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1 /*=============================================================================
2 Copyright (c) 2003 Jonathan de Halleux (dehalleux@pelikhan.com)
3 http://spirit.sourceforge.net/
4
5 Distributed under the Boost Software License, Version 1.0. (See accompanying
6 file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
7 =============================================================================*/
8 #ifndef BOOST_SPIRIT_ACTOR_HPP
9 #define BOOST_SPIRIT_ACTOR_HPP
10
11 #include <boost/spirit/home/classic/version.hpp>
12
13 ///////////////////////////////////////////////////////////////////////////////
14 //
15 // Actors documentation and convention
16 //
17 // Actors
18 //
19 // Actors are predefined semantic action functors. They are used to do an
20 // action on the parse result if the parser has had a successful match. An
21 // example of actor is the append_actor described in the Spirit
22 // documentation.
23 //
24 // The action takes place through a call to the () operator: single argument
25 // () operator call for character parsers and two argument (first,last) call
26 // for phrase parsers. Actors should implement at least one of the two ()
27 // operator.
28 //
29 // Actor instances are not created direcly since they usually involve a
30 // number of template parameters. Instead generator functions ("helper
31 // functions") are provided to generate actors according to their arguments.
32 // All helper functions have the "_a" suffix. For example, append_actor is
33 // created using the append_a function.
34 //
35 // Policy holder actors and policy actions
36 //
37 // A lot of actors need to store reference to one or more objects. For
38 // example, actions on container need to store a reference to the container.
39 // Therefore, this kind of actor have been broken down into
40 //
41 // - a action policy that does the action (act method),
42 // - a policy holder actor that stores the references and feeds the act
43 // method.
44 //
45 // Policy holder actors
46 //
47 // Policy holder have the following naming convention:
48 // <member>_ >> *<member> >> !value >> actor
49 // where member are the policy stored member, they can be of type:
50 //
51 // - ref, a reference,
52 // - const_ref, a const reference,
53 // - value, by value,
54 // - empty, no stored members
55 // - !value states if the policy uses the parse result or not.
56 //
57 // The available policy holder are enumerated below:
58 //
59 // - empty_actor, nothing stored, feeds parse result
60 // - value_actor, 1 object stored by value, feeds value
61 // - ref_actor, 1 reference stored, feeds ref
62 // - ref_value_actor, 1 reference stored, feeds ref and parse result
63 //
64 // Doc. convention
65 //
66 // - ref is a reference to an object stored in a policy holder actor,
67 // - value_ref,value1_ref, value2_ref are a const reference stored in a
68 // policy holder actor,
69 // - value is the parse result in the single argument () operator,
70 // - first,last are the parse result in the two argument () operator
71 //
72 // Actors (generator functions) and quick description
73 //
74 // - assign_a(ref) assign parse result to ref
75 // - assign_a(ref, value_ref) assign value_ref to ref
76 // - increment_a(ref) increment ref
77 // - decrement_a(ref) decrement ref
78 // - push_back_a(ref) push back the parse result in ref
79 // - push_back_a(ref, value_ref) push back value_ref in ref
80 // - push_front_a(ref) push front the parse result in ref
81 // - push_front_a(ref, value_ref) push front value_ref in ref
82 // - insert_key_a(ref,value_ref) insert value_ref in ref using the
83 // parse result as key
84 // - insert_at_a(ref, key_ref) insert the parse result in ref at key_ref
85 // - insert_at_a(ref, key_ref insert value_ref in ref at key_ref
86 // , value_ref)
87 // - assign_key_a(ref, value_ref) assign value_ref in ref using the
88 // parse result as key
89 // - erase_a(ref, key) erase data at key from ref
90 // - clear_a(ref) clears ref
91 // - swap_a(aref, bref) swaps aref and bref
92 //
93 ///////////////////////////////////////////////////////////////////////////////
94
95 #include <boost/spirit/home/classic/actor/ref_actor.hpp>
96 #include <boost/spirit/home/classic/actor/ref_value_actor.hpp>
97 #include <boost/spirit/home/classic/actor/ref_const_ref_actor.hpp>
98 #include <boost/spirit/home/classic/actor/ref_const_ref_value_actor.hpp>
99 #include <boost/spirit/home/classic/actor/ref_const_ref_const_ref_a.hpp>
100
101 #include <boost/spirit/home/classic/actor/assign_actor.hpp>
102 #include <boost/spirit/home/classic/actor/clear_actor.hpp>
103 #include <boost/spirit/home/classic/actor/increment_actor.hpp>
104 #include <boost/spirit/home/classic/actor/decrement_actor.hpp>
105 #include <boost/spirit/home/classic/actor/push_back_actor.hpp>
106 #include <boost/spirit/home/classic/actor/push_front_actor.hpp>
107 #include <boost/spirit/home/classic/actor/erase_actor.hpp>
108 #include <boost/spirit/home/classic/actor/insert_key_actor.hpp>
109 #include <boost/spirit/home/classic/actor/insert_at_actor.hpp>
110 #include <boost/spirit/home/classic/actor/assign_key_actor.hpp>
111 #include <boost/spirit/home/classic/actor/swap_actor.hpp>
112
113 #endif