple slots, there is a
30 question regarding the relationship between the return values of the
31 slots and the return value of the signals. Boost.Signals2 allows the
32 user to specify the manner in which multiple return values are
33 combined.</para>
34
35 <section>
36 <title>Signals2</title>
37 <para>This documentation describes a thread-safe variant of the
38 original Boost.Signals library. There have been some changes to
39 the interface to support thread-safety, mostly with respect to
40 automatic connection management. This implementation was written by
41 Frank Mori Hess. Acknowledgements are also due to Timmo Stange, Peter
42 Dimov, and Tony Van Eerd for ideas and feedback, and to Douglas Gregor
43 for the original version of Boost.Signals this effort was based on.
44 </para>
45 </section>
46 </section>